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Artist Spotlight: Torrey

Siblings Ryann and Kelly Gonsalves formed Torrey while living in San Fransisco in 2018. Now a five-piece featuring Sinclair Riley on drums, Adam Honingford on lead guitar, and Susie Chinisci on synths and backing vocals, the band self-released 2019’s Sister EP and their 2021 debut album, Something Happy, which were recorded at the legendary Tiny Telephone studios. They went on to sign with Slumberland Records for their self-titled sophomore LP, which sees them working with Matthew Ferrara of the Umbrellas and taking more time to flesh out the songs. The home studio environment allowed them to experiment and build on the shimmery indie pop foundation of their debut with hazier, grittier, and even more radiant ideas, drifting between loud and subdued textures just as Ryann’s vocals blur melancholy and joy, tenderness and angst. Despite the noise that echoes, the energy coming through the recordings is playful and organic, adding palpable layers of emotion and movement to its dreamy expressionism – lifting, wiggling, spinning, and running into you as the lyrics envision, creating a map of sound only to scribble outside it.

We caught up with Torrey’s Ryann and Kelly Gonsalves for the latest edition of our Artist Spotlight series to talk about their relationship with music growing up, forming Torrey, recording their self-titled album, and more.


What role did music play in your lives growing up? Was it something you bonded over?

Ryann Gonsalves: Music was always around, and I think it was definitely something that Kelly and I bonded over. I’m four years younger, and I have a very prominent memory of hearing the bass line of ‘Evil’ by Interpol – Kelly had put it on in the car, and I was like, “What is this? This music is amazing.” Our parents, our mom, our auntie, who we’re really close with – there was always good music around. On the off chance that Kelly would make me a mix CD, it was like gold. [laughs]

Kelly Gonsalves: Yeah, music has always been around. As far as making music, at least for me, it’s been more recent, but it was always a nice escape growing up. Back then, finding music was a lot more – it wasn’t challenging, but it was more exciting. You weren’t fed music on a playlist all the time, you had to some searching, and finding out different people around you, maybe five or six people in middle school or high school also liking that band, developing those connections – it was just fun discovering music. I feel like that’s kind of what started everything.

Kelly, when you made a mix CD or put on a song in the car, did you feel a sense of importance in introducing Ryann to good music?

KG: It was just fun. One, it was really fun making playlists, and then it was fun sharing that with Ryann when we were younger, having that connection.

RG: On the off chance that I found a band like on my own, too, that I got to show Kelly, I was like, “I’m the coolest.” [laughs] But that didn’t happen very often.

Apart from music, how were your personalities different around that time?

RG: Kelly’s my older brother – anyone with an older sibling, I feel like the younger sibling ends up being a little bit louder and running around, seemingly playful but probably annoying. So it was a lot of me sneaking into Kelly’s room when he’s out playing and writing down band names, just being a little gremlin, and Kelly having to set boundaries with that gremlin, and also accept the gremlin. [laughs]

Why were you writing down band names?

RG: Kelly had the Dell Digital Jukebox that came out before the iPod – it had a scroller, and I remember while he was gone, I went in there and just scrolled like mad and wrote down anything that looked cool. And then I went into my room and would go hacker mode to try and find these cool bands that my brother listens to.

Was songwriting something you were both into individually?

KG: For me, not so much. I played guitar from an early age, but I was very much maybe that cliche, I’d go into guitar lessons like, “Teach me this Weezer riff.” And then I’d play that one Weezer riff for like two weeks until the next one comes to my head. Songwriting and all that has been fairly recent, but there’s always been this interest, like it would be cool to do this, as far as back then, but maybe not committing as much as I have been over the past few years. I feel like Ryann’s always been coming up with melodies and stuff since she was younger.

RG: Yeah, writing was a big part of my life. Even when I was a little kid, I’d come up with little songs, and I’ve been keeping a journal since elementary school, which is kind of cringey if I were to stumble upon anything. But writing is a big part of my life, and music as well, so when the two come together, it’s just wonderful.

How did the idea of forming a band come up?

KG: We were both living in the city, in San Francisco at the time. I was just sending Ryann voice memos parts of songs, song ideas and riffs, and that kind of went on for a little bit. And then eventually she started sending them back to me with vocals over it and lyrics, and we’re like, “Oh, that kind of sounds like something.” Ryann, at that time, had already been playing for a little bit in the city and doing things, and it just kind of happened. Like, “Hey, we should get with a drummer and start playing and see what happens.” Ryann had some mutual friends that we’d both played with, and it just grew into something, and eventually it grew into that first EP. It felt pretty natural, we didn’t really think about it too much. It just kinda happened. At the time, it was a lot of discovery for me, being a little bit older, like, “I’m enjoying doing this.”

How do you remember that period, Ryann?

RG: The voice memo process isn’t unique, a lot of bands do it, but when it felt like we were mad scientists and we just cracked the code – that feeling is amazing. And I feel like it must be super interesting from Kelly’s perspective as well, because all of the songs for Torrey start with him, his scripts and his guitar playing. It must be such a trip to send me something and then I sing over it and send it back and see how things transform over time. Melodies can really change the whole mood of a song, so it’s cool, receiving a text back from Kelly being like, “Yes, that is it.”

KG: Honestly, some of the more fun moments in the songwriting process is those early clicking moments, when it is just blindly sending something out. It could be just two minutes of a potential song, and then you’re just in the middle of the day, working, and then getting something sent back and you’re like, “This is pretty great, we should explore this.” It’s really fun when those moments click between the two of us. Everything after that is really hard, though, putting the song together – it’s really easy to come up with a minute of awesomeness, and then it’s like, “How do we turn this into something more?”

Ryann, you said you’d always been writing, but when you were trading ideas with Kelly in the context of this band, how much more conscious were you of, like, “What words do I put over this?” Did that change things for you?

KG: Yeah, the writing process for the lyrics of this band are really image-based, which is super fun. Kelly would send me a song, and I would just see little vignettes of things and try and articulate that into cryptic lyrics. Writing for these songs has been a really wonderful self-exploration while also not being super explicit with where I’m at in our lyrics. It’s kind of like poem writing, in a way, for me.

