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Udit Srivathsan On The Art Of Creating Immersive Audio Tracks For AAA Video Games

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In the world of AAA video games, the role of the “music designer” has become a critical bridge between artistic composition and technical implementation. Part-enginner and part-musician, Udit Srivathsan is a music designer and audio engineer sitting at this unique niche. His audio work spans some of the most anticipated titles in the gaming industry, including Marvel’s Wolverine and Ghost of Yōtei, which just won a Music Editing award at the 73rd Motion Pictures Sound Editors Awards, which was announced March 2026. Srivathsan was part of the Music Editing team that won the Golden Reel Award with Sony Interactive Entertainment for winning the Outstanding Achievement in Music Editing for Game Music.

Udit is currently serving as a Music Designer at Sony Interactive Entertainment America, and his career offers a look into the complex systems that allow video game music to react dynamically to player choices. His approach, which he describes as a combination of “creativity with logical problem solving,” involves taking recorded material and designing the systems that determine how it transitions during gameplay.

“It’s like scoring a movie, but it can go in so many directions,” Udit said in a recent interview.

Engineering the Sound of Superheroes

Udit’s portfolio includes high-profile contributions to several major franchises. On Marvel’s Wolverine, he initially served on the engineering team, where he was responsible for preparing composer stems for recording sessions. This involved analyzing the score to determine how to record ensembles in a way that maximized flexibility for music editors later in production.

Just as his work on Ghost of Yōtei recently garnered a 2026 MPSE Golden Reel Award for Outstanding Achievement in Music Editing, it’s a testament to the increasing recognition of music design as a specialized craft within the industry.

“Being brought on to work on Ghost of Yōtei with a team of experienced veterans was an honor and I’m thankful for their trust in me! I learned so much along the way from people like Andrew Buresh, Sonia Coronado and Ted Kocher and I look forward to continuing to work together on many more projects in the future.”

Meanwhile, while working on titles like Saros, Udit collaborated with the PlayStation music team in the UK, working with music by composer Sam Slater. Udit was tasked with creating “mashups” of existing themes for specific boss fights, ensuring the music remained tonally consistent while cutting through the game’s dense sound design. “This was definitely a challenge,” he said, “making the cues stand out enough yet work amidst the super crunchy and satisfying sound design already in the game.”

Mastery of Immersive Formats

Beyond gaming, Srivathsan has established himself as a specialist in immersive audio formats, particularly Dolby Atmos. He served as the Upmix Engineer for the Counter-Strike 2 Masterminds II Music Kit box, taking stereo mixes from composers such as Austin Wintory and Ben Bromfield and expanding them into a spatial environment.

His engineering credits also extend to legendary experimental acts; he served as the Lead Recording Engineer for Dr. Dark (2025) by The Residents. This technical versatility is rooted in his training at the San Francisco Conservatory of Music, where he studied both music composition and audio engineering.

Bridging Film and Games in The Studio

Udit’s background in film post-production—including dialogue editing for the feature film Second Chance (2024) and assistant engineering on the horror-thriller Ick (2024)—has informed his perspective on interactive media. He maintains that the disciplines are more similar than they appear, noting that both require an understanding of narrative context and the ability to anticipate changes in a scene.

“In a movie, there’s a story, cutscenes, dialogue, and sound design—all of which can change,” Udit explains. “Understanding when a scene is ready to score or edit and how to anticipate any changes is something that working with films has given me insight into.”

Udit’s Artistic Exploration

While much of his work involves technical implementation for major studios, Udit continues to pursue independent artistic projects. Alongside co-composer Cullen Luper, he wrote and produced “Unbound,” an hour-long narrative immersive album. The project featured a live performance with a multichannel speaker system, utilizing twelve speakers to surround the audience, further pushing the boundaries of spatial storytelling.

As the industry moves toward more sophisticated audio systems, Udit’s hybrid role as an engineer and music designer highlights a growing trend in entertainment: the blurring of lines between the person who writes the music and the person who builds the system that delivers it.

With upcoming projects including Kena: Scars of Kosmora and continued work on Sony’s premier titles, keep an eye on Srivathsan’s musical work on his website, uditsrivathsanmusic.com.

Oscars 2026: Ludwig Göransson Wins Best Original Score, KPop Demon Hunters Wins Best Original Song

The 2026 Academy Awards took place last night (March 16). In the music categories, Ludwig Göransson won Best Original Score for Sinners, beating out Jerskin Fendrix’s Bugonia, Alexandre Desplat’s Frankenstein, Max Richter’s Hamnet, and Jonny Greenwood’s One Battle After Another. Marking his fifth nomination and third Oscar win, the award was presented by the reunited cast of Bridesmaids at Hollywood’s Dolby Theatre.

Best Song went to HUNTR/X’s KPop Demon Hunters hit ‘Golden’, which won over Diane Warren’s ‘Dear Me’ from Diane Warren: Relentless, Raphael Saadiq and Ludwig Göransson’s ‘I Lied To You’ from Sinners, Nicholas Pike’s ‘Sweet Dreams of Joy’ from Viva Verdi!, and Nick Cave and Bryce Dessner’s ‘Train Dreams’ from Train Dreams. The songwriting team accepted the award from Lionel Richie. “Growing up, people made fun of me for liking K-pop,” Ejae said in her speech. “Now everyone is singing our song, and in all of the Korean lyrics. I’m so proud. I realize this award is not about success; it’s about resilience.”

