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Julia Holter on 7 Things That Inspired Her New Album ‘Materia’

On the opening track of her latest album Materia, Julia Holter delivers a quietly revelatory line about needing to “learn to make the sweetness stay.” Instead of trying to preserve the sensation by abstracting it, the artist lingers in the fluid, wondrous space of her previous record, Something in the Room She Moves, taking its bones and making something new out of them. In finding its way to the final recordings, the improvisational quality of these songs, some of which date back to lockdown, makes day-to-day survival feel like a daydream, suspended between domestic bliss and nationwide horror, homebound experiments and full-band production, a life at once sequestered, well-travelled, and twinned in that of your neighbour. Rearranging melodies, stretching out ideas, and conceiving fresh ones out of the well that produced Something in the Room She Moves, the new album is not only Holter’s most obvious but subtly illuminating effort in weaving magic out of the familiar, visions of abundance through minimalism. Whether you call it a companion piece or a sister record, it’s one of today’s most fantastically inventive musicians putting faith in the work of reimagination. Love it enough, and the sweetness hardly feels ephemeral. 

We caught up with Julia Holter to talk about touring, the domestic setting, freeways, and other inspirations behind Materia.


The touring band

I was reading about how you were making ‘The Laugh Is in the Eyes’ in the middle of touring, which inspired you to make something new with your current lineup. I’m curious how the thought of being able to play these songs live factored into the process in a way that wasn’t so prominent before. 

I was just in between tours, and I was like, “We should make another song. It would be cool to make a song.” I didn’t think a lot about it. I was just making something, and something that would work with the group and was fun to make. When I say I didn’t think a lot about it, I just mean I didn’t come to it with a lot of intention or put pressure on it. But I decided to record it and make more songs. I’ve always loved the bands that I’ve worked with. They’ve always been full of musicians that are great, and there’s, of course, also a lot of overlap – various people have been playing together for a long time with them. In this particular band, it was just four of us, but also Kenny [Gilmore], so it was really five – Kenny, who co-produced the record with me, doing sound. It was much more performance-oriented in some ways on this record – even in the solo tracks. The performance of ‘My Lost One’ is maybe one and a half takes. We just didn’t have time, but it also was great as it was. Usually, if I’m doing a record, I would have the time and do lots of takes, and then I would overthink.

I think that focus on performance is pretty important here, because if you compare it to Something in the Room She Moves – even though I didn’t have a lot of time on Something in the Room She Moves compared to Aviary, I think that record is very typical of my records. ‘Sun Girl’ is the most extreme of all the songs in terms of it not being a performance so much as a collage of sounds that we captured and that I put together and did heavy production. There’s heavy production on this material, too – I’m realizing something while I’m talking: Materia has this focus on the performance maybe more than usual, but there are actually elements of that with Something in the Room She Moves, too, because there’s ‘Talking to the Whisper’, and there are songs that we did record in that similar way where it was the rhythm section and myself, and that became the foundation of the song. But we had more time, and it created this slightly different focus than I usually have, which was a lot more about capturing an improvisation or performance on Materia. I guess it’s just more extreme on Materia.

I should name the people who performed on it: Beth Goodfellow on percussion, Devra Hoff on fretless bass, Tashi Wada on analog synths, and me playing a lot of Yamaha CS-60 and keyboards generally. And then there’s Maia, who plays flute on ‘My Lost One’, and Chris Speed, who is all over this record with both saxophone and clarinet. My friend Jessika Kenney sings on ‘Materia 2’. All of these people were a huge part of the sound on the record. Kenny was doing sound for the live shows, so because he knew the record, he was bringing it out live. We don’t have backing tracks live – sometimes Beth is playing samples, but it’s very much live. 

What I’m getting at is this in-between space between performance and recording. Because we were doing this live, Kenny was doing the things we would normally do in production for the record, but applying those effects live. There becomes a blur between live performance and recording. In the past, I used to have a lot of separation between those things; I thought of live shows as completely different than a recording in energy and experience. But it became this connection between what was happening live and what we were doing on the record. It didn’t feel crazy to be like, “We recorded this, and tomorrow we’ll perform it.” I know that’s what everyone does, but sometimes to me, the difference between recording and live can be so vast. I guess for me it wasn’t so vast, but I’m not sure what the significance of that revelation is. 

Trains and freeways

My mind went to ‘My Twin’ and that image of drifting to sleep while driving. Do you tend to come up with ideas when you’re literally on the road, or was it a part of the process in a different way?

It’s not very profound, but when we made the video for ‘Fantasy’ with Dicky [Bahto], for some reason ‘Fantasy’ needed to have a train in it. It just felt like a train song. I don’t think Dicky thought that way, but he obliged – looking out the window on a train, that image felt like how I wrote that song. I do spend a lot of time driving because I’ve been teaching music lessons – a class or two – at CalArts, which is about 30 to 40 minutes from where I live. Taking the freeway became really helpful for Materia, because I was listening to it in the car. I was really struggling with Materia, especially with the song ‘Fantasy’, and almost gave up on it many times.

It really helped to listen to it in the car. I tell my students to do this all the time now – if you live in New York City or don’t have a car, listen on the train or subway, just something moving. It helps contextualize the music. It helped a lot to listen to ‘Fantasy’ in particular, but generally Materia overall. Both ‘Fantasy’ and ‘My Twin’ were ones that I fussed with and struggled with a lot. ‘Fantasy’ is more complicated in terms of the content of what I was dealing with, while with ‘My Twin’, I was just trying to realize what it wanted to be production-wise. Listening to both of those songs on the freeway was helpful during those 35-minute drives. I’m not stuck in traffic, that’s the thing – if you’re stuck in traffic, it’s not fun. [laughs] But that kind of movement does something that helps you zoom out. It was helpful for me in making Materia because it kept me from getting frustrated and helped me realize what was working and what wasn’t. Driving up the freeway was kind of a guide for me.

Corrupt federal government

Again, my mind went to a specific line: “Blink at the light and hope to survive.” You singled that line out in talking about the song ‘Fantasy’ when it came out, and I was wondering if you could elaborate on that sentiment of “daydreams being scary in a fascist state.” 

It was just what was going on when I was making something. This record was a specific thing, so it’s sort of hard to talk about the inspirations, and I’m just talking about what was going on in my head. A lot of people probably hate what I’m saying right now, but I feel like there’s always this question of whether your record is personal or political. I feel like it always is both. Art is always personal and political; it’s all in there. There is work that is explicitly political that is trying to send out a message, and I realize that, but we all come from a certain context and have certain experiences, and that makes it political in a way. And personal as well – we make choices out of our own personal experiences. So I don’t think there’s more personal music and less personal music. It might be that there’s more political music, but I think it’s all connected.