How do you collaboratively approach that stage of stitching a song together? Does either of you tend to focus more on ideas or sounds or mood?

KG: Since I’m primarily writing everything on guitar, I focus a lot on the song structure, and a lot more on the sound and the atmosphere that’s coming together. I think when Ryann comes in, it’s fitting her lyrics and her melody into that world, seeing how you could mesh it. At least with the record that’s coming out, a lot of those ideas really seemed to happen really naturally, like we were in sync with that. I think the reason why is a lot of those songs were pretty realized before we went into playing with a drummer and piecing it together, so we created that world early on.

RG: With this record, we definitely had the structures more organized, and we’re feeling a lot more confident in our musicianship going into it, which allowed us to have a lot of room for weirdness and exploration. It was very organic, and we were able to add even more to the atmosphere that Kelly creates in his guitar parts, kind of on a whim, which is fun.

KG: The first record that we put out by ourselves, we had tons of time to play with our drummer at the time and work out those songs. Whereas this one, it was mostly just me and Ryan shooting stuff back and forth, so it was a lot of me playing with a drum track and piecing that together, and then eventually fleshing that out with a drummer. I feel like a lot of it happened between the two of us before we were ready to record, whereas the last album, we were playing in a band and we’d practice at night and piece it together before recording.

How natural was it this time, knowing when you were ready to record?

KG: There was just some urgency with getting it done, and we were super motivated, so once we started working with a drummer, we were really focused on everything. We just knew it was time, and we knew we wanted to work with Matt [Ferrara], who recorded and produced and really fleshed out the sound. There’s always this, maybe for myself, I won’t say not being happy with how previous things sounded, but kind of searching for a different sound constantly – there was a lot of motivation with these songs, having spent so much time with them before recording, wanting to get that sound and capture whatever was going on in our heads.

RG: I really enjoyed recording this record. Moving forward a little bit in time, we built out a studio in my old house and just got to drink a lot of coffee and run around – the best part, I think, of recording is this feral side that comes out. Like I said previously, we had the structures, so we had a lot of room to just play, and the chemistry with Matthew Ferraro was the best, he’s just the best dude. There was nothing too weird, we just tried at all. Recording is hard, it’s not all hella of fun, but there was a really good energy and a positive, controlled chaos.

KG: It was nice not recording in a studio. As much as I really enjoyed our time recording in a studio, it put a certain pressure and time constraint of making sure you get all of your ideas out in a certain amount of time, because it’s expensive. There was a little bit more freedom, and working with Matt, you could tell him, “This is what I want it to sound like,” and he’d be like, “Oh, I have a great idea for that.” It was really fun. It was six days at Ryann’s house, probably starting at 8 and finishing at 6 every day. By the end of the week, we’re like–

RG: Never want to see each other again. [laughs]

KG: Too much coffee, probably, but I think it worked out.

RG: We were so caffeinated that we wouldn’t even have to really talk about it, and recording was down in the basement, so you just start running down the stairs.

KG: It’s an older home, so there’s no insulation, you just hear stomping everywhere. You know exactly where everybody is in the house. It was fun being below everybody and doing something and not really knowing what happened because it’s really loud in there, and then hearing cheering and clapping from upstairs. I remember doing the guitar part for for ‘Really Am’, which isn’t really a guitar part as much as just sound coming from a guitar, and it’s really loud and chaotic and swelling in and out. I was like, “I hope that sounded cool,” and then everybody clapping – it was kind of funny, getting that affirmation from stomps on the ground or something. And the neighbours were really nice.

RG: I had the best neighbours at that house. They were like, “Sounds good!”

Your sound has gotten noisier and more intricate over time, but you still show a lot of appreciation for classic shoegaze and pop structures. Is there a balance that you’re trying to achieve when you’re laying down a track?

KG: Because we were so prepared, there was confidence and time to make decisions, and also confidence in trying to make every song sound different, but also cohesive at the same time. There’s shoegaze elements, and I definitely wanted to have those elements, but I didn’t necessarily want to have a fully shoegaze album. I wanted it to be a little bit of everything.

RG: Not to sound cheesy, but there were just magic moments where we would add a weird sound and be like, “Oh shit, we love that.”

KG: There’s a few good examples. I feel like a song like ‘Pop Song’, there’s a break in the song, and me and Matt were trying to figure out how to merge the break into the last part of that song. We caught audio of Ryann just talking, and we slotted that in before the little break first. It’s just so random and catches you off guard, but it works. There’s an element of not wanting to take it too seriously at times. And then also, I was listening to a lot of Brazilian music at the time and was like, “I want to have some of those classic Brazilian drum rhythms randomly going on.”

One of my favorite moments is the ending to ‘Bounce’, where you have these trading vocals that feel like a significant decision.

KG: Did you track that by yourself, and then Adam did it a month later?

RG: Yeah, it was originally tracked, and Adam, our lead guitarist and all-around best friend – he used to live in LA, but he flew up for one day of recording where he put a bunch of noodly guitars and lead guitar lines, and he has the best voice, so he sang on a few songs too. Having our double vocals on that was really fun, because that song’s more outward, so having another voice come in, it’s less of a conversation between one person. It was more external, so having another voice come in to reaffirm that at the end is really cool. I love singing with him.

Could you share one thing you love about each other, be it personally or on a musical level?

RG: There’s many things I love about Kelly, but if we were to talk about musically,  I love being on the other end of how his environment has shifted his music. He was living by Golden Gate Park for a while, and it was really simple and wonderful. And then he was living like off of 880, and there was a lot more shoegaze and industrial aspects to it. This is just my own perspective of it, but it’s been really interesting to see how these different spaces in my mind affect his music.

