Video production has transformed into a powerful form of communication, captivating audiences across various platforms. At its core lies visual storytelling, a technique that transcends mere presentation, offering a depth that resonates.
Through a combination of artistic elements, skilled videographers create a visceral experience that fosters engagement and connection with viewers. Exploring these elements reveals how they contribute to impactful narratives in video production.
Since videography is the art of crafting compelling visual stories through video, it’s essential to dedicate time and passion to truly master it especially if you’re aiming to turn your skills into a thriving profession.
Whether your goal is to build a vibrant YouTube channel as a vlogger or establish yourself as a sought-after videographer for weddings, events, or brand content, honing your craft is non-negotiable. If you’re serious about leveling up, take a page from the playbook of a top-tier Video Production companies, where storytelling meets cinematic excellence. Dive into the expert tips we’ve shared in this blog post to elevate your game, and start offering a Videography service that not only captures moments but turns them into unforgettable experiences.
The Power of Narrative Structure
Crafting a compelling story serves as the backbone of any successful video production. A well-structured narrative guides the audience through a journey, allowing them to connect emotionally with the characters or themes presented. Effective storytelling involves not just a clear beginning, middle, and end but also the careful placement of conflict and resolution. By introducing relatable characters or scenarios, video producers can invoke a range of emotions from their audience, which enhances the overall message. Whether a documentary or a promotional video, the storyline helps elevate the final product, making it memorable and impactful.
Collaboration with Local Experts
When you collaborate with local experts, the quality of your video production can greatly improve. Their knowledge of the local culture, trends, and audience expectations contributes to crafting a narrative that feels authentic and resonates more profoundly. Engaging professionals in your area ensures that the content aligns with the local perspective, enhancing its overall appeal. These partnerships, whether with a video production company in London, Sydney, Miami, or anywhere else, can lead to richer insights. Local experts offer unique storytelling techniques that can elevate your project by integrating elements intrinsic to the community. This collaboration not only supports local talent but also enriches the visual experience for the audience through authenticity.
Visual Composition Techniques
The arrangement of visual elements plays a crucial role in video production. Composition techniques such as the rule of thirds, balancing elements, and leading lines guide the viewer’s eye and enhance the storytelling. A skilled videographer carefully frames each shot, ensuring that every aspect contributes to the narrative. Using close-ups can create intimacy between the audience and the subject. Wide shots, on the other hand, can establish context or depict the grandeur of a scene. Producers may significantly influence the viewer’s comprehension and emotional reaction by being proficient in composing skills.
Color Grading
Color grading is vital in shaping the mood and tone of a video. Different colors evoke various emotions; warm tones often feel inviting, while cooler shades can signify sadness or tranquility. Producers can emphasize the feelings they want to portray in their stories by purposefully using color grading. This aspect of post-production can enhance storytelling by reinforcing themes or foreshadowing events. A film scene depicting a joyous celebration may utilize bright colors to uplift the viewer’s spirit, while more muted tones could foreshadow an impending conflict or resolution.
Sound Design
Often overlooked, sound design is as important as visuals in video production. Sound effects, music, and ambient noise contribute significantly to the storytelling process. The right sound can elevate a scene, evoke emotions, and create a sense of place. A suspenseful melody can heighten tension, while natural sounds can immerse the audience in a particular setting. Producers may build a more captivating and engrossing viewing experience by fusing complex sound design with visual narrative.
The Role of Editing in Storytelling
Editing is where the magic happens, sculpting raw footage into a polished narrative. Skilled editors use pacing, transitions, and montage to create rhythm and flow within a video. Good editing not only maintains the audience’s attention but also enhances the storytelling by carefully selecting which moments to highlight. Through editing, producers can manipulate time, emphasize specific narrative arcs, and guide viewer’s emotions. Seamless transitions between shots create coherence, while well-timed cuts can evoke laughter, gasps, or tears. Therefore, an editor’s proficiency is crucial for cohesive and powerful video production.
Visual storytelling serves as a multifaceted tool that intertwines narrative structure, collaboration, composition, sound design, and editing. Each element plays a significant role in crafting engaging videos that resonate with audiences. By focusing on these components, producers can elevate their work and tell stories that leave a lasting impression.
Xing Yu Liu is a dynamic multimedia artist whose work encompasses film, photography, and theatre. With a degree from Shaanxi Normal University in Radio and Television Directing, Liu has built a career serving as a freelance portrait photographer and tour guide at institutions the likes of the National Gallery and Victoria and Albert Museum. Their early involvement with the FIRST International Film Festival and managing new media for a university theatre society laid the groundwork for a creative journey centered on cross-cultural dialogue.
