We all have a long-lost friend we like to romanticize from a safe distance. The one you swear you’ll reach out to again, just not today. Or this decade. Don’t worry though, at Fendi, it took 37 years. And the reunion succeeded, though not over coffee, this one unfolded on a Milanese runway. The friend, of course, is Maria Grazia Chiuri.
After graduating from Rome’s Istituto Europeo di Design, 1989 rolled around and Fendi happened. The urge stuck, for ten full years, spent deep in the accessories department, Baguette designs and all. In 1999, she moved on to Valentino, same category, this time alongside Pierpaolo Piccioli. Not long after Valentino Garavani stepped aside, the two were promoted to co-creative directors, fashion just loves a slow-burn power shift. By 2016, Christian Dior called and Chiuri became the first woman to take the creative director seat, right after Raf Simons. And then came 2025. All the way back to where she started, Fendi. “I’m here to give back what they [the founding family] gave to me,” she told Vogue.
And it showed. “Less I, more us” was the show’s motto, literally underfoot, stamped across the runway. Chiuri looked like she had a mental list of house upgrades, starting with the obvious. FF stands for Fun Fur, after all. And it was everywhere, coats, jackets, trims, even collars. Though, the good stuff went to the men strutting Fendi’s runway. A nod, maybe, to that tired idea, that men are perfect for womenswear and women somehow can’t touch menswear, flipped on its head. With the new Echo of Love project, clients get to play atelier for a day, reworking their own furs into something new.
Hair aside, Chiuri layered in a streetwear-meets-workwear twist, T-shirts sporting phrases like “rooted but not stuck”, thanks to a collab with artist Sagg Napoli. Think khaki overalls, denim and cargo pants, and parkas. She played with the silhouette, revived the beloved Baguette, and gave the collection a cleanse after years of color. Some of it was business, some romantic, and some pure Chiuri. But the whole thing stayed grounded. And if “grounded” is good at one thing, it’s leaving people either thrilled or bored, no middle ground, ever.
Something tells me that Glenn Martens either just lived through a marathon of nightlife or is mourning the parties he’s missing. Hard to tell, given the guy’s busy juggling Diesel and Maison Margiela. Either way, Milan Fashion Week kicked off with a lineup of models that looked like hungover ghosts had raided their closets after surviving every Milanese minibar.
I don’t think anyone who spent their Tuesday afternoon navigating CNMI’s Fashion Hub on Milan’s Via Moncucco 35 expected to walk into what looked like a very funky ragpicker’s yard. In reality, it was a massive immersive installation of repurposed items. Picture a motorcycle next to a nutcracker statue, in front of a Renaissance dress, a colorful umbrella behind it with a unicorn underneath, a giant wedding cake nearby, and an actual car just a few steps ahead, surrounded by clowns, rocking horses, and martini glasses. I felt mildly threatened by an alarmingly huge chicken, though little pink flamingos sprinkled around somehow made it all okay. The entire spectacle was Diesel memorabilia dating back to 1978, which fits perfectly with the brand’s love affair with upcycling, Successful Living, and Glenn Martens’ idea of a collection about waking up in a stranger’s living room.
Tank tops and cardigans looked like they’d been wrestled from closets in a panic, layered over creased denim paired with unexpected patterns, and cozy blankets turned into outerwear. Florals peeked out of collars and cuffs as if the wearer had grabbed whatever was lying closest, while skirts and dresses were shaped in playful disorder, like they’d been grabbed mid-hustle from a bedroom floor. Deconstruction, mix-and-match, volumes, florals, faux fur, and splashes of bright color turned the runway into a sort of stylish scrapyard. By the end, you weren’t sure whether you’d seen fashion or a very good-looking, post-party fever dream, and honestly, you didn’t want to know the difference.
Gaming on a tablet has evolved into a serious experience, especially as mobile games become more demanding. Players now expect fast load times, smooth visuals, and consistent performance. Unfortunately, not all tablets are built to handle these expectations, and lag can easily ruin even the best gameplay moments.
Many gamers start exploring devices like the Apple iPad Air, but the goal is to find a tablet that matches your play style and delivers reliable performance. From high-end options to budget-friendly picks, here are some of the best gaming tablets to try if you want to eliminate lag and enjoy a smoother experience.
Best Gaming Tablets for Smooth Performance
When it comes to gaming tablets, it is essential to have the right one to ensure optimal game performance. With many options on the market today, it is vital to choose one that provides a smooth gaming experience without lag or overheating. Although it is essential to have a device that performs well in terms of processing and other related features, it is equally important to have one that is consistent in its performance and usability.
Here are some of the gaming tablets that have been chosen as the best based on their performance and ability to provide users with a smooth gaming experience:
1. Apple iPad Air (Balanced Performance and Portability)
The Apple iPad Air is an excellent choice for gamers seeking a device with balanced performance and portability. The device supports a wide range of popular games, making it an efficient tool for daily use. The device’s light weight is an added advantage for gamers, especially during extended gaming sessions, as it is a feature most users will appreciate.
In terms of reliability, the Apple iPad Air provides consistent battery life and performance. The device does not heat up quickly during use, ensuring gamers enjoy a smooth experience even during extended sessions. For gamers seeking a reliable device that supports gaming and other activities equally well, this device is an excellent choice.
2. Samsung Galaxy Tab S9 (Android Powerhouse)
The Samsung Galaxy Tab S9 is a powerful Android device that any gamer would love if they want a premium feel. This device can play almost any game without any lag. The display screen also helps to enhance the overall feel of the game by making the colors pop. For any Android enthusiast, this device is usually one of the top options to consider.
Apart from its powerful performance, this device also allows for multitasking, which is quite handy for any gamer. The device also offers a premium feel that any gamer would love. Therefore, this device provides a well-rounded experience for any Android enthusiast.