KG: At least with recording recently, having that telepathy – sending something out and automatically knowing what to do with that also perfectly fits what you had in mind at the time – there’s a lot of those moments that happen with me and Ryann that I feel like are really special, especially with the record. It was really cool being in sync with how he wanted it to sound, and I feel like that’s something that you could only really get from being a sibling. It’s not exactly an easy thing to do because you are really close, but when those moments link up and you don’t even have to say anything – it just happens through something that you’re trying to create, through music, and you’re speaking the same language. We both look at each other when the song’s done or when we came up with that really good idea, and we’re like, “Oh, yeah, same.” It’s a lot of unspoken stuff that happens.


This interview has been edited and condensed for clarity and length.

Torrey’s Torrey is out now via Slumberland.

How German Online Sports Betting Platforms Are Setting Global Industry Standards

In the world of online sports betting, few have managed to establish a strong presence in Germany.

Germany has always been a powerhouse when it comes to sports, so it’s only natural that a prominent sports betting scene comes with it. A few key factors to this might be a large fanbase with a passion for sports, mostly football that drives the market forward and technological innovations like smartphones making betting accessible.

With that in mind, let’s dive right in and explore how Germany is shaping online sports betting.

Technological Innovation

According to Statista reports, the online sports betting market is expected to reach about US$2.12bn this year, which is astounding. It can be reasonable to think that advances in technology can be attributed to this massive stream of revenue.

One of these is AI, which Germany is implementing in its betting service. AI is efficient in processing vast amounts of data on player activities, preferences, and play styles. This makes it an excellent tool for providing personalized recommendations to each player. By processing this data, offers, and games are provided that fit the player’s taste and can create an engaging experience.

Another thing is data analytics. Player behavior can be processed in real time as well as game results. It can make for a great tool for optimizing odds and creating tempting market strategies to drive user engagement and overall profitability. With the revenue expected to reach more than 2 billion this year alone, it’s a surprise to nobody that advanced data analytics can play a critical role in the market.

Furthermore, technologies such as biometrics and encryption, allow for a robust system of payment. This provides additional security to customers and can minimize the risk of fraud. Moreover, a variety of payment options are available, including cryptocurrencies to be used as a form of payment which creates variety.

Regulatory Excellence

From a survey conducted by TGM Research, around 24% of people in Germany bet on sports this year alone. Now as to why this is, it probably has to do with the country’s strict regulations in the betting sector.

Firstly, all betting operators have to be licensed to offer betting legally. This involves a great deal of financial stability and operational capability. Any operator offering sports betting has to be financially strong to deal with the influx of bettors so that they can pay out bets, as well as potential bonuses. A rigorous framework exists for businesses to be accountable in case of error.

Secondly, government regulations require all operators to have clear terms and conditions, for consumer protection reasons. It exists so all players who wish to enter the betting scene know what they are getting into, what the rules are, and information about odds and payout systems. It’s ultimately a benchmark on how the betting industry should be run.

Thirdly, all operators are obligated to keep accurate records of transactions. This includes betting activities as well. These records have to be shown at the request of authorities. Making records transparent and accessible discourages malevolent business practices and ensures that the market is secure for all players.

User Experience and Accessibility

It’s easy to understand that Germany’s legal system prioritizes consumer protection when it comes to betting, so it’s appropriate that sports betting platforms prioritize user experience.

To start with, as smartphones develop, so does user accessibility. More and more users access online betting platforms from their phones through mobile apps. Apps are optimized for most devices, from tablets to smartphones. One such app is sportwetten24, which provides overviews of sports betting providers and current bonus programs.

Since apps are optimized to work on any device, they are also designed to be easy to navigate and learn. Apps also provide real-time updates on odds and bonuses which help users stay up to date.

Another aspect of user experience is a solid support system. FAQ’s, live chat, and email accessibility enable users to have a fast channel of communication between operator and customer. This ensures efficiency and servers to build trust.

Global Influence

Practices employed by Germany are starting to see use with betting providers all across the world, and for good reason.

Mobile integrations ensure more users can interact with a platform daily. With a focus on dedicated mobile apps, companies across the world are starting to implement their own. Apps allow users easier access to betting and encourage a user-friendly design to drive player engagement forward.

In addition, real-time data analytics is proving to drive forward a more dynamic betting system. Platforms around the globe see this as a way to encourage more customers into the scene, making the betting more interactive and thrilling.

Lastly, Germany’s focus on a consumer-friendly environment is influencing the global betting market to implement safe options for players. This promotes responsible gambling and consumer safety.

Conclusion

While it is a stringent policy, Germany has been able to achieve a milestone in the online sports betting business. Its consumer-first strategy is starting to pave the way for global industry standards to change.

Heavy operation regulations, promotion of user-friendly experience, and transparency of financial transactions make Germany’s betting scene a trustworthy and competent market, not to mention a very competitive one, too.

It’s no doubt that the success of Germany is being noticed by countries worldwide. It appears that these policies have had a profound impact on the industry, and it seems to be a positive one.

Eric Carmen, Raspberries Frontman and ‘All by Myself’ Singer, Dead at 74

Eric Carmen, the frontman of ‘70s pop-rock band Raspberries and singer of solo hits including ‘All By Myself’ and ‘Hungry Eyes’, has died at the age of 74. Carmen’s wife, Amy, announced his death in a post on his website. No cause of death was provided.

“It is with tremendous sadness that we share the heartbreaking news of the passing of Eric Carmen,” she wrote. “Our sweet, loving and talented Eric passed away in his sleep, over the weekend. It brought him great joy to know, that for decades, his music touched so many and will be his lasting legacy. Please respect the family’s privacy as we mourn our enormous loss. ‘Love Is All That Matters… Faithful and Forever.’”

Born in Cleveland, Ohio, Carmen was enrolled at the Cleveland Institute of Music at the age of two and a half and took violin lessons from his aunt, a violinist with the Cleveland Symphony Orchestra, when he turned six. In college, he joined the local band Cyrus Erie, which merged with members of a group called the Choir to form the Raspberries in 1970. Influenced by British Invasion bands like the Who and the Beatles, the band – originally featuring Carmen on rhythm guitar, vocals, and piano, Jim Bonfanti on drums, Wally Bryson on lead guitar and vocals, and John Aleksic on bass – helped pioneer the power-pop movement. After Aleksic left and was replaced by ex-Choir singer Dave Smalley, the Raspberries signed with Capitol Records and released their 1972 self-titled debut album, which spawned their biggest hit, ‘Go All the Way’.