Liu’s artistic practice has attracted a wide audience with exhibitions in London at venues such as Fox Yard Studio, Capital Art Gallery, and Hartslane Gallery. At the same time, their work in theatre and film has been displayed in Chinese productions, from thought-provoking projects like The Old Woman Returns to Her Hometown, as well as Alive to pioneering festival screenings that have graced several cultural establishments. With a flair for narrative detail, Xing Yu Liu continues to venture into other fields, especially in their latest work in the series About Secrets About Inside.
About Secrets About Inside
About Secrets About Inside is a striking series that unearths stories about injury and transformation. Through evocative black and white, the work captures how subtle physical and emotional scars affect identity. Comparing nature and artifice, the artist juxtaposes the organic growth of tremella fungus in a crack with the unyielding brightness of fake winter jasmine, a metaphor for wounds that heal yet never indeed vanish. Through analysis of the unspoken aftermath of surgery or the mutual vulnerabilities of love, this series invites the audience to really ponder and think on the permanent, often unseen, imprints left by experiences.
Winter Jasmine depicts artificial blossoms in black and white, exploring the relationship between nature and artifice. This plastic version of a flower symbolic of spring in China neither wilts nor truly blooms, existing in a perpetual state that defies natural cycles. By referencing the legacy of still-life photography, the artist transforms these synthetic flowers into a meditation on permanence, authenticity, and striving show beauty.
The monotone palette intensifies this dissonance. Stripped of their usual sunny hue, the blooms become sculptural forms, recalling Robert Mapplethorpe’s fascination with texture while subverting Imogen Cunningham’s devotion to living flora. The artist’s deliberate removal of colour underlines how these blossoms are mere simulations, highlighting our collective fixation on preserving appearances over than welcoming the ephemeral processes that define evolution, transformation, and decay.
By adopting a beloved Chinese emblem of renewal and freezing it in plastic, Winter Jasmine questions the trade-offs between lasting perfection and the lustre of natural life. Like conceptual works by Ai Weiwei, it probes cultural identity, mass production, and humanity’s uneasy coexistence with pure nature. The resulting image stands as a ingenious critique of the desire to control time and transform impermanence into a timeless, idealized, eternal bloom.
After Gynaecological Surgery presents an intimate black-and-white photograph that highlights a woman’s midsection, subtly revealing the remnants of a medical procedure. This seemingly simple frame resonates with a deintense emotional weight, confronting the viewer with a taboo that is often glossed over—women’s scars, physical and psychological. The hand placed protectively over the abdomen evokes the vulnerability of post-surgical recovery, echoing the quiet pain and powerful resilience that follow life-altering events.
In many cultures, women’s wounds, whether from childbirth or surgery, are further shrouded in silence, a source of misplaced shame rather than recognition of strength. The photograph’s stark monochrome underscores the permanence of these marks, demonstrating that while skin may heal, it never returns to a state of pure, unmarked innocence. This strong aesthetic choice draws comparisons to the work of Jo Spence, who famously used photography to depict the intricacies of illness, and body identity.
By exposing the visceral truth of post-surgical scars, After Gynaecological Surgery simply asks you, the viewer to reframe how we perceive and speak about trauma. It invites empathy, urging a collective acknowledgement of wounds and the stories they tell.
Get your heart racing and reflexes firing in this selection of the best action games for Mac users, whether you’re looking for cannon blasting vehicle battles, close-quarter shooters, a city speedracer or a dramatic storyline, this list has it all.
1. Bioshock Infinite
Starting the list with an iconic first-person shooter that offers players the chance to shoot lightning, grapple across skyscrapers, and tear through space and time, all the in the same game. Despite coming out over a decade ago, the game still looks incredible, combining that with its thrilling and mysterious story, its a perfect match for any action fan.
2. Resident Evil 4
The 2023 remaster version of the 2005 survival horror game has sold nearly 10 million copies, if that’s not a promising start I don’t know what is. The game takes the much loved story, gameplay and atmosphere and mixes in refined graphics, streamlined controls and a huge amount of quality of life improvements making the already popular game an absolute must-buy for fans of the genre.
3. World of Tanks
The arcadey military vehicle shooter lets you get your hands on vehicles spanning virtually the whole 20th century from the Renault FT from 1916, the infamous Tiger of World War Two, all the way to the 60’s Leopard 1. The game is not just for history buffs though, its simple gameplay, health bars and progression system means that you can pick the game up and enjoy the power of a metal machine even with no knowledge of weak spots, armour characteristics or military tactics.
4. Grid Legends
The fan favourite racing game lets players push their skills and their cars to the limit, with a wide variety of gamemodes hosted on some of the most iconic routes and city streets, Grid Legends lets you race how, and what, you want. Single player, multiplayer and custom matches involving a mismatch of vehicles, the game has near unlimited replayability and is a great option for parties.