When I was finishing up Materia, it was the height of the ICE raids in LA, which are terrible now, too. I saw some things – there are lots of different ways to be involved, but one thing is observing, seeing what’s happening, and alerting neighbors to try to help people stay safe. It was very upsetting to see people being kidnapped by federal agents. It’s very disturbing, and our government just keeps pouring money into this.

I know this isn’t explicitly in my record, but that was happening while I was making it, and it’s sort of in there for me. In ‘My Twin’, the poetic idea behind it was not present in the original improvisation; that was developed over the past year when I was making it. I usually don’t talk about things in this way because I don’t want to impose on the listeners, but you can think of it as a duality of experience: my privileged experience of not being targeted and someone else’s experience of being targeted for their race, where their family came from, or the color of their skin. That’s an example of  how you could experience that song, that split where people just have very different experiences, and it’s all kind of chance. Watching what’s going on in Gaza for the past three years has been really unbearable, just seeing my government dropping bombs on people. It’s hard for people to process when there’s this duality of experience, knowing that it could be you – why not?

It was an inescapable thing that was on my mind when I working on this record. Definitely the line that you mentioned from ‘Fantasy’ has an element of that: the feeling that no one’s safe when there’s an armed agent with a gun and innocent people are just standing there being shot. That human vulnerability in front of that kind of force is something we all should be aware of. 

Touring

How do you differentiate the touring experience from the band as having an impact on the record?

I’ll be honest, I’m kind of a homebody and I get stressed about the idea of touring. But then once I’m on tour, it’s amazing. One of the things that’s special about touring is that you really learn the songs so well. You get so good at playing them because you’re playing them all the time. That’s something people who haven’t had the privilege to tour are really jealous of, and I get it – it’s really a luxury to be able to play so much and get really good at playing stuff. I’ve appreciated that on every tour, and my bands are always so great. This band was cool because it was smaller than my last band. The Aviary band was kind of my fantasy band; it was incredible, like having an orchestra on stage. It was really massive; for an artist my size, it was very ambitious to bring that many people on tour.

This band feels like a contrast. It’s much more focused. There were only four of us, but if you say there were five of us because of Kenny, there were seven of us in the Aviary band. This time around, it felt very tightly knit. Everyone in the band expressed that it felt focused in a nice way, solid, and fun in that tightness. Something about it being a smaller group made the sound production of the live show more of a thing than ever. And our kid was with us, which obviously makes certain things a little harder, but it was really fun, and she really enjoyed it. 

Domestic setting

We mentioned daydreams, and I feel like the domestic setting is where they materialize on the record. Part of what struck me about your interpretation of ‘My Twin’ is domestic bliss feeling like a dream in that song. But I wanted to zero in on ‘Clepsydra’, which we haven’t talked about, because there’s something in there, too, about how home messes with your understanding of time.

Yeah, well, there’s the song ‘Something in the Room She Moves’ from that record, and that whole thing started in 2020 during the pandemic. I was very at home, like everyone else. The imagery there was actually me imagining being right where I’m sitting right now in my house, right by the window. I always think of this part of the house when I think of that song – it’s weird, I never realized that. There’s something about a green screen and a scene on the beach, so it’s like you’re transposing the beach into your room. That’s sort of what the pandemic was like – this constant bringing of the outside into the inside. That comes through a little on Materia as well. On ‘My Lost One’ I talk about that, but ‘Clepsydra’ and ‘My Twin’ are also from that same time period. 

It’s kind of boring to talk about COVID now, and no one really wants to, but because parts of Materia date from 2020, it’s part of it. And yeah, time moves in different ways when you’re just at home, and the measuring of time, in terms of the lyrics in ‘Clepsydra’. I actually have another song from 2008 that is about this, too, called ‘Measure What More’. I just have a funny relationship with time as a person who’s late a lot.

Children’s books

You mentioned your child being on this tour, and I read about how reading children’s books at night specifically inspired ‘My Lost One’ lyrically. I’m curious if you could talk about that song, but also whether you find inspiration in that period of time after your kid falls asleep. I’ve talked to artists who really treasure that little pocket of time.

It was more extreme when my child was younger. Now I have a bit more time to work, but when you have a really young child – it depends on your situation, but this was the pandemic. But that time at night, it’s precious to have some time for yourself and to have space to think. There’s something funny about that time of night when I’m reading to Simone, my child. I’m a little delirious because I’m really tired, and I’m reading these really weird stories. [laughs] Then I go to sleep next to my child – not intentionally, but we fall asleep together afterward – and there’s weird stuff floating in my brain because children’s books can be very strange.

It’s really that simple, but also them being sometimes stories that I read as a kid – often not, but sometimes. There’s this thing of anthropomorphism, I guess that’s the word. It’s a big part of children’s stories, along with the superimposition of fantastical places onto the familiar. Where the Wild Things Are is a really good example, like trees growing inside houses. There’s a specific thing about children’s books that I’ve noticed and tried to bring out in ‘My Lost One’, which is that sing-songy element with nonsense syllables like a “do-we-do” or “la-la-la.” It has this kind of creepy quality.

Love

With love, there’s a parallel I can think of from the abstract to the more technical things, coming back to the performance focus of the record. Having my first long relationship with my partner, Tashi – we’ve been together as romantic partners for over 10 years now – and also having a child, you learn that in any long-term love, there’s a constant level of zooming in and zooming out. We change as people, and how our love can exist through change – we change in different ways as individuals, but we still love each other. Families are so fraught, people have horrible family relations – I love my family, but I’m 41, and I know a lot of family dynamics. Love is so hard, and having a child comes with a lot of challenges.

To me, having a sense of improvisation is actually a useful skill that musicians have to live their lives. To be able to accommodate change, or the struggles of having a newborn; postpartum depression that people have after they give birth, all these things that are really hard on relationships, and also make it hard for your relationship with your baby at first. All those challenges in love are so much a part of love. To me, it’s similar to music with improvisation: you learn to work with what’s there and engage with it. I think that’s why I’m appreciating Materia so much. I feel like I put a lot of love into it. It’s not really a qualitative statement; I’m not saying I think it’s a brilliant piece of art – it’s just something I made. I’m not building it up, but I feel love for it because I think it was at a place where I wasn’t happy with it, and then I worked with it and found a way. Like, “Oh wow, there’s something new here. I’m making something meaningful.”