The Raspberries put out three more albums – Fresh, Side 3, and Starting Over – before disbanding in 1975. Carmen went on to pursue a solo career that leaned more toward power ballads and quickly found success with 1975’s ‘All By Myself’, the first single from his debut album, as well as its follow-up, ‘Never Gonna Fall in Love Again’. Subsequent albums included 1977’s Boats Against the Current, 1978’s Change of Heart, and 1980’s Tonight You’re Mine, and his most recent album, I Was Born to Love You, came out in 2000. He revisited the top of the charts in 1987 with his contribution to the Dirty Dancing soundtrack, ‘Hungry Eyes’, which reached No. 4 on the Billboard Hot 100, while ‘Go All the Way’ experienced a resurgence after being included on the first Guardians of the Galaxy soundtrack in 2014.

Album Review: Ariana Grande, ‘eternal sunshine’

In describing eternal sunshine as “kind of a concept album” that just “fell into place,” Ariana Grande doesn’t afford her seventh record quite the credit it deserves. Yes, it’s not devoted, by any means, to its culty sci-fi namesake, Charlie Kaufman’s Eternal Sunshine of the Spotless Mind, in which ex-lovers subject themselves to memory erasure to rid themselves of one another, but its ambivalent remembrance of a bygone relationship directly mirrors the resistance to forget of Kaufman’s lead, and in turn it expands upon the established ethos of Grande’s thank u, next. The film, then, is more than just an effective metaphor to put to rest her recently headlining relationship strife — it offers a touching framing device that adds to the Grande breakup guidebook and, actually, indeed forges her first clean-cut concept record.

Parallels between the two are plentiful. Where previous release Positions drenched itself in stability and contentment, eternal sunshine is the polar opposite, dealing instead with endings. Here, lines blur between love and hate in a post-breakup haze, where memory lets love linger. In the role of Peaches — a vague counterpart to Kate Winslet’s fraught Clementine, then — a newly separated Grande struggles to let go, settle on any one emotion in particular, or move forward amid new love and accusations that threaten to taint memory and truth. She commits this loss to the past, oddly, on her most peppy body of work in recent years.

Straying from the mellow sounds of Positions, eternal sunshine beams with lush 90s R&B and long-dormant pop sensibility. With pop pioneer Max Martin at the helm, it’s no surprise catharsis takes the lead to accurately portray Grande’s resolution to persist. At its front end, Grande knows relationships come-and-go. On the soulful ‘bye’ she puts it simply: “This ain’t the first time I’ve been hostage to these tears […] Bye, bye/ Boy, bye/ It’s over.” Later, on the Robyn-inspired, rollicking electropop hit ‘we can’t be friends (wait for your love)’, Grande parallels Kaufman’s memory erasure — “I just want to let this story die,” she sings, and then, amid heartache and delirium, seeks mind-alteration on ‘i wish i hated you’. Marred by grief, on the cutesy trap title track she can’t deny that, somewhere, he will always be her “eternal sunshine,” and finally, forever changed, to her latest she confesses she’s “fucked up, anxious, too much” on acoustic pop standout ‘imperfect for you’, corresponding with Clementine’s admission that she’s “just a fucked-up girl looking for [her] own peace of mind”. After near-constant scrutiny under the public eye, such a starkly confessional approach lends itself to this all-encompassing capsule of Ariana-branded pop — eternal sunshine could well be a self-titled statement record in another life.

Such scrutiny seems to restrict any possibility of moving on. Particularly potent is Grande’s breaking of the fourth wall, a sudden but necessary dropping back to earth to discredit dissenters (not unlike Jim Carrey’s Joel awakening during his procedure). Amid allegations of infidelity from tabloids, Grande hits back at gossips to course-correct the narrative: she offers to “play the villain” if need be on the quintessentially 90s RnB ‘true story’. “I’m so done with caring/What you think, no, I won’t hide/ Underneath your own projections,” she sings on the anthemic, ‘Vogue’-indebted lead ‘yes, and?’ and then asks “Why do you care so much whose dick I ride?” The jabs are scarce, mind — more a by-the-way than a full confessional: “My tongue is sacred/ I speak upon what I like.” Careening towards carelessness, she flexes muscles never-before-seen in her catalogue, and referential throwbacks suit the newfound knack for rebuttal and self-assurance.

By its end, those parallels to Kaufman’s Eternal Sunshine offer a pertinent lesson: Grande’s eternal sunshine acts as the final excision of memory, an ode to honour and keep contained her eternal sunshine and associated distresses — a kind of part two to the thank u, next thesis that allows a deserved and long-awaited return to full capacity. Speaking with Zane Lowe, Grande told that healing has positively impacted her work: “I’ve loved every minute of making this album — more than ever before in my life.” A break-up album from the other side, then, eternal sunshine is Grande’s most interesting yet, not least for its concept but for the creative joy and growth at its heart: old school R&B and contemporary pop pushes Grande’s staple opulence to new highs; cult sci-fi cinema unfurls a true-to-life processing and honouring of lost love; and the boldness of eternal sunshine suggests she’s having fun setting the record straight, too — a bit of sun amid all the rain.

Could the PlayStation Portal Find New Life Outside Streaming?

Sony’s PlayStation Portal handheld system launched to mixed reviews in November 2023, and opinions on the system remain debated. Rather than returning to the self-contained handheld market last explored by Sony with the Vita in 2011, the Portal is an entirely streaming-based device that requires a connection to the PS5. To many players, this seemed like a missed opportunity, and thanks to some ingenious workarounds, we now know the system is capable of much more.

The Fan Workaround

The new development to Sony’s Portal comes courtesy of two Google engineers named Andy Nguyen and Calle Svensson. While more of a proof of concept than anything designed for the public, the work performed by this pair provided them deep access to the Portal’s Android firmware. This allowed the insertion of custom code, which in this case, was a series of different Sony system emulators.