3. Lenovo Tab P12 Pro (Great for Entertainment and Gaming)
The Lenovo Tab P12 Pro is a powerful device that any gamer would love to have for their gaming experience. This device features a large screen that enhances the overall feel of any game. Although this device may not be as powerful as the others reviewed here, it does play almost any game quite smoothly.
The reason this device stands out from the rest is that it delivers a powerful experience at a lower cost than the others. This device provides a smooth experience for any mid-range gamer. For any gamer looking for a device that delivers a powerful experience for both gaming and streaming, this device is a perfect fit.
4. Samsung Galaxy Tab S8 (Reliable All-Rounder)
The Samsung Galaxy Tab S8 remains a reliable device for any gamer who wants to experience a powerful experience. This device plays almost any game quite smoothly. Therefore, this device would be perfect for any gamer who wants to play their favorite games.
The reason this device remains a top option for any gamer is the fact that it provides a balanced experience. Although this device may not be the latest in the market, it remains powerful enough to play almost any modern game without any issues. This device also has a sturdy feel that any gamer would love.
5. Xiaomi Pad 6 (Best Value for Money)
The Xiaomi Pad 6 is a great device for gaming, especially in the value-for-money segment. It has great specs and performance, allowing users to enjoy smooth gaming sessions without burning a hole in their pockets. It is a favorite among many gamers, especially the ones who are budget-conscious.
Despite its affordable price, the device offers a high refresh rate, providing a smooth gaming experience. In addition, the device is lightweight and easy to hold, making it a great option for long gaming sessions. If you are looking to get the most out of your money, the Xiaomi Pad 6 is definitely a great option.
6. Amazon Fire Max 11 (Entry-Level Gaming)
The Amazon Fire Max 11 is a great device for beginners who are new to playing games on a tablet. It has great specs and performance, which allow users to enjoy smooth gaming sessions. Although it might not be the best option for playing heavy games, it is a great option for playing casual games.
The device is affordable and comes with great specs, making it a great option for beginners. In addition, it is a great option for people who want a device they can use in their day-to-day lives. For beginners, it is a great option, and they will not have to worry about anything.
A good gaming tablet can change the game and be a great addition to your gaming setup. There are many great gaming tablets on the market, and there is definitely a device for every kind of gamer. Some people are more interested in the device’s performance, while others are more interested in its portability and price.
Although the Apple iPad Air is a great device, the final choice will be based on personal preferences. If you choose a device based on your preferences, you will definitely have a great experience and enjoy lag-free gaming.
Streaming did not just change how people watch things. It changed how entertainment is built and experienced. What started as a way to watch films online turned into something much bigger. Now it touches almost every corner of entertainment. Music moved there. Sports followed.
Areas that once depended on physical venues now live partly online.
What makes streaming powerful is immediacy. Content appears when it is needed. There is no waiting for schedules or physical releases. Entertainment shifted from planned viewing to instant access, and that changed behaviour across entire industries.
Casino Games And The Rise Of Live Streaming Tables
Casino gaming changed in a big way once live streaming entered the picture. Online casinos already existed, but live dealer games added something different. Real tables. Real dealers. This is all shown through high-quality video feeds.
This changed how people interacted with online casino games. Instead of playing against animations, players could watch a real person dealing cards or spinning wheels in real time. That created a stronger sense of social connection that some people look for in games. Sportaza’s online casino games connect people with real dealers in games including blackjack and roulette.
The pace also feels different. Live streaming introduces natural pauses. Cards are dealt at human speed. Wheels spin naturally. That rhythm feels closer to physical casino environments. Some people prefer layouts and sites like Sportaza provide choices and options for how people play.
Technology made this possible through faster internet and better video compression. High-definition streams now run smoothly across phones and laptops. The result is a hybrid experience where physical casino atmosphere meets digital convenience. Increasing internet speeds have definitely helped this to become more straightforward.
Sports And The Shift To Constant Access
Sports changed dramatically through streaming. Matches are no longer limited to television schedules. Fans watch games on phones or tablets wherever they are. Highlights appear seconds after they happen.
Streaming also changed how sports are produced. Alternative camera angles. Player-focused streams. Commentary options. Fans choose how they experience events.
Even smaller leagues gained visibility. Streaming platforms allow events to reach global audiences without traditional broadcasting barriers. That exposure changes how sports grow.
Movies And TV In The On-Demand Era
Film and television were early drivers of streaming. The industry still feels the impact. Release windows changed. Entire seasons arrive at once. Viewers control pacing.
Streaming platforms also changed what gets made. Niche genres find audiences because distribution is global. Stories that might not fit traditional broadcast schedules now have space to exist.
Production styles change. Shows are written with binge viewing in mind. Story arcs stretch across episodes more smoothly. Cliffhangers feel different when the next episode sits one click away.
Shows like Fallout have proven to be big successes in recent years. Even though the second season has only just dropped, people want to know what the third season has in store.
Gaming Content And The Rise Of Watching Play
Streaming turned gaming into spectator entertainment on a massive scale. Watching someone play a game became entertainment in its own right.
Platforms allow players to broadcast gameplay instantly. Audiences form around personalities, and YouTubers and Twitch streamers are increasingly common (and famous). Many of the top streamers on Twitch are in the gaming niche. Some players and fans watch for commentary and reactions.
This also influences game design. Developers know games will be watched as well as played. Visual clarity and pacing matter more than ever as the games are digested differently.
Esports also grew alongside streaming. Tournaments reach global audiences easily. Commentary and analysis now sit alongside gameplay in real time.
Music And Live Digital Performances
Music streaming is not just about recorded tracks anymore. Live digital concerts and sessions are now normal. Artists perform for global audiences without needing massive venues.
Fans can watch performances from anywhere. Some shows include interactive elements – bands and artists can get creative with it.
This changed how artists connect with audiences. Distance matters less. Reach expands.
