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Bory Share New Single ‘We’ll Burn That Bridge When We Get To It’

Bory, the project of Portland power-pop artist Brenden Ramirez, is back with a new single titled ‘We’ll Burn That Bridge When We Get to It’. It marks the singer-songwriter’s signing to Bleak Enterprise, a new Toronto-based imprint that will release a new LP, to follow up his 2023 debut Who’s a Good Boy, in early 2026. Check it out below.

“This song (and a lot of songs on this record) explores my non-confrontational tendencies,” Ramirez said in a statement. “I sometimes get caught up in the social gymnastics of wanting to please everyone and I wrote this at an emotional time when it felt like regardless of what I do or say, someone is not going to be happy about it.”

NOTHING Share New Single ‘purple strings’ Featuring Mary Lattimore

NOTHING have released a new single, ‘purple strings’, the latest preview of their forthcoming album a short history of decay. Following the explosive ‘cannibal world’, the track is stripped-back and shadowy, featuring a full string ensemble, including mesmerizing performances from harpist Mary Lattimore, Jason Adams on cello, and Camille Getz on violin. Check it out below.

a short history of decay is set for release on February 27 via Run for Cover. Along with today’s single, the band has announced an extensive tour that will take them across North America as well as Japan and the UK before performing at their own Slide Away Festival in May.

18 % of Canadians Who Used Cannabis in the Past Year Reported Driving After Use (Down from 27 % in 2018)

According to the 2024 results of Health Canada (CCS 2024), 18 % of Canadians who had used cannabis in the past 12 months reported driving after using cannabis, a significant drop from 27 % in 2018. Source: https://www.canada.ca/en/health-canada/news/2024/12/health-canada-releases-new-data-on-cannabis-use-in-canada.html

A Positive Shift in Behaviour

Between 2018 and 2024, driving after cannabis use among Canadians decreased from 27 % to 18 %, showing a meaningful shift in behaviour. This nearly one-third reduction indicates that more people are thinking carefully about safety, perhaps due to awareness campaigns and a stronger understanding of the risks involved.

Among those who had used cannabis in the past year, 79 % said they believe cannabis impairs driving. This strong majority likely helps explain the reduced driving after use numbers.

What Does “Driving After Use” Really Mean?

The survey asked about two behaviours: driving within 2 hours of smoking or vaping cannabis, or within 4 hours of ingesting edibles or other ingested forms. Overall:

  • 16 % reported driving within 2 hours of smoking or vaping
  • 10 % reported driving within 4 hours of ingesting cannabis

If someone did either, they were counted in the overall 18 %. This method gives a clearer, more conservative picture than assuming any use.

Trends by Gender and Use Patterns

The decline is consistent across different groups, although usage patterns vary. Among males who used cannabis in the past year, 24 % reported driving after use, while for females it was 13 %.

The overall number of people using cannabis daily or nearly every day has remained relatively stable at about 25 % since 2018. While regular use remains common, the willingness to drive afterwards appears to have lessened, which suggests people may be better informed about the risks.

Why This Matters

Driving under the influence of cannabis can impair reaction times, decision-making, and coordination. A steady decline in driving after use reported by users themselves suggests more responsible behaviour and greater public awareness. Considering that nearly three-quarters of consumers now obtain cannabis seeds from legal sources, making regulation, education, and labelling easier, this trend could reflect the effectiveness of public safety and harm reduction strategies.

For people who consume cannabis, and especially those who grow their own, responsible use is key. Whether purchased legally or cultivated from Cannabis seeds, planning and refraining from driving under the influence remains key.

What Remains to Be Seen

Although lower than in 2018, the 18 % figure still reflects a significant share of users. It includes potential repeat offenders and might understate occasional but risky behaviour, like driving after THC-rich edibles or combining cannabis with alcohol. Reporting by users themselves can also underrepresent actual incidents. Ongoing public education and perhaps better detection or enforcement could help lower this number further.

Final Thoughts

A reduction from 27 % to 18 % in driving after using cannabis reported by users themselves is a promising indicator of growing responsibility among Canadians. However, it is not a reason for complacency. If you choose to consume, do so responsibly. Whether you source cannabis from licensed retailers or you grow starting from Cannabis seeds, always plan and avoid driving while impaired.

If you want to explore high-quality strains and start your own grow, check out our seed company at https://rocketseeds.com

How Graphics Technology Makes Newer Games More Emotional

In the last ten years, the link between how real a game looks and how emotionally involved a player is has changed a lot. At first, pixel art characters had simple upward curves to show happiness. Now, they have complex facial animations that show small changes in expression that we see every day. One part of this change is improving the graphics. Another part is how players interact with the virtual worlds and the stories that happen in them.

