Copy Abilities have been a staple in the Kirby franchise for a long time now, and Kirby Air Riders keeps the tradition going. What has changed this time around is that Copy Abilities aren’t just reserved for Kirby anymore, meaning every playable character in Kirby Air Riders can use them. This not only makes the game a whole lot more fun but also fits perfectly with the idea that you can play as several other riders apart from just Kirby. As the name makes it plenty clear, Copy Abilities let you copy the powers of the enemies you run into on the track and then use them against other racers during the match. So if you’re looking to get the most out of them, here are all the Copy Abilities in Kirby Air Riders and how you can use each one.
Kirby Air Riders: All Copy Abilities and How to Use Them
There are 16 Copy Abilities in Kirby Air Riders, and each one works just a little bit differently from the others. The new Copy Hats feature allows other riders (besides Kirby) to use those powers and the way Copy Abilities work in Kirby Air Riders is that if you collide with an enemy using your machine, you can absorb its ability and use it against other riders during the race. Below is the list of every Copy Ability, what it does and how to use them in Kirby Air Riders:
| Copy Ability | How To Use / What it Does |
| Flash | It turns your boost dash into a stunning attack, temporarily turning you into a beam of energy that will shock enemies on contact. |
| Bomb | As you’d expect from the name, Bomb lets you throw, well, a bomb by holding and releasing the B (charge) button. It deals heavy damage with a big area of effect and is great for disrupting clustered racers. |
| Cutter | Cutter allows you to launch blades straight ahead by pressing the charge/boost (B on the gamepad) button. It’s perfect for tagging riders in front of you from mid-range. |
| Drill | Drill basically turns you into a tunneling projectile. Hold the Boost button to dig underground and move safely below enemies, then release near a target to shoot upward and land a powerful hit. |
| Fighter | Fighter gives you close-range combat moves inspired by martial arts and also increases your quick spin. You can throw rapid kicks by pressing the B button or holding down the B button to fire off force projectiles that can hit enemies far away. |
| Fire | The Fire Copy Ability throws a fireball directly ahead when you press the boost button, allowing fast, direct hits on riders in front of you. |
| Freeze | Freeze creates a chilling effect around you, trapping other riders in ice and causing them to slide out of control. |
| Jet | Jet gives your machine a jet-powered boost of speed, allowing you to fly down and sprint ahead of riders. |
| Missile | Similar to the Jet ability, Missile fires you straight ahead at high speed, only this time you finish with a big detonation instead of just a boost. |
| Mic | Mic makes your rider sing, which hits anyone near you and deals heavy area damage. |
| Needle | Covers your machine in spikes. When you run into other riders, it deals instant damage and pushes them back. |
| Plasma | Builds up energy automatically, and when you boost, it fires projectiles down the track that hit any riders in your path. |
| Sleep | The Sleep Ability will put you to sleep temporarily (duh), leaving you vulnerable. To get up early, simply flick the controls. |
| Steel Ball | Turns your machine into a heavy rolling ball that can’t take damage. Boosting deals heavy hits to anyone in your path. |
| Sword | The Sword Ability will swing a giant blade around your machine, cutting up anyone who gets too close. |
| Wheel | Turns your machine into a rolling wheel, giving you a big speed boost and hitting anyone who gets in your way. |
And that does it for our Kirby Air Riders Copy Abilities guide. Be sure to check out our gaming page for tips, walkthroughs and more.