During the ceremony, Sinners star Miles Caton and Raphael Saadiq performed their Best Original Song-nominated ‘I Lied to You’ alongside blues legend Buddy Guy (who makes a cameo in the film), Brittany Howard of Alabama Shakes, Shaboozey, and more. Later on, Ejae, Audrey Nuna, and Rei Ami took the stage to perform ‘Golden’. In previous years, all nominated songs would be performed throughout the show, but the Academy announced earlier this year they were going to “move away” from live performances for the ceremony.

On the Set of Godzilla vs. Mothra: A Genre Historian Looks Back

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It’s the summer of 1992, and Japanese Giants editor Ed Godziszewski is being led toward the rafters of Toho Studios’s Stage 9 in Tokyo. The friend escorting him previously explained they could visit Koichi Kawakita’s special effects set for Godzilla vs. Mothra, but probably wouldn’t see much—maybe a few shots of Mothra and a new creature called Battra flying around. “Okay by me,” Godziszewski said at the time. “I’m happy to see anything.”

But as was discovered upon entering the sound stage—and as was reinforced tenfold from the rafters—something had surely been lost in communication. Godziszewski’s new vantage point offers a first-class view of a miniature set depicting Yokohama’s Minato Mirai district. “Everything was constructed on a platform about two feet high. They had the InterContinental Hotel and the Cosmo Clock 21 Ferris wheel, but only the bottom half of the Landmark Tower was standing; the rest was a pile of rubble. For the ocean, they’d custom-built a tank two or three inches deep. There was a curved backdrop with two-dimensional building cutouts to create a sense of distance.” And Mothra and Battra, hardly fluttering above the horizon, are locked in battle with Godzilla.

Godziszewski has watched Kawakita’s team rehearse the shot and its various components. Part of the day was spent on assistant director Makoto Kamiya coordinating Godzilla’s movements with stuntman Kenpachiro Satsuma: holding out a fist and shouting to the man inside the monster costume, “Look here! This is where Mothra will be coming!” The Mothra puppet has been rigged to a crane and undergone semicircular practice swoops. A subsequent dry run put them together, with Kamiya yelling “Dat-dat-dat-dat!” to simulate explosions that’ll be caused when Mothra fires animated beams at Godzilla. (Battra, meantime, lies prone on the ground, stunned by injuries captured in an earlier shot.)

Image courtesy of Ed Godziszewski

At last, Godzilla is coated with squibs. The actual take is coming. Perched in the rafters, Godziszewski aims his camcorder; he’s been shooting video throughout the day and is eager to capture the moment that’s taken hours to prepare. He hears Kawakita holler from below, “Ready!”

Then comes a heart-stopping click.

“The battery died.” The dismay lingers in Godziszewski’s voice as he tells the story decades later. “I was sad not to get the actual take on video. But it was still cool to watch the scene unfolding. To see Mothra curving in and to watch giant explosions burst on Godzilla as he staggers back.”

Being on set was also something of a personal fulfillment for the historian. By this point, Godziszewski had been to Japan several times and even paid a few visits to Toho. But never before had he observed the making of a Godzilla movie in real time. Nor did he truly know what went into a shot on these films whose images have dazzled him since childhood. Norman England’s Behind the Kaiju Curtain: A Journey Onto Japan’s Biggest Film Sets was decades into the future; there was, at the time, no English-language resource documenting the daily goings-on inside Stage 9. But now he was watching Godzilla tangle with one of his most famous opponents—after being told there was probably ‘not much to see.’ “I was, as you can imagine, shocked and delighted!”

Image courtesy of Ed Godziszewski

Godziszewski’s journey to the set began in spring 1992. “I’d recently joined a company that was headquartered in Japan, and my wife and I were overseas on my first business trip. Since we were there for a couple of weeks, we dropped in on Kawakita and learned about the movie they were getting ready to shoot.” As it happened, this particular visit took place mere weeks after international headlines declared that a Godzilla suit used on the previous year’s Godzilla vs. King Ghidorah had been plundered from the Toho lot. “In fact, we got there the day after they found it and brought it back to the studio. Kawakita turned us over to Kamiya for a tour, and I still remember him complaining, ‘We really wanted to make a new suit and were happy when somebody stole the old one. And then they had to find the damn thing!’”

In the end, though, the staff got their wish: the theft had led to an okay to build a new costume. “When Kamiya showed us around, they were just starting to cast new fins and body parts. Before the trip ended, we got an invitation. ‘If you have time later this year, why don’t you come back?’ And so, I took a week’s vacation that summer and returned with my friend Bill Gudmundson—specifically to watch them filming.”

