Marvel Rivals starts Season 4 with a fresh update full of new content, features, and gameplay improvements. Specifically, Heart of the Dragon will introduce new heroes, stories, game modes, and cosmetics. Marvel and NetEase want to keep all players engaged with the upcoming patch when the season kicks off.
New Heroes and Stories
The official Marvel announcement said that Angela and Daredevil are the newest additions to the list of superheroes in the game. Angela will join the roster with her Ichors that can turn into powerful weapons or shields. Meanwhile, the developers have not yet showed the abilities of Daredevil in the game. However, he is expected to be the ruler of the Eighth City, Dizang. Even so, players can expect their arrival in Marvel Rivals to add a unique tactical edge.
At the same time, GameRant mentioned that next season introduces several new storylines that grow the narrative. Heart of the Dragon will be the focus and will set the tone for the season. Likewise, the backstories of some key heroes may be expanded in their own lore. In particular, Her Sister’s Keeper will explore Angela. One True Champion revolves around the Iron Fist. Similarly, Destined For Doom will tackle the story of Loki.
Battle Pass and Seasonal Event
Based on the patch notes, the theme of Season 4 is the Fruit of Immortality. Players will have the chance to get a battle pass that comes with ten new costumes. Heart of the Dragon also invites fans to join the Scroll of the Immortal Beasts to unlock a free Ultron – Wasteland Robot costume.
Competitive Modes Updates
As part of the seasonal refresh in Marvel Rivals, players’ ranks will reset. Specifically, each user gets moved down by seven divisions. Also, players with Gold rank will receive rewards, including Angela-Siriana’s Silver costume and more.
Arcade Mode Hub Upgrades
Marvel announced that the Arcade Mode is expanding with new and returning game modes, including the following:
Conquest – Annihilation (New)
Free Fight (New)
Clone Rumble (Returning)
Giant-Size Brain Blast (Returning)
These additions are now permanent parts of the game along with the current modes, such as Conquest and Doom Match.
New Systems, Improvements, and Fixes
Season 4 features a redesigned emoji wheel, costume rotation, friend suggestion, and many more. The game also improved the hero selection UI, fixed clipping issues, and adjusted hero abilities.
Marvel Rivals Season 4: Heart of the Dragon drops on September 12. For full patch notes, visit the official Marvel Rivals website.
There’s so much music coming out all the time that it’s hard to keep track. On those days when the influx of new tracks is particularly overwhelming, we sift through the noise to bring you a curated list of the most interesting new releases (the best of which will be added to our Best New Songs playlist). Below, check out our track roundup for September 4, 2025.
Sword II – ‘Even If It’s Just A Dream’
Sword II — the Atlanta trio Mari González, Certain Zuko, and Travis Arnold — have announced a new album, Electric Hour, arriving November 14 via section1. It’s led by the nightmarish, electrifying new single ‘Even If It’s Just A Dream’. “The title was inspired by the idea that we are in the era of surveillance technology, but also we imagined ‘electric hour’ as something powerful, a time for creativity, potency and revolution – ‘the time is now’ type situation,” the group said of the LP. “We imagined the ‘hour’ as the time a band gets to be on stage – one hour to make your point to the audience, to make sense of the situation facing humanity. One hour to bring into the physical world the music that resonates with people facing repression, increasing alienation, and violence. Basically, one shot to make the revolution. It’s very daunting because you only get one life, one hour. But our limitation is what shows us what is important, what is worthy of our time in this life.”
Softcult – ’16/25′
Softcult have announced their debut LP, When a Flower Doesn’t Grow, which doesn’t come out until the the beginning of next year. The riveting new single ’16/25′, though, is out now. “It points out the cognitive dissonance men perpetuate while trying to possess and control younger women,” Mercedes Arn-Horn said of the track.
Latto and Ice Spice – ‘Gyatt’
Having squashed their beef, Latto and Ice Spice have joined forces for a new song called ‘Gyatt’. It’s produced by Pooh Beatz, Go Grizzly, Cheeze Beatz, and SupaKaine.