Why Streaming Continues To Expand
Streaming works because it removes distance and delay. Entertainment becomes immediate. Global audiences access content at the same time and can quickly chat about the latest season of a show or what is happening in a big esports tournament.
Technology continues to improve. Faster connections. Better video quality. Lower delay between broadcast and viewing. These improvements make streaming feel natural.
Content creators also benefit. Distribution costs drop. Audiences grow faster. Creative freedom expands.
The Future Looks Permanently Streamed
Streaming is no longer a trend. It is infrastructure. Entertainment industries now build around it rather than adapting to it.
Casino games use it to recreate physical experiences digitally. Sports use it to expand audiences. Film and TV use it to change storytelling. Gaming uses it to turn play into performance.
The biggest change is how natural it feels. Streaming no longer feels like technology. It feels like how entertainment simply works.
According to a recent report from Consumer Affairs, Americans spend roughly four and a half hours on their phones every day, which is up 52% from 2022. The report also notes that we check our phones roughly 200 times a day.
In a time when graphic design is center stage on our smartphones, the work of Ingrid Schmaedecke feels tangible. From a green gelatin exhibition title that slowly dissolves over time to a sake-lover illustrated cat that has become a cult icon in Greenpoint, Schmaedecke’s portfolio defies the “flattening” of modern branding.
A designer, architect, and strategist based in Brooklyn, Schmaedecke has spent the last eight years building a reputation for material logic—a design philosophy where the medium is just as important as the message. Whether she is working on environmental wayfinding for major museums or a digital archive for indigenous construction techniques, her goal remains the same: to create identities that don’t just look good, but behave with intent in the physical world.
For many designers, “style” is a signature. For Schmaedecke, it is a variable. “The material and visual language in each case comes from the concept, never from a personal style,” she explains. This approach allows her to pivot between projects that seem, on the surface, to have nothing in common.
Take, for example, her work at Isometric Studio for Bin Bin Sake. The brand is centered around a “disarming” character—a chubby, relaxed cat named Bin (Japanese for “bottle”). What began as a loose sketch in a notebook during a client meeting blossomed into a comprehensive visual system. Bin Bin is seen serving, napping, biking, and partying across tote bags, bingo cards, and storefronts.
“The client wanted something different from the traditional Japanese ‘Maneki-neko’ (the beckoning cat),” Schmaedecke recalls. “Bin Bin ended up carrying a lot of the identity. People post photos of the tote bag with their own cats, and I sometimes spot people wearing it on the streets. It became something people genuinely adopted.”
In this instance, the “design” wasn’t just the logo; it was the warmth and relatability that allowed a commercial brand to enter the domestic lives of its customers.
Schmaedecke’s obsession with materiality isn’t a recent development; it’s built into her DNA. Growing up in Brazil, she watched her father work in his woodshop, eventually building things alongside him. This tactile upbringing led her to a Bachelor of Architecture from the Federal University of Paraná (UFPR), a degree that fundamentally shaped her spatial thinking.
Before moving to the United States, Schmaedecke established herself in the Brazilian design workforce. At the Museu Paranaense in Curitiba, she served as the Coordinator of the Graphic Design Department. There, she wasn’t just designing posters; she worked alongside the museum’s direction on the institutional re-design, collaborating with anthropologists and curators to ensure that the museum’s visual identity resonated with its diverse cultural mission.
Her architectural roots are perhaps most visible in the Caixa Morada, a project that sits at the intersection of furniture and exhibition design. The wooden structure is a literal “exhibition in a box” that folds into its own shipping container and unfolds into a full-scale display. It is a masterclass in logistics and aesthetics, proving that an exhibition can be a three-dimensional object that designs itself into its own constraints.
While some of her work is designed to dissolve, other projects are designed to be timeless. One of her most significant contributions is Dimensão Imaterial do Habitar e Construir Indígenas (The Immaterial Dimension of Indigenous Living and Building). Working alongside a team of architects and anthropologists, Schmaedecke led the graphic design for the project at the Museu Paranaense, bridging a gap between archival history and living communities. The museum held over a thousand photographs and films of the Xetá, Kanhgág, and Guarani peoples from the early 20th century—images that the communities themselves had often never seen.
Schmaedecke designed the digital archive and visual system for the project, which recorded the oral responses, memories, and technical building knowledge of indigenous representatives as they viewed the archives.
“This project needed to last, to overcome the forgetting,” she says. In this context, the visual system wasn’t about “looking good” for a design gallery; it was about legibility, care, and accessibility for a community reclaiming its own history.
By drawing on her multidisciplinary background—ranging from her co-founding of Studio Bombus, a practice spanning graphic design, furniture, and architecture, to her work with ATO1Lab at the Oscar Niemeyer Museum—Schmaedecke treats every project as a spatial challenge. Whether it’s a character on a tote bag or a wayfinding system in a massive cultural institution, she asks: How should this behave over time?
In Schmaedecke’s world, design is not a static image on a screen. It is a living thing—something that multiplies through social media, dissolves in a gallery, or preserves a culture for the next century.
“I always want the identity to do something beyond looking good,” she concludes. “It should carry an idea.” And in an industry often obsessed with the “now,” Schmaedecke’s focus on the “how” and the “where” is precisely what makes her work feel so permanent.
Images courtesy of Ingrid Schmaedecke and Isometric Studio.
Gaming and iGaming are fusing into one hybrid entertainment model. This shift is not a niche trend. It is a clear market direction.
Players now expect social features in every digital product. They already use voice chat, party systems, leaderboards, and creator communities in mainstream games. They want the same connected experience in casino products.
That is why multiplayer iGaming is becoming inevitable.
TL;DR
Online gambling is moving from solo sessions to social sessions. Slots were designed for individual play in the first online era, but player behavior has changed. Modern users want community, shared moments, and live interaction. The next wave is social-first iGaming: multiplayer slots, group competitions, live chat, and creator-driven game rooms.