Godziszewski knew little about Godzilla vs. Mothra ahead of time—just that it featured the eponymous monsters and something called Battra. He likewise had no insight into what’d transpire in the Yokohama battle he wandered into. Once Mothra’s charge at Godzilla was complete, Kawakita’s team lensed inserts of the winged monster coursing through the air. From here, another couple of hours went into setting up a scene wherein Mothra lands before Battra and the two monsters start communicating. “My Japanese friend who came with us described it as Mothra cheering up Battra,” Godziszewski recalls with a chuckle.

Preparation was nearly done when the staff broke for dinner around six. The visitors sat near Toho’s legendary Big Pool, “eating a little something we’d brought with us. Just when everyone was getting ready to go back inside, Kawakita sat down and asked if we were enjoying ourselves. That made me feel good; he didn’t think of us as annoying interlopers.” The day had likewise been punctuated by fun moments that included a meet-up with Satsuma and discovering monster props that weren’t in use. Mothra’s caterpillar form—along with a Godzilla puppet used for close-ups—was found in a storage area separated from the set by a partition. “And at one point, my friend showed us a huge blue tarp covering something near the Big Pool. Mind you, he’s not a staff member, but he just lifted the tarp, and there was the larva Battra! It was attached to a motorized wheeled platform used to carry it through water for swimming scenes.”

Mothra ‘cheering up’ Battra required numerous lights “going on and off” beneath the creature puppets and finally wrapped around ten p.m. “They were going to shoot something else, but we didn’t want to miss the last train. We thanked Kawakita for having us, and then he said—and maybe he was just joking—‘Come again!’” Godziszewski remembers exchanging glances with Gudmundson on their way back to the hotel before agreeing to take up Kawakita on his “very loose invitation.” And so, following a day of exploring the real Yokohama—seeing the location that was currently being razed in Stage 9—the two were en route back to Toho.

“My Japanese friend wasn’t able to come with us this time, so it was up to us to find our way and get in. I’d taken pretty good notes on how to get to Toho, and when we reached the front gate, I tried—through my terrible, broken Japanese—to tell the guard, ‘We’re Kawakita’s guests.’ It looked like he got on the phone and actually called him on the set. We stood there, wondering if we’d be told to leave.” Eventually, however, the gate opened, and they were ushered in.

Image courtesy of Ed Godziszewski

“We walked into Stage 9 just after they’d set up a shot of Battra carrying the Ferris wheel toward Godzilla.” Although the scene called for Battra to use the wheel as a battering instrument, the shot in question consisted of him just flying at his opponent with the infrastructure in his claws; the close-up of Godzilla being bludgeoned would be lensed another time. Godziszewski and Gudmundson remained on the studio floor and off to the side, doing their best “not to be in anyone’s way,” as the shot was finished. The Ferris wheel was then detached, fractured, and rigged to Godzilla’s body. When Kawakita called for action again, Battra flew past while Godzilla simultaneously hurled himself onto a building, making it appear as though he’d been knocked off his feet.

At times, the Toho staff treated their guests to a surprise. “After the scene of Godzilla falling over was done,” Godziszewski recalls, “Bill and I watched them help Satsuma out of the suit, which was left on the floor with all the debris still attached. One of the staffers walked up to the broken Ferris wheel, grabbed two of the miniature carriage cars, and—making a gesture to be quiet—gave them to us. So we got to leave with souvenirs from the set!” Another kind moment came from the man who Godziszewski learned years later was the son of modelmaker Keizo Murase. “He waved us over to show us the smaller flying props for Mothra and Battra and let us hold them. We couldn’t speak much Japanese, and he couldn’t speak any English, but we still managed to communicate. I wish this had been the age of digital cameras, because I would’ve taken a thousand pictures. Back then, you had a roll of film. Thirty-six sacred pictures was what you got.”

The rest of the day featured more exciting action—including a high-angle vista of Mothra and Battra crossing paths while Godzilla thrashed beneath the Cosmo Clock 21’s ruins—but the high point remained the first thing Godziszewski saw on Day One of his visit: Godzilla stomping toward a grounded Battra and strafing him with his atomic breath. For this scene, explosives were wired beneath the Battra puppet, and every staffer in Stage 9 clambered onto the set’s platform. Godziszewski realized at this point he had a chance to join them—to get closer to the camera and the monsters during an actual take. “I wasn’t going to be presumptuous and assume I could do anything. But for this particular shot, nobody was on the floor. Bill and I looked at each other. ‘What do you think? They won’t even notice us.’ Quietly, we jumped onto the set and stood behind everyone as they got ready.”

Image courtesy of Ed Godziszewski

Once more, there was a rehearsal. Satsuma, clad in the Godzilla suit, lumbered toward Battra, and the crew used controls to open the costume’s mouth, where an animated ray would be added later. “Battra was still hooked up to wires, and they jolted him upward as though he were being hit by Godzilla’s breath. And then, the real take…. We knew it was happening, because they started up fans that blew smoke and fog across the set.” Satsuma went through his motions again; the mouth swung open.

Then came the explosion.

“It was a sound like I never expected,” says Godziszewski. “I was expecting the equivalent of firecrackers, but this was like M-80s! An enormous, loud sound! Really shocked the hell out of me and took away my hearing for a moment. The explosion itself lifted Battra off the floor a bit; they probably didn’t need to use wires. But it was so impressive to watch. Even now, seeing the scene all these years later, it looks every bit as great as it did in person. I still think to myself: ‘I was right there! Right by the camera!’”