The Science of Processing Emotions in Pictures

Our brains are very good at taking in and understanding visual information. When we see a character’s face twist in pain or light up with real joy, mirror neurons fire in a way that makes us feel empathy right away. Game developers have learned how to use this biological response by making their rendering methods more and more advanced. Real-time graphics engines can now figure out lighting, shadows, and small facial expressions on their own. This makes it look like things are happening on the fly instead of being planned.

It’s not just the number of polygons that make this a technical success. New engines can keep track of hundreds of blend shapes for facial animation, make eye movement look real by using the right saccades and tracking, and even show how light scatters under skin surfaces. We don’t even know how these details get into our heads, but they make characters seem real in ways that fit with everything we know.

Telling Stories About the Environment with Pictures

The way things look in a game world can tell you how the characters are feeling before they say anything. Not only does a street with neon signs that reflect off the rain look cool, but it also sets the mood for some games. When fog rolls through a forest and hides some of what’s ahead, we naturally become more careful. Developers put as much thought into these worlds as filmmakers do into movies, but players control the speed and the camera, which makes it even harder.

A big part of this emotional manipulation is the lighting. The warm, golden-hour light coming through the windows makes me feel calm and nostalgic. People don’t like being in places with bright fluorescent lights. The best games change these things on the fly as the story moves forward, making sure that the mood of the world matches the story beats without being too obvious.

Animation of Characters and Player Involvement

At some point, the quality of the animation affects how much players care about the results. When the characters move like robots, we don’t feel close to them. It’s hard to care about characters who don’t move like real people. It all makes sense when a character naturally shifts their weight while waiting, fidgets with their clothes during tense conversations, or reacts to things happening around them at the right time.

You can get motion capture technology more easily now, but the real magic happens when you make it better. Animators change the timing, add secondary motion, and do other things to make sure that performances look real. A character catching their breath after a sprint, with their shoulders moving up and down with the action, is a better way to show how tired they are than any health bar.

When games do this well, they make memories that last a long time. We can remember how a character looked at us when we had to make a tough choice or how they stood up when they heard bad news. If these visual performances didn’t have advanced real-time graphics that made them look good no matter what lighting or camera angle the player chose, they wouldn’t work.

How Important It Is to Stay Immersed

The visuals need to be the same quality in all parts for emotional engagement to work. Players lose interest when character models look real but environments feel sterile and fake, or the other way around. The best games have a consistent style of art that makes everything look the same, from the main characters to the props in the background.

 

This consistency also applies to how materials and physics work. These things work together to make worlds that feel real and alive. For example, cloth that hangs and flows naturally, water that moves when things pass through it, and debris that moves realistically during action scenes. Players may not be aware of when these details are done well, but they will definitely notice when something acts strangely, which breaks the emotional spell.

Emotional Design and Interactive Entertainment

The gaming industry has come a long way since the days of story-driven games. The HelloMillions online social casino platform shows how the look of a game can change how players feel, even in games that are more about chance and having fun with friends than telling a story. Real-time graphics make the game exciting by making you feel happy and sad. For instance, how cards flip, how slot animations build excitement, and how players get visual feedback when they win.

These rules for design work for all kinds of games. For visual feedback to be satisfying, it has to come at the right time. To get this balance right, you need to know how players react to visual information when they’re in different moods. For example, numbers that are the right weight and color, particle effects that celebrate achievements without being too distracting, and UI elements that look good while still giving clear information.

What Will Happen to Graphics That Make You Feel in the Future

It’s incredible how fast technology is changing. Ray tracing gives us lighting that is both real-time and accurate in the real world. With just a few simple controls, facial animation systems can make thousands of different faces. And now, machine learning is used to make animations look real. A few years ago, groups of experts worked together for months to build something. These days, it can be done in just a few days or weeks.

Just because something is technically good doesn’t mean it will make you feel anything. The games that have the most effect are the ones that have great graphics, a strong art direction, design choices that are made on purpose, and respect for the player’s freedom. Instead of making things look real, developers are using stylized visual styles that make feelings clearer. They know that sometimes it’s better to use abstraction to show how they feel than to try to be exactly like reality.

People Who Made Technical Success Happen

Every emotional scene in a game is the result of collaboration between a team of designers, programmers, and artists. They make numerous minor decisions. Which hues will create the ideal atmosphere? When speaking, how should this person’s eyes convey that they are struggling? How can I make this ability feel powerful without interfering with gameplay using particle effects?

These creative decisions, made possible by sophisticated graphics technology, can evoke strong emotions in players, such as laughter, tears, triumph, or genuine loss. The vision is made possible by the technology, but the players’ emotions are determined by their imagination and compassion.

Technical proficiency and emotional nuance are partners, not rivals, as demonstrated by modern gaming. We are witnessing a medium realize its full potential for creating intensely personal experiences as real-time graphics technology advances and becomes more user-friendly. The best games evoke emotions in us that we never would have imagined a collection of pixels and polygons could; they do more than just look good.