What does “gaming and iGaming fusion” mean?
It means iGaming products now borrow the strongest mechanics from modern gaming:
real-time multiplayer interaction
persistent identity and social profiles
progression loops and community events
spectating, sharing, and creator participation
At the same time, gaming products are adding monetization systems that look more like iGaming economics. The two categories are converging around one core idea: interactive entertainment with social engagement. This is the direction platforms like Gamwiz are building for.
Why is multiplayer iGaming inevitable?
1. Player behavior has changed
Users no longer want isolated digital experiences. They want to play with friends, compare outcomes, and react together in real time.
2. Social products retain users longer
Multiplayer systems build stronger retention loops than solitary products. Chat, team goals, and social competition increase repeat sessions.
3. Community lowers friction
When gameplay is visible and shared, it feels less hidden. Social context can reduce stigma and normalize participation as entertainment.
4. Content creators need social surfaces
Streaming and short-form video thrive on interaction. Multiplayer iGaming creates moments that are easier to share, discuss, and replay.
5. The younger audience expects live features
Newer digital-native users are conditioned by online gaming culture. For them, solo-only formats feel outdated.
Slots became solitary. That era is ending.
Historically, gambling was social. People gathered, watched each other play, celebrated wins, and reacted to losses together. Social energy was part of the product.
Online slots scaled access, but they also removed that shared layer. The result was convenience with less community.
Now the market is correcting that gap. Multiplayer slot rooms, shared bonus events, and community-led formats are restoring the social side of gambling.
Solitary slots vs social multiplayer slots
Why this matters for stigma
The old model framed gambling as a private activity done alone. The new model frames gambling as a social entertainment experience.
That shift matters.
When products are community-led, transparent, and moderated, users see them closer to mainstream digital entertainment. This does not remove the need for responsible gambling controls. It makes those controls easier to communicate and adopt in shared environments.
What responsible multiplayer iGaming should include
A social-first future still needs strong protection standards:
clear spend limits and time controls
visible responsible-play reminders
anti-harassment moderation and reporting
transparent odds communication
tools for self-exclusion and cooldown periods
The best hybrid products will combine high engagement with strong user safety.
The direction is clear: hybrid by default
The next generation of successful platforms will not separate gaming and iGaming as rigid categories. They will combine both.
Expect to see:
multiplayer-first casino products
live social lobbies and events
creator-integrated game loops
progression systems that reward participation, not only outcomes
In short, this is the evolution of online gambling. It is moving back to its roots as a social experience, now powered by modern gaming infrastructure.
FAQ
Is multiplayer iGaming just a trend?
No. It reflects a long-term shift in user expectations across digital entertainment. Social interaction is now a default expectation, not a bonus feature.
Why are solitary slots losing relevance?
They can still perform, but they offer less community value. Multiplayer formats create stronger engagement through social presence, group energy, and shared milestones.
Can social iGaming reduce gambling stigma?
It can help. Products that are visible, moderated, and community-based often feel less isolated and more like standard entertainment.
What is a hybrid gaming + iGaming platform?
It is a platform that combines game-style social systems, progression mechanics, and live interaction with iGaming products such as slots and casino experiences.
A new digital archive is making thousands of mysterious ancient Chinese emblematic symbols accessible to anyone with an internet connection.
Yuwei Zhou, a PhD candidate in the Department of East Asian Languages and Civilizations, is spending three months at Taiwan’s Academia Sinica helping to complete a groundbreaking database of clan emblems—highly pictorial emblem glyphs found on mortuary bronze vessels from the Shang dynasty (c. 1300-1046 BCE). These emblems make use of design strategies such as symmetry, mirroring, and inversion. At first glance, they can seem more like images or even contemporary logos than written language. But that visual impression can be misleading: despite their pictorial appearance, these emblems played a specific and meaningful role in the ancient world, one that scholars are still working to fully understand.
Ritual grain server (yu) with masks (taotie), dragons, and cicadas. Inscribed on the bottom of the interior, Yi Che 亦車 (“Yi-Chariot”). Collection of the Smithsonian National Museum of Asian Art https://asia.si.edu/explore-art-culture/collections/search/edanmdm:fsg_F1941.8/
More than 8,000 bronze vessels bearing these emblems have been discovered across northern China during the Shang dynasty, yet scholars have debated their meaning for over a millennium. Chinese antiquarians as early as the Song dynasty (960-1279 CE) believed they represented ancient clan names, Later scholars expanded this view, suggesting that the emblems may also have referred to official titles, personal names, or even markers of military alliances. Some researchers have gone further, hypothesizing that the symbols represent an early form of Chinese writing—possibly predating the oracle bone inscriptions discovered at the archaeological site of Yinxu. Yet the relationship between the two remains unresolved.
“The fact that these bronze symbols coexist—at the same sites and during the same period—with the earliest known form of Chinese writing, the oracle bone inscriptions, is striking,” Zhou notes. “This suggests that rather than representing an earlier phase of writing, the emblem glyphs may have served a different purpose altogether—perhaps addressing a different audience or operating as a distinct form of visual communication.”
Zhou’s research takes a more novel approach. Instead of treating the emblems as a mysterious language waiting to be decoded, she focuses on where and how they were used. Noticing that these symbols appear almost exclusively on bronzes placed in tombs, Zhou asks a broader question: how do these symbols relate to the mortuary practices in ancient China? What role did they play in the mortuary ritual process? She applies statistical methods to understand their cultural significance through distribution patterns and archaeological context. Her findings reveal a striking concentration: more than 60 percent of late Shang emblem glyphs come from the late Shang capital at Yinxu, Anyang.