Steve Gunn – ‘Nearly There’
Steve Gunn has announced a new album, Daylight Daylight, which opens with the ethereal and engrossing ‘Nearly There’. Instead of bringing together a band to flesh out the new songs, Gunn primarily worked with producer James Elkington.
Emily Yacina – ‘The Clearing’
No one writes about vulnerability, rather than just with it, quite like Emily Yacina, and her new single ‘The Clearing’ is further proof. “I think of ‘The Clearing’ as the arc of the album,” Yacina explained, referring to the upcoming Veilfall. “It’s an ode to the space that only intimacy with another person can take you. This song evolved a lot — I began writing it in 2022. The lyrics are minimal, and we wanted to honor that by exploring the different places the words can take you through sound and instrumentation.”
The Antlers – ‘Something in the Air’
The Antlers have shared a new single, ‘Something in the Air’, from their upcoming album Blight. It’s “about a looming threat that can take many forms,” Peter Silberman said in a statement. “Precautions that would have seemed strange a decade ago have become ordinary routines – a new normal set against a backdrop of creeping dread. Meanwhile, doom lies dormant, waiting to erupt.”
Guided by Voices – ‘(You Can’t Go Back To) Oxford Talawanda’
There’s a new Guided by Voices album on the way, which is hardly ever not the case. Thick, Rich And Delicious, the band’s 42nd studio album, is out October 31, previewed today by the roiling, naturally hooky new song ‘(You Can’t Go Back To) Oxford Talawanda’.
Robert Plant – ‘Chevrolet’
Robert Plant has released ‘Chevrolet,’ the opening track of his upcoming album Saving Grace. It’s an enticing rendition of Donovan’s 1965 ‘Hey Gyp (Dig the Slowness)’.
The Belair Lip Bombs – ‘Don’t Let Them Tell You (It’s Fair)’
The Belair Lip Bombs – the Australian quartet of Maisie Everett, Mike Bradvica, Jimmy Droughton, and Daniel “Dev” Devlin – have dropped a gripping new song, ‘Don’t Let Them Tell You (It’s Fair)’. “It’s about not letting anyone walk all over you,” Maisie explained. “Have confidence in what you’re doing and don’t let anyone tell you otherwise.” She added: “I was messing around on my guitar with the Keith Richards tuning when I came up with the intro riff. The line ‘you gotta make your own luck’ came from my friend Alex Lahey. I remember meeting up with her a couple of years ago for the first time. I had a really inspiring conversation with her that day. We talked about all things music – the different challenges that she’d had to overcome in her musical career. And I remember her saying to me, ‘You have to make your own luck.’ I don’t know why, but it really stuck with me. You have to believe in yourself and you have to always work hard, but the hard work only works if you believe in yourself at the same time.”
Georgia – ‘Get Over It’
Georgia has dropped ‘Get Over It’, a euphoric song she worked on with Frost Children. “Frost Children and I got together and on one grey London night in my studio pretty much wrote & produced this whole song,” she explained. “Angel & Lulu completely inspired me from there on and altered my whole musical writing landscape. I ended up spending time with them in New York and shared beautiful memories before bringing the track back to London to finish with my long term collaborator, Mark Ralph. This song is meant to make you just lose yourself & throw your hands up and let go of whatever you are going through, even if it is for just 3 minutes!”
hemlocke springs – ‘the beginning of the end’
hemlocke springs is back with a new single, ‘the beginning of the end’, which is whimsically shapeshifting yet emotive. “I wrote this song seven years ago, when I was meeting people in college who didn’t grow up religious,” she recalled. “I was meeting people of different sexualities for the first time and questioning the Christian rhetoric that being gay is an abhorrence. It was a very distinct switch from my upbringing, where I was banned from dating or having sleepovers. So this song is me trying to sort all my thoughts and feelings of once being restricted like, ‘Can’t I have some normalcy?’”
Matt Pryor – ‘The Salton Sea’
The Get Up Kids frontman Matt Pryor has announced a new solo album The Salton Sea, previewing it with the breathless title track. The record is set to arrive on November 14 via Nightshoes Syndicate.