Helping People Tell Stories That Make Them Feel Things

Over time, the connection between how things look and how they make you feel will only get stronger. As rendering techniques get better and development tools become more widely available, smaller teams will be able to make visuals that used to require a lot of studio resources. Because of this, the medium will be able to show a wider range of emotions and cultural points of view. More people will be able to change how games look and feel.

Even as graphics technology gets better, the goal of making virtual experiences that touch on our real human ability to feel, care, and connect will not change. The best thing about interactive entertainment is that it can make us care about what happens in these worlds.

Artline.bet: A Crypto Sportsbook for USDT Betting

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Artline.bet is a relatively new cryptocurrency-based sportsbook designed for users who value a quick start and privacy. Accounts are denominated in USDT, and all deposits and withdrawals are handled via popular cryptocurrencies with automatic conversion. Support is provided in English, and the platform claims a loyal attitude towards professional betting strategies, including arbitrage and value betting. There are no complaints regarding account blocks or unpaid winnings.

Key Features of ArtlineBet

  • User Access: Open to players from various countries.
  • Betting Modes: Both Prematch and Live betting for sports and esports.
  • Languages: Interface available in English and Spanish.
  • Account Currency: USDT (Tether).
  • Deposits: Made via cryptocurrencies, automatically converted to USDT.
  • Minimum Deposit: 10 USDT.
  • Maximum Deposit per Transaction: 5,000 USDT.
  • Minimum Withdrawal: 25 USDT.
  • Maximum Withdrawal per Transaction: 5,000 USDT.
  • Fees: No bookmaker fee; users only pay blockchain network fees.
  • Apps: Currently web-based only; no standalone mobile apps.
  • Bet Types: Singles, parlays, live, and long-term markets.
  • Sports Coverage: Includes football, basketball, tennis, hockey, esports (CS2, Dota 2, LoL, etc.), with totals, handicaps, and specialty markets.
  • Support: Available via email (support@artline.bet), live chat, and internal messaging.

Registration Process

ArtlineBet simplifies onboarding by skipping the traditional KYC process. Users only need an email and password, or can sign up via Google for quicker, anonymous access.

Steps to Register:

  1. Visit Artline.bet and click “Register”.
  2. Choose between Google login or email-based registration.
  3. For email: enter your email, create a password, and confirm it.
  4. Confirm you’re 18+ by ticking the box.
  5. Click Register to complete the process and start betting.

It’s crucial to use a reliable email and secure password. Forgotten passwords can be reset via the “I don’t remember the password” feature.

Depositing Funds

All transactions within Artline.bet are settled in USDT. Users can fund accounts using various cryptocurrencies which are converted to USDT automatically.

Minimum deposit is 10 USDT, maximum is 5,000 USDT per transaction. Blockchain network fees apply (no fees from ArtlineBet). Deposit time depends on blockchain load (usually minutes to tens of minutes)

To Deposit:

  1. Log in and go to “Finance” → “Deposit” → Select “Crypto”.
  2. Enter the amount and generate a wallet address.
  3. Transfer crypto to the generated address.

Withdrawals

Withdrawals are made in USDT via the TRON (TRC-20) network. Minimum amount is 25 USDT. Maximum per transaction is 5,000 USDT. Usually instant processing, depending on blockchain confirmation times. Only TRON network fees apply

Important: Always double-check your wallet address – transactions on the blockchain are irreversible.

Market Coverage, Odds, and Bet Types

Artline.bet offers a solid range of events across sports and esports, with both prematch and live betting available.

It includes: global/national football, basketball, tennis, hockey, boxing, MMA, volleyball, and more; esports like CS2, Dota 2, LoL, Valorant, with bets on maps, totals, handicaps, and stats; special markets for added variety.

Available market types are traditional outcomes (1X2), totals and handicaps, individual team/player totals, combination of bets, segment-based bets (halves, quarters, sets).

Odds are competitive and margins are aligned with other crypto sportsbooks, ideal for value bettors.

Betting Styles & Strategy Tolerance

Artline supports two main betting formats: Single bets and Parlay bets.

While complex systems must be built manually, the interface is optimized for simplicity and speed.

Importantly, ArtlineBet welcomes professional strategies, such as:

Arbitrage (surebets): bettors often exploit price discrepancies across platforms to profit from arbitrage betting.

Value betting: identifying overpriced odds with a statistical edge.

There are no strict limitations or mandatory verification, making the platform appealing to experienced bettors.

Rules & Settlement

Standard global bookmaker rules apply:

  • Settlements are based on official results. 
  • Prematch bets placed after event start are void (except for live bets). 
  • Events postponed over 48 hours typically result in refunded bets. 
  • Abandoned or canceled matches lead to refund unless outcomes are already determined. 
  • Sport-specific rules apply; users should review Artline.bet’s detailed terms.