Sometimes people ask me, “How do you know a song is worth keeping and working with?” It’s a really hard thing. I talk about this with students a lot; it is hard. I had this with ‘Fantasy’. I had these conversations with a friend who’s a writer, and she hadn’t heard the song, but she was like, “What you’re describing to me sounds kind of like this thing where I call it ‘polishing a turd.’ [laughs] You keep trying with something, but it’s not working.” There was a point with ‘Fantasy’ where I was like, “I don’t think this is working.” But I had this feeling every time I’d hear the riff, and I was like, “I do believe in it, though. I think this is special.” It sounds really cheesy, but it’s true. I realized I needed to process it a certain way, so I did some reverb stuff with it, and I sent it through just the right thing that made it sound just the right way, and it finally worked. Technically, it was a timbral thing that was bugging me. Sometimes it’s a compositional thing for people. There can be a lot of structural issues with a song. 

Sometimes it’s not worth doing, and sometimes it is. I feel like it’s a good thing to have in life, too, where it’s like, do I want to be with this person, or do I want to maintain my relationship with my difficult cousin? Maybe I’m just trying to connect life and art a little too much, but I think it’s true that with deep love, you enjoy trying new things with it and working with it. Learning from each other, like in the case of my relationship with Tashi – he and I are both artists, so we’re always talking. We work together a lot in music and we grew from a similar time period in LA. He also has a whole back history with art, even from childhood, growing up around it, which is separate from me. But as adults, we grew up in LA as artists, and I can’t help but connect those things with our relationship.

Simone Forti, who I know through Tashi, is an artist who just passed away, who we were close with. Maybe she brings out this thing I’m trying to explain, connecting improvisation with love somehow. Not forcing it, not trying to impose abstract ideas onto movement, in her case, or art in general, but this elemental connection between improvisation and life and love is really well articulated in her work. That’s been on my mind a lot as I’m reading her biography right now, and there are elements of what I’m talking about on that record that are why I appreciate it.


This interview has been edited and condensed for clarity and length. 

Julia Holter’s Materia is out now via Domino.

Top AI Tools for Meditation

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The world has gotten noisier. Family problems. Work stress. Societal concerns. Personal dilemmas. Many factors make our minds restless. And in one way or another, we’ve all heard about meditation. The American Psychological Association even notes that it helps improve mental and physical health. Unfortunately, many still don’t practice meditation – either due to lack of time or skepticism. Because meditation sounds simple until you actually sit down, close your eyes, and breathe. That’s where AI tools for meditation are making a shift.

But with so many AI tools on the market, finding the best ones can just be another reason for your headache. So this article saves you from trial and error. It lists the essential picks that either generate a meditation for your exact moment or make it easier to find the right practice among thousands of existing options.

Top Five Best AI Tools for Meditation

Aura

Aura dubs itself as the Spotify for mental health and wellness. Why so? It houses an expansive library of tracks that people can use for mindfulness meditation. And it doesn’t only offer expert-led resources. The app also brings AI-driven personalization. Users describe their personal needs, and Aura provides tailored plans based on expert insights. Beyond that, the tool learns user patterns over time through adaptable sessions. What’s more, it offers content for hypnosis, sleep, therapy, and other wellness resources.

Key Features:

  • Extensive community hosting live sessions with coaches and therapists
  • Guided sessions for stress, sleep, and relaxation
  • Preference-learning personalization

Pricing:

  • Free Package
  • Individual Premium Package – $69.99 per month
  • Family Premium Package – $129.99 per year

Real Use Case:

Filmmakers dealing with a stressful shoot can open Aura during a lunch break. With personalized recommendations that narrow down an appropriate option, they can get a short meditation designed around relaxation.

Vital AI

AI tools for meditation
Image Credit: Vital AI

Vital AI generates a brand-new, spoken meditation session in real time. And the process is straightforward. The app works with whatever the user enters through a prompt. Specific worries. Tough conversations coming up. Sleep troubles. Another offering that gives it an edge over similar tools is customization. People get to pick among several voices, meditation techniques, background music, and duration. In other words, Vital AI gives users a session built around their exact situation. Not the closest pre-made match.

Key Features:

  • Personalized wellness guidance through meditation and exercises
  • Conversational approach to wellness support with automated suggestions
  • Save sessions for later replay

Pricing:

  • Free Trial
  • Monthly Package – $9.99 per month

Real Use Case:

Employees dreading a difficult conversation with their manager the next morning can rely on Vital AI. They can type the exact situation and get a session built around that specific scenario.

Headspace

Headspace is one of the most established names in meditation. Its strong reputation comes from its huge meditation library. It covers beginners and experienced users, with sessions focused on stress, sleep, focus, and everyday mindfulness. But in 2024, Headspace introduced Ebb. An empathetic AI companion that offers reflective prompts and can point people to relevant Headspace activities and content in real time. As an added benefit, Ebb can also be used for meditative conversations.

Key Features:

  • More than 1000 guided meditations
  • Dedicated CBT Mood and Anxiety program
  • Built-in AI conversational support

Pricing:

  • Free Trial
  • Monthly Package – $12.99 per month

Real Use Case:

College students coming home after a long day can use Headspace to decompress. They could ask Ebb for support and follow a short stress-relief meditation. All without committing to a complicated routine.

Wellness AI

AI tools for meditation
Image Credit: Wellness AI

Wellness AI allows people to interact with its AI assistant. This provides 24/7 support grounded in ACT, CBT, DBT, and mindfulness. Through conversations, users can talk through what’s bothering them. The AI then generates a fresh meditation session that covers the exact issue. Not just a relevant, pre-recorded track. Customization is also possible. Wellness AI lets users pick the voice, background audio, and length. Another highlight is that it remembers conversations and adapts suggestions to learned preferences and needs.

Key Features:

  • Broad library of evidence-based guides for mental wellness
  • Bridging conversation and practice in one place
  • Personalized AI wellness recommendations

Pricing:

  • Free Trial
  • Premium Membership Package – $7.99 to $14.99 per month

Real Use Case:

Although fulfilling, taking care of the kids can be stressful. With Wellness AI, parents can find a quick meditation after putting their children to bed. Describe the situation and get a recommendation that turns a busy evening into a calmer night.

Insight Timer

Insight Timer holds one of the largest meditation libraries in the category. We’re talking about hundreds of thousands of tracks from psychologists. Users can find everything they need for wellness, from meditations, courses, and breathwork to sleep content and mindfulness exercises. One feature worth noting is its AI-powered conversation partner called Reflect. It allows Insight Timer to explore people’s thoughts and feelings. Plus, an AI recommendation that acts as a digital librarian, suggesting content based on user-set intentions.

