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Review: I Was a Teenage Werewolf (1957)

Of all the films American International Pictures released throughout the 1950s, none featured a title that instantly evoked more intrigue, excitement, and sensationalism than I Was a Teenage Werewolf.

Directed by Gene Fowler Jr (who would go on to direct the exceptional I Married a Monster from Outer Space), I Was a Teenage Werewolf is a film that exceeds the expectations one might have upon hearing the title. On the contrary, the film manages to tackle mature themes with its nuanced approach to teenage anxiety, supported by compelling performances. That these elements are wrapped in the guise of a monstrous werewolf speaks once again to how powerful such genre films can be in tackling social issues.

Tony Rivers (Michael Landon) struggles to fit in at high school, regularly getting into fights and violently reacting to so little as a tap on the shoulder. As his aggressive outbursts worsen, Tony is referred to Dr. Brandon (Whit Bissell), a psychologist known for his use of hypnotherapy. Dr. Brandon initially appears to have Tony’s best interests at heart, but he has mysterious motives. Dr. Brandon plans to use Tony in an experiment he believes will save the human race: to revert humanity back to our primitive, animalistic selves to save us from self-destruction…

On the surface, such a narrative may seem wild, and indeed it is. Were it not for Michael Landon’s superb performance, the rather contrived reason for him turning into a werewolf could have robbed the film of its credibility. No matter how one tries to rationalise it, turning a young man into a werewolf as a means to save humanity pushes one’s suspension of disbelief too far. That said, Tony’s characterisation is wonderful, carrying nuance and pathos that fleshes out a very tragic character. Landon’s performance works in tandem with how his character is written. Tony isn’t merely a young man angry at the world; he is acutely (and somewhat painfully) aware that his outbursts are hurting those he cares for. After lashing out and beating his friend over a miscalculated practical joke, Tony stands alone against the horrified silence of his peers. Gene Fowler jr allows the camera to linger on Tony, and in the torturous silence Landon projects someone instantly made small by the scale of their actions. Landon is capable of projecting so much in just a strained look around the room.

Michael Landon as the troubled Tony Rivers.

Despite the sensational title, I Was a Teenage Werewolf responsibly presents a teenager. Tony’s outbursts may be embellished, but the person behind them is truthful to the complex beast we call ‘growing up’. Consciously or otherwise, the film asks us to look beyond the violent teenager narrative prevalent in contemporary culture. We are asked to look at an individual struggling to cope with his environment. Tony isn’t just a thug, and the deep sense of regret at his outbursts is palpable; he doesn’t want to be the way he is. That he is then exploited for the twisted assertions of Dr. Brandon is the final nail in the coffin for Tony’s unfortunate narrative; the only help available to him is that which betrays and destroys him.

Despite the ludicrous reason for Dr. Brandon’s experiment, Whit Bissell turns in a solid performance as the mad doctor. Bissell is able to sustain an uncomfortable degree of menace that lurks beneath an air of pompous arrogance as he preaches about the doomed future of mankind. His performance is further bolstered by the striking use of shadows throughout his scenes; Dr. Brandon’s eyes pierce the darkness of his laboratory with an unhinged madness. He is the wolf in sheep’s clothing.

Whit Bissell plays the unhinged Dr. Brandon.

In terms of pace, I Was a Teenage Werewolf begins with tremendous energy as we observe a fight between Tony and a classmate. Indeed, that pace is upheld as we learn more of Tony’s violent tendencies and his troubled relationship to those around him. Unfortunately, the pace is severely undercut following the killing of Tony’s first victim once he becomes the werewolf. We constantly cut between Tony stalking the woods (short but exciting bursts of werewolf wonder) to the plodding police investigation. Some scenes of the investigation fair better than others, thanks to the performance of Barney Phillips (as Detective Sgt. Donovan) whose worry for Tony’s wellbeing heightens the stakes. However, by contrast, the tired performances of both the other police officers and the press undermine those stakes considerably – if they seem disinterested in finding the werewolf, why should we care?

Tony transforms into the horrifying titular teenage werewolf.