“The concentration of emblem glyphs at Yinxu is no coincidence,” Zhou says. “On the one hand, we have to account for archaeological bias: excavations at Yinxu have been underway for nearly a century, while work at many other sites began much later. On the other hand, the evidence itself matters. With its large-scale monumental architecture, developed urban infrastructure, royal mausoleums, and diverse cultural remains, Yinxu was, by any measure, a major metropolitan center in late Shang China.”
Yuwei Zhou presents her research on early Chinese bronze inscriptions during an academic lecture
The new database, in development since 2017, breaks down each emblem into smaller, recognizable parts—similar to how a Chinese dictionary organizes characters. Users with no background in ancient scripts can search and compare emblems simply by clicking visual icons. This database is linked to a bigger database of Chinese characters. Eventually, this tool will allow users to trace how individual characters look like in oracle bone inscriptions, bronze inscriptions, and bamboo strips. Together, it gives users a sense of how Chinese writings evolve into the modern Chinese characters we now use every day.
The project represents a new frontier in making specialized archaeological research accessible to students, educators, and anyone interested in the history of Chinese writing. For Zhou, it’s also central to her dissertation research on how these emblem glyphs function in the deathscapes in Yinxu.
“The dead don’t bury themselves—the living do,” Zhou says. “These emblem glyphs may have played a unique role in mortuary rituals, from acts of gifting and commemoration to the negotiation of identity and social relationships among the living. They may have helped structure how memory, status, and belonging were expressed at moments of loss.”
As Zhou explains, the use of these symbols wove writing-like forms into a dynamic relationship between the living and the dead that was distinctive to late Shang China. Understanding how the emblems functioned helps illuminate the many roles that writing—and writing-like visual systems—played in the earliest stages of their development.
At a time when U.S.-China relations dominate headlines, this project addresses a critical gap in American cultural literacy about early Chinese civilization. The database makes 3,000 years of Chinese visual culture accessible to American educators, students, and museums without specialized language skills, allowing institutions like the Metropolitan Museum of Art and the Smithsonian to finally provide meaningful context for thousands of Chinese bronze vessels in their collections. The project demonstrates that productive U.S.-China academic collaboration continues even amid political tensions, building the cultural understanding Americans need to engage effectively with a nation shaping the 21st century alongside the United States.
The research sheds new light on Yinxu, designated a UNESCO World Heritage Site in 2006 and considered one of China’s most important archaeological sites. The site marks both the last capital of the Shang dynasty and the birthplace of scientific archaeology in China.
The New Pornographers have shared ‘Spooky Action’, the latest single from their forthcoming album The Former Site Of. The relatively understated tune follows previous cuts ‘Votive’ and ‘Pure Sticker Shock’. Give it a listen below.
The National’s Matt Berninger and Rosanne Cash have shared a cover of the Velvet Underground’s ‘Who Loves The Sun’ for Hulu’s dramedy series Sunny Nights. Listen to their take on the Loaded opener below.
“I’ve been a Trent O’Donnell fan for a long time,” Berninger said in a statement. “We became good friends when he cast my brother, Tom, in an episode of his show No Activity, and we’ve had a close, creative bond ever since. When he asked me to cover the Velvet Underground for Sunny Nights, I immediately thought of it as a duet with Rose and John [Leventhal] . We recorded it in their Chelsea brownstone last summer. John did most of the work while Rose and I drank chardonnay in the garden in the sun.”
Sunny Nights launched on Australian streamer Stan in late December and arrives on Huly March 11. Matt Berninger released his most recent album, Get Sunk, last year.
The camera catches Buck Meek hanging onto a fence, illuminating the boundary between him and total darkness, which even his black suit seems to be blending into. On the cover of his new album The Mirror, the Big Thief guitarist is glancing back as if meeting his reflection in the lens, his shoulder obscuring his expression just enough: it’s not clear whether he’s startled, running away from something, or trying to break on through. Perhaps he’s heading to the “the tunnel underneath the road” that he finds on ‘Demon’, “a place I go to sing with echo, echo, echo” – a natural magic further filtered by the voices that tune into it throughout the record, a choir that includes Adrianne Lenker, Germaine Dunes, Staci Foster, and Jolie Holland, and bordering the electronic world fashioned by his Big Thief bandmate and producer James Krivchenia. But just like he sings of trying to write a song that is not for others on ‘Heart in the Mirror’, he’s aware of the dark side of his soul being exposed while learning to foster something good and even divine out of it rather than projecting it outward. “My demon is my darkness, and my darkness is my angel,” he professes, “I taught him how to read, now I’m teaching him to write.” The Mirror bears the fruit.
We caught up with Buck Meek to talk about kissing, fast cars, natural disasters, and other inspirations behind his new album, The Mirror.
Death
This sounds like a heavy place to start, but I think it’s worth noting that the first time you allude to it on The Mirror, it’s in this joyfully spiritual way on ‘Gasoline’. It does take different forms later on the record, but that lightheartedness feels intentional as a starting place.
That resonates for sure. I’m just starting to experience real death in my life, with people that are close to me. My grandmother passed away a couple of years ago. The first song I wrote for the album was ‘Outta Body’, which was processing the grief of her passing away. She was a really brilliant woman. She was a professor, and I had a lot of conversations with her about books, and also about my songs. She had read, like, every book in the world. I was really missing conversations with her, and I wrote that song as this fantasy world that I’d built around being able to communicate with her after death. The thing I love about songs is you can create a world that defies physical reality, and you can live inside of that world – and almost believe it, for a moment, especially while you’re writing it. Hopefully that translates to the listener, but to me, the most valuable thing is just living in that space as I write the song. I almost believed it: I was talking with her, and she was winking at me through the screen, through Ingrid Bergman.
I think that set me off in a direction with this album, creating my own relationship with death a little bit. The whole industrial complex of religion is, to some degree, built around this idea of security in the afterlife. It’s one of the only things that we really don’t know and understand, so in a way, it’s this idea of magic that ties it all together, too. The ways that we all deal with that is really beautiful. I’m just trying to deal with it my own way throughout the record.