5. Hades
Hades offers a fast-paced hack-and-slash dungeon crawling adventure filled with themes and stories inspired by Greek mythology. Despite the background lore of the game, it does an incredible job of welcoming newcomers, sucking even the most hesitant user in.
6. Warthunder
From biplanes to supersonic jets, Warthundershoots you through a century worth of planes, tanks and ships, offering huge combined arms battles on iconic locations: from soaring high above white cliffs of Dover during the Battle of Britain to commanding a tank through the ruins of Berlin, Warthunder is the ultimate game for those looking for to put their skills to the test in hundreds of historically accurate and realistically modelled vehicles all while experiencing the rush huge explosions, dramatic dogfights and combined arms destruction.
Immerse yourself in some of the best RPG’s on the market, from the classics to a fantastic selection of modern options, Mac remains a top choice for storytelling enthusiasts even if it’s historically taken a backseat to Windows and console.
1. Baldur’s Gate 3
That’s right, you can experience one of the most recent and acclaimed RPGs native on Mac, the third game in the Baldur’s Gate series offers the chance for players to immerse themselves in the Dungeons and Dragons inspired universe.
Twelve unique character classics that can be fully customised and a huge variety in approaches to the majority of in game quests means that the game has immense replay ability, and with the game being awarded a host of major awards and even being regarded as one of the best games of all time, it’s an automatic pick up for any RPG fan.
2. Star Wars: Knights of the Old Republic
One of the most iconic games of the genre and the wider Star Wars universe is the perfect choice for a fan seeking an incredible cinematic experience in the galaxy far far away.
While aspects of the game, like the graphics and the combat system may feel outdated when compared to recent RPGs, the game would be worth a shot for any Star Wars fan with the iconic soundtrack, a chance to explore some of the universes most iconic planets, and enjoy being part of an amazing world-building storyline.
3. Diablo 3
Despite there being a newer Diablogame on the market, Mac users shouldn’t put their nose up at the 2012 classic, especially since the community is alive as ever. With frequent deals and over a decade worth of updates, community guides and fan content, the third version of the game may actually be a better pick-up now than the 2023 edition is.
4. World of Warcraft
Perhaps the most famous RPG, some may even consider it the most famous video game of all time. Everyone knows the name, but for those who haven’t given it a whirl, the game offers the player a huge amount of freedom, with the game operating in an open world with NPC’s, quests, monsters, and other players to interact with in any way you’d like.
5. Stardew Valley
A different vibe of RPG, Stardew Valley offers gamers a vibrant, peaceful world to explore and relax in. Rather than a focus on combat followed by many RPG’s, players are able to unwind while fishing, mining and farming in the colourful pixel world, the game is a perfect way to sit down and detach from a busy day, enjoy the music and enjoy life in the slow lane.
Lady Gaga was the host and musical guest on last night’s episode of Saturday Night Live, pulling double duty for the second time in her career. During her opening monologue, the singer made jokes about the reception to Joker: Folie à Deux and her first time hosting the show. “The last time I hosted was in 2013, and every aspect of my performance aged amazingly,” Gaga said. “Because there’s no need to Google ‘SNL 2013 Lady Gaga featuring R. Kelly.’ I won’t bring it up!” She then appeared in a number of sketches and performed two songs from her new album MAYHEM, ‘Abracadabra’ and the Prince-channeling ‘Killah’. Watch it happen below.
While many of the big-hitters in the anime genre are unavailable for Mac users, there are hundreds of smaller games filled with the same charm, colour and creativity we love about the genre. From storytelling to combat, you don’t have to feel left out on a Mac.
1. Lost Ruins
Lost Ruins combines boss-battle Smash Bros style gameplay with the beautiful pixel-art graphics and sound design of a cosy story based game, sucking you into its monster-filled world while still being a welcoming pick up and play option. It offers multiple endings and plenty of in-game side quests, game modes and difficulties, making it one of the most replayable games in the genre.
2. Dungeon Munchies
The strange intersection of a 2D platformer, zombies, and cooking, makes for a unique and addictive game, mix it in with a fantastic storyline, engaging dialogue and memorable characters and you’ve got a game you can come back to whenever you’re in need of a quick bit of fun.
3.Epiphany City
Epiphany City is a vibrant adventure filled with art, superheroes and easy-going yet challenging puzzles. The main strength of the game lies in its story, behind the cheerful colours of the game there is a deep and moving narrative unfolding with fully developed character arcs and the occasional plot twist.
4. Opus: Echo of Starsong
While still possessing the excitement of an adventure game, Opusfocusses on the trials and tribulations of its characters and allows you to interact with the enthralling sci-fi mystery at your own pace, delving into the universe’s and character’s backstories and enjoying every moment of the game’s stunning aesthetics.