Willie Nelson – ‘Workin’ Man Blues’ (Merle Haggard Cover)
Willie Nelson has announced his 155th (!) album, Workin’ Man: Willie Sings Merle, a tribute to Merle Haggard, with whom he released three collaborative albums. Today, he’s shared his cover ‘Workin’ Man Blues’, which Haggard took to No. 1 on the country charts in 1969.
knitting – ‘Fold’
Montreal’s knitting have unveiled a jittery track called ‘Fold’. “I wrote this song while I was experiencing a wave of social anxiety,” bandleader Mischa Dempsey explained. “I wanted to explore the suspicion that others will always be able to see something about you that you yourself cannot see and that thus their perception will always be more accurate. Consequently, in this state of mind I find myself turning into a bit of a people-pleaser (something I’m trying to grow out of). This song is my attempt to shake myself out of this way of thinking and demonstrate to myself how useless this mindset is.”
Jesca Hoop – ‘Animal Kingdom Chaotic’
Jesca Hoop has announced Selective Memory, a live, unplugged reworking of her 2017 album Memories Are Now. It’s an interesting concept, given that LP is pretty raw in its original recording. “Though I wrote these songs 12 years ago, strangely they feel so very relevant to me today,” Hoop commented. “And the album ends in one hell of a protest song… if I do say so myself.”
University – ‘Bee’
Following their debut LP, McCartney, It’ll Be OK, University have announced a three-track EP called YES, which is led by an off-kilter song called ‘Bee’. The project is out September 26 via Transgressive.
Penelope Trappes – ‘Home’
Australian artist Penelope Trappes is releasing Æternum, a collection of companion pieces to April’s A Requiem, on October 31. The wondrously minimal ‘Home’ comes with a video directed by Agnes Haus, who said: “We had 1 week to shoot and edit this video, so we wanted to keep it simple. To film the first nostalgic half, I used a 90’s Hi-8 video camera that someone threw out on the street in London. The lightning is from this majestic electrical storm that happened while Penelope and I were in Byron Bay, Australia. The black windmill is in East Sussex. The idea was to connect Penelope’s past home with her new home.”
The iGaming industry continues to evolve at breakneck speed, fueled by innovative technologies, regulatory shifts, and ever-rising player expectations. At the heart of this ecosystem are online casino software providers—the companies that design, power, and secure the platforms where millions of players around the globe engage daily. Choosing the right provider is crucial for operators looking to stand out in a highly competitive market.
Below we explore the top online casino software providers in 2025, with a spotlight on those delivering not just games, but full-scale solutions for sustainable growth and player satisfaction.
What Is a Casino Software Provider?
A casino software provider is a company that develops the technology behind online casinos. This includes game development, platform infrastructure, payment integrations, back-office management tools, and compliance mechanisms. While some providers specialize in content (slots, table games, live dealers), others offer end-to-end solutions covering everything from UX/UI design to regulatory licensing.
For operators, the provider they choose directly impacts game quality, security, compliance, player engagement, and profitability. In short: an online casino is only as good as the software powering it.
Why Casino Software Providers Matter
The success of any iGaming business depends on the player experience. A casino might offer attractive bonuses, but if the games are buggy, payment methods limited, or navigation clunky, users won’t stay long. Casino software providers are responsible for:
Security & Licensing – ensuring games are fair and data is protected.
User Experience (UX) – intuitive interfaces and seamless gameplay.
Innovation – adopting new technologies like VR, blockchain, and AI.
Scalability – platforms that grow with the business.
Retention Features – gamification, social elements, and personalized rewards.
Best Online Casino Software Providers
CrustLab
CrustLab has firmly established itself as one of the most trusted names in online casino software development. Founded in 2017, the company has quickly become the go-to partner for operators seeking scalable, custom-built solutions that combine innovation with regulatory compliance.
What sets CrustLab apart is its holistic approach: from turnkey casino platforms and crypto-enabled casinos to gamified sweepstakes, social gaming, and live dealer solutions. CrustLab covers every stage of development, from product workshops and UX/UI design to full-stack engineering and post-launch optimization.
Key strengths include:
Custom casino development tailored to brand identity and business goals.