For you, do songs come out of that relationship that don’t immediately live in a fantastical realm? Do you feel the urge to write from a raw, non-magical place before twisting it in that direction?
I love songs that do both. Often those are my favorite songs to sing, the ones that start from a place of brutal honesty or confession, or do something that’s really simple but objectively true. In the writing process, whenever I feel myself limited by that, I allow myself to bend reality. That can be really exciting, and it often loops back to truth. Truth isn’t limited to objective truth, necessarily – emotional truth can be much more abstract than reality. But I think the combination is my fav.
Poison
I think that speaks to the latest single, ‘Can I Mend It?’, and the track that precedes it on the record, ‘Pretty Flowers’, which starts from a raw emotional place where the poison is a kind of meanness or anger, and then you bend reality to look at it through the lens of metaphor.
It’s so easy to forget that line between life and death and become numb to it, until you have a near-death experience or a death in your family – whatever reminder snaps you back into the awareness that the line is so thin. Our survival is so precious, and everything we’ve built in society is just there to attempt to protect us from death. Being aware of it makes me feel more alive, and in the songwriting process, that feels inspiring. It helps me prioritize what really matters in a song, weirdly. I like to approach a song as fighting for your life a little bit. Every word counts to the point of survival, at least in this abstract creative space.
My dog Ringo, she’s a little husky dog. We were in the mountains where we were living, and she had found this rattlesnake head. We found her crying like crazy; she was whelping, and there was this rattlesnake head that had been severed, with its huge fangs, this rattlesnake blood. We grabbed her and put her in the car, but she had grabbed this rattlesnake, because she was so obsessed with it, but also so disturbed by it. She’d brought the rattlesnake into the car, and the rattlesnake went under the car chair. She couldn’t get to it, and she started going crazy. She was making sounds I’d never heard before; it was really scary. I thought she had been bitten by this rattlesnake, or it was dead and she bit it but the poison was still active. I’d looked it up on my phone, and it said if a dog bites a dead rattlesnake – if it hasn’t been dead for long, the poison’s still active.
It turned out she was fine. The rattlesnake poison had completely dried up. Nonetheless, little moments like these wake me up to what really matters. And also the absurdity [laughs] of this idea that we’re secure – that feeds back into the process and the songs.
In the mountains up there, the spring has so many wild flowers, and there’s this one called the Datura. It looks like a beautiful white wedding gown. It’s super poisonous if your dog eats it. Where I was writing, there was a big Datura in the yard I was looking at, and that’s when I wrote the line for ‘Pretty Flowers’. But I did change the name of it to Jimson, which is another poisonous flower, because it worked better in the melodic rhythm. I guess that’s an example of starting with – Ringo didn’t actually eat the poison flower; she ate a rattlesnake. But there was a poison flower in my yard, which was a Datura, but I changed it to Jimson.
I did want to lean into that line about poison, because I feel like it also reflects the demons that you confront through the record. Over the years, have you found yourself more or less cautious of things like madness, darkness, and spite seeping into your songs? Is it sometimes necessary to lock them out?
I think locking them out creates a stigma, and then they grow and rear their head in other ways. For me, songs are a good way to practice letting them out, and it’s a very forgiving environment because it’s just my own head. But it’s also an externalization of whatever demons it allows me to look at and let them go. I think as a younger songwriter, I would avoid it for whatever reasons. With this record especially, I really tried to let it fly.
“Teaching him to write,” which is a really lovely way that you put it on ‘Demon’.
Thank you. Just trying to get to the bottom of it, because usually beneath those fears, there’s something very sweet or vulnerable. Vocalizing or expressing it often will get beneath to the root of those fears.
Do you feel like there’s a risk of romanticizing the darkness as a muse?
Definitely. It’s a huge problem in the world. I don’t mean to romanticize it, just trying to find the middle ground with it – to not romanticize it, but also to not suppress it, which creates other problems. Giving it a voice and listening to it, but not following it into the darkness, necessarily.
Kissing
There’s the obvious fact that your new band opening your solo tour is called Kisser, although kissing is also a motif throughout The Mirror, from ‘Gasoline’ to ‘Heart in the Mirror’ to ‘Outta Body’. Looking at those songs, it’s almost like the thread is that the kissing becomes increasiblysurreal.
I didn’t really think of that. What lines are you referring to with it becoming more abstract? That’s cool.
There’s kissing a person, and then inanimate objects, and finally that line you alluded to: “Ingrid Bergman kissing on the silver screen/ Am I crazy or did shе just wink at me?”
Oh, yeah. Kissing is the best. We all love kissing. It’s such an important form of communication without words. I realized as I was writing that there’s a lot of themes of communication in these songs. There are a lot of love songs on the album, but they also trace different phases of relationships, different types of relationships, romantic and familial and friendships. Communication is such an essential part of a relationship, and words are such powerful tools, but there are limitations to them. When we’re in love or we feel really close to someone, there’s a lot more communication happening beyond our words. And kissing is such a funny one because it looks like we’re talking, in a way, just very close to the point where we can’t even talk. It’s such a hilarious, unanimous example of how, when words fail us, we can kiss each other. [laughs]
In regards to what you said before, it showing up in different ways on the album, both literally kissing my wife and also kissing fruit, that sense of longing to the point where you can’t contain yourself any longer, to kiss something – ‘Kiss the Mirror’, which is another song that isn’t on this record. I used to kiss my mirror as a kid, we probably all did, whether we’re willing to admit it or not. With every song, I tried to push into the things I was afraid to say, the things that were scary or vulnerable to say. A lot of those lines are examples of that – it’s a little scary to say, “I’m gonna kiss fruit bread, and kiss bread, and kiss the carpet.” In a song, it feels kinda dumb. But also, as soon as I said it, it felt really empowering. And then that reenergizes the whole process.