5. Anime City
Focussing on the authenticity of its gameplay, Anime City mixes the needs-based life simulator of The Sims with anime and wider Japanese culture and tradition. The game is a perfect fit for fans to live their dream anime school life, attending classes and customising your character’s appearance while navigating friendships and even relationships all within a dynamic 3D world.
6.Risk System
A modern take on a classic 90s arcade shoot ’em up, combining all the classic flashy visuals and movements of the genre with unique and memorable level design, its own damage mechanics and a challenging difficulty arc as you progress through the game.
7. Touhou Mystia’s Izakaya
This game is so clearly made with the developers full heart: the graphics, music, characters and storyline all come together to create a lovable universe where you can spend hours unwinding from the stress of everday life and fully immerse yourself in the colourful kingdom of Gensokyo.
Μore than a reminder of Lady Gaga‘s dance-pop roots – for all her stylistic reinventions, it’s not exactly an era that’s been lost to time – MAYHEM serves as a reaffirmation. Call it a return to form – Gaga prefers “reassembling a shattered mirror.” It’s more maximalist, chaotic, and ultimately romantic than the similarly marketed Chromatica (maybe Harlequin we did already forget about), aided in no small part by her fiancé Michael Polansky, who co-produced the record along with Gesaffelstein, Cirkut, and Andrew Watt. Gaga’s seventh album announces itself as an industrial dance music of the highest order – it’s got the singles to boot – but somehow, it needs to find its way to the closing Bruno Mars duet ‘Die With a Smile’ without totally going off the rails. As it does, you’re left wondering not just what kinds of artists Gaga paying tribute to, or which versions of herself she’s piecing back together, but how she makes it look like she’s only pushing forward.
1. Disease
MAYHEM’s lead single seems to me inextricable from its video, which finds Gaga facing different versions of herself as a metaphor for her inner turmoil. But even removed from the potency of its visual accompaniment, ‘Disease’ kicks off the album with enough maximalism to immediately justify the title being all caps. The song, of course, hinges on the promise of a cure: “I could play the doctor,” Gaga proclaims, one of many roles she’ll be taking on.
2. Abracadabra
On first listen, ‘Abracadabra’ left a bigger impression on me than ‘Disease’, which is why I wrote about it as one of the best songs of February. It’s trashier and sillier, but there’s no doubt the two songs are cut from the same dance-pop cloth, which is why I was worried the record was going to be a) front-loaded, and b) a little one-dimensional. But MAYHEM’s got a lot more to offer moving forward.
3. Garden of Eden
The album’s first non-single summons all the brazen euphoria you’d expect from its title, though the post-chorus is ten times hookier than the actual hook. Other than “I’ll t-t-take you to the Garden of Eden,” there’s at least one more memorable line: “You start to slur and then I’ll start to squeal/ I’m fallin’ over in my nine-inch heels.” Take from that what you will.
4. Perfect Celebrity
The aim of ‘Perfect Celebrity’ is to demythologize, and Gaga is far from the first pop star to write about fame in that way – you might argue one of the ones who have set the template. But the fact that Gaga unleashes a decade and a half’s worth of frustration and baggage makes it stick in a powerful way. She starts out the record by singing about curing the poison inside her lover, but she’s got venom in her, too.
5. Vanish Into You
The album’s first real moment of optimism, jubilant even as it slows down the momentum – unless you consider vanishing into someone “like a ghost” a little creepy. Not what comes to mind when people say MAYHEM is all about “the ghosts of Gaga”!
6. Killah
Prince-indebted? Princess-esque? Prince pastiche? Whatever you want to call it, the inspiration shines through instantly. In collaboration with French electro icon Gesaffelstein, Gaga really does the reference justice, though what’s more fascinating is when it starts morphing into something else: the producers turn up the heat, the drums accelerate, guitars spin out, and Gaga lets out a scream out of nowhere. If it hasn’t sunk in yet that MAYHEM is more than an industrial dance record, this freak-out should do it.
7. Zombieboy
A tribute to the late model Rick Genest, who starred in the video for 2011’s ‘Born This Way’, ‘Zombieboy’ is effervescent, slinky, and irresistible. It’s got an excellent groove, but the solos aren’t afraid to be a little out of this world, which is the right combination. This is still a dance party – it’s just turning more disco!
8. LoveDrug
More strut, more fun. Lady Gaga may have said she could play doctor, but she still needs a dose of the right stuff. Maybe she’s self-medicating? “My heart is in a bind/ If I could bear it on my own/ I wouldn’t try so hard to numb what’s left behind,” she sings. There’s feeling here alright.