Despite its pacing issues and some ridiculous plot elements, I Was a Teenage Werewolf is a remarkable horror film. With a limited budget, Gene Fowler jr delivers a meaningful exploration of growing up, and the dangers posed by exploitative authority figures. With thoughtful cinematography and arresting lighting, Fowler is able to flesh out the beats of his characters with skill. Moreover, Michael Landon sustains the film’s credibility (despite the reasons for his turning into a werewolf) with a nuanced projection of teenage frustration, never once allowing the character to become unlikeable despite his aggression. I Was a Teenage Werewolf remains a well-crafted, if sometimes flawed, horror picture with enough gleeful werewolf mayhem to satisfy fans of cinema’s best lycanthropes.

 

Review: Burning (2018)

Burning provides a contemporary insight into class division and the consequences of misogyny, in Lee Chang-Dong’s Korean mystery.

Burning premiered at the Cannes Film Festival, marking the directorial return of the great Lee Chang-Dong for the first time since Poetry (2010). Burning is a South Korean mystery drama that follows the story of Jong-soo (Yoo Ah-in), an aspiring writer based on a farm near the Korean border, just outside Seoul. Jong-soo’s mundane lifestyle is flipped upside down, as he falls in love upon reconnection with his old neighbour, Hae-mi (Jun Jong-seo). In time, Jong-Soo and the yuppie, Ben (Steven Yeun), enter a battle for Hae-mi’s affection, though Ben’s mysterious motives don’t appear as romantic as Jong-soo’s.

Ah-in’s almost flat and one-dimensional portrayal of Jong-soo throughout works on some long takes, and scenes with a sense of hopelessness and a lack of real belonging. However, it’s hard to accept that the constant passiveness of our protagonist would last for as long as it does. We’re informed of Jung-soo’s dysfunctional family relationships, with his Father facing a trial and consequent imprisonment for his aggressive nature, which also caused Jung-soo’s Mother to walk out on the family at a young age. For the entire film, we never see Jung-soo show any emotion for either’s situation, even when his Mother calls and meets him after over a decade, and as his Father is sent to prison. We’re aware of the knowledge that Jung-soo’s character is very internal, and understandably so, but this prohibits a connection, belief and only confuses the viewer. It’s unfair to only blame Ah-in for this though, as the characterisation in the screenplay must be looked at.

Continually, this remains with the disappearance of Hae-mi. Until the very last scene, which still results in a lack of an outpour of emotion, we only see polite and interrogative questioning from Jong-soo in his attempt to get the truth from Ben. It’s frustrating and disables a willing suspension of belief that Jong-soo, would still be as passive and mundane as he is. Ben, by the way, could not have been more obviously involved in her disappearance from the get-go, unless we had a close-up of a tattooed confession on his forehead. The height of any emotion for the majority of the film is simply Jong-soo masturbating, and we keep seeing this time and time again. We don’t even see our protagonist’s action, which is writing, for other than a few shots in the final act. The predictability and repetitiveness have let Chang-Dong’s screenplay down, and cause the first and second acts to drag somewhat.

However, Hong Kyung-Pyo’s cinematography results in a visually beautiful film that will earn Chang-Dong’s romantic mystery with many plaudits. With particular mentions going to the landscape shots of in inner and outer Seoul, and foreshadowing throughout. In Hae-mi’s last scene before her disappearance, her dancing and drifting through the wind in front of the evening sky are visually stunning and reflect the beauty, innocence and frailty of Hae-mi’s character. Also, this was foreshadowing Hae-mi’s vanishing and drift off into the unknown with great execution.

Burning’s character development, repetitiveness and predictability are what lets Chang-Dong down. However, it’s a visually stunning film that highlights class division in Seoul, contemporary misogyny, and the vulnerabilities and danger facing some young women who are driven to succeed. These themes are executed with brilliant realism. And while this couldn’t hold up to the eventual winner, Shoplifters, or other frontrunners for the 2018 Palme d’Or, it is a very good film nonetheless.

Interview: Agata Pankowska

This is our interview with illustrator, Agata Pankowska, you can find our feature on her work here.

Agata Pankowska

Are you working on anything new and exciting?

I continue to work on my personal projects – mostly children’s books. Currently, I have finished a dummy for a camouflage project. Readers need to find an animal hidden on each spread and a challenge for me was to make it realistic enough for a young reader to be able to spot the creature, but also not too realistic because then you might as well use photos instead of drawings.

What makes you do what you do?