Do you feel like part of tackling that fear has to do with reconnecting with your child self? Is that something that came up for you?
Yeah, definitely. Which is kind of the inverse of some of those fears and demons I’m talking about on these songs. Trying to relinquish the programming of self-consciousness that’s forced upon us as adults. Especially as a songwriter and musician, which is this competitive environment, like a sport to some degree, even with the press. Even within the music community itself, there is this form of competition and judgment that really has nothing to do with music at all. And that creates stigma and fears, and to counterbalance that, connecting with the child is an intuitive, instinctual process. It’s kind of the antidote for that.
Fast cars
The cabin where we were living when I was writing these songs and recording them is in the mountains, surrounded by all these twisty roads everywhere. But a lot of the mountain range is also alongside the San Fernando Valley of Los Angeles – you’ve probably heard the term “valley girl.” It’s basically this endless suburb of immigrant communities and mechanic shops for every possible type of car you can imagine – every hot rod, every subtle variety of specialty car shop. There’s this incredible culture of valley teenagers with these crazy hot rod race cars in the suburbs. On the weekends – and late at night, at three in the morning – they take the race cars up into the mountains and they race and drive around. There’s all these beautiful vistas up there that look out over the city, and they park their cars and make out, to bring it back to kissing. Often, as you’re going home, you’ll come around the corner and your headlights will flash on this beautiful Camaro with two teenagers making out on the side of it. Every single day, you’re seeing these scenes of American romance, just like the movies. But it’s real – it’s just these 19-year-old kids trying to find a sense of freedom, literally rising above the city. And you hear it constantly, too. These cars are really loud. It’s a weird juxtaposition: this peaceful place with birds and stuff, and then race cars all the time.
I just find that kind of thing inspiring, and it has nothing to do with the songs directly, but I put it in this list because the songs themselves and the album and the recording – all of these constructs we build around our ideas are just little analogues for our lives as a whole. Of course, I could determine specific inspirations for songs and life experience that is being reflected in the songs literally, but really, what it all is is just a filter for my life, the day-to-day. Even the players that are on the album are just a small part of a much bigger community of musicians around the world that have influenced me over the years, that I’ve played directly and indirectly. It’s all being fed into the music. We have a decisive moment where we choose a word, a melody, a chord, a player, a band, a microphone, a level in the mix, a song title, an album title, but these are all just little symbols in a construct we’re building around something that’s so much bigger and impossible to capture. The kids in their cars were just part of that fabric, I guess.
The way you talked about the noise piercing through the quiet of the landscape also made me think of the experimentation on the album and how it counteracts its organic elements.
I love that. I love the balance of extremes in general, and we definitely put a lot of intention into creating this balance of organic recording of a rock and roll band in a room playing instruments, with this parallel world of electronic instruments that was more ambient and less defined; more of a texture, an unpredictable synthetic world that was running parallel to the band – and also, to a huge extent, being triggered by the band. James Krivchenia was using the band as sources for his modular synthesizers and his programs. We weren’t even hearing it happening, so we were just playing our songs, and unbeknownst to us, there’s all this electronic music being created in parallel.
Natural disasters
They say the four seasons in California are floods, earthquakes, fires, and landslides. The Santa Ana winds come every year, which are these super fast, 100mph winds, and if a single match goes down, the whole mountain range goes on fire. That strips away all the root systems, so as soon as it rains, there’s all these floods in the spring. There’s no roots to hold the mud, so there’s mudslides everywhere. There was a big mudslide a couple of years ago, right around the time my grandmother passed away. There’s only three roads that go into the canyon, and all three of them had mudslides, so the whole canyon was shut down. We were all trapped in there. Suddenly, it was the most peaceful day I’d ever seen in the canyon. There were no cars, and there were these huge mudslides everywhere. School was cancelled, and all these little kids were playing in the mud, sliding around their butts in the mud. It was super fun. It slowed everybody down, I guess.
The fires were happening as we were recording the album. Just over the hill, there was this giant fire in Malibu. And shortly after this album, Topanga burned in the Palisades burns. That fire came just a hundred yards to the house where we recorded. It’s terrible when these disasters happen, of course; it uproots families and destroys homes. But at the same time, I definitely saw it bring a community together in a way I’d never seen before. There was literally a gang of surfers that banded together to help the firefighters put out spotfires. The relief that comes after from people coming together is really beautiful.
It’s also a healthy reminder that we’re not meant to live there in the first place. These mountains are young and pretty chaotic; the people that lived here before us, the Chumash people, were nomadic, so they could move around the fires, pick up camp and scoot up there, get out of the way. But building these permanent structures makes no sense. It’s just a matter of time they’re gonna go down. All of these things are inspirations to me when writing, again, just to remind me of the thin line, this idea of security and stability, and the truth of how fragile it all really is.
Boundaries
If there’s a line that sums up the whole album, it’s “The line between us all is thin.”
This is a big one. The wide concept of boundaries was something I was thinking about a lot while writing the album, and also in my life, regardless of songwriting. The inherent boundary of our body and our own consciousness being isolated, and all of the ways in which we try to reach out beyond that boundary to communicate with others. That line is very static in one way – we have a body – but also it’s really fluid in other ways. There’s a lot of relativity there. Even with sound, for instance, we can produce sound which leaves the boundary and suddenly is reflecting off of all the surfaces in the space and literally combining with other sounds. That’s just one example of how these boundaries are being bent constantly.