As a result of this work, the busy team revealed that, even though the Portal is built for streaming, it has enough power to run many older games natively. As noted by The Verge, this includes an emulator for PSP, giving the portal the ability to run titles from Sony’s first official handheld.

Possibility as a Standalone Platform

The processing power of the Portal provides it the strength to emulate PS1 and PSP games, with possibilities in PS2 and PS Vita emulation on the horizon. This means the platform could, in theory, serve as a kind of refresh on Sony’s classic console and handheld hardware. Given the high-quality screen and controller of the Portal, it could even offer a superior experience to the originals.

The library of titles possible on a modified portal include, at least, the full PS1 and PSP collection of games. These include roughly 8,000 and 2,200 titles, respectively, each of which could be upscaled and offer faster loading thanks to solid-state memory. As experiments with the PlayStation Classic reviewed in reviews like this one at TechRadar, there’s a lot of potential and excitement here, should Sony follow through.

PS Vita” (CC BY-SA 2.0) by Sergiy Galyonkin

A handheld that connects to the internet could also provide access to regular streaming and online browsing content, something that Sony often overlooks on consoles. A basic Android-based web browser would open up options in experiences like digital betting, for example. Services like Freebet Casino have offered comparisons of bonuses like deposit matches and free spins for years on PC and mobile platforms. Websites like Betfair Casino and Paddy Power aren’t available at all on Sony’s current systems, and an open Portal could overcome this limitation. HTML5 and better Android support would similarly improve the integration of features and apps like Hulu, Netflix, and music platforms.

The Ball in Sony’s Court

The question on everybody’s lips is what Sony could choose to do with the Portal now that everyone knows what it’s capable of. By all accounts, the Portal sold better than Sony expected, and there is immense hope for an open gaming platform, but such a process isn’t simple. The Portal was never officially designed to host games natively, and changing the firmware to support this feat wouldn’t be easy. Even if Sony leapt, the limited 6GB of storage with no upgradability would be an issue with the current models.

Still, longtime fans of Sony’s handhelds and classic gaming can’t help but hope that Sony has taken the Portal’s developments and reception to heart. Opening the platform is a much safer bet than developing an entirely new system, and it would find a lot of goodwill from players. Even if it just lets us play FF7 and Crash Bandicoot on the go, we’d be happy with that opportunity.

The Top 10 Tradeable Star Wars Cards and Memorabilia Available Now

Have you ever been wondering whether the NFT community has any highly prized and well-liked Star Wars cards or collectibles? In the dynamic realm of cryptocurrency and non-fungible tokens, what do Star Wars NFTs represent?

Even after all these decades, everyone is aware of how beloved and popular the Star Wars films (media franchise, if you prefer) remain. Lightsabers are manufactured to be the favorite toy for many boys worldwide, lines from the film are recited, and characters are mimicked in a variety of masquerades. Nobody has missed this amazing story and everybody has heard of it.

It should come as no surprise that the NFT and cryptocurrency community are interested in the greatest trading Star Wars collectibles and cards currently available on the market, given their enormous popularity. You can create a devoted fan of the greatest Star Wars cards available right now by fusing an NFT lover with a movie buff.

But first, let’s briefly explain what NFT means to those who are unfamiliar with it: NFTs are distinct, non-replicable digital codes that are kept on a distributed ledger known as a “public blockchain” and represent specific digital goods. They aren’t divisible further since they are non-fungible. It runs counter to fungible cryptocurrencies. NFTs are kept in an e-wallet.

Now it’s time to explain why the Star Wars narrative still has relevance today before moving on to the list of the 10 highest-value Star Wars cards and memorabilia available today.

Let’s get going!

Are Today’s Star Wars NFTs Worthy of Collecting?

No reputable authority on the subject of cryptocurrencies or NFTs will promise you any NFT, regardless of whether it’s a worthwhile investment or not. It’s totally up to you whether or not to invest in a specific Star Wars card NFT, even though they might provide you with a certain estimate or opinion.

This implies that non-fungible tokens as a whole may either turn out to be another idea destined for failure or they may succeed enormously in the near future. Because of this, NFTs are typically seen as speculative investments in which investors assume the entire risk.

For instance, a lot of individuals believed that Bitcoin was just a passing fad and would lose value over time. We can’t ignore the fact that, even though the future of Bitcoin remains unknown, if you first invest $100 in the cryptocurrency, your collection may eventually be worth in excess of $48 million.

Is It Worthwhile Risking for Some NFTs?

Many individuals around the world took a chance, made investments in specific NFTs, and subsequently amassed enormous wealth. We’re unable to forecast if the NFT collection of Star Wars cards for trading will appreciate in value as time passes. It’s because of how dynamic and erratic the cryptocurrency market is.

Consider taking a chance on these Star Wars cards if you’re keen to invest in intriguing NFT ventures. But make sure you’re prepared to forfeit your money if matters don’t work out. These days, investing in any kind of NFT has a risk, but if you’re willing to try something new, go ahead!

Is Memorabilia from the Star Wars Always Valuable?

You don’t need to be concerned about the worth of the Star Wars cards in particular, or about the Star Wars items in general. The value of Star Wars memorabilia has increased dramatically since the film’s debut. Rare Star Wars memorabilia can command astronomically high prices at various auctions these days!

We’ve now arrived at the list of the 10 Star Wars cards of the highest value available right now, which you should familiarize yourself with.

Which 10 Star Wars Cards Are the Most Valuable?

Ultimately, we reach a topic that a lot of viewers of this amazing Star Wars film series are curious to know the answer to: “What are the 10 greatest and highest-value Star Wars cards available right now?”