9. How Bad Do U Want Me
Priming us for the record’s ballad-heavy final stretch (not quite there yet), ‘How Bad Do U Want Me’ awkwardly lands like a Taylor Swift song circa Lover. Except instead of “a bad, bad boy, shiny toy with a price,” she’s singing about the fear that even good boys leave. Jack Antonoff, stay in your seat!
10. Don’t Call Tonight
You mean “my name,” right? Don’t call my name? Ale-Alejandro? Anyway, the funk is back on this one, but like the previous track, it feels a little lackluster. MAYHEM needs to pick itself back up.
11. Shadow of a Man
Mission accomplished: Gaga matches grit with glitter on ‘Shadow of Man’, which finds her potently declaring, “Watch me, I swear/ I’ll dance in the shadow of a man.” It makes ‘Perfect Celebrity’ feel less like a thematic outlier on the record, and more like the whole point.
12. The Beast
This is the second Michael Jackson-channeling track in a row, only this time in ballad mode. She vocally nails it, of course, but the song is just okay. Not the most innovative song on MAYHEM to invoke horror imagery.
13. Blade of Grass
Including ‘Die With a Smile’ on MAYHEM is one thing – was it really necessary to end it with three ballads? It’s not like they get progressively better – even if ‘Die With a Smile’ was the best ballad in the world (the most currently dominant, yes), the listener’s already fatigued.
14. Die With a Smile
You know what, it’s fine. It’s soulful. Lady Gaga and Bruno Mars’ voices come together quite beautifully. As the closer of the album, it works to assert the fact that MAYHEM is really more of a romantic album than it is a chaotic one. But I’m sure I’m not the only one who’s heard (and certainly not played) the song to death (and not exactly with a smile). “If the party was over,” they sing, which is where I feel like interjecting – it’s sounding like it already has. It’s been a blast, though.
There’s few things more satisfying that a perfectly placed headshot or a textbook flanking exercise so get your rifles at the ready as this list explores the best shooter games for Mac users. Whether you’re looking for a quick adrenaline hit, or you want to practice your sharpshooting, this list has everything you need for an action packed thrill-ride.
1. Arma 3
The ultimate military sandbox simulator, Arma 3 offers massive maps, realistic physics and amazing modding support, allowing you to put your skills and resolve to the test from behind your screen. The game offers offline single player options as well as a vibrant online community, meaning you can work together as a team to achieve your objectives, or face the battle alone and live out your Rambo dreams.
2. Isonzo
The third game in the hardcore WW1 series featuring the Verdun and Tannenberg, Isonzo allows players to experience the horrors and heroics of fighting in the Italian campaign of the Great War. Combining beautiful and well designed maps with historical accuracy and a realistic approach to combat, the game is a dream for players and history buffs alike.
3. Prodeus
Prodeus aims to recreate the charm of the classics – simply controls, puzzles and level traversing, and hoardes of enemies to blast your way through. The inbuilt option to turn down the game’s resolution and graphics settings allows you to even play with the same pixelated aesthetic of the games that kickstarted the FPS genre like Doom and Quake.
4. Combat Masters
The close-quarters madness of Call of Duty on Mac, and its free to play. Combat Masters combines some of the genre’s favourite features (parkour, satisfying hit markers, knife throwing and plenty of customisation options) into the one free to play package.
5. Borderlands 3
Unfortunately, the upcoming Borderlands 4 will not be available on Mac, but that doesn’t mean you can’t enjoy the chaos of its predecessor. Borderlands 3 offers a huge array of weapons, a story filled with humour and side-quests, and its iconic graphics, coming together to create an unmissable Mac gaming experience.
6. Call of Duty Black Ops 3
Similarly, while many of the more recent CoD iterations haven’t made their way over the MacOS, many of the classics are still playable both on the old Intel models and the modern Silicon M1/M2 versions. Despite being a ten year old game, the playerbase remains active, and beyond that the game offers one of the best Zombiesmodes of any CoD game, making it a rewarding challenge to come back to over and over.
Today, Fust released a new album called Big Ugly, their second to be recorded at Asheville’s Drop of Sun studios with producer Alex Farrar, and we interviewed them about it. In the final quarter of 2024, it seemed we got a great new album that was recorded there every other week, including the latest records by MJ Lenderman and Horse Jumper of Love. Fust, MJ Lenderman, and Horse Jumper of Love all appear on We Love It Here., a new compilation put together by Drop of Sun to benefit Lamplight AVL, a non-profit organization supporting artist communities impacted by Hurricane Helene. It also features unreleased music by Animal Collective, Squirrel Flower, Reggie Watts, Green-House, Sophie Thatcher, Maral, Nightlands, Hello Mary, and Floating Action.