Key Features:

  • Guided meditations with 350,000 tracks
  • Dedicated AI companion that helps surface relevant content
  • AI-powered filtering based on stress, focus, and time

Pricing:

  • Free Trial
  • MemberPlus Package – $9.99 per month

Real Use Case:

Beginners can turn to Insight Timer when they’re unsure which approach is right for them. The app lets them experiment with mindfulness meditation, breathing exercises, or body scans to discover what works.

Choosing the Top AI Tools for Meditation in 2026

No. Meditation doesn’t have to be demanding. In 2026, starting your practice can be as simple as spending a few minutes with the right apps. AI tools for meditation that provide sessions that better match your mood, schedule, experience, and goals. They help a restless mind slow down.

Vital AI and Wellness AI generate sessions around your specific situation. Aura, Headspace, and Insight Timer use AI to guide you through a massive library. The bottom line: the smartest choice depends on whether you want something built for your exact moment or a smarter way through an existing library. But at the end of the day, none of these replace professional care.

Get more ways to improve your well-being through our guides on AI tools for mental health support and emotional support.

Artist Interview: Jonathan Ryan

Jonathan Ryan (b. 1989, Buffalo, NY; lives in Los Angeles, CA) received his BFA from Louisiana State University and MFA from the Tyler School of Art at Temple University. Ryan has exhibited across the US and Europe, including solo shows at Megan Mulrooney (Los Angeles, CA), the Landing (Los Angeles, CA) and Hesse Flatow (New York, NY). He has also been in group exhibitions at Monti8 (Latina, Italy), Andrea Festa Fine Art (Rome, Italy), Gerhard Hofland (Amsterdam), Hesse Flatow East (Amagansett, NY), la BEAST gallery (Los Angeles, CA), Ekru Project (Kansas City, MO), Good Mother (Los Angeles, CA), Tiger Strikes Asteroid (Los Angeles, CA), The Brand Library (Glendale, CA), Field Projects (New York, NY), and the Woodmere Art Museum (Philadelphia, PA). His work was recently included in “Altered States in the Acid West” at the Utah Museum of Contemporary Art. Ryan has received fellowships and awards from Woodmere Museum of Art, Tyler School of Art, Vermont Studio Center, and LSU School of Art.

Jonathan Ryan: The Hour of the Pearl will be on view from September 12 – October 24, 2026 at Megan Mulrooney Gallery, Los Angeles.

Could you start by telling us a little about your background and how you first found your way into painting?

I’ve been drawing and painting since middle school, starting out by copying cartoon characters and artworks from books. I grew up in a low-income household in rural Louisiana, without access to museums or anyone who could introduce me to contemporary art. But my parents and teachers noticed and supported my interest, and I went on to study painting in college. I was always drawn to art, but it wasn’t until my senior year of undergrad that I truly identified as a painter and committed to it as a career — before that, I was weighing art-adjacent paths like museum studies or animation. I continued on to graduate school for painting, but the real turning point came after graduating in 2014, when I moved to Los Angeles and rented my first real studio. I’d identified as a painter in grad school, but this was the moment I felt truly independent — no institution behind me, just me figuring out how to build a life and career as an artist.

Jonathan Ryan Beacon, 2026 Oil, sand, and decomposed granite on canvas 78 x 50 in 198.1 x 127 cm Courtesy of the artist and Megan Mulrooney Gallery, Los Angeles.

How has living in LA affected the way you think about landscape?

I arrived in Los Angeles on a motorcycle, after a road trip from Philadelphia through the southwest and beyond. The landscapes and coastal light had a deep impact on me, and I immediately began making drawings and paintings of my surroundings. But LA is also full of great artists who’ve had some version of that same experience, and that made me feel like a very small fish. It was a tough realization — after about a year in, I had to admit I wasn’t excited by the work I was making, even with all that inspiration around me. So I reset my practice and started making major shifts in how I worked, which pushed me in new and exciting directions that eventually led me to where my work is today.

Jonathan Ryan Citadel, 2026 Oil, sand, and decomposed granite on canvas 80 x 90 in 203.2 x 228.6 cm Courtesy of the artist and Megan Mulrooney Gallery, Los Angeles.

You incorporate sand and pulverised granite directly into your paintings. How did you first arrive at this process and what does it allow you to achieve that conventional painting doesn’t?

During that “reset,” I started experimenting with all kinds of new materials on the surface of my paintings. Nothing quite worked until I poured some sand from my garden onto a piece I was struggling with. I liked the texture and quality to the surface it added without overtaking the image. That was about ten years ago, and now every painting I make starts with layers of sand and small rock adhered to the surface. This surface dramatically slows me down, forcing a more methodical approach — I have to paint slowly in thin layers, each one influencing the next. Over the past decade, I’ve developed my own language for working with these materials, which has been an important step in finding my voice and confidence as an artist.

Jonathan Ryan Gilded Spires, 2026 Oil, sand, and decomposed granite on canvas 60 x 48 in 152.4 x 121.9 cm Courtesy of the artist and Megan Mulrooney Gallery, Los Angeles.

Early Atari games seem to have influenced the visual language of your landscapes. What initially attracted you to those digital environments, and what do you think they share with painting?

Not quite Atari — those graphics are a bit too basic — but a few years back, I made a body of work looking at landscape imagery from early-90s arcade and video games, among other source material. I was drawn to how the designers built these functional, explorable worlds, and I had fun bringing some of that into my own landscapes for a time.

Your recent work also draws on German Romanticism, which seems worlds apart from 90s video games. How do those two influences meet in your practice?

One of the things I love about painting is how relevant historical examples can feel to a contemporary artist and audience. I often begin drawing studies by sitting down with a stack of artist monographs and history books — lately I’ve found myself returning most to Giorgio de Chirico and Monet. I wouldn’t say German Romanticism is a defining reference for this work, though there’s certainly some compositional influence from Caspar David Friedrich in some of these paintings. As for the video game imagery, that’s not something I’m looking at for the paintings I’m making now, but I’ll absorb any image into my practice if it connects with me, whether it comes from a museum, film, photograph, or anywhere else.

Jonathan Ryan Enigma of a Night, 2026 Oil, sand, and decomposed granite on canvas 60 x 44 in 152.4 x 111.8 cm Courtesy of the artist and Megan Mulrooney Gallery, Los Angeles

Your exhibition takes its title from John Steinbeck’s Cannery Row and its description of the “hour of the pearl”. What resonated with you about that particular passage?

This passage describes a time in the early morning, before the sun has risen. Light has begun to illuminate the landscape, but the atmosphere is hazy, still, and quiet. It’s a time of reflection but also quick and fleeting. I connected with the tension in that passage and the visual depiction it conjures. The Hour of the Pearl is a haunting, beautiful phrase that resonated with me the moment I first read it in the studio, and the closer I looked at the whole passage, the more it felt like a perfect fit for the work I made for this show.