Getting Started: Quick Guide

  1. Register and log in.
  2. Deposit using cryptocurrency.
  3. Choose between “Prematch” or “Live”.
  4. Select a sport, tournament, and event.
  5. Click on desired odds to add to your bet slip.
  6. Enter stake, confirm, and place your bet.
  7. Track results in the “Betting History” section.

Support is available here via email (support@artline.bet), on-site live chat and internal messaging via the user dashboard

Documentation includes “Terms of Use”, “Juego responsable”, and “Política de privacidad”, offering guidance and legal terms.

Pros & Cons

Pros:

  • No mandatory KYC; simple email or Google registration.
  • Friendly to arbitrage/value bettors.
  • All-account operations in USDT with flexible crypto deposits.
  • Low entry barrier (10 USDT) and reasonable limits.
  • No platform-side fees for deposits/withdrawals.
  • Clean split between Prematch and Live interface.

Cons:

  • No operating license.
  • Only crypto-based payments (no fiat or cards).
  • Limited language support and no native apps.

Conclusion

Artline.bet is a niche crypto sportsbook ideal for experienced users who prioritize privacy, USDT transactions, and strategy flexibility. While the lack of a license and fiat options may deter some, its ease of use, strategic freedom, and solid market coverage make it a compelling option for savvy bettors.

HBO’s A Knight Of The Seven Kingdoms: Release Date, Episodes, Cast, Plot, Trailers, Season 2 Updates and More

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“So, how good of a knight are you?” That’s the question ringing through the new trailer for HBO’s upcoming A Knight of the Seven Kingdoms, the second Game of Thrones prequel series that’s set to explore a calmer but compelling corner of Westeros. Taking place a century before the original show, A Knight of the Seven Kingdoms follows the “unlikely hereos” Ser Duncan the Tall and his squire Egg as they work their way through tournaments, shifting politics, and the lingering presence of dragons.

Based on what we’ve seen (and heard) so far, the upcoming TV series will tell a completely different kind of story, with a lighter, more humorous tone that’s more in line with George R. R. Martin’s Dunk & Egg novellas, which have long been regarded as his most laid-back writings. So if you’re curious about when the show premieres, what the story will be about, who’s in the cast, and everything in between, here’s all you need to know about HBO’s A Knight of the Seven Kingdoms.

HBO’s A Knight of the Seven Kingdoms: Release Date and Episodes

Your New Year’s binge is pretty much sorted, as A Knight of the Seven Kingdoms will premiere on HBO and HBO Max starting January 18, 2026. The first season will consist of six episodes, three of which are directed by Owen Harris and the other three by Sarah Adina Smith.

HBO’s A Knight of the Seven Kingdoms: Cast

Don’t expect to see any familiar faces in the cast of HBO’s A Knight of the Seven Kingdoms, since the series takes place long before Game of Thrones and a little after the events of House of the Dragon. Instead, we’ll meet an entirely new cast of characters, led by Peter Claffey as Ser Duncan the Tall, the titular hedge knight, and Dexter Sol Ansell as his squire Aegon Targaryen (“Egg”). The ensemble additionally includes Finn Bennett as Aerion Targaryen, Bertie Carvel as Baelor Targaryen, Tanzyn Crawford as Tanselle, Daniel Ings as Ser Lyonel Baratheon, and Sam Spruell as Maekar Targaryen.

Here’s the full cast list for HBO’s A Knight of the Seven Kingdoms:

  • Peter Claffey as Dunk/Ser Duncan the Tall
  • Dexter Sol Ansell as Egg
  • Finn Bennett as Prince Aerion Targaryen
  • Bertie Carvel as Prince Baelor Targaryen
  • Sam Spruell as Prince Maekar Targaryen
  • Henry Ashton as Daeron Targaryen
  • Daniel Ings as Ser Lyonel Baratheon
  • Tanzyn Crawford as Tanselle
  • Danny Webb as Ser Arlan of Pennytree
  • Steve Wall as Lord Leo Tyrell
  • Daniel Monks as Ser Manfred Dondarrion
  • Ross Anderson as Ser Humfrey Hardyng
  • Edward Ashley as Ser Steffon Fossoway
  • Shaun Thomas as Raymun Fossoway
  • Youseff Kerkour as Steely Pate
  • Tom Vaughan-Lawlor as Plummer

What Will HBO’s A Knight of the Seven Kingdoms Be About?

As already pointed out, the plot of HBO’s A Knight of the Seven Kingdoms will chronicle the exploits of Egg, an enthusiastic young squire, and the hedge knight Ser Duncan the Tall. Based on George R. R. Martin’s Dunk & Egg novellas, the series takes place 72 years after House of the Dragon and 100 years before Game of Thrones. Here’s what the official logline of the series reads:

“A century before the events of “Game of Thrones,” two unlikely heroes wandered Westeros… a young, naïve but courageous knight, Ser Duncan the Tall, and his diminutive squire, Egg. Set in an age when the Targaryen line still holds the Iron Throne, and the memory of the last dragon has not yet passed from living memory, great destinies, powerful foes, and dangerous exploits all await these improbable and incomparable friends.”