“The remarkable breadth of these previously unreleased tracks reflect Drop of Sun’s core principle of fostering an environment for artists to freely and boundlessly create,” Drop of Sun founder Adam McDaniel said in a press release. “Being a resource to the Asheville arts community has yielded wonderful, long-lasting relationships, amazing songs like these, and a platform to communicate and cope during hard times. We are thrilled to share these exclusive songs with you.”
You can buy We Love It Here. at Bandcamp. The vinyl edition closes out with an exclusive bonus track by Animal Collective. “By buying this album, not only will you enjoy special songs by spectacular artists, you will make a direct and concrete difference in our artistic community,” McDaniel added. “So from our hearts, thank you so much for your love and support. We hope you will visit our beloved hometown soon.”
Star 99 is a San Jose band formed by Saoirse Alesandro, Jeremy Romero, Thomas Romero, and Chris Gough, all of who grew up immersed in the South Bay’s indie punk scene. Alesandro had been writing songs ever since she started playing guitar as a teenager, but unlike her bandmates, she’d never been in a band before. After releasing their self-titled EP in July 2022, Star 99 came through with their debut album, Bitch Unlimited, a year later via Lauren Records. Now, with the addition of multi-instrumentalist Aidan Delaney, they’ve leveled up on their sophomore LP, Gaman, which is out today. They’re still making punchy, exhilarating songs while pushing beyond – though not necessarily past – the twee sensibilities of their debut, making way not just for the confrontational nature but the poetic nuances of their songwriting. As Alesandro and Romero trade vocals, revealing the core emotions that bind their songs – insecurity, resentment, isolation, often fueled by the fire of generational trauma – you get less of a sense that these are separate people bringing songs than just two friends, in a band, facing similar strifes – and getting through them. Which is, definitionally, the art of gaman.
We caught up with Star 99’s Saoirse Alesandro for the latest edition of our Artist Spotlight series to talk about the name of the band, their dynamic, the making of Gaman, and more.
SEO is weird – when you search Star 99, the first thing that comes up is thankfully your band. But if you type something like “Star 99 shows,” you get this radio station, and I was wondering if there’s some connection with the name.
The band named after a porn shop where we grew up, near San Jose, that none of us were old enough to go to. I don’t even know if they were aware of it, but I’d pass it all the time. It was this bright blue and pink building, and I thought it looked cool. It said it had VHS tapes! They had VHS tapes. [laughs] We just named it that. I thought it sounded cool, but yeah, it’s not very Googleable. I’m grateful the porn shop doesn’t come up. It’s closed now.
It’s funny because the radio station specializes in “uplifting and family-friendly Christian music.”
[laughs] That’s hella funny. I think we strive to be family-unfriendly and a bummer, so maybe the opposite.
Well, the press release does say, “Star 99 makes music for their friends and families.”
Oh, yeah, dude. Music for your family is not music to make them feel better. [laughs] It’s kind of expository, especially Thomas’s songs. He’s from Guam, and his songs are about family trauma and generational trauma, crazy role models, all that. I’m really proud of him for talking about that stuff because it was hard for him to talk about it for a while until he wrote songs. Definitely not trying to make them feel good – sometimes people don’t deserve it, man.
Was it something he talked about with you before writing about it?
Honestly, band practice is kind of a place to air your grievances. Healthy or not, it’s like group therapy. Often, it’s the only place I’ll talk about my family, what’s going on with my mom or my relationship with my dad. Same with the rest of the band. A lot of the record was informed by those conversations we’d have before practice or on tour because everything comes out in the van. He’d talk about it, but not as much because when he’d bring lyrics to practice, we’d be like, “Whoa, are you cool? That sounds tough. What is this about?” It creates a unique platform to jump off from – it’s harder to bring that stuff up cold.
Do songs ever come out directly from those conversations?
Thomas will show up to practice with a song mostly done. We both write at home and bring a song that’s like 70% done to practice, then show it to each other acoustically. Once everybody understands the emotional place we’re coming from, we’ll write the rest of it. It’s freeing because when we’re writing all together, it’s not just my thing anymore. It’s way less precious. I can take stuff and chop it and move it around, which I couldn’t do without a lot of trust in them. You get really attached to songs that are so personal.
Did the start of your friendship coincide with the formation of the band?
The band came way later. The band was – we missed each other during COVID, and I moved back from LA. I wanted to hang out with them, but it was COVID time, so we were like, “We need to be a pod.” The band was kind of an excuse. Jeremy, the drummer of our band, has been going to shows since he was 12. My dad was playing in ska bands and punk bands forever on Asian Man Records. We all met through Asian Man Records, packing records together. I met Jeremy when he was 14 or 15, and I was in high school. I met Thomas on a train, eating pizza. [laughs] It was about a year after he moved here from Guam, totally alone. He moved to San Francisco at 19. And then we all ended up living together. Chris was Jeremy’s boss at an Indian food restaurant, and Aidan – Jeremy went to high school with him before he dropped out. So Jeremy’s really the glue, the common denominator.