There is probably a strong self-indulging aspect to what I do and why. I have heard many stories from incredibly creative, talented people who cut their teeth at jobs that did not make them happy. For various reasons of course – sometimes it was practicality; at other times a circumstance forced them into roles they didn’t quite like. But eventually, we all met – at life drawing evening sessions, at uni doing an art degree, or at an art gallery, sketching. And what I take from these stories – each of them valid and inspiring in its own regard, is that if you are a creative person, you will strive to make art. I have lots of ideas and it would be a shame to never share them with others.

Why and how did you become interested illustration?

Art was a part of my life since I picked up crayons one day and doodled my first drawing. But to be more precise, I was probably seventeen or sixteen, back in Warsaw and still at my art school, when I realised illustration was a direction I wanted to take. There is an annual exhibition of diplomas created by students of the Academy of Art I tended to visit. And one time I wandered into their illustration studio. I was enchanted. Everything I did from that point onward was to become an illustrator myself. I finished my school with a final major project in illustration – I made artwork Macbeth and pursued my dream right to the UK where I graduated from both BA Illustration and Animation and MA Children’s Book Illustration.

What do you love about creating book covers?

I like to think I have a good eye for design – which is in itself half of a success for a good cover. What distinguishes a decent design from a great one is the ability of an artist to capture this mysterious ‘something’ about the book a reader may not grasp until they finish reading. An artwork for a front page is something different than simply an illustration you are tempted to put on the cover because it’s a climax of a story. So to answer the question, I think I like the fact that cover design is a play with an audience that aims at captivating their attention. You venture to capture the attention of an audience with a mere promise of the story they’ll then hope to find inside. That, and the simplicity you are allowed to indulge to achieve a stronger, more striking image. Because on a cover, I believe, less is more.

Who are your biggest influences?

There are so many authors that inspire me constantly, from well-established and old masters to people whose work I see online. When “Lord of the Rings” adaptation made it big in the early 2000s and all the concept art was in a well-deserved spotlight, I remember being absolutely in love with Alan Lee’s artwork. There was so much grace in his detailed drawings full of characters and creatures and I can’t deny he was a strong influence at a time. But there were others. Many 20th century Polish illustrators are still some of my favourites like Marcin Szancer or Stanisław Rozwadowski.
There is one book worth highlighting here in terms of strong inspirations. I was chasing it for years and only recently managed to get a copy. It’s a polish edition of Kalevala, illustrated by Michał Bylina, from 1968. It’s extraordinary, from a dust jacket to traditional artwork inside. This book is everything I hope to be doing myself one day.

What’s your source of inspiration?

I’m trying not to restrict myself to looking solely at illustrations when I need to feel inspired. Many things I draw can be traced back to some sketch I had done from observation at some point in time. If I want to design a character in a period costume and am struggling, I will do research about fashion from that era. Same goes for pretty much everything else: architecture, landscapes etc. It’s important to be exposed to new images almost every day and the more you know both from own experience and second-hand, the richer your art would become.

How do you know a piece is finished?

It’s always a matter of a subjective idea of what “a finished artwork” means. For me, it all comes down to two things: (1) what’s the artwork for; and (2) what kind of feel I’m trying to create. If I work on a double spread for a book that is intended for a publisher to see, I make sure it looks the part. But I often treat my sketches as finished artwork – they are fresh and carefree in ways that an image I intend to be a “proper” piece can never be. Most people can draw if they put their back to it and spend an enormous amount of hours on one drawing, but it’s the sketches that give a better glimpse into one’s skill, I think. But as to how I know the image is done? Well, I think it’s usually based on a hunch. A realisation that if I keep going, I will overdo it or fail to meet my deadline.

Do you have any creative routines?

I’m cursed with being such a free spirit about things I do. When you are freelancing, however, you really need to keep yourself accountable and that’s extremely important. Even if I work from home at the moment, I try to keep it more or less in a way as if I was to go someplace else. I will get dressed, even put on makeup – and all of this to fool my brain into a work mode.

What do you hope to accomplish with your art?

On a selfish level, I think what I’m trying to achieve is finding a way to be an artist in a current economy, but what would bring me actual joy in a broader sense would be a knowledge that somewhere along the way people do love the things I create and get inspired.

Any advice for aspiring artists?