Jonathan Ryan Hour of the Pearl, 2026 Oil, sand, and decomposed granite on canvas 80 x 60 in 203.2 x 152.4 cm Courtesy of the artist and Megan Mulrooney Gallery, Los Angeles.

Are there any artists or artworks that have felt particularly inspiring to you lately?

The artists I’ve felt a close connection to lately are Giorgio de Chirico, Ken Price (his drawings of Southern California landscapes in particular), Monet (especially the Rouen Cathedral series), and Caspar David Friedrich.

Peter Dinklage Net Worth, Salary & Highest Grossing Movies

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Early in his career, Peter Dinklage made a point of avoiding the stereotypical roles often offered to actors with dwarfism. The move proved wise. While Dinklage struggled a bit to break through, he now has a diverse filmography and a solid reputation as a dramatic performer.

Additionally, thanks to the massive success of Game of Thrones, he is a household name. His net worth should be considerable, right? Here’s what we know about the actor’s earnings.

Peter Dinklage Net Worth

In 2026, Peter Dinklage’s net worth is estimated to be $25 million.

Most of it is thanks to his acting career. Dinklage fell in love with the craft at a young age. His screen debut came in 1995 in independent comedy Living in Oblivion. It was followed by roles in films like Bullet, Safe Men, Human Nature, and 13 Moons. The actor caught a break in 2003, after being cast in The Station Agent. That same year, he showed his comedic side as a children’s author in Elf.

During the 2000s, Dinklage moved between independent dramas, comedy, and fantasy. You might have seen him in Find Me Guilty, Death at a Funeral, Underdog, Penelope, or The Chronicles of Narnia: Prince Caspian. He also appeared in several TV episodes.

His career changed dramatically in 2011, when he started playing Tyrion Lannister in HBO’s Game of Thrones. The character became a fan favourite, and Dinklage won four Emmys for the role.

Thanks to Game of Thrones becoming a global phenomenon, Dinklage’s star also began to rise, and he became a Hollywood fixture. He voiced characters in Ice Age: Continental Drift and The Angry Birds Movie, had roles in X-Men: Days of Future Past and Pixels. He also earned acclaim for more serious work, like Three Billboards Outside Ebbing, Missouri.

In 2018, Dinklage joined the Marvel Cinematic Universe as Eitri, the giant dwarf blacksmith in Avengers: Infinity War. That same year, he starred in HBO’s My Dinner with Hervé, a project he also helped develop and produce.

More recently, the actor continued to mix mainstream films with character-driven work. His credits include I Think We’re Alone Now, I Care a Lot, Cyrano, She Came to Me, Transformers: Rise of the Beasts, The Hunger Games: The Ballad of Songbirds & Snakes, The Toxic Avenger, The Thicket, Brothers, Wicked, and Roofman.

Additionally, Dinklage appeared in plays and in TV series Dexter: Resurrection. Besides acting, the actor co-founded a production company, Estuary Films.

Peter Dinklage Salary

Actor salaries are typically kept under wraps. That said, five Game of Thrones actors, including Dinklage, made headlines when they negotiated a fee of around $1.2 million per episode for the final season of the series.

While independent movies offer smaller paychecks, Dinklage also appeared in massive franchises. It’s safe to assume that hiring him doesn’t come cheap.

Peter Dinklage Highest Grossing Movies

Unsurprisingly, Peter Dinklage’s highest-grossing film is Avengers: Infinity War, which made $2.052 billion at the box office. Ice Age: Continental Drift was also a big earner with $877 million.

This year, fans can catch Dinklage in comedy Idiots, currently in cinemas. He will also appear in upcoming fantasy rom-com Wicker. Next up, he’ll play The Fool in Lear Rex, a drama adapting William Shakespeare’s King Lear.

Lioness Season 4: Cast, Rumours & Release Date

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Taylor Sheridan is a household name at this point. After the massive success of Yellowstone, he created hit after hit, focusing on high-stakes stories and morally complex characters. Lioness, available on Paramount+, is no exception.

Currently in its third season, the series opened with 7.1 million viewers in seven days, outperforming the previous installment. Does that mean more episodes are on the way? Here’s what we know so far.

Lioness Season 4 Release Date

At the time of writing, no official news is available about Lioness season 4. That said, we’re cautiously optimistic.

Viewership numbers are solid, and all signs point to a renewal. “We’re going to get a season 4. We will, we will. When people see what [Sheridan] wrote for the finale, we are getting a season 4. Or I will pay you $100,” actress and producer Jill Wagner said in an interview.

It looks like season 3 will end on a cliffhanger. As long as the actors continue to be available, the show won’t end anytime soon. New episodes could arrive in 2027 or 2028.

Lioness Cast

  • Zoe Saldaña as Joe McNamara
  • Laysla De Oliveira as Cruz Manuelos
  • Dave Annable as Dr. Neal McNamara
  • Jill Wagner as “Bobby”
  • LaMonica Garrett as “Tucker”
  • James Jordan as “Two Cups”
  • Austin Hébert as “Randy”
  • Jonah Wharton as “Tex”
  • Hannah Love Lanier as Kate McNamara
  • Genesis Rodriguez as Josephina Carrillo
  • Nicole Kidman as Kaitlyn Meade
  • Morgan Freeman as Edwin Mullins

What Is Lioness About?

Originally titled Special Ops: Lioness, the espionage thriller follows CIA agent Joe McNamara. She runs an elite program that uses female operatives to infiltrate terrorist organisations and other dangerous targets. In short, Joe and her superiors recruit women able to get close to powerful figures.

Each season revolves around a Lioness mission while continuing Joe’s story. The first follows a Marine who targets the family of a terrorist financier. The second introduces an Army helicopter pilot recruited for an operation involving a Mexican cartel.

Season 3 ups the ante and turns Joe herself into the target. Split into two timelines, it kicks off with Joe being kidnapped and only becomes tenser from then on.

While it’s a bit early to speculate about Lioness season 4, there are still a few more season 3 episodes to look forward to. The finale is scheduled for September 20. Depending on what the cliffhanger is, we hope we get to find out how Joe’s story continues.

Are There Other Shows Like Lioness?

Enjoying Lioness? Shows with similar vibes include The Agency, Reacher, Slow Horses, The Night Agent, The Little Drummer Girl, and The Day of the Jackal.

Behind The Scenes: How Sound Engineer Minjia Du Shapes Audio For Films

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In cinema, visual imagery usually grabs the immediate spotlight, but it is sound that quietly dictates the emotional truth of a scene. 