George R. R. Martin and showrunner Ira Parker have hinted that the series will focus on tournaments and the grounded, boots-on-the-field life of a knight, rather than the sprawling battles of the later shows. Martin had long wanted to build a story around a full medieval tournament and even challenged the show’s writing team to come up with “the best jousting sequences ever put on film,” which ultimately shaped the entire tone of the series.

Talking a bit about the upcoming show during a New York Comic-Con panel, Martin revealed, “I always love Medieval tournaments in other pictures. We had several tournaments in Game of Thrones, they were in the background, but not the center. I wanted to do something set during a tournament. I sent (the TV writers) a challenge: Let’s do the best jousting sequences that were ever done on film. My favorite was 1952’s Ivanhoe.”

HBO drama head Francesca Orsi also teased that the action in A Knight of the Seven Kingdoms will be similar to what we’ve seen in the GOT shows. Talking to THR, Orsi had said, “We’re doing a Game of Thrones spinoff titled A Knight of the Seven Kingdoms for under $10 million in episode, [which is peanuts] relative to what Game of Thrones or House of the Dragon cost episodically,” and went to add, “And the battle sequences that the directors achieved match those across Game of Thrones and are a fraction of the price, so it’s a lesson for us that we need to be challenging these budgets.”

And don’t expect any dragons in A Knight of the Seven Kingdoms, as the show’s story is set 72 years after House of the Dragon and 100 years before Game of Thrones, which puts it in the era when the Targaryens no longer had dragons.

Is There a Trailer for HBO’s A Knight Of The Seven Kingdoms?

Yes, there’s a trailer for A Knight of the Seven Kingdoms, and it gives a clear feel for the type of story the show will tell. The trailer opens on an ominous shot of armored knights ready for battle, seen through the narrow visor of one very anxious knight. We then cut to Baelon Targaryen asking Ser Duncan the Tall, who has just been knighted following the death of his mentor, how good he actually is. Duncan answers with “You’ll see” and then immediately walks into the wrong door, which tells you what kind of vibe this show will lean into.

Instead of following ruthless lords vying for the Iron Throne, the show will focus on a scrappy hedge knight trying to make a name for himself. Despite this, he finds an ally in Egg, who offers to be his squire because “every knight needs a squire” and Duncan looks like he needs “one more than most.”

The trailer also shows Duncan setting his sights on winning a major tournament in the hopes that a powerful house will eventually bring him into its service. However, things take a turn when he’s pitted against Prince Aerion Targaryen and everyone around him advises him to flee since the outcome will be bleak either way. But Duncan ultimately chooses to stay and fight. The trailer ends with him facing Prince Aerion Targaryen and calling out to the crowd, “Has honor deserted the noble houses of Westeros?Are there no true knights among you?”, only to be met with silence. “Was that ill-handled,” Claffey’s Ser Duncan the Tall asks at the end. Well, we’ll soon find out.

hbo-roadmap-for-game-of-thrones-series
Image Credit: Warner Bros.

Will There Be a Season 2 of HBO’s A Knight Of The Seven Kingdoms?

There’s plenty more adventure ahead for our two unlikely heroes as A Knight of the Seven Kingdoms is already confirmed for Season 2. HBO locked in the renewal even before Season 1 debuted, with Season 2 currently planned for 2027.

During the recent CCXP (Comic Con Experience) in São Paulo, Peter Claffey, who plays the titular knight in the show, revealed that A Knight of the Seven Kingdoms will soon begin shooting Season 2, saying, “On Tuesday, we start filming season two!”

While laying out the broader roadmap for upcoming GOT spin-offs, Francesca Orsi, EVP of HBO Programming and Head of HBO Drama Series and Films, said, “We are thrilled to be able to deliver new seasons of these two series for the next three years, for the legion of fans of the Game of Thrones universe. Together, House of the Dragon and A Knight of the Seven Kingdoms reveal just how expansive and richly imagined George R. R. Martin’s universe continues to be. In January, I think audiences will be delighted by the inspiring underdog tale of Dunk and Egg that George and Ira Parker have captured so beautifully. And this summer, House of the Dragon is set to ignite once again with some of its most epic battles yet.”

Are There Any Other Shows Like HBO’s A Knight Of The Seven Kingdoms?

The closest match is, unsurprisingly, the larger world it comes from. If you want more of Westeros, the natural starting point is Game of Thrones, followed by its ongoing prequel, House of the Dragon, which digs deeper into the Targaryen dynasty and the events that shape the kingdom nearly a century before Dunk and Egg’s adventure. If you’re after historical dramas or darker fantasy, check out The Last Kingdom, Vikings, Black Sails and Shogun.