Advanced gamification features like leaderboards, quests, and dynamic achievements to maximize retention.
Flexible architecture that supports both rapid market entry and long-term scalability.
Full IP transfer, ensuring clients maintain control and independence.
Trusted by operators such as KTO, Inspired, and BetMakers, CrustLab is leading the way in delivering feature-rich, innovative platforms that future-proof casino businesses.
NetEnt
A household name in online gaming, NetEnt has been shaping the iGaming landscape since 1996. Known for blockbuster titles like Starburst and Gonzo’s Quest, the Swedish provider blends high-quality graphics, innovative mechanics, and immersive storytelling.
NetEnt also invests heavily in responsible gaming practices and data-driven solutions, ensuring their platforms align with global regulatory standards. Their portfolio of over 200 games remains a staple for operators worldwide, especially those targeting European markets.
Playtech
Founded in 1999, Playtech is a pioneer in iGaming software and remains one of the largest providers globally. With a vast library of slots, table games, bingo, sports betting, and virtual sports, Playtech delivers all-in-one platforms that suit both established operators and new entrants.
Their strengths lie in their IMS (Information Management System) and Playtech Open Platform, which allow operators to integrate diverse content and manage players efficiently. The company also places emphasis on sustainable practices and responsible gaming initiatives.
Pragmatic Play
One of the fastest-growing providers, Pragmatic Play has made significant strides since its founding in 2015. Its portfolio now spans slots, live dealer games, bingo, and sportsbook content. With a focus on cross-platform compatibility, Pragmatic Play ensures seamless experiences across devices and currencies.
Certified in more than 40 jurisdictions, Pragmatic Play is a top choice for operators seeking reliability, innovation, and compliance at scale.
Evolution (Ezugi)
As the leader in live casino entertainment, Evolution continues to redefine the standard for immersive, interactive gaming. Through its subsidiary Ezugi, Evolution has expanded its live dealer offerings with fresh formats and innovative features.
With nine studios worldwide and partnerships with over 100 operators, Evolution is synonymous with premium live experiences, blending advanced streaming technology with professional dealers.
Novomatic
A veteran in both land-based and online gaming, Novomatic has been in operation since 1980. With more than 300 slot titles—including classics like Book of Ra and Sizzling Hot—Novomatic bridges traditional slot experiences with digital innovation.
Their strength lies in omnichannel solutions, allowing players to enjoy a consistent experience across physical terminals, online casinos, and mobile apps.
Hacksaw Gaming
Founded in 2017, Hacksaw Gaming has quickly climbed into the top tier of online casino software providers. Known for its creative approach to slots, scratchcards, and instant win games, the company also offers OpenRGS, a remote platform for seamless game creation and integration.
With over 120 titles and more than 300 partners, Hacksaw Gaming is widely recognized for combining bold designs with reliable technology.
Play’n GO
Since 2005, Play’n GO has been synonymous with high-quality slots featuring strong themes, music, and storytelling. Their catalog exceeds 300 games, with global distribution in more than 25 regulated markets.
What makes Play’n GO stand out is their focus on customization and player experience, ensuring operators receive not just content but tailored platforms aligned with brand identity.
BGaming
BGaming, launched in 2018, is driven by the philosophy of turning “gambling into gaming.” Their portfolio includes 100+ titles available across more than 900 operators worldwide. Known for supporting cryptocurrency payments and creating highly player-centric experiences, BGaming is particularly strong among next-generation players who prefer crypto casinos and socially driven platforms.
Push Gaming
London-based Push Gaming, established in 2010, is widely recognized for its mobile-first development philosophy. Their games, such as Jammin’ Jars, combine vibrant visuals with unique mechanics, earning them a strong following in European markets.
Licensed by both the UK Gambling Commission and Alderney, Push Gaming emphasizes quality over quantity, delivering fewer but highly polished titles designed for global audiences.