This audio craft is the heart of the work of Minjia Du, a Los Angeles-based sound engineer whose technical skill and story instincts have earned her work recognition in the film industry. Working across location recording, sound design, dialogue editing and re-recording mixing for films and vertical drama TV series, Du belongs to a group of audio professionals who manage the complete acoustic pipeline from set to final mix.

Her work has earned official selections at key film festivals, including the 30th LA Shorts International Film Festival and the Glendale International Film Festival. Du served as the Supervising Sound Editor on The Last Coin—selected by both LA Shorts and Glendale—and as the Production Sound Mixer on Fortune House, an official LA Shorts selection. 

Alongside her festival work, her audio design supports major commercial hits, from viral serialized dramas on DramaBox and DramaWave that have drawn over 211 million views to ad campaigns for international brands like EcoFlow.

For Du, sound engineering goes well beyond basic technical setup; it acts as a direct extension of a film’s perspective. “I often think of sonic texture as production design for the ear,” Du says. “Just as a production designer chooses materials, colors, and objects to reveal the history of a space, sound can tell us what a place is made of, how it has been used, and how it feels to the person entering it.”

Her approach treats physical sets like living parts of the story. Rather than filling scenes with generic background noise, she picks specific physical details, the distant hum of an elevator, air pulling through an old vent, or footsteps changing across different floor materials. 

When characters go through intense moments, Du shifts the spatial perspective to match their internal state. “Two characters may occupy the same room but experience it very differently,” she notes. “If one character is anxious, the surrounding ambience might gradually recede while a small repetitive sound becomes unusually prominent. The physical location has not changed, but the audience has moved into that character’s attention.”

Protecting the actors’ performances remains her top priority during production and editing. In dialogue-heavy or noisy environments, Du makes sure technical convenience never gets in the way of a genuine delivery. 

“My first principle is that an actor should not have to sacrifice a truthful performance simply to solve a technical sound problem,” she explains. 

On set, she records isolated tracks and room tones so intimate, whispered moments stay natural without having to rely on automated dialogue replacement (ADR) later. “During dialogue editing, I begin with the take that contains the most truthful performance, not automatically the cleanest one,” adds Du. “Excessive noise reduction can remove breath and vocal texture, making an emotionally vulnerable performance feel artificial.”

Having two films selected for LA Shorts points to how easily her workflow spans both on-set production and post-production studios. “These selections are meaningful because they recognize two different sides of my work,” Du says. “One began with protecting the performances on set; the other continued through the construction of the film’s final sonic world. Seeing both recognized reinforces my belief that production sound and post-production should be treated as one continuous storytelling process.”

When working on films that blend reality with stylized sequences, Du alters reverberation, shifts Foley timing, or bends environmental sounds to signal psychological changes before the camera cut even happens. 

“I do not treat reverb as a button labeled ‘dream,’” says Du. “It represents space, memory, isolation, or time, depending on how it is shaped.”

With an international career in film making her mark in a field where women have long been underrepresented. Du stays focused on how the industry is changing. Alongside her own projects, she speaks openly about the need for clearer paths and mentorship for women entering audio departments. 

“Improving the situation requires more than celebrating a few successful women; it means providing early access to equipment, paid entry-level opportunities, meaningful mentorship, safer working environments, transparent hiring practices, and a genuine path toward leadership,” Du notes. “I do not want to be hired only because I am a woman, but I also do not want competence to be assumed male by default. My hope is that being visible in this field makes the next woman entering a sound department feel less like an exception.”

Looking ahead to future director collaborations, Du is drawn to complex, cross-cultural, and psychological stories where sound carries what characters leave unsaid. “The directors I most want to collaborate with are those who invite sound into the conversation early,” Du says. “Ultimately, I am looking for collaborators who are curious—people who do not ask only whether a scene sounds clean, but what sound can reveal that the image cannot.”

Star Trek: Strange New Worlds Season 5: Cast, Rumours & Release Date

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What happened in the years before Star Trek: The Original Series? Star Trek: Strange New Worlds provides some answers.

The show, which premiered in 2022, starts roughly a decade before the original. It follows Captain Christopher Pike and the crew of the starship Enterprise as they make their way through the galaxy.

The series has gotten positive reviews so far, with veteran fans also excited about the storylines and overall tone. Season 4 is currently streaming on Paramount+, with episodes arriving weekly. Are there more installments on the way? Here’s what we know about the show’s future.

Star Trek: Strange New Worlds Season 5 Release Date

The good news is that Star Trek: Strange New Worlds season 5 is on the way. The bad news is that it will be the show’s last, and will only consist of six episodes.

That said, the advance notice likely allowed the behind-the-scenes team to craft a satisfying ending. If all goes well, the final episodes will arrive in 2027.

Star Trek: Strange New Worlds Cast

  • Anson Mount as Christopher Pike
  • Ethan Peck as Spock
  • Jess Bush as Christine Chapel
  • Christina Chong as La’An Noonien-Singh
  • Celia Rose Gooding as Nyota Uhura
  • Melissa Navia as Erica Ortegas
  • Babs Olusanmokun as Joseph M’Benga
  • Bruce Horak as Hemmer
  • Rebecca Romijn as Una Chin-Riley / Number One
  • Martin Quinn as Montgomery “Scotty” Scott

What Could Happen in Star Trek: Strange New Worlds Season 5?

The action follows Captain Christopher Pike and his crew in the years before James T. Kirk takes command. Alongside Pike are future Star Trek legends like Spock, Number One, Uhura, and Dr. M’Benga. Newer characters such as La’an Noonien-Singh and Erica Ortegas are also part of the mix.

As for format, the show largely adheres to Star Trek’s classic episodic take. In other words, you tune in as the crew encounters strange planets and alien civilisations, facing moral dilemmas aplenty along the way. One of the best things about the series is that it’s not afraid to get strange and try on different genres.

In season 4, episodes touch on horror, light comedy, and noir. The crew is even turned into puppets at one point. As we’ve said, strange. Star Trek: Strange New Worlds season 5 will probably continue in the same vein, while also bringing the story right up to Kirk’s first day in command of the Enterprise.

“I would say they’re a suite. They’re a set of episodes. I think they are tonally more singular than is typical for us. I think they’re driving towards the obligation that we felt from the beginning of the show, which is how do we deliver the characters that have been with us to their known future, and how do we deliver those characters that we know less or don’t know at all to their futures?” co-showrunner Akiva Goldsman said when asked about the final six chapters in the story.

Until then, season 4 is still ongoing, with episodes arriving weekly on Paramount+. The finale will drop on September 24.

Are There Other Shows Like Star Trek: Strange New Worlds?

If you enjoy Star Trek: Strange New Worlds, check out the other series in the Star Trek franchise. Star Trek: Starfleet Academy came out earlier this year.