Shortly? Don’t give up and keep drawing.
There is no time limit to accomplish your dreams, so don’t stress out if you meet a few obstacles on your way. Some people get lucky really quickly and become successful and I wish to everyone such luck, but the truth is some people need to wait a little longer and keep working and improving themselves until they find their way.

 

Review: Solo: A Star Wars Story

While flawed and mostly predictable, Solo proves to be fun, action-filled adventure that hits all the notes of what you might expect Han Solo’s prequel story might have.

Delving into the backstory of the beloved pilot Han Solo, who until now has been brilliantly portrayed by Harrison Ford, Solo: A Star Wars Story follows Han Solo (Alden Ehrenreich) as he ventures out on a journey across the galaxy with the goal of making enough money so that he can buy his own ship. On his adventures, he’ll come across his eventual co-pilot Chewbacca (Joonas Suotamo) and will meet the original owner of the infamous Millennium Falcon, Lando Calrissian (Donald Glover).

With the original directors of Solo dropping out five months into filming and with Harrison Ford no longer in the driving seat of every fan’s favourite pilot from the Star Wars franchise, fans were right to be worried about what this next Star Wars film might bring to the franchise. Despite these doubts, however, fans will be surprised by just how enjoyable this film has turned out to be. The stakes may be low, but the enjoyment and adventure are there. Ron Howard plays it safe regarding the narrative, mostly sticking to what we already know about Han Solo’s past and then filling in the rest with entertaining action set pieces that hop from one planet to the next. While this will displease some fans and inevitably also makes much of the film predictable, most will be able to sit back and enjoy this fun adventure.

Most of the cast perform admirably in bringing their characters to life, and fans can breathe a sigh of relief when they watch Alden Ehrenreich’s portrayal of a young Han Solo. It’s not perfect (although when living up to Harrison Ford’s performance who really can be), but he does hit the right notes. Han is not the man we meet in A New Hope, Han has yet to have the experiences that have shaped him into the pilot we know and love, but the quirks of his character are there, and it is not hard to believe that this is a young, inexperienced Solo we are watching on screen. Where Ehrenreich mostly shines as Han is in his interactions with his future best friend and co-pilot, Chewbacca, now played by Joonas Suotamo. The pair is a joy to watch from their first ever meeting to the very end of the film. Watching these two become close as the story moves forward is a pleasure to behold, and fans will relish every moment these two share on the screen.

Other noteworthy performances include Woody Harrelson as the criminal Tobias Beckett, who works well as the straight man in the group, regularly trying to stop Han from improvising, as he so loves to do, on each plan. Donald Glover hits all the marks in his portrayal of a young Lando Calrissian; I only would have asked that he get introduced earlier into the story so that we could get more of it. I’d also say the same for his partner in the film, the droid L3-37 who is played by Phoebe Waller-Bridge. Waller-Bridge’s L3-37 was fun to watch but being introduced late in the film leaves us wanting more, whereas Lando doesn’t suffer as badly from this as he is a character we have already come to know in previous films. Paul Bettany does well as Dryden Vos, but the character itself is mostly forgettable. Where the casting goes wrong in the film is with Han’s love interest Qi’ra who is played by Emilia Clarke. Her performance as Qi’ra is incredibly dire, and the connection between her and Han is just not there, it doesn’t click, it’s a struggle to feel anything for this character.

All in all, fans will not be disappointed with this latest instalment in the Star Wars franchise, as while Ron Howard plays it safe, he still takes us on a fun, action-filled adventure. Alden Ehrenreich does as well as someone who isn’t Harrison Ford can do when playing Han Solo, fans will not be disappointed by this casting choice. This film may be flawed and predictable at times, but it is a fun ride nonetheless.

Sound Selection 031

The long-running Sound Selection has returned

Sandra Sample ‘The Horse’

The first song to enter our latest Sound Selection is ‘The Horse’ by the authentic Sandra Sample who utilises terrific hip-hop beats with waves of mysterious sounds and samples much like highly acclaimed Amon Tobin, who we have come to love over the years. This track by Sandra Sample is a true opener and will surely put a mark in the world of music with its dynamics and atmosphere.