However, let’s take a look at a selection of the most expensive Star Wars cards that have been found in the real world thus far before moving on to the most valuable collectibles that are thought to be the best Star Wars NFTs:

  • Luke Skywalker #1 PSA 10, 1977 Star Wars – worth $55,260
  • Darth Vader #5 PSA 10, 1977 Star Wars Wonder Bread – worth $8,000
  • Luke Skywalker #1 PSA 9, 1977 Star Wars – worth $7,699
  • Luke Skywalker #1 PSA 10, 1977 Star Wars Wonder Bread – worth $7,000
  • Han Solo Space Pirate #4 PSA 10, 1977 Topps Series 1 – worth $6,335
  • Ben (Obi-Wan) Kenobi #6 PSA 10, 1977 Star Wars Topps Series 1 – worth $6,150
  • Darth Vader #5 PSA 10, 1977 Star Wars Wonder Bread – worth $5,800
  • C-3PO #PSA 10, 1977 Star Wars #207 (Anthony Daniels) Error Card – worth $4,999
  • Princess Leia Organa #5 PSA 10, 1977 Star Wars Topps Series 1 – worth $4,850
  • Grand Moff Tarkin #6 PSA 10, 1977 Star Wars Wonder Bread – worth $3,725

The Top 5 Collectibles from Star Wars

It’s time to find out which are the top five Star Wars artifacts after discovering the 10 highest-value Star Wars cards. Here’s a list of them thus far:

  • Miniature Episode IV – the TIE fighter worth $402,400
  • Episode V Snowtrooper famous helmet worth $276,750
  • Luke Skywalker’s Episode IV Lightsaber worth $240,000
  • Chewbacca film-ready head worth $172,200
  • The famous Jawa figure with a vinyl cape worth $16,500

The 5 Rarest Star Wars Figures Available

Aside from all the most expensive trading cards and memorabilia, there are also some of the rarest, which are as follows:

  • Kenner Star Wars Boba Fett beloved prototype worth $236,000)
  • Bottom Line: The famous Obi-Wan Kenobi With Double-Telescoping Lightsaber worth $76,000
  • Brazilian Glasslite Vlix Figure worth $45,000
  • Darth Vader With Telescoping Lightsaber worth $30,000
  • Walrus Man – Bib Fortuna worth $28,556

Which Star Wars NFT Collections Are the Most Well-Liked?

Knowing the most well-liked Star Wars NFT collections to date is crucial for anyone who’s an avid lover of both Star Wars and NFTs. We’d like to highlight the deserving ones that you should know about:

  • The Disney Golden Moments Collection
  • The Dark Side Collection
  • The Underworlders Series 1 Collection

What Makes Star Wars All Around So Unique?

This saga has delighted us and won over new followers ever since it debuted in 1977 and continues to do so now. Some refer to it as a “space opera” of a sort, and it established one of the most popular and lucrative franchises ever thanks to its amazing tale, unique scenography, and striking visual effects.

It’s not unexpected that there’s demand for Star Wars NFT collections and that their value will rise given that millions of moviegoers around the world are eager to obtain a collectible or a Star Wars card.

Certain Star Wars cards and memorabilia are valuable not just in terms of money but also emotionally for all of us who are fans of this amazing story. The source of the immense passion for anything related to these movies is sentimentality and a fondness for these movies and characters.

How to Get Started with Star Wars Non-Fungible Tokens?

If you want to invest in Star Wars NFTs but have no prior experience with this, we’ve put together a short tutorial that will help you get off to a great start in the NFT realm:

  • Launch a cryptocurrency wallet, like MetaMask, for instance.
  • Acquire some Ether, the coin needed to buy NFTs.
  • Choose the NFT marketplace that you’d like to peruse first. OpenSea, Axie Marketplace, and CryptoPunks are a few of the greatest.
  • Locate the specific NFT collection that you want to buy in the selected vendor.

Do Trading Cards Call for Gambling?

The majority of people are already aware that some trading card collections and games contain cards with potential values as high as millions of dollars. However, this hobby has become very popular thanks to the Internet. You see grownups, even older people, purchasing packs of cards for millions of dollars in the hopes of drawing just one card. They therefore assert that they are rare card collectors. But are they? Because the prices of each card which represents something out of a certain movie, including Star Wars, manga series (e.g. Yu-Gi-Oh!), or animated series (Pokémon), emphasize the card’s value, it makes sense to ask: Is trading cards gambling?

There are unquestionable parallels between gambling and gaming, which is why the subject of whether trading cards constitute gambling is so widely asked. Engaging in some gambling activities is acceptable, especially if in moderate form and if on licensed operators, such as Leander Games casino sites. Nonetheless, these cards are typically sold to children. As a result, something feels off about the trading card business as a whole just as there are countless methods for people to criticize poker or casinos.

Yet, there’s not much information available regarding attempts by governments across the world to control trading card sales and price adjustments. Thus, opinions aren’t the only topic of discussion in this debate: there’s substantial proof that the market and the games are quite similar to gambling. Here’s another query to assist you in understanding the issue. Is investing in cryptocurrencies gambling? If your answer is yes, you also unwittingly accept that trading cards constitute gambling given that NFTs are trade cards and images in digital form.

To get back to the main topic of the post…

Where Are the Star Wars NFTs Available for Purchase?

The VeVe app is the greatest starting point for ardent Star Wars enthusiasts to purchase their NFTs, especially those authentic Star Wars NFTs from Disney. However, consumers can check out Axie Marketplace, CryptoPunks, OpenSea, or other NFT-eligible markets if they’re keen to discover some not officially recognized Star Wars non-fungible tokens from various artists.

But because there are a lot of fake NFT forums and websites out there, it’s important to be patient and do your homework. Even the respectable and reliable ones spend their time investigating, identifying, and explaining a variety of NFT collections that are well taking a chance on and making an investment in.

Nowadays, the most important thing to do when making purchases of NFTs and cryptocurrencies is to thoroughly investigate the companies you’re interested in investing in to prevent online fraud. Prioritizing safety comes before having fun and making different NFT investments.

Wishing you luck!

The Best “Battle Royale” Games That You Can (And Should) Play Today

“Battle royale” has gone from an obscure mod to a mainstream gaming phenomenon in less than two years. The massive popularity of PlayerUnknown’s Battlegrounds (PUBG) made the genre headline news throughout 2017, having sold more than 50 million copies combined on Xbox and PC as of June 2018.