How naturally did the conversation lead to Star 99?
Jeremy, too! It’s funny. I was writing songs by myself forever, and Jeremy wanted to start a band together. So he said, “I’ll just play drums, and it’ll be great. We’ll just hang out and play your songs.” I was like, “Okay, that sounds scary.” But it wasn’t, and it came really quickly. There was no other option in my head – nobody that I wanted to play music with other than them. It felt really natural. It just felt unnecessary and intimidating with anyone else, but with them, it felt like hanging out. We’d already seen each other cry and argued before, so I was like, “Okay, this will be fine. No risk.”
Had it crossed your mind that you wanted to play these songs you’d been writing with a band?
My dad put that in my head since I was a kid. He’d say, “You just need to start a band. That’s where the real magic happens with songwriting, when you have a band dynamic.” I was like, “Okay, that sounds annoying. I could just do it by myself.” I never played in a band other than this one. Not them – it’s their third or fourth band, but for me, it’s my first. I’ve been writing songs since I was playing guitar, which was 13, but they were kind of just a way to write poems. What I really love is writing poems, and this is just a vehicle for poetry – and making flyers. I love making flyers.
It sounds like music was a big part of your family and social life, but it was also something that, at least when it came to songwriting, you wanted to keep private. Was there a separation between those two worlds for you?
That’s a cool question. I saw people who played in bands as a totally separate thing from what I was doing. I’ve been going to shows for so long, since I was, like, born [laughs], because of my dad, which I’m thankful for. But it was kind of his thing, and honestly, sometimes it felt like a thing for dudes to do. Which is super incorrect – I’ve seen a lot of great female musicians, but it just felt like something I wasn’t going to be good at. It’s like, girls that can play guitar really well, or a bunch of dudes, so whatever. I kind of wrote it off, and I went to illustration school and became a graphic designer.
But when I started playing in this band and playing loud – I’d never played guitar loudly before – something really clicked. I was like, “Oh, this is magic, actually. This is my favorite thing I’ve ever done.” And that’s still true. It’s my favorite thing. I complain about it all the time – right before a show, I’m like, “I hate this. I should never have done this, I can’t believe I’m doing this again.” But it’s the most satisfying experience to finish a record, feel proud of it, and feel like you did all you could do. I couldn’t do that by myself. I needed them. That’s community, and it’s really fucking beautiful and radical and political. There aren’t a lot of experiences like that.
What are some of your earliest memories of showgoing?
Dude, ska shows. A lot of ska shows because my dad was in a ska band. But I saw Lemuria at 12 or 13, and my brain chemistry changed. They’re probably my number one influence forever, just because she was so uncompromising and so good, Sheena Ozzella. I’d never seen a girl who talked like me, or felt approachable, or was funny or normal, play music like that.
Aside from the communal aspect of being in a band, there’s also a conversational quality to Gaman specifically, a kind of back-and-forth between the songs you sing and the ones Thomas sings. Is that quality something you talk about, that’s palpable in your process, or maybe later while sequencing? How do you approach it?
We don’t write them in the order that they’re in, so it’s not so direct. But because we’re always talking about the subject matter, it comes up naturally. Thomas’s songs are similar in that we’re talking about generational trauma and how, as generations progress, the way we interact with trauma and strife changes, so that creates intergenerational discord between parents and kids. That’s all similar, but I think Thomas has a totally different set of experiences than I do, coming from Guam. There’s cultural differences – I’m Asian American, mixed, and from here. Totally different parent figures and relationships with our parents. It’s kind of weird, but Thomas and I have the same birthday: June 11. We’re like Gemini twins, so we celebrate our birthdays all the time. I’ve always felt this – he’ll hate this [laughs] – weird throughline with our brains. We’re pretty in sync, even if we’re not talking about it. So that dynamic comes up naturally.
The song ‘Gray Wall’ is fun because it catches you off guard with that drum beat, but it’s also the first time your voices come together in that way on the album. What was it like when you came up with that song?
That was a magical writing day. It was the last song we wrote. We had this drum track my partner made for us, and I was like, “We’re not gonna use this, this is dumb. We have a drummer!” [laughs] But we wrote to it on the spot. Everybody was there, and we wrote the lyrics, words, and melody in like an hour. It was really fast, and we never write like that. It made something kind of weird, which I’m glad we kept.