Elki ‘Movie’

Slightly changing our frequencies, we have authentic and simply splendid Elki. In her latest single, the tour de force that is Elki showcases to us her vocal range with an emotional journey that will keep with you for weeks and months to come. With this single released, we are sure to hear more great things from this purely talented artist.

BAYNK ‘Be In Love’

Another fantastic song to enter our Sound Selection is ‘Be In Love’ by BAYNK who combines uniquely-cute electronic sounds with commercially driven vocals to create a genuinely addicting and sweet song for your playlists. If you need to liven up your playlist, this one is for you.

Birdee ‘Your Power’ feat. Stee Downes

Coming to our rooms with a warm soul is Birdee and Stee Downes, who present us ‘Your Power’ a passionate and romantically-driven single for the summer. The force behind Birdee’s ‘Your Power’ is the dance vibe that transforms into it a hit– and one that we will listen to in the months to come.

Dana and the Wolf ‘Lie To Me’

With mountain-like energy and simply powerful vocals, we have ‘Lie To Me’ by the duo known as Dana and the Wolf. In their latest single, Dana and the Wolf present us with an energetic and genuinely refreshing song that puts them on our radar.

Blackaby ‘Georgie Wants A Garden’

Entering our Sound Selection with a genuinely authentic, raw and melodically driven song is Blackaby with their latest project ‘Georgie Wants A Garden’. In this single, Blackaby introduces us to their warmly-toned sound that evolves into a gorgeously sounding melodious hit. With this single released, we are sure to discover more great music from this utterly superb act.

The Yada Yada Yadas ‘Seven Years’

Approaching in with indomitable energy is The Yada Yada Yadas, who give us a thoughtful and buoyant song ‘Seven Years’.  The song is moved by its palpable energy and moves you in as it looks to become a transcended anthem for the masses, a true gem for your playlists.

FINNEAS ‘Life Moves On’

The final song to enter our Sound Selection is ‘Life Moves On’ by the gifted FINNEAS. In this single, FINNEAS prospers with his haunting-like fervent vocals that are simply top-level. It is to no surprise that the dynamic and soul-touching qualities of this song will make it a favourite for any playlists.

Cross Platform Gaming – What’s the Hold-Up?

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Those of us who were old enough to experience the heyday of local multiplayer gaming hold our experiences close to our hearts. Jumping into a game of GoldenEye, Halo, or TimeSplitters and talking crap with a bunch of friends is some of the best fun which video games can provide, yet today this specific form of gaming has mostly fallen by the wayside. Sure, a few games still provide split-screen experiences, and a few like A Way Out even make this a core component of their gameplay, but today the focus is overwhelmingly on online gaming. While great in its own way, this is not without its caveats.

Apart from the loss of not being seated with your friends, perhaps the most obvious issue is that of incompatible systems. Owning the same game as your friends usually isn’t enough in the current climate, you also have to own the same game on the same system. The alternative to this is the allowance of games over different systems to allow what is called cross-platform play. This has been in slow development over the years, and while the demand has always been there, the will of developers to create these systems often falls behind. Where did cross-platform gaming come from, why are we still facing problems with adoption, and what might we expect from these systems in the future? In this article, we aim to take a look.

The Early Days

Before there can be a cross-platform game, there needs to be the infrastructure to support online play. This is one of the reasons why it took so long for these games to appear, as we first needed to push into the era of fast and reliable internet. Among the earliest attempts here were those of Final Fantasy 11 and Quake 3 Arena.

Halo 3: Pistol Bark by commorancy, on Flickr
“Halo 3: Pistol Bark” (CC BY 2.0) by commorancy

Final Fantasy 11 was released primarily on PC and PS2, and was met with significant commercial and critical success. As you might expect with an MMO on a PlayStation, there were issues which first needed to be addressed, and this is an issue that Square approached with a very forward-thinking attitude. While the traditional keyboard and mouse setup was supported through USB connections on the console, the real inspiration came from the much-simplified controller layout which allowed PS2 players to not only play on a similar field but communicate with players both foreign and domestic. Aided by various inbuilt translation helpers, Square had managed to create an experience which many had previously thought impossible.

The Quake III experience on the Sega Dreamcast was another beast entirely, yet an important one when you consider its place in history. The online for Quake III was one of the biggest selling points, and the online ability of the Dreamcast mirrored this. There was a lot of passion and hype leading up to this release, as many magazines went with claims of finally throwing down the gauntlet between console and PC players. When this did eventually go live, however, it became evident that the input disparity was far too great to allow real competition.