Watch Dijon Perform ‘Baby’ Songs on ‘SNL’

Dijon was the musical guest on last night’s episode of Saturday Night Live, which was hosted by Melissa McCarthy. Backed by a full ensemble, the neo-soul singer delivered a splendid performance of ‘Higher’ and a medley of ‘Baby’ and ‘Another Baby’ from his record Baby – one of the best albums of 2025. Watch it happen below.

Dune: Part Three: Release Date, Cast, Plot and More

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Denis Villeneuve made it clear right from the start that his adaptation of Dune would take three films. The first two would cover the first book and a third one would wrap up the full arc he set out to tell. That plan is finally coming to fruition with Dune 3, which, according to lead star Timothée Chalamet, has already wrapped filming and is set to hit theatres in 2026. Officially titled Dune: Part Three, Villeneuve’s planned final film will adapt Frank Herbert’s second book, Dune Messiah and will most likely explore the aftermath of Paul’s ascension, the cost of the war that began the moment he claimed power, and the political and personal consequences.

With an all-out galactic war about to reshape the Known Universe, here’s a complete guide to everything we know so far about Dune: Part Three, from the release date and cast to plot details, trailers and what Villeneuve’s final entry means for the franchise’s future.

Dune: Part Three: Release Date

Mark the date, as Denis Villeneuve’s spice-fueled sci-fi saga will return with Dune: Part Three on December 18, 2026.

Dune: Part Three: Cast

If you felt the cast of the first two Dune films wasn’t already stacked with top talent, Dune: Part Three adds even more star power, pulling in some big new names while also bringing back the main ensemble from the first two films. Warner Bros. has yet to announce the official cast lineup, but it’s almost certain that Dune: Part Three will see Timothée Chalamet reprising his role as Paul Atreides alongside Zendaya as Chani. Rebecca Ferguson has already announced she’ll be back as Lady Jessica, while Florence Pugh has said Princess Irulan will return in the next chapter.

Jason Momoa has also revealed that he’ll reprise his role as Duncan Idaho, despite the character’s death in the first film. Other cast members, including Josh Brolin’s Gurney Halleck, Christopher Walken’s Emperor Shaddam IV, and Léa Seydoux’s Lady Margot Fenring, are expected to show up as well, though nothing has been officially announced yet.

As for newcomers, the biggest addition has to be Robert Pattinson as Scytale. Pattinson confirmed his involvement in Dune: Part Three by joking about just how hard it was to film in the heat, saying, “When I was doing Dune, it was so hot in the desert that I just couldn’t question anything. And it was so relaxing, like my brain actually wasn’t operating, I did not have a single functioning brain cell.”

Additionally, Dune: Part Three will see Momoa’s son Nakoa-Wolf Momoa make his big-screen debut as Leto II Atreides, while Ida Brooke will star as Ghanima Atreides. Here’s the current expected cast lineup for Dune: Part Three:

  • Timothée Chalamet as Paul Atreides
  • Zendaya as Chani
  • Robert Pattinson as Scytale
  • Rebecca Ferguson as Lady Jessica
  • Florence Pugh as Princess Irulan
  • Jason Momoa as Duncan Idaho
  • Nakoa-Wolf Momoa as Leto II Atreides
  • Ida Brooke as Ghanima Atreides
  • Josh Brolin as Gurney Halleck
  • Christopher Walken as Emperor Shaddam IV
  • Léa Seydoux as Lady Margot Fenring
  • Charlotte Rampling as Reverend Mother Mohiam
  • Javier Bardem as Stilgar
Dune-Part-3-plot
Image Credit: Warner Bros.

What Will Dune: Part Three Be About?

Now, this is where things get interesting. Dune: Part Three still doesn’t have an official plot synopsis, but all signs point to it adapting Frank Herbert’s second book, Dune Messiah. If that holds true, the upcoming film is unlikely to pick up where Part Two left off, instead moving the story about 12 years, as the events of the book transpire long after Paul first seizes the throne.

In an interview with Deadline, director Denis Villeneuve dropped some major hints about where things might be headed, teasing that the upcoming film will “finish the Paul Atreides arc.” As Villeneuve puts it, “Like Herbert did with Dune: Messiah, I think it’ll be a great idea to do something completely different. The story takes place like 12 years after where we left the characters at the end of Part Two. Their journey, their story is different this time, and that’s why I always say that while it’s the same world, it’s a new film with new circumstances.”