The mirror is this strange aspect of that, too. It’s a physical boundary, an extremely reflective dense surface, but it also reflects us back to ourselves. There’s objectivity there, but there’s also so much relativity, because there’s perception, and our perception is so biased. All of the ways we’re seeing ourselves through filters of whatever we’ve been taught to see ourselves. There’s so many contradictions in the idea of a mirror. Also, the mirror of a relationship, having yourself reflected back to you through their perception. Their ability to see you in ways you can’t see yourself, just like a mirror, and how that can be really challenging – but also, we’re somehow incentivized to look into that mirror. Maybe love is in some way a reward system for that, this form of incentive to continue to look at yourself in the mirror through another. Maybe because otherwise we’ll die, or we’ll completely lose touch with ourselves and any kind of objective reality.
In regards to my own relationship with boundaries, I think socially, as a younger person, I would often compromise my own boundaries to please others a lot. In the moment, I would see that as a way to make other people happy. I was pleasing others because I didn’t want to inconvenience them or hurt them, but in the long run, it’s actually more damaging. To not be fully honest with my own truth in the long run is not serving anyone. That’s been a big lesson for me over the years, to try to set healthy boundaries for myself and show up for my relationships with total honesty about my own truth. That’s a lifelong process, but I was thinking about that, and songs like ‘God Knows Why’ are a more direct exploration of that.
How do you experience the tension between how you’re perceived and how you see yourself when it comes to releasing music?
It’s something that you’re hyperaware of as someone who’s going on stage and sings songs. The whole nature of that medium is being perceived. You’re putting artifacts into the world that, as soon as you release them into the world, are suddenly beyond your control. They’re in the minds of others. It’s like your kids are sneaking out at night, getting up to things you have no idea about. That’s scary at first, but I think that’s also one of the things I love about making music. It’s definitely been a process to really embody my own confidence and decisiveness in creating something for myself. As I say in the song ‘Heart in the Mirror’, writing a song for me, really for me, which is a question I have to ask myself with every word of a song: Am I writing this for me or am I writing this for others? Am I writing this for the critics, for my friends? Am I writing this out of fear for others, or am I writing it for myself?
Not that there’s a hard rule – sometimes I write a song for others, but at least I want to be aware of it. Maybe I’m getting better at that. The truth is that if I’m writing something really for myself, that comes from a real confidence, then I really don’t care at all what other people think about it. I have no problem. Everybody is going to feel differently about it, and as long as I feel clear about it, that’s enough. That’s one of my primary filters, at this point, for when a song is done.
Outside of music, is the difference between mere perception and being seen something that’s become tangible to you?
Our lives are defined by that to a huge degree. Every time we leave the house, it’s this balance of being seen and your own self-perception. As I get older, I think I’m learning to really embody my own truth and offer that to the world, even just socially, when I go to the grocery store or whatever. Accepting the discrepancies – trying to accept myself for who I really am, because actually just being that is more generous. It gives people the ability to respond to who I really am instead of this whole ruse.
One more question on boundaries: Is there a point where, maybe you know who’s singing or playing a part in the recording, but that boundary between the sound and its origin sort of dissipates?
Yes. Part of the magic of making music is that those boundaries disappear through sound. You’re literally combining people’s voices and instruments, and then it’s this alchemical process that adds up to something greater than the sum of its parts. It becomes something completely new. I think our survival instinct has tuned our ears to have hyperawareness of frequency – it provides this environment to really hear how the overtones of everyone’s voices and instruments, the way they’re manipulated in a mix, is creating new resonances and EQ curves, all kinds of sympathetic frequencies that weren’t there before. I love how the human ear has developed to the point to actually perceive all of that, to a huge degree at least.
Do you mind sharing one memory of this kind of alchemical reaction happening on the new record?
Totally. Let me think. [pauses] Whenever we recorded background vocals with Adrianne Lenker and Germaine Dunes and Staci Foster – they recorded on a bunch of songs, but I think it was on the song ‘Gasoline’ that they each take a verse. In the room, of course, when they were recording, I could hear all their voices independently, and they sound like themselves. But then somehow, because they were blending with each other and blending with me, finding this little pocket within my voice, it’s often hard for me to determine which is which when I listen back. I can’t tell if it’s Adrianne or Germaine or Staci; all of their voices kind of became one. Maybe because even though they were taking turns singing, it was this moment of unity where they were all singing with me and so tuned into my voice that they were kind of adapting their own vocal cords to that.
It almost sounds like one person sang the part, which often happens – some of my best friends are identical twins: Adam and David Moss, they have a band called the Brother Brothers where they sing in harmony. It’s crazy because their voices are almost identical. Of course, they do have their own character, but especially when they sing, it’s impossible to tell the difference. It sounds like one person singing with two voices. I think there’s a lot of examples of that on the record.
Durak (Fool) card game
This is just a game that we played every night, almost, at the session while we were recording. It was a way to blow off steam at the end of working really hard all day long. Durak is a Russian game where there’s only one loser per round, and that loser is the fool. It’s a game of attack and defense that goes in a circle. The object of the game is to basically get rid of all your cards and the last person with any cards on the table is the fool. There’s a lot of disadvantages for the fool, like they get attacked first. The only right they have is that they’re the ones to decide if you play another round. If you lose the game, it’s your choice if you keep playing another round and have the chance to relinquish your title, because the rounds move pretty quickly.
You end up playing really late into the night, because nobody wants to go to bed as the Durak. You could be the Durak for years until you play another game, so you end up playing till four in the morning. It was just a way to create some adrenaline in the evening. I feel like games like that are analogues for war, to some degree, for all the little dynamics of human nature playing out: strategy, cunningness, building spontaneous allegiances to team up against other people. It’s a very safe space where you can practice all these survival instincts. Bringing it back to that idea of survival and the line between life and death, in the very safe space of a card game, is always an inspiration.
Did it mess with your sleep schedule at all?
It was a bit self-regulating. Because we had two weeks booked straight, everyone was somewhat aware of needing to get some sleep, so even the Durak would call it for the night, knowing that they could relinquish their title the next day. But the last night, when we were done with the record, we played until really late into the night.
This interview has been edited and condensed for clarity and length.