Image courtesy of Ed Godziszewski

Ed Godziszewski’s two days on Godzilla vs. Mothra came after years of studying Japanese texts and behind-the-scenes photographs. And the experience taught him just how much there was to special effects that no verbiage or picture could adequately convey. “Most photos show maybe a handful of guys on set, but in reality, there are thirty-plus staffers constantly doing something. I’d say at least two hours pass between shots, and during that time, everyone has a job and is busy setting up and fixing things.”

Being an onlooker also allowed him to study the props and their intricacies. How, for instance, Mothra and Battra underwent battery tests to verify their luminescent eyes would turn on for a scene. How someone activated the batteries with switches located behind Battra’s neck and in the center of Mothra’s chest. Regarding Mothra, Godziszewski notes that the prop’s six legs—seemingly immobile through much of the movie—were capable of movement, as they awkwardly wriggled during a test he saw. “My guess is they didn’t really show this on camera because the movement was so unnatural.”

One of the carriage cars from the Ferris wheel prop. Image courtesy of Ed Godziszewski

Another lesson learned was the truly dangerous nature of the set. “There’s a labyrinth of big, thick electric cables strewn everywhere—around transformers and canisters of compressed air and methane gas. The staff also lights these kerosene-soaked rags inside empty film cans and sets them in the background to make it look like the city’s burning. There’s always something flammable or on fire near these cables that, again, must have a good charge going through them. And everyone’s working in the midst of this! I found myself thinking, ‘I can’t believe nobody’s been blown up!’”

He also got a surprise concerning air quality inside the stage. “For effects scenes, they often use fog machines, because fog and smoke makes the air denser and gives the images more scale. The machines use paraffin, which makes the set smell like burning candles. And when they broke for dinner that first day, I walked out of the studio, blew my nose, and when I looked at my tissue, the whole thing was black! ‘Holy shit, we’ve been breathing that in?!’” From this came another degree of awe for the Toho effects team. “I’m just imagining these guys…. They’re all smoking to begin with, and then they’re sucking in smoke and paraffin and burning rags…all day…every damn day…. I’m surprised any of them live past fifty.”

Pokémon Pokopia: All Ditto Transformations and How to Unlock Them

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Wondering what all the Ditto transformation moves in Pokémon Pokopia are and how to unlock them? It wouldn’t feel like a proper Ditto adventure without its iconic ability, and in Pokémon Pokopia, Ditto transformations let you copy other Pokémon and use their moves to do everything from watering plants to smashing rocks.

Every transformation move in Pokémon Pokopia gives Ditto a new way to interact with the world, letting you water dry patches with Squirtle’s Water Gun, chop through logs and grass with Scyther’s Cut, or glide across cliffs with Dragonite’s Glide. You unlock each transformation by finding the Pokémon that has the move, and many of these abilities can later be upgraded to make them even more useful. Here are all Ditto transformation moves in Pokémon Pokopia and how to unlock each one.

Pokémon Pokopia: All Ditto Transformations and How to Unlock Them

There are 14 Ditto transformation moves to unlock in Pokémon Pokopia, and most of them are unlocked through the Pokémon you encounter across the island. Every transformation gives you a new tool, letting you reshape terrain, gather resources, and explore areas that were previously out of reach.

You’ll unlock these moves by meeting specific Pokémon, completing their requests, or progressing through different regions of the island as you play through the story. Here are all Ditto transformation moves in Pokémon Pokopia and how to unlock them:

Water Gun

Water Gun is the very first transformation you learn in Pokémon Pokopia. Early in the game, you will come across a dehydrated Squirtle in the Withered Wasteland, and helping it teaches Ditto how to spray water in front of it. This move restores dry terrain, turning barren land back into healthy soil. It can also water crops, flowers, and trees, which makes it one of the most useful abilities in the early part of the game. Later, once cooking becomes available, eating Soup increases the range of Water Gun so you can water a larger area at once.

Leafage

You can unlock Leafage by meeting Bulbasaur in the Withered Wasteland shortly after learning Water Gun. This ability lets Ditto grow tall grass from the ground using Bulbasaur’s vines. Leafage is mainly used to create grassy habitats for Pokémon and bring plant life back to empty areas. After eating Salad, the move becomes more flexible, allowing you to grow duckweed on water and moss on hard surfaces like rock or stone.

Cut

To unlock Cut, you’ll need to find Scyther in the Withered Wasteland. After interacting with it, Ditto gains blade-like arms that can slice through grass, trees, and piles of wood. Cut is essential for gathering wood logs, which can later be turned into lumber for crafting and building. You’ll use this move often while clearing areas or collecting resources. Eating Bread upgrades the ability so you can cut objects from a distance and slice through metal grates.

Rock Smash

Rock Smash becomes available after meeting Hitmonchan in the Withered Wasteland. This transformation lets Ditto punch through terrain using powerful fists. The basic version works on softer materials like grass, sand, dirt, and hay blocks. Tougher materials require a temporary power boost. After learning to cook, eating Hamburger Steak strengthens Rock Smash, allowing you to break stronger materials such as granite, crystal, steel, and stone.