Alternatively, shows with similar vibes include The Expanse, The Orville, Fringe, Lost in Space, Stuart Fails to Save the Universe, and Fallout.

Robert De Niro Net Worth, Salary & Highest Grossing Movies

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Robert De Niro needs little introduction. The veteran actor has been gracing the screen for six decades and is widely regarded as one of the greatest performers of his generation. With two Academy Awards under his belt, he continues to appear in movies, showing no sign of slowing down.

As a result, his net worth should be substantial by now, right? Here’s what we know about the actor’s earnings.

Robert De Niro Net Worth

In 2026, Robert De Niro’s net worth is estimated to be $500 million.

Part of it comes from his film career. De Niro got started with minor roles. His breakthrough was in the late 1960s with Greetings, but he gained further attention in Bang the Drum Slowly in 1973, where he plays a baseball player dying of Hodgkin’s disease. That same year, he began his landmark creative partnership with Martin Scorsese in Mean Streets, portraying the volatile Johnny Boy.

Before long, De Niro became a bona fide international star. He was in The Godfather Part II as young Vito Corleone, a performance that won him an Academy Award for Best Supporting Actor. He followed it with Taxi Driver, probably the defining movie of his career. Then, he won his second Oscar for his transformation into boxer Jake LaMotta in Scorsese’s Raging Bull.

The 1980s saw De Niro move between intense dramas, crime films, and unconventional characters. You might have seen him in The King of Comedy, Once Upon a Time in America, Brazil, The Untouchables, or Midnight Run. He continued to gravitate towards morally complex characters during the ‘90s. His collaborations with Scorsese included Goodfellas, Cape Fear, and Casino, while he also appeared in memorable films like Heat, Sleepers, and Jackie Brown. De Niro tried his hand at directing with A Bronx Tale and later The Good Shepherd.

During the aughts, the actor’s career took a more commercial turn. Notable roles during the last couple of decades include Meet the Parents, Meet the Fockers, Shark Tale, Analyze That, Silver Linings Playbook, Dirty Grandpa, and The Intern.

In more recent years, De Niro has alternated between prestige projects and mainstream entertainment. He reunited with Scorsese for The Irishman and Killers of the Flower Moon. He also appeared in Todd Phillips’ Joker and in The Alto Knights, in which he played both Mafia bosses Vito Genovese and Frank Costello. Last year, he starred in the Netflix series Zero Day.

On top of his acting career, De Niro is a successful businessman. He co-founded TriBeCa Productions and the Tribeca Film Festival, as well as the Nobu chain of restaurants and hotels.

Robert De Niro Salary

While actor salaries are not often public, hiring Robert De Niro doesn’t come cheap. According to a 2017 Variety report, the actor demanded $775,000 per episode for television series.

De Niro accepted a big pay cut to star in Taxi Driver for $35,000 as a favour to Scorsese, despite commanding around $500,000 per movie at that point in his career. Soon, that number skyrocketed to millions.

Robert De Niro Highest Grossing Movies

While crime dramas and character pieces made De Niro a legend, mainstream comedies/franchises became some of his biggest commercial hits.

His highest-grossing film is Joker, which made $1.079 billion worldwide. Meet the Fockers was also a big earner with $522 million.

This year, fans can catch De Niro in The Whisper Man, now streaming on Netflix. He will also appear in sequel Focker-in-Law, coming in November.

Digital Flexing, Explained: A Field Guide to CS2 Skins

Somewhere between the sneaker resale boom and the NFT circus, a quieter and far more durable digital status economy took root, and almost nobody outside of gaming noticed. It lives in Counter-Strike 2, it moves billions of dollars a year, and it runs on cosmetic weapon finishes called skins. If you have been meaning to understand it and never found a straight answer, here is one, in plain questions.

So what exactly is a skin?

It is a decorative wrap on a virtual gun. It changes nothing about how the weapon works. It only changes how it looks, and, by extension, what it says about the person holding it. Think of it as the difference between a plain white tee and the same shirt from a label people recognize. The function is identical. The signal is not.

Why would anyone pay real money for that?

For the same reasons anyone pays for anything with no practical use: scarcity, beauty, and belonging. Certain finishes came from crates that no longer drop, so their supply is frozen. Each copy also has a hidden wear value, which means two identical-sounding items can look and price completely differently. Layer on the people who want a specific look, and you get a market where a common finish costs a coffee and a rare one costs a vacation. None of that is irrational. It is just taste plus scarcity, which is the recipe behind every collectible ever made.

Is this like the NFT thing?

Not really, and the difference matters. NFTs mostly sold the promise of scarcity with very little use behind it. Skins are embedded in a game that tens of millions of people actually play every day, which gives them a real, ongoing reason to exist and a real audience that wants them. The value did not have to be manufactured with a whitepaper. It grew out of a living community that was already there.

Can you turn a collection into actual cash?

Yes, but there is a trick to it. The official in-game marketplace lets you sell, yet it only pays in store credit that never leaves the platform, and it skims fifteen percent along the way. To get real money, people use independent third-party platforms, and this is where beginners lose value without realizing it. The same item sells for meaningfully different amounts depending on where you list it, so checking a ranked comparison of the top cs2 marketplace options before you sell is the single easiest way to stop leaving money behind.

How do experienced traders avoid getting ripped off?

They never trust a single price. The people who consistently do well treat every listing with suspicion until they have compared it against the wider market, and most of them lean on the same tool to do it: a browser overlay called Steam Inventory Helper that shows live prices from across dozens of platforms right on top of the game. With it, a fair offer and a gouge are obvious at a glance. Without it, you are negotiating blind, and the house always wins against people negotiating blind.

Do you have to trade to enjoy it?

Absolutely not, and this is the part outsiders miss. Plenty of players never sell a thing. They collect finishes they think are beautiful, assemble a look they are proud of, and treat the appreciating value as a happy accident rather than a goal. The trading scene is loud, but it is a minority pursuit sitting on top of a much larger group that is simply into the aesthetics. In that sense it behaves like any art world: a small, intense market wrapped around a big, casual fandom.

What is the one thing to take away?

That the impulse is old even though the objects are new. Human beings have always paid to signal taste and belonging, and they have always built markets around scarcity. Skins just do it in a screen, in public, at speed. If you want to feel it click, find one finish you genuinely like, look up what it actually sells for, and notice how fast the strangeness dissolves into ordinary market logic. The knife is virtual. The status game is as real as it has ever been.

How Vertical Drama and ‘ReelShort’ Storytelling Borrowed Its Betting Loop from Online Casinos

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I watched eleven episodes of a ReelShort drama about a fake marriage plot before I noticed what had actually happened to me. Eleven. Each one under two minutes. And somewhere around episode seven, the app stopped giving them to me for free.