PC players with a mouse and keyboard could move and shoot with far greater speed and accuracy than what could be achieved through the use of a controller, and this let the air out of the experience in a big way. Of course, the improved controllers and better aim assists of today do mitigate this problem, but not anywhere near enough to completely level the playing field.

The State of Affairs

As we stand at the time of writing, there are really five different avenues which could be used to properly integrate cross-platform play. These are the PC, PS4, Xbox One, Switch, and mobile devices. Yet, of all these, actual cross-platform experiences are few and far between. There are a few different reasons for this, and one, in particular, makes perfect sense.

Finally gave in to PS4 by Leon Terra, on Flickr
“Finally gave in to PS4” (CC BY 2.0) by Leon Terra

Firstly, we need to take a look at the types of games which will never receive any sort of cross-platform support. These are platform exclusives and first-party games. Mario Kart and Smash Bro’s are some of the most popular and fun multiplayer games in the world, yet since they are tied to a single system there is no possibility for a cross-platform experience.

When it comes to other obstacles to cross-platform play, the focus is split over both technological limitations and the will of the major console developers.
Technical limitations show their head because not all developers have the money or expertise to craft a translatable experience. Getting games to work the same over different systems can be a colossal undertaking, and getting them to work in the same manner and also communicate accurately over different online networking systems can be a problem almost insurmountable. Think of all the problems we still see today with online connectivity, even in games built around it, and then add the additional complexity of different interfacing systems and computing power, and you start to see why this can be anything but cheap and easy.

The will of the console developers stands as the biggest obstacle and is one whose arguments for exclusion bring about major eye-rolling from the gaming community. In this generation, at least at this point in time, it is Sony who stands in the way of a real PC-Xbox-PlayStation shared online environment. The stated reason for this, as reported by Kotaku, is that Sony desires a very tight hand on their systems. They want to be able to control and ensure the player experience, they say. While this is obviously completely within their rights, it also ignores the fact that the issues that cross-platform games today face can be heavily mitigated. It is often not easy or cheap, but it has also been proven possible.

Their assurances that their tight grip is also based on quality control is also brought into question when you consider that their online storefront is becoming increasingly flooded with shovelware on a level that is beginning to rival the notorious former Steam Greenlight.

A Homogenous Future?

We expect the next generation of consoles to be announced sometime around 2019, if rumors are to be believed, and with this comes questions regarding the future acceptance of cross-platform play. While console developers have a vested interest in keeping their consumer base happy, they also have a habit of anti-consumer practices when resting on their laurels. After the domination of the PlayStation 2, we saw an overpriced PS3 with Sony somehow puzzled at the pushback. Likewise, after that generation saw the climbing success of the Xbox 360, Microsoft became so confident that the original design of the Xbox One was crippled by overzealous DRM.

XBOX ONE X Gamescom by dronepicr, on Flickr
“XBOX ONE X Gamescom” (CC BY 2.0) by dronepicr

While this behaviour by the larger companies does leave us with doubts, there is the other side of the equation which comes with a more standardized console system. In basic terms, many of the consoles are approaching hardware systems which are less about bizarre reaches, like the former Emotion Engine or Cell Processor, and more about taking into account viability and programmer friendliness. This means that on the technological side at least, Sony and Microsoft are likely to face less hardware bound roadblocks to proper cross-platform development.

Progress versus stubbornness in gaming, like in many forms of media, is a difficult fight to predict. We know which would be best for the consumer, yet this alone is a poor indicator of trajectory. Gaming would be, will be, unquestionably better with a higher degree of cross-play experiences, but whether or not this translates to real changes remains to be seen. We sure know we hope for though.

Review: Dogman (2018)

Matteo Garrone’s Dogman is a beautifully grimy, masterpiece of cinema.