Rototiller

You can learn Rototiller from Drilbur in the Withered Wasteland, who can be found behind the stone wall near the Pokémon Center. Rototiller prepares soil for farming by tilling the ground so you can plant vegetables and flowers. It is also useful for decorating habitats, as it lets you move plants like flowers without damaging them.

Jump

To unlock Jump, you’ll need to find Magikarp near the Lighthouse in the Withered Wasteland. Despite its reputation, Magikarp teaches one of the most useful movement abilities in the game. Pressing R allows Ditto to jump onto higher blocks, making it much easier to move around the island. Even though it doesn’t involve a full transformation, Jump greatly improves exploration and movement.

Surf

You can unlock Surf by completing the Swimming Time request in the Bleak Beach area and then speaking with Lapras. Once learned, Surf allows Ditto to transform into a Lapras-like form and glide across water safely. Without it, falling into water often results in drowning. This ability opens up new areas of the map and makes exploration across the island much easier.

Camouflage

Camouflage is unlocked after completing Zorua’s request in Bleak Beach. With this ability, Ditto can transform into nearby objects. While it doesn’t have many practical uses for progression, it can be fun for hide-and-seek games or multiplayer sessions.

Suck Up Liquids

To gain the ability to suck up liquids, you’ll need to find Paldean Wooper in Bleak Beach. By holding Y, Ditto can absorb liquids from bodies of water such as rivers, seas, mud pools, or hot springs.

Strength

Strength becomes available in the Rocky Ridges region after Machoke appears in the area. To make this happen, you’ll first need to create a Grassy Training Field habitat. Once Machoke arrives, it teaches Ditto how to push heavy objects such as large boulders and blocks. This ability makes it easier to reshape terrain and solve environmental puzzles.

Rollout

You can unlock Rollout by meeting Graveler in Rocky Ridges. Using this transformation turns Ditto into a rolling Graveler-like ball that moves quickly across the terrain. As you roll, blocks and objects in your path are destroyed. This makes Rollout useful for clearing large areas quickly, although it can also accidentally destroy structures or decorations if you aren’t careful.

Glide

Glide becomes available after meeting Dragonite in the Sparkling Skylands. To use the move, jump first and then press R again to activate the glide. Ditto transforms into a Dragonite-like form and slowly drifts through the air. Glide makes exploration much easier, especially when traveling across cliffs or large gaps.

Waterfall

Waterfall is an upgrade to Surf that you can unlock by completing a quest for Gyarados in the Sparkling Skylands. While using Surf, pressing A allows Ditto to travel upward along waterfalls, opening access to areas that were previously unreachable.

Magnet Rise

Magnet Rise is the final transformation ability and becomes available in the post-game after helping Magnemite. This move allows Ditto to float freely through the air and move both upward and downward. While floating, you can still place blocks, collect materials, and continue building. Magnet Rise is especially useful for late-game exploration and construction since it gives you full control over vertical movement.

And that’s about every Ditto transformation move in Pokémon Pokopia and how you can unlock each one. For more gaming news and guides, be sure to check out our gaming page!

Pokemon Pokopia: How to play with friends

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Everything’s more fun with friends, and Pokémon Pokopia gives you plenty of ways to share the adventure. Like most multiplayer games, Pokopia lets you team up to explore, build, and share your worlds. You can drop by a friend’s island to see their Pokémon and habitats, team up on a Cloud Island to create something new, or roam freely in Palette Town, where you can meet other players, trade, and take part in shared activities. If that wasn’t enough, hanging out with friends lets you discover Pokémon that don’t appear on your own island, swap tips, or simply enjoy exploring each other’s creations. With so much to do side by side, here’s how you can play Pokémon Pokopia with friends.

Pokémon Pokopia: How to play with friends

To play Pokémon Pokopia with friends, you first need to reach Environment Level 2 in Withered Wasteland. Additionally, if you want to play online, you’ll also need an active Nintendo Switch Online subscription. When you’re ready to jump in, head over to any Pokémon Center PC and pick the Link Play icon with the Ditto emblem. From there, you’ll see all the multiplayer options, including GameShare, which is only available in Palette Town.

There are three main ways to play Pokémon Pokopia with friends: you can visit or host friends in-game, collaborate on a Cloud Island, or explore and interact with others in Palette Town.

To invite or visit a friend, select Invite Others to Visit to host or Visit a Friend to join someone else. Choose Local or Online, confirm your settings, and press the Plus button. Hosting generates a Link Code that you can share with friends, while visiting requires entering your friend’s code. Once connected, you can explore their island, check out Pokémon and habitats, and interact based on the selected mode.

Cloud Islands in Pokémon Pokopia let up to four players build and explore together, even if the host is offline. To create or join a Cloud Island, select Link Play at a PC. You can generate a random island or use a Magic Number to start a specific world, similar to a Minecraft seed. Any habitats or recipes you discover in a Cloud Island are yours to keep, but Pokémon you encounter will not register in your main game.