Herbert’s Dune: Messiah’s synopsis reads, “Dune Messiah continues the story of Paul Atreides, better known—and feared—as the man christened Muad’Dib. As Emperor of the known universe, [Paul] possesses more power than a single man was ever meant to wield. Worshipped as a religious icon by the fanatical Fremen, Paul faces the enmity of the political houses he displaced when he assumed the throne—and a conspiracy conducted within his own sphere of influence. And even as House Atreides begins to crumble around him from the machinations of his enemies, the true threat to Paul comes to his lover, Chani, and the unborn heir to his family’s dynasty…”

If Villeneuve sticks to the book, Dune: Part Three will pick up in the aftermath of a galaxy-spanning jihad that has killed billions. Chalamet’s Paul, now Emperor, will face growing resistance as the Bene Gesserit, Spacing Guild, and Tleilaxu team up to topple him. Given that Momoa, along with his son and Ida Brooke, are in the film, we can expect the film to feature some important bits from Herbert’s book, like the return of Duncan Idaho as a clone, the birth of Paul and Chani’s twins, as well as Paul confronting his own future as he goes blind but continues to “see” through prophetic visions tied to his children.

The ending of Dune: Part Two teases some of these story bits as Paul secures the imperial throne by agreeing to marry Princess Irulan while sheltering himself from the Bene Gesserit and the royal court. He even unleashes the Fremen across the galaxy, which triggers the holy war he has foreseen from the very start. Devastated by his political choices, Chani walks away from him, but Paul’s visions show that the two of them would eventually meet again, something the book explores in painful detail.

Are There Any Other Films Like Dune: Part Three?

Well, you can start by catching up on the first two Dune films, and if you are already done with those, we’d recommend that you check out Denis Villeneuve’s Blade Runner 2049 and Arrival. Moreover, you can also watch 1968’s 2001: A Space Odyssey, which continues to be a cult sci-fi classic even today, as well as Ridley Scott’s Alien and James Cameron’s Aliens.

Threads of Light, Threads of Us: Sope Adelaja’s Meditation on Connection

Sope Adelaja‘s relationship with light began in the densely built Lagos neighbourhoods of his childhood, where narrow alleys framed shifting rays and power cuts meant evenings spent under moonlight. Light, he learned young, doesn’t simply illuminate — it remembers and welcomes, weaving meaning into the mundane. Now, in Threads of Light, Threads of Us, the Nigerian-born photographer returns to light as both subject and methodology, travelling across Africa with only natural illumination to guide his lens. For this project, Adelaja worked primarily in Nigeria and Senegal, moving away from his established documentary practice to create something more introspective: a meditation on how light connects us to place, heritage and each other.

Light is a multifaceted creature in Adelaja’s work, at times crystallising striking beauty, at others wrapping around the human form like something protective and tender. In some photographs, light remains just out of reach, belonging entirely to its subjects in ways we can only witness but never possess. What threads these images together is light’s capacity to bring beings closer to themselves: cities become more familiar to their inhabitants, individuals inch nearer to their own essence, and communities discover the fabric that binds them.

The choice to work exclusively with natural light seems at once practical and philosophical. Rejecting the controlled precision of studio lighting or flash, Adelaja grants the sun the authority to dictate mood and timing. This approach is rooted in patience. It relies on waiting for the right hour, the right angle, light naturally falling across skin, stone, water. The methodology is rooted in trust, both in his subjects and the environment; trust that authenticity emerges when you work with what’s already there rather than imposing artificial conditions. His travels confirm that light can make even distant places feel like home, that familiar warmth can emerge in unfamiliar landscapes, extending visual threads across borders.

Adelaja’s portraits radiate intimacy, signalling relationships built beyond the lens. In one striking image, a sliver of light catches one side of a woman’s face: her skin, hair and smile illuminated, while the rest sits in shadow. The light and woman seem to animate each other: she glows more radiantly, the light seems warmer for touching her. It’s a celebration of her beauty, yes, but more significantly a capture of character and the fullness of being. The light reads as almost parental, gently cradling half of her face as if calling that smile into being.

That same thin ray illuminates just a fraction of her outfit: a few beads from the many vibrant necklaces draped over her shoulders, a section of her golden robe rich with texture and intricate detail. Most of it remains untouched by light. Still, the garment creates its own subtle gleam, inviting our eyes to rest in the darkness and linger there with equal attention. What is hidden holds as much gravity as what is revealed.

While close portraiture comes naturally to Adelaja, the artist also excels at capturing the expansive, traversing landscapes and cityscapes that speak to collective memory. Silhouetted against a misty waterscape, a fishing boat carries several figures across calm water, palm trees and waterfront buildings visible in the distance. The scene is drenched in sepia tones, as if light itself is remembering rather than illuminating. What is captured is daily labour and ancient practice coexisting — fishing methods passed down through generations continue against a backdrop of shifting histories. The image reflects continuity, portraying cultures rooted in the past yet fully alive in the present, where tradition and modernity are in quiet conversation.


