Mewgenics has a funny way of testing how much you love your cats. The game plays as a turn-based roguelike where you control a squad of feline fighters, each with its own health and abilities. Any cat, no matter how strong, can be taken down in a single hit if the timing is right, and damage can stack quickly if you’re not careful. When a cat’s HP drops to zero, it becomes incapacitated, and a death timer starts ticking. If you don’t act quickly, a downed cat may be lost for good, so knowing how to revive your cats in Mewgenics is essential to keeping your squad in the fight. If you want to make sure your kitties stay in action, here’s how to revive your cats in Mewgenics.
Mewgenics: How to Revive Your Cats
Just because a cat goes down in Mewgenics doesn’t mean it’s out of the fight. You can revive cats in Mewgenics using specific abilities or items, depending on what your squad has equipped and which cats are in play. Here’s how it works:
Reviving Cats with Abilities
The easiest way to bring a downed cat back is through abilities. Each class has unique powers that can restore a cat’s health or fully revive them, giving you a tactical advantage in battle. Here’s what each ability in Mewgenics does:
| Ability | Effect |
| CPR (Collarless) | Revives an adjacent cat to 1 HP. |
| Deathproof (Collarless Passive) | While downed, 25% chance to revive with 1 HP at the end of each round. |
| Awaken (Cleric) | Revives a cat to 1 HP. |
| Born Again (Cleric) | Fully revives a cat, gives All Stats Up, then the cleric falls asleep. |
| Revive (Cleric) | Revives a cat to 50% HP and heals one injury. |
| Breath of Life (Cleric) | Healing spells also revive downed cats. |
| Eternal (Cleric) | When downed for the first time in a battle, revive with half HP and no injuries. |
| Lifedrain (Necromancer) | Can be cast while downed; if it kills a unit, revives the cat with 50% health. |
| It’s Alive! (Tinkerer) | Hitting a body with electrical damage revives it with 1 HP; the cat is charmed, takes an extra turn, then dies. |
| Reset (Psychic) | Revives all bodies, heals all units, clears active status effects. Can only be used once per battle. |
| Deep Dive (Monk) | The monk becomes downed without injury, then revives next round with 1 HP, 15 Shield, and All Stats Up. |
Reviving Cats with Items
Besides abilities, some items can also bring downed cats back, either instantly or when the round ends. Here’s how each item can help revive your cats:
| Item | Effect |
| Smelling Salts | Revives an adjacent cat to 1 HP; automatically triggers if you’re downed. |
| Brain Maggot | Revives with 50% health two rounds after being downed. |
| Head Wrap | Revives with 15% health at the end of the round and grants +1 Health regen. |
| Death Mask | Revives at the end of the first round with full HP and +2 Shields. |
| Face Wrap / Neck Wrap | Revives with 15% health and +1 Health regen. |
| Flesh Kid | Automatically revives at the end of the round; movement replaced with Jump and cannot be injured. |
| Hockey Mask | 25% chance to revive with 1 HP. |
Apart from the two ways mentioned above, you can also revive cats in Mewgenics by simply finishing a round. At the end of combat, all cats receive healing based on their Constitution stat, which can sometimes bring them back from the brink. Any cats that haven’t fully healed by the end-of-round recovery can be restored using abilities or Cleric spells.
Also, keep an eye on which cats have healing or revival abilities and use them at the right moment to save downed teammates and turn the tide of battle. When a cat is downed, its corpse health lets you know how many hits it can take before it’s lost for good. By default, a downed cat can survive three hits, but items like the Muertos Mask increase corpse health, giving your cats extra chances to get back on their paws.
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