If you want to get the most out of Pokémon Pokopia’s multiplayer, head to Palette Town. After repairing the bridge from Withered Wasteland, you and your friends can enter through the Pokémon Center or cross the bridge together. In Palette Town, all Moves and items are available unless Spectator Mode is on. You can terraform, craft, complete group challenges, and build and play together in real time with your friends.

For more gaming news and guides, be sure to check out our gaming page!

How Online Casino Platforms Encourage Game Exploration at Lolajack Casino

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Exploring new games is an important part of the online casino experience, and Lolajack Casino demonstrates how structured categories and discovery tools help players navigate large game libraries with ease.

Online casino platforms often host hundreds or even thousands of titles, making discovery one of the central challenges for players. Without clear organization, even a strong game selection can feel overwhelming. Platforms therefore focus on systems that help users browse, compare, and discover games in ways that feel natural rather than confusing.

Modern casinos such as Lolajack Casino illustrate how discovery features guide players through a wide range of titles while maintaining a simple and accessible browsing experience.

Highlighting popular and trending titles

One of the most common ways casinos encourage exploration is by highlighting games that are already popular among players. Featured sections often display titles that are widely played or recently added to the platform.

These curated sections help players quickly identify games that others are currently enjoying. For new users in particular, seeing a list of trending titles can provide a useful starting point when they first enter the lobby.

By presenting popular games prominently, platforms like Lolajack Casino make it easier for players to discover titles that might otherwise remain hidden within a large catalog.

Categories that guide player interests

Categories are another key tool for helping players explore game libraries. Most casinos divide their games into familiar groups such as slots, table games, and live dealer experiences.

Within these main categories, additional filters or subcategories often appear. These may organize games by theme, provider, or gameplay style. For example, players interested in a particular type of slot game can quickly narrow their search to titles that match those preferences.

This layered structure allows players to move gradually from broad browsing to more focused exploration. At Lolajack Casino, clearly labeled categories help guide users toward sections that match their interests without requiring extensive searching.

Discovery tools that support browsing

Beyond categories and featured lists, many platforms use additional discovery tools to improve the browsing experience. Search functions allow players to locate specific titles quickly, while sorting options can highlight games based on popularity or release date.

Some platforms also include shortcuts such as “recently played” lists or favorite game collections. These tools allow returning players to continue exploring without needing to repeat earlier searches.

When these discovery features work together effectively, players can move through the platform smoothly while encountering new games along the way. By combining categories, featured sections, and browsing tools, Lolajack Casino reflects how modern online casinos encourage exploration across large game libraries.

Ca7riel and Paco Amoroso Enlist Jack Black for New Song ‘Goo Goo Ga Ga’

After teaming up with Sting, Ca7riel and Paco Amoroso have enlisted Jack Black for their latest single, ‘Goo Goo Ga Ga’. It’s taken from their forthcoming album Free Spirits, which is out in a week, and it’s pretty odd. The accompanying Ferina-directed video doesn’t make it any less so. Check it out for yourself below.

Lykke Li Shares New Single ‘Knife in the Heart’

Lykke Li has released a new single, ‘Knife in the Heart’, from her forthcoming album The Afterparty. In a press release, she described it as “my brutalist nursery rhyme anthem – the emo girl in me, fully unleashed.” Check it out below.

“I had my son and his friend sing the choruses because the juxtaposition of their voices against the EBow just created such a powerful sonic landscape, somewhere I’ve never really been before,” Li added. “A world totally collapsing in front of us and all we really have left is our humanity. My dream is to hear a whole football stadium chanting: ‘This Life This Life is a Knife in the Heart.’ To me, a pretty accurate description of what it feels like to be alive right now.”

Billed as her final album, The Afterparty is set for release on May 8. It follows 2022’s EYEYE.

Album Review: Kim Gordon, ‘PLAY ME’

As ‘BUSY BEE’ a weaves in a sample of Kim Gordon and her Free Kitten bandmate Julia Cafritz co-hosting MTV’s Beach House, a sentence reverberates through its clattering noise: “The pressure to relax, it was just too much for her.” Sure enough, Dave Grohl’s drums thunder back in, resuming PLAY ME‘s gnarly flow. ‘BYE BYE’, a highlight from the Sonic Youth co-founder’s previous solo album The Collective, spawned TikTok videos of teens going through their own packing list, as Gordon chaotically did on that track – can you imagine going on vacation these days, she now seems to say, let alone enjoying it? The pressure to make music for “chillin’ after work,” as she puts it on the opening track, is too much for Gordon – so she soundtracks the doomscrolling, the brain fog, the post-Everything. Shorter and more spontaneous than its predecessor, PLAY ME‘s restlessness is nearly just as fruitful.


1. PLAY ME

The album slithers into view with a cavernous bassline that prevents it from being slotted into the same playlists it lampoons: “Rich Popular Girl,” “Villain Mode,” “Jazz in the Background,” “Ready for Spring.” With its March 11 release and horn samples, the opening title track flirts with assimilation – might as well succumb to it – but Gordon is too funny for her curated sensuality to be interpreted as anything but a joke. You can chill to this music, maybe, but you can’t chill the fuck out of it. 