The free-to-play game PUBG Mobile showed even more impressive numbers, bringing the total player count to more than 400 million on various platforms. Meanwhile, Epic Games’ free-to-play game, Fortnite Battle Royale, has garnered an even bigger audience. Fortnite earned a record number of concurrent players in February (breaking the record set by PUBG), and broke the record for concurrent views on Twitch last March.

Even without setting records, other games are making waves. H1Z1, the battle royale title that predates both PUBG and Fortnite, recently announced the end of its lengthy stay in Steam’s “Early Access” section. The Daybreak Studios developer has launched a full release with new content and a free-to-play business model, as well as partnerships with Facebook and Caesars Entertainment in Las Vegas to further develop the game as an eSports. It even recently changed its name to Z1 Battle Royale.

Ever since the PUBG genre went mainstream, the battle royale genre has only continued to maintain its momentum. The basic concept is simple: dozens of players are placed on a map and fight until only one is left. This has led to countless different games that offer their own take on the formula. In the continuation of this article, we’ll say something more about the best games of this genre, that is, about the best battle royale games that, if you haven’t, you can and should play!

Fortnite

One of the most popular games on the planet, Fortnite, has found success by taking an existing game and introducing battle royale elements rather than creating something from scratch. Originally just a player-versus-environment “Save the World” mode focused on building, Fortnite has also evolved into a competitive multiplayer game but retained the building elements that made the first version stand out.

Once the player is spawned somewhere on the huge map, he must search the environment and nearby buildings for weapons to use, while your enemies create their fortified structures and look for other players. That was just the beginning, as Fortnite became a platform unto itself, with new modes, skins, and events that only enhanced the overall experience.

Apex Legends

Respawn Entertainment may have delayed the development of Titanfall 3, but regardless, it still satisfied at least a certain portion of its fans by releasing the free-to-play game Apex Legends in its place. Set in the Titanfall universe, the battle royale game is, on a fundamental level, similar to its competitors. You still go down the map and collect weapons and equipment from loot boxes, and the circle gradually shrinks to kill those who aren’t active in combat.

However, it also introduced respawning to the formula, allowing teams to revive their friends killed earlier in the game. However, this small change wouldn’t be enough to spark the massive success of Apex Legends; it’s due to the excellent performance of the game itself or the gameplay. Due to the variety of weapons and how they are used, the weapons in Apex Legends seem almost perfectly integrated into the game and thus add to the quality of the game itself. To make matters better, with classes also offering their own unique abilities, you can always try a new strategy.

Call of Duty: Warzone

You wouldn’t think there would be room for another battle royale shooter, but Call of Duty: Warzone somehow manages to capture the attention of millions of players, even in such a saturated market. The name Call of Duty alone is enough to make Activision more and more money, and since it’s free-to-play, this game is a very tempting proposition.

There’s nothing quite like what a Call of Duty game looks like, although many others have tried to recreate this and haven’t quite succeeded. Combined with an Activision game’s huge budget and high level of polish, Warzone completely refines the genre. It borrows many of the beloved mechanics from the 2019 base version of Modern Warfare, such as perks and weapon progression, and successfully blends them with what you’d expect from a battle royale game.

It features 150 players in small teams of up to four players, all of whom compete to collect money, loot, and XP (experience points) while avoiding the deadly gas that is slowly closing in on you. With constant updates thanks to Raven Software, Warzone has evolved alongside the main titles.

PUBG: Battlegrounds

The game that served as a catalyst for the genre or “sub-genre” called battle royale, PlayerUnknown’s or PUBG Battlegrounds for short, managed to remain in many ways unique as a game and as a kind of creator of the genre. An extremely slow game compared to its competitors, a typical round of PlayerUnknown’s Battlegrounds involves players sneaking into huts and houses, finding a weapon or two, and carefully crawling through the grass to avoid detection.

Chaos can still break out at any moment, which means you should always be on your guard. Although the pace of the game is much slower than, for example, Fortnite, PUBG will greatly reward the player for smart gameplay like a few other battle royale titles. Despite the full use of console controllers and computer mouse and keyboard, the game has even been ported to phones and tablets as the excellent PUBG Mobile. Free to play, the mobile version’s use of motion targeting helps keep your shots accurate. If you want a realistic battle royale title for adults, as opposed to Fortnite which is more aimed at younger ages, definitely check out PUBG.

Fall Guys: Ultimate Knockout

Fall Guys was another hit that skyrocketed in popularity throughout 2020 and quickly became one of the most popular battle royale games in the world, and it’s easy to see why. The game eschews the weaponry of other popular titles in the genre and instead uses a series of racing tracks. Each race starts with 60 players, and with each match, the number of players decreases until the winners are declared.

There are several different types of races that include different chase situations and multiple tactics to help your friends or defeat your enemies. It’s a wacky combination of battle royale and the joyous fun of Mario Kart, and the ability to customize your Fall Guy in many ways; primarily through the cosmetic trade and currency earned only from victories, is just the icing on the cake. While winning is nice, the real fun is in the journey. Thanks to constant updates that add new races, that journey will continue for some time to come.

Tetris 99

Yes, it’s a battle royale game, and yes, it’s one of the best games in the genre. Released unannounced as a free-to-play Nintendo Switch game, Tetris 99 takes the classic puzzle game and turns it into all-out chaos, pitting 99 players against each other.

You still play Tetris as usual, but you have a choice of where to send your cleared lines, such as a random player or a player attacking someone else. Play too aggressively and you’ll find more players attacking your board, which can result in early defeat. However, playing too defensively runs the risk of leaving too many other players alive when the action starts to pick up, which is what you don’t want.

F-Zero 99

Just like with Tetris, Nintendo made it play, but also a genre that we would never have thought could fit into the battle royale mold works just like one such game.

This time it’s F-Zero 99. With graphics reminiscent of the classic SNES (Super Nintendo Entertainment System) title, you’ll race, power up, and jostle for position against hordes of other players. The primary goal is to maintain your lead, which is much more difficult than you might expect with so many other players on the course. Although the game seems perhaps too simple, it’s very fun and most importantly, addictive.