Premiering at the Cannes Film Festival, Garrone’s Dogman follows the story of Marcello (Marcello Fonte), a tender dog groomer who has an instant rapport with dogs and nearly all his fellow townsfolk alike. He has a great deal of compassion and shows naivety in tough situations. Marcello cannot manage to shun the neighbourhood’s subjecting crook, Simone. One favour too many for him leaves Marcello’s life and reputation hanging in the balance. Dogman is Garrone’s first film since Tale of Tales (2015). However, Garrone’s direction is most similar to Gomorrah (2008). Brutality, a grimy setting and the eventual non-existence of the protagonist being deemed “good” or “bad”. Garrone, with Ugo Chiti and Massimo Gaudioso, have written an excellent multi-dimensional character in Marcello. He begins as a gentle Father attempting to live a peaceful and prosperous life with his daughter Sofia (Alida Baldari Calabria) and dogs, to becoming focused on respect and redemption. Dogman is a stunning evaluation of what relationships one has lost and continue to, with very captivating cinematography from Nicolai Brüel.

Fonte’s portrayal of Marcello is a tour de force. Marcello’s journey is an uncomfortably accurate representation of the repercussions of our decision making and having to live on with the life choices that have evolved us into who we now are. Originally, the bond with his daughter in the first act is undeniable but results in neither having the tools necessary even to attempt to rebuild their relationship. Fonte’s range from sheer compassion, hopelessness, and his resulting pitiless outlook help to captivate a loaded character journey that gets to the very core of the human condition. As Marcello’s journey concludes, we’re thinking about the heart-warming scenes where his affection helps to save and preserve the dogs. We envision his gazing stare following broken rapport with his daughter; We remember Marcello’s wicked plan to try and gain redemption from Simone thus visualising Marcello as a character with countless of layers to his personality.

Often, the quality of some filmmaker’s previous work and Cannes’ prestigious atmosphere can lead to a brief over-reaching from critics and audiences alike. Dogman, however, is not one of those films. Frankly, Dogman is a masterpiece of cinema and left viewers with an overwhelming sense of fulfilment. Garrone was visibly honoured with the reaction of the viewers inside the Lumiere. However, I’m sure Garrone would be even more honoured with the 2018 Palme d’Or, as he deserves nothing less.

Luboku presents ‘Without You’

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Luboku is once again back with a hit.

Luboku, the electronic artist from Melbourne Australia known for ‘The Surface’, has released his latest progressive and simply fantastic single, ‘Without You’.

After last song ‘The Surface’ reached over 50,000 streams on Spotify alone there was no doubt that Luboku will be releasing more music in the future. To no surprise, Luboku, just a few days ago released his latest single ‘Without You’, a single that drives on warm themes and tones that truly define the vibrantly heartfelt sounds of Luboku.

‘Without You’ was released independently and is available to be streamed and downloaded here.

Luboku is also scheduled to have several releases coming out throughout the year.

Delta Sleep share new single ‘El Pastor’

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Delta Sleep is back with a music video for their new single El Pastor.

After being idle for the past three years, Brighton math-rock band, Delta Sleep have shared their latest single ‘El Pastor’ with a music video. The single is part of Delta Sleep’s upcoming 2nd LP with further details yet to be announced around it.

With their latest single released, Delta Sleep also announced dates for their upcoming tour where they will tour around the US, UK and Spain.

Tour Dates

June 
9th – Arundo de Festival // Torello // Spain
16th – Portals Festival // London // UK

July 
22nd – Truck Festival – Oxford // UK

August 
16th – Arctangent // Bristol // UK
23rd – Chicago // Beat Kitchen // US
25th – Columbus // Big Room // US
26th – Pittsburgh // The Fun House // US
27th – State College, Pennsylvania // House Party // US
29th – New Jersey // Flemington DIY // US
30th – Philly // Johnny Brenda’s // US
31st – Boston // House Show // US

September
1st – New York //  Gold Sounds // US

Fergus shares single ‘Sinking’

Following his previous release You or Nothing, the gifted Fergus has followed up with Sinking.

After a successful debut release, the much-admired and magnificent Fergus has released his latest single, ‘Sinking’. In his latest single, Fergus showcases true maturity as an artist as he waves through a dynamic slow-burning journey of a song with goose bumping vocals. Thus, it is clear to us that Fergus is the name to keep hold of as he possesses a calibre of vocals many could only envy.

With this single released, we are sure to hear more touching music from Fergus in the months to come as he looks to grow in the world of music and one day reach the top.

‘Sinking’ can be streamed via Spotify and is available for download via major digital stores.