2. GIRL WITH A LOOK

A drifting synth against a motorik beat plays out a gendered dynamic: a girl with a look, a boy with a look. Now that the vibes have been algorhythmically augmented, all that’s left is a human desperation: “Swingin’ me around/ Dance with me.” The blearier the record sounds, the more earnest it feels. 

3. NO HANDS

Gordon stirs things up again, returning to a clanging rhythm she easily commands. She also ups the abstraction, though it’s not hard to guess who those with “No hands on the wheel, it’s a steal” might be. Neither her vocals nor Raisen’s production veers off course, though, remaining brisk and pointed. 

4. BLACK OUT

‘BLACK OUT’ precedes the similarly themed early single ‘DIRTY TECH’, a kind of lurching prologue that finds her intoning, “I’m the queen of your heart/ Ace of your spade/ You don’t trump me/ I trump you.” More than just apocalyptically timely, it feels present-day urgent, which might have something to do with why it cuts itself short. 

5. DIRTY TECH

Armed with the most infectious beat on the album, ‘DIRTY TECH’ highlights the impossibility of truly uplifting technology. What could flatten its allure more than hearing the words “Talk dirty tech to me”? I worry for those who might not hear the smirk, or read between the lines – “the subplot,” as she puts it. 

6. NOT TODAY

After ‘GIRL WITH A LOOK’, the second most offline song on PLAY ME is also its most affecting, as Gordon repeats the line, “There’s a hole in my heart.” In place of an ethereal synth are thickly coated guitars, a new-wave haze cluttering the necessary forward propulsion. On ‘NOT TODAY’, Gordon is aching, distracted, euphoric, and blurring the line between them all. “Never mind the mess,” she sings, the kind you don’t even notice amidst a burning chaos.

7. BUSY BEE

The downright best song on the album fittingly busies itself with a thunderous rhythm section – featuring none other than Dave Grohl on drums — a sample of an interview with her Free Kitten bandmate Julia Cafritz; and a hook absurd enough to offset some of the record’s more straightforward ones. 

8. SQUARE JAW

As if energized by ‘BUSY BEE’, Gordon is more abrasive in her vocals, itching for new tricks instead of falling into sprechgesang cliche. Having weaponized her mastery of the senses, she flat-out threatens to “sucker punch” Elon Musk with emasculating precision. It lands pretty hard. 

9. SUBCON

Gordon’s satire is more scattered on ‘SUBCON’, name-dropping everything from 3D printing to Substack. It’s definitely the most online song on the record, the sonic equivalent of subtweeting Musk while scrolling through the Everything app. 

10. POST EMPIRE

Like ‘NO HANDS’, ‘POST EMPIRE’ could use a bit more subtlety, especially as it keeps up the illusion of cryptic messaging. “Love what you’ve done with the empire” is a memorable line, but as a whole the song doesn’t add much to the record. 

11. NAIL BITER

Raisen somehow boosts the rattling bass even more, showing that he’s been tempering it for a while. Gordon, meanwhile, zooms out a little, trading her latest tech takes for a more classic anti-consumerist angle. But the same horror, accented by Raisen’s nightmarish synths and sampled distortion, pervades: itching for more might briefly feel like an out-of-body experience, but it will always bring you down.

12. BYEBYE25!

As a standalone track or bonus cut, ‘BYEBYE25!’ would be fine, but as the closer of PLAY ME, this reworking of The Collective’s standout strangely frames the new record as a more politically charged update –  when it’s actually a distinct, if a bit slighter, body of work. Repurposing a list of words banned from federal websites by the Trump administration, therein rendering it less weirdly personal than the original, also leads to a clumsier song. But it becomes impossible to ignore that the two records were born from the same restless frame of mind, and as a pair, Gordon and Raisen certainly aren’t running out of ideas. They just keep absorbing more of what’s in front of them. 

8 Albums Out Today to Listen To: Kim Gordon, James Blake, Anjimile, and More

In this segment, we showcase the most notable albums out each week. Here are the albums out on March 13, 2026:


Kim Gordon, PLAY ME

PLAY ME cover artworkThe Sonic Youth co-founder is back with a new solo album, PLAY ME. Continuing her collaboration with producer Justin Raisen, she spreads her absurdist commentary across a wider sonic canvas, though the rage-rap-adjacent abrasion of 2024’s The Collective remains prominent. “He has a real anti-establishment attitude, and I’ve always felt pretty anti-corporate,” Gordon said of working with Raisen. “We both enjoy the freedom that we feel when we’re working.” The record was preceded by the singles ‘DIRTY TECH’, ‘NOT TODAY’, and the title track.


James Blake, Trying Times

Trying Times Album CoverTrying Times is the first album James Blake has self-released, arriving today on Good Boy Records after the singer-songwriter parted ways with Republic. Featuring contributions from UK rapper Dave and Los Angeles-based vocalist Monica Martin, the record addresses the restlessness of modern society while maintaining a delicately ethereal atmosphere. “I haven’t searched outwardly on this album – I’ve stood firm and been confident in what I am already,” he explained. “The inspiration behind this record, in terms of some of the musical references or inspirations, they weren’t the great albums of the past. They were some of my own music.”