In another image, Adelaja photographs from within shadow, looking through a columned archway toward light and community beyond. The composition is architectural and deliberate. Ornate geometric patterns frame the upper portion of the entrance, leading our eyes toward the glowing centrepiece — a circular window of stained glass in gold, blue and pale green. The dynamic, repetitive pattern energises the eye, while the interplay of colours offers visual balance. Below, warm stone and a lone figure in white ascending stairs roots the celestial beauty in human scale. Two figures ahead of him traverse the same shadowed path, suggesting a shared journey from darkness toward light, from solitude toward gathering. The viewer is reminded that beauty and connection are amplified when approached from a place of quiet observation.

Elsewhere, light is something that does not belong to the viewer, nor even to the eye behind the camera, but rather entirely to the subject. A woman sits centred in the frame, hugging her chest, backlit by a sun we never directly see. Light drapes across her, illuminating her kufi’s golden threads, resting on her face, pooling in her lap. We see only a gentle suggestion of dimming golden rays and can only guess at how they adhere to her body. Her posture, back straight with legs extended toward the light source, suggests serene absorption in this private moment. The light is hers, and hers alone; we’re only permitted to witness its effects.

This withholding becomes an act of respect, a photographic gesture that honours the boundaries between observer and observed. Such restraint acknowledges that not everything ought to be revealed, that certain experiences transcend documentation. Some moments of connection with light — and with oneself — deserve to remain beautifully uninterrupted.

Threads of Light, Threads of Us represents both a homecoming and an expansion for Adelaja. This work will be open to viewers in both London (6-7 December) and Lagos (20-22 December), two cities that anchor his artistic life. Beyond his near-decade career documenting humanitarian crises and underrepresented communities — from northeastern Nigeria’s conflict zones to climate-affected regions — this time Adelaja turns his lens inward, asking questions about his own connection to African heritage and about the ways light can elucidate what is shared across borders. His commitment remains: to craft narratives that challenge dominant media frames and to spend time truly listening before translating stories into image. In doing so, he crafts an atmosphere so resonant that even when the light dims, an afterglow lingers.

The Pressure of Being Seen: Kai’s Exploration of Visibility and Truth

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We carry out so many everyday activities without thinking about them, getting out of bed, taking a shower, and even more complicated activities like walking to a nearby train station or driving a car without remembering the journey. We are on autopilot a lot of the time, but we never stop to think deeply about these mundane activities.

Artist Khine Mye Kyaw, known as Kai, challenges this idea by filming themselves eating a piece of cake. It’s an activity we’d do without thinking. Even when around others, we’re talking between mouthfuls, we never believe anyone is studiously observing us eating a slice. However, that all changes once the camera turns on, and now eating becomes performative, feeling unnatural. 

We become self-conscious when the lens is upon us, just as we would when dancing or exercising in front of others. In this age of social media, Jeremy Bentham’s concept of the panopticon has become part of everyday life, and everyone has a phone that can capture a moment. Does that mean we must be self-conscious all the time, and is this a significant cause of anxiety in society today? It’s particularly relevant to the generation that has grown up in the age of smartphones. 

Yet there’s also humour and a sense of the absurd in this film, which recognises that it’s highlighting the mundane, much as you would see in the conceptual video works of Bruce Nauman. 

‘To Cassandra’ by Kai. Copyright the artist.

The use of cake as a simple item to convey a deeper concept is prevalent in 20th-century art history. American painter Wayne Thiebaud used cakes to capture the colour and vibrancy of the USA in the 1960s, when the country was moving toward mass marketing and billboards filled with bright colours. His cake paintings are aesthetically beautiful and capture the sense of the USA as a land of plenty, success, and glamour. 

Claes Oldenburg also sculpted cakes, taking the mundane to create surreal artworks that resembled both regular and oversized cakes – constructing them out of enamel, latex, canvases and other everyday art materials.

Kai’s work in an exhibition with visitors. Image courtesy of the artist.

While his film work explores how we’re seen externally, his paintings explore the internal tensions we must overcome. The work To Cassandra is abstract, but there is a chaotic energy that reflects the story of the prophetess Cassandra, who was condemned by the god Apollo to speak the truth but never to be believed. It symbolises the internal struggles we all face when we want to talk about the truth but hold back, whether to avoid repercussions or to avoid hurting others. Yet we often look back and wonder whether telling the truth would have been the right choice at the time, or whether mis-speaking has led us down the wrong path. 

The more we look at the works, the more figurative elements we see. It’s a similar experience when looking at past abstract painters such as Willem de Kooning or Helen  Frankenthaler. However, these works have an intensity that’s close to that of Jackson Pollock’s. 

Whether we are considering the world outside us or our inner emotions, Kai’s work asks us to slow down to consider them all. We live in a fast-paced world where it seems we have endless tasks to complete, but it’s only when we slow down and sit with our thoughts and our actions that we appreciate their gravity. While at the same time, it’s asking us to question our position as the voyeur, watching someone eat, reading their innermost thoughts, and asking how that makes us feel. 

More information on Kai may be found on his Instagram