Naraka: Bladepoint

Most of the games on this list focus on guns and shooting, but what about battle royale that focuses on hand-to-hand combat? Naraka: Bladepoint is one such game, with a unique hero, but specializing in blunt, sharp weapons or melee combat without weapons. It flows seamlessly between light and fluid exploration and almost combat-style encounters and as such, this game is a true test of skill.

Each character has its own moves, equipment, counterattacks, parries, and much more that you as a player need to learn and master. It’s a welcome and refreshing take on the genre that’s worth experimenting with if you tire of standard shooters.

Why Are Battle Royale Games So Enjoyable and Well-Liked?

The explosive growth of battle royale games in recent years has caused a seismic upheaval in the online gaming industry. With millions of players worldwide, these multiplayer games have revolutionized the gaming business and captured the attention of the gaming community.

This online multiplayer games’ type pits players against one another in fierce, lengthy matches until only one person or team is left standing. The basic idea is survival; players descend into a battlefield that is getting smaller, hunt for supplies, and fight quickly to outlive rivals and win.

Japanese author Koushun Takami’s 1999 book “Battle Royale”, which portrayed a futuristic survival game scenario, is where the concept of battle royale originated. The Japanese film adaptation from 2000 helped promote the idea even more, and video game makers were later motivated to produce their own takes on the genre.

Battle royale games have become increasingly popular over the last 10 years, drawing players of all ages and backgrounds. A number of elements, including creative gaming mechanics, viral marketing, and the emergence of live-streaming platforms have contributed to their quick rise. The latter has especially been an intriguing trend because it also led to the inflow of the battle royale genre to the eSports world of competitive gaming and betting – wherein Fortnite (with events such as Fortnite Champion Series and Fortnite betting sites) was added to the group of myriad titles with high-money prized eSports tournaments and sought-after specialized betting sites consisting of e.g. Dota 2 (The International and Dota 2 online bookmakers) and LoL (the Worlds and LoL betting sites) –

Features that set Battle royale games apart and keep players interested:

  • Massively multiplayer games
  • High-stakes action and suspense
  • Randomized advancement and loot mechanics
  • Team dynamics and social interaction
  • The surge of adrenaline
  • The competitive setting and the development of skills

The emergence of battle royales has transformed the online gaming scene and captivated players all around the world. It truly is a gaming sensation. Battle royale games have gone a long way, leaving a lasting impression on gaming culture and society, from their modest origins as a subgenre inspired by a Japanese novel to their current status as a dominant force in the gaming industry.

Adrienne Lenker Releases Demo Collection Benefitting Palestinian Children

Adrianne Lenker has released a new collection of demos, i won’t let go of your hand. The six-song release is available to buy via Bandcamp, with proceeds going to Palestinian Children’s Relief Fund.

On Instagram, Lenker – whose new album  Bright Future arrives next week shared a statement about Israel’s ongoing assault on Palestine, attached to an image that reads “CEASEFIRE NOW.” “Everything I think to say feels like it is less than a micro-fraction of the power that is needed to convey the message,” she wrote. “I can’t express how sad and angry I am about this ongoing violence towards Palestinians. The killing must stop. The need for a ceasefire is beyond urgent. Permanent Ceasefire Now!”

She continued, “Today I’m releasing a new collection of songs I cherish, which were recorded in the moments they were written. You can purchase this record on Bandcamp, and 100% of the proceeds will go towards the Palestine Children’s Relief Fund.”

In 2022, Big Thief were the subject of controversy after scheduling two shows in Israel, where their bassist Max Oleartchik was born and currently lives. The band defended their decision in a statement, but eventually canceled the performances. Lenker addressed the controversy in a New York Times interview published today, saying they came to the decision to cancel the concerts by reaching out to “people who are smarter than us.” It was a reminder for her, she said, that, “All right, I have to work on myself, always.”

 

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Queen of Jeans Announce New Album ‘All Again’, Share New Single

Philadelphia band Queen of Jeans have announced a new LP, All Again, which drops June 28 on Memory Music. Following 2019’s if you’re not afraid, I’m not afraid and 2022’s Hiding in Place EP, the album finds them once again working with Grammy-nominated producer Will Yip. It includes the previously unveiled single ‘Karaoke’, as well as a new track called ‘Horny Hangover’. Check it out and find the album cover and tracklist below.

All Again Tracklist:

1. All My Friends
2. Horny Hangover
3. Karaoke
4. Enough To Go Around
5. Neighbors
6. Let Me Forget
7. Books In Bed
8. Bitter Pill
9. Go Down Easy
10. Last To Try
11. Do It All Again

James Elkington and Nathan Salsburg Announce New Album ‘All Gist’, Cover Neneh Cherry’s ‘Buffalo Stance’

James Elkington and Nathan Salsburg have announced All Gist, their third collaborative album of guitar duets. It’s due for release on April 12 via Paradise of Bachelors. Today, they’ve unveiled a rendition of Neneh Cherry’s ‘Buffalo Stance’ as the lead single. Take a listen below.

“While playing a few rounds of Neneh Cherry’s transcendent ‘Buffalo Stance’ for my toddler, I was struck for the first time (at least since c. 1988) by how fantastic some of its riffs are,” Salsburg explained in a statement. “I suggested to Jim that we work up an arrangement for two guitars. Jim was initially doubtful — it’s a lot of rapping — but within an hour he sent back a one-guitar demo of most of the constituent melodic elements. It sent me into paroxysms of joy, only exceeded by the eventual thrill of sitting down together and hammering out our collaborative version.”

Following 2015’s Ambsace, All Gist features Jean Cook on strings, Anna Jacobson on brass, Wednesday Knudsen on woodwinds, Nick Macri on bass, and Wanees Zarour on violin.

Last December, Elkington released his latest LP Me Neither.

All Gist Cover Artwork:

All Gist Tracklist:

1. Death Wishes to Kill
2. Long in the Tooth Again
3. Numb Limbs
4. Nicest Distinction
5. Well, Well, Cornelius
6. Explanation Point
7. Fears of This Nature
8. Rule Bretagne
9. All Gist Could Be Yours
10. Buffalo Stance