Anjimile, You’re Free to Go

you're free to goAnjimile eases into a warmly intimate atmosphere on You’re Free to Go, the follow-up to 2023’s headier The King. “The past two years have been a deeply transitional point in my life,” the North Carolina singer-songwriter explained, as the record explores both a blossoming relationship and familial estrangement. In addition to producer Brad Cook (Waxahatchee, Hurray for the Riff Raff, Mavis Staples), the record features contributions from Nathan Stocker (Hippo Campus), Matt McCaughan (Bon Iver), and guest vocalist Sam Beam (Iron & Wine). “This record feels very authentic to my life experiences,” Anjimile added. “It’s about as close to getting to know me as you could ever get with a record.”


Alexis Taylor, Paris in the Spring

Paris in the SpringHot Chip’s Alexis Taylor has returned with a new solo album, Paris in the Spring, his seventh under his own name. Trading in wistfully upbeat disco with its fair share of ballads, the record boasts collaborations with the Avalanches, Air’s Nicolas Godin, Lola Kirke, Étienne de Crécy, Pierre Rousseau of Paradis, Ewan Pearson, Elizabeth White of Pale Blue, and Green Gartside of Scritti Politti. In a press release, Taylor said the album is ultimately about “freedom – from constraints, from preconceptions, and from genre.” He added, “Sometimes an audience wants to be told, what is this? And I’m refusing to do that. You can find great things in music when you open up to real listening. No one needs to be told ‘what something is’, otherwise why would we be making something so straightforward?”


Sweet Pill, Still There’s a Glow

still there's a glowSweet Pill have unleashed a new LP, Still There’s a Glow. Sounding at times fiery, slow-burning, or caught in a blistering haze, the album was written and recorded in the wake of a tumultuous three years following their 2022 debut Where the Heart Is. “I went through some depression last spring, and then I went into therapy. It was also a big turning point in my life as I was about to turn 30, while I’d written our first record when I was graduating from college–that’s a big change,” Zayna Youssef reflected. “I could’ve kept making bad choices because they’re easy, but I had to come clean to myself. Half the album was written before and the other half after, so the songs are kind of hard on myself but some are also hopeful, with a light at the end of the tunnel. You put out a fire, there’s still an ember that’s still glowing–that’s the record. It’s about being at a low and climbing out of it.”


Crack Cloud, Peace and Purpose

peace and purposeCrack Cloud have followed up 2024’s Red Mile with a new double album called Peace and Purpose. The LP was written and recorded within the span of a year in Zach Choy’s basement. “One microphone was used (an SM57), with a variety of junk instruments and speakers,” the frontman/drummer shared. “The music was borne from a winter of prolonged grief. My approach to the engineering was a return to hardline principles of DIY; utilizing only what was within possession, and favouring intuition over convention. Like an ayahuasca trip, the sessions were visceral and inspired. Afterward, a sense of relief, and gratitude. The intensity that marked the beginning of this process, and the resolve that came from its conclusion — to me represents the spirit of the record, and the story I wanted to tell.”


Morgan Nagler, I’ve Got Nothing to Lose, and I’m Losing It

I’ve Got Nothing to Lose, and I’m Losing It cover artworkMorgan Nagler has been writing hits for artists like HAIM, Margo Price, and Phoebe Bridgers for years. Now, she’s stepping out on her own with the release of her first solo album, I’ve Got Nothing to Lose, and I’m Losing It – though it’s a largely collaborative affair, with contributions from Allison Crutchfield, Courtney Barnett, Madi Diaz, and Bethany Cosentino. “Mine is the story of somebody who decided to never stop,” Nagler said in press matrials. “Recently there have been more signs from the universe to keep going. But the ultimate sign has really just been within myself, realizing that I have a lifetime of experiences and my own unique perspective, and that is the gift I have to offer.”


Cat Clyde, Mud Blood Bone

CatClydeMudBloodBoneCat Clyde has released a new album, Mud Blood Bone, via Concord Records. The follow-up to 2023’s Down Rounder was produced with Drew Vandenberg (Toro Y Moi, Faye Webster, S.G. Goodman) and includes a co-write with Courtney Marie Andrews. “Constantly being on the move, having to navigate new environments, it forces me to be present, and to confront my own feelings,” Clyde reflected in press materials. “You can’t hide behind comforts. You have to know exactly who you are, and what you want.”


Other albums out today:

ELUCID and Sebb Bash, I Guess U Had to Be There; Simo Cell & Abdullah Miniawy, Dying Is the Internet; Cut Worms, Transmitter; Tenderness, Blue; Tinariwen, Hoggar; The Orielles, Only You Left; The Notwist, News From Planet Zombie; The Sophs, GOLDSTAR; Jack Harlow, Monica; Ora Cogan, Hard Hearted Woman; Fotocrime, Security; Haute & Freddy, Big Disgrace; The Fray, A Light That Waits; Brigitte Calls Me Baby, Irreversible; Sella, Well I Mean; Votive, An Infinite Capacity for Joy; Laurel Halo, Midnight Zone (Original Soundtrack to the Film by Julian Charrière); Mary Ocher, Weimar; Lia Pappas-Kemps, Winged; Bill Orcutt, Music in Continuous Motion.