You talked about music being a vehicle for your poetry, and that’s a quality I latched onto on a lot of the songs. I love the way you describe imposter syndrome on ‘Emails’: “I coast on implications of talent/ I hope no one can tell I don’t have it.” Could you talk about how these feelings affect your process or your place in the music world as a group?
I think nobody in the band fits into a constructed, conventional idea of DIY or subculture. But in that way, everyone fits in. It’s a bunch of misfits together, which is what DIY is. That’s what it means to exist in DIY: finding community in your otherness. Those moments where you feel like an outsider among others are terrible. I’m like, “Okay, I can go to work and no one’s going to get me,” but when I feel like that at a show or in the subculture I choose to be a part of, it feels terrible. It’s all related to gender and non-whiteness. That’s what we all have in common, right? We’re not big white dudes in punk. We’re just not, and we don’t sound like it either.
How do you show up for each other through those feelings?
I grew up with my dad, and I’m a sister with brothers – I always felt like a girl first, younger first. But with my friends, I don’t feel like that. I’m not pushed into a corner that I see some people get pushed into, of being the femme member of the band. You’re isolated. I feel equal because we’re all friends, and it’s never been anything but that. It’s been extremely safe for me to air – when a sound guy doesn’t think I’m in the band, which has happened, or when I go to the guitar store and they ask me what I want to buy for my boyfriend, or when some dude hits on me at a show and they all have to get me out of a really shitty situation – they see that. They see that we have different experiences based on how I present, and I don’t need to explain it to them because they see it. I do explain it to them all the time, but I don’t really need to. [laughs] And to not feel like a bummer for bringing that up is cool. The bar is so low, I don’t know.
The title track is the last song on the record, and the quietest, but also the angriest, and ultimately maybe the kindest. What does it mean for you to end the record with it? What feelings does it leave you with?
That song makes me sad, still, for sure. It’s about my grandma, who is like a mom figure. We grew up with her – she’s still around, she’s cool. She’s Japanese and was in the internment camps here. A phrase Japanese people, especially Japanese Americans, use a lot is “gaman,” which means pushing through despite adversity. People used it as a mantra in the camps, but my grandma uses it every day. She keeps a solid front, a happy face, despite going through so much shit constantly. As we get older, Thomas and I talked about how we start to embody qualities in our parents that get us through stuff, but we also reject coping and defense mechanisms they used that we don’t need anymore. Part of gaman culture is not talking about stuff, pushing through, and keeping your head down. I’ve clearly rejected that. [laughs] I’m Japanese American and mixed, but I can’t do that – I have to talk about everything. Maybe that’s being Irish, I don’t know. I love therapy, I love talking to my friends, I love calling my parents out. That’s the thesis of the record: the stuff we’re choosing to take with us and the stuff we’re choosing to leave behind because it doesn’t serve us anymore.
Do you mind sharing one of your favorite things about each member of the band?
Chris, who plays bass, is a true believer in DIY. He books shows, still, he goes to them – and they’re, you know, varying degrees of quality. Don’t tell him that. [laughs] But he’ll go to everything. He books a lot of kids who play in the Bay, and that’s a tough job. He’s a real DIY lifer, and I look up to him a lot. Jeremy, who plays drums – if I’m lost, like, in the world, emotionally, or geographically even, I go to Jeremy. Jeremy will give me succinct pieces of advice that I’m like, “Okay, that’s right to the fucking dome. That’s it.” He’s got older brother energy, but he’s younger than me. He was born a dad, I don’t know. He would like that. He has a tape measure he brings to the hardware store, so, you know.
Thomas, because he’s from Guam, partially, but also he was a special and unique person for Guam, to the point where he had to leave Guam – he was the only kid listening to Dinosaur Jr. in Guam. [laughs] Thomas is probably the most unique person I’ve ever met in my entire life. He’s so specific, and he has a great perspective on things I can’t find anywhere else in anybody. If Thomas is out of the picture – God forbid, knock on wood, hope he doesn’t die – I’ll never find anyone like him again, and that’s true. I’d never be able to write songs with somebody the same way. That’s good – that’s a good thing. Also, dude, he’s such a natural musician. It’s crazy. He’s so good at guitar, it’s annoying. It’s stupid. When we’re playing shows, he’ll play a solo or something, and everyone moves to his side of the stage. I’m like, “I’m right here, what the hell?”
Aidan is our newest member and has totally changed the dynamic. We’ve known Aidan just as long, it couldn’t have been anyone else. Aidan’s cerebral, floating around like a woodland fairy everywhere, touched by the world. Aidan does a hundred thousand things and doesn’t talk about it. Aidan just made up a role-playing card game and got it published, and we didn’t even know they were doing it. Aidan’s amazing and a great writer.
My favorite thing about me is I have great hair. That’s it.
This interview has been edited and condensed for clarity and length.