That’s not an accident. It’s not even really about storytelling anymore, not in the way the feature on Lin Jin’s work building ReelShort’s story worlds framed it. It’s a monetization engine wearing a soap opera as a costume. And the closer you look at how it’s built, the more it resembles something you’d find behind a login screen on a betting app rather than inside a streaming library.

Here’s the mechanic. You get the first few episodes free. Then the app asks for coins, real coins bought with real money, to unlock the next chapter. You can also wait, sometimes hours, for a free unlock to regenerate. Or you can just pay. Most people just pay. TechCrunch reported that microdrama apps like ReelShort and DramaBox are on pace to generate billions in revenue this year, and the mechanism driving that number isn’t subscription fatigue. It’s the drip.

Anyone who’s spent time exploring New York online casinos on a licensed app will recognize this instantly. Same drip, different skin. A slot session ends on a near-miss, two matching symbols and one that almost lined up, and the app nudges you toward one more spin. A vertical drama ends mid-scene, the fake husband’s phone buzzing with a call from his ex, and the app nudges you toward one more unlock. The variable reward is the same lever. Only the wrapper changed.

The coin economy is a chip stack with better lighting

Casinos don’t sell you chips because chips are more fun to hold than cash. They sell you chips because a chip doesn’t feel like money the same way a $20 bill does, and that gap in feeling is where the spend happens. Coins in a drama app do the identical job. You buy a bundle of 300 coins for $4.99, and now you’re not thinking in dollars per episode, you’re thinking in coins per unlock. The currency conversion softens the transaction.

Naavik’s breakdown of the microdrama boom lays this out plainly: free episodes function as the hook, coin unlocks function as the paywall, and ad-gated waits exist purely to make the paid option look faster and more attractive by comparison. Naavik’s analysis calls this a funnel, and it is, but it’s a funnel borrowed wholesale from free-to-play gaming, which itself borrowed it from the casino floor. Nothing here is new. It’s just been repackaged for a nine-minute lunch break.

A researcher I’d trust on this, Trends.vc, went further and called short drama apps “TV’s slot machine” outright, pointing to free pulls, paid spins, and a small percentage of high-spending users, whales, carrying most of the revenue. Their piece matches almost line for line what regulators have said for years about slot volatility design: most players lose small amounts steadily, a tiny cohort spends enormously, and the app’s entire business model depends on that second group staying engaged.

Cliffhangers are just a narrative RTP

Slot machines are tuned around return-to-player percentages, a number that determines how often the machine pays back relative to what’s wagered, engineered to feel generous in the short term while guaranteeing the house wins over volume. Vertical dramas run the same tuning exercise on plot instead of payout.

Writers for these platforms aren’t handed a three-act structure. They’re handed a retention curve. Episode six needs a cliffhanger sharp enough that a meaningful percentage of viewers convert to paid unlock rather than close the app. If that number underperforms, the writers’ room rewrites the ending. I’ve spoken with people adjacent to this industry who describe it exactly like A/B testing a bonus round. Not like art. Like a spreadsheet with dialogue in it.

That’s not a criticism of the writers, most of whom are talented and working within a system they didn’t design. It’s a fact about the system. The cliffhanger isn’t there to serve the story. It’s there to serve the conversion rate, the same way a near-miss in a slot game isn’t there to entertain you, it’s there to make you spin again.

Where the two loops actually diverge

I don’t want to oversell the parallel, because there’s one place it breaks down hard: regulation.

A casino operating legally in the US carries licensing obligations, deposit limits, self-exclusion tools, and audited game fairness. A drama app has none of that. There’s no cooling-off period on a coin purchase. No cap on how much a single account can spend in a session. No mandated disclosure of the odds that a free unlock will regenerate before you get impatient and pay. The loop is structurally identical to a gambling product, but the guardrails that exist around gambling specifically because of that psychology simply don’t apply here.

That’s the part that should bother people more than it does. A 14-year-old can’t open a real-money slots account in any regulated US state. That same 14-year-old can absolutely open ReelShort and start feeding it coin bundles, because it’s classified as entertainment media, not a wagering product, even though the underlying behavioral engineering is drawing from the identical playbook.

What this means if you’ve ever wondered why you kept unlocking

If you’ve caught yourself buying a second coin bundle at 11pm for a drama you’d have called “pretty bad” out loud to a friend, you weren’t weak-willed. You were responding exactly the way the product was built for you to respond. That’s not an excuse, it’s an explanation, and there’s a difference.

The honest move, whether you’re watching microdramas or actually gambling, is to notice the mechanic before you’re three unlocks deep. Set a spend limit before you open the app, not after. Ask what the free-wait timer is actually training you to avoid. And if you do find yourself drawn to the real-money version of this loop rather than the fictional one, treat it with the same skepticism: know the terms, know the caps, and know that the drip is the product, not a side effect of it.

FAQ

Is ReelShort actually designed like a gambling app? Not legally, no, it’s classified as entertainment. But the coin-unlock structure, free-wait timers, and cliffhanger-driven conversion points mirror variable-reward mechanics used in slot design. The psychology overlaps heavily even though the regulatory category doesn’t.

Why do microdrama apps use coins instead of direct dollar pricing? Coins create distance between the purchase and the spend, softening the perceived cost. It’s the same reasoning behind casino chips: a coin doesn’t register the same way a $4.99 charge does, which makes repeat purchases feel smaller than they are.

How much money do apps like ReelShort actually make? Industry estimates put the microdrama category on pace for billions in revenue in 2026, driven largely by a small percentage of high-spending users rather than broad average spend. That whale-driven pattern closely resembles slot and social casino revenue distribution.

Are there age restrictions on drama-app coin purchases? Generally no, since these apps are categorized as media rather than gambling products. That’s a meaningful gap compared to regulated online casinos, which require identity verification and enforce minimum age requirements before any real-money deposit.

Does watching for free ever actually work? Sometimes, if you’re willing to wait out the regeneration timer between episodes. Most users don’t, which is exactly the outcome the timer is tuned to produce. The wait exists to make paying feel like the faster, more reasonable choice.

Gambling involves risk. Please play responsibly and only wager what you can afford to lose. If you feel gambling is becoming a problem, visit BeGambleAware.org or call 1-800-GAMBLER.

The next time a show ends on a phone buzzing in someone’s hand and a paywall pops up right after, watch what happens in your own chest. That flicker of “just one more” isn’t a flaw in you. It’s the whole business model, built by people who study this stuff for a living, and it works on smart people just as well as anyone else.