Criteria for Choosing the Right Casino Software Provider in 2025
When evaluating providers, operators should consider several key factors. First, licensing and certification are essential, as software should always be certified by independent testing agencies. The design of the user interface and experience is equally important—games and platforms must be intuitive, visually appealing, and mobile-friendly. Payment integration is another critical element, with support for fiat currencies, e-wallets, and cryptocurrency now a standard expectation. Security cannot be overlooked, as encryption, fraud prevention, and responsible gambling tools ensure trust and sustainability. Variety in the portfolio also matters; a strong mix of slots, table games, live dealers, and crash games attracts a wider audience. Providers that release new titles regularly keep the offering fresh and engaging. Finally, operators should look at reputation and testimonials, seeking proven track records with successful case studies, and they should weigh cost transparency and the availability of reliable post-launch support.
Cost of Casino Software Solutions
Building or licensing casino software involves multiple cost components. While prices vary widely depending on scope, complexity, and provider reputation, here are the typical elements:
Licensing & Certifications – securing approval in regulated markets can be costly.
Platform Development – turnkey solutions may start around $50,000–$100,000, while fully custom projects can exceed $250,000.
Game Content – either bundled from the provider or integrated via third-party aggregators.
Integrations – payment gateways, KYC/AML systems, CRM, and analytics.
Ongoing Maintenance – updates, hosting, compliance monitoring, and feature expansion.
Operators should balance time-to-market vs. customization: turnkey solutions allow rapid entry, while custom development provides brand uniqueness and long-term control.
Emerging Trends in Online Casino Software
The iGaming sector is highly dynamic, with new technologies shaping player expectations. In 2025, key trends include the rise of crypto casinos, where blockchain integration allows transparent and secure payments; the spread of gamification features such as leaderboards, quests, and social interactions to boost retention; the expansion of live casino formats with more interactive streaming; the popularity of crash and arcade games designed for fast-paced, mobile-first experiences; the use of AI and data analytics to personalize bonuses, content, and retention strategies; and the development of VR and immersive technologies that create next-level gaming experiences.
FAQs About Casino Software Providers
Do casino software providers also operate casinos?
Some do (e.g., NetEnt has operated its own platforms), but most license their games and technology to existing operators.
How long does it take to launch a casino platform?
Turnkey solutions can launch in 3–6 months. Fully custom platforms may take 12–18 months.
Are crypto casinos legal?
Legality depends on jurisdiction. Many regulated markets now recognize cryptocurrency payments, but licensing requirements vary.
What’s the difference between a white-label and custom solution?
White-label offers a ready-made platform for fast entry, while custom development provides unique branding, features, and full IP ownership.
Which provider offers the best RTP games?
It varies by game and provider. In general, operators should look for games with an RTP above 95% to ensure competitiveness and player trust.
Personal injury cases can happen in many ways. In a city like Beverly Hills, where residents and visitors alike experience busy streets, active lifestyles, and a variety of workplaces, accidents unfortunately do occur. These accidents can bring medical costs, money problems, and lasting stress for victims and their families. Personal injury lawyers in Beverly Hills focus on protecting the rights of individuals who have been harmed because of someone else’s negligence. The cases they handle are diverse, but all share the common goal of helping victims find stability after an accident. A personal injury attorney from Ellis Law Firm can guide clients through the process of pursuing fair compensation when life takes an unexpected turn. Understanding the kinds of cases handled helps clarify how victims can seek support. It also shows the many ways legal guidance can make recovery more manageable.
Motor Vehicle Accidents
Collisions are one of the most common reasons for personal injury claims in Beverly Hills. Accidents in heavy traffic or at busy intersections can involve any vehicle and often leave people with injuries that change their lives. Victims may also face the emotional impact of trauma that lingers long after the accident. Personal injury lawyers help by investigating the cause, gathering evidence, and pursuing compensation for medical expenses, lost wages, and emotional harm. Skilled guidance ensures that insurance companies do not undervalue claims.
Slip and Fall Injuries
Falls happen in a variety of places, from restaurants and shopping centers to private homes and workplaces. Uneven flooring, wet surfaces, and poor lighting are all factors that can contribute to these accidents. A fall might look small at first, but it can cause serious injuries like broken bones, back pain, or head trauma. Holding property owners accountable requires proof that negligence created unsafe conditions. Lawyers help gather evidence and build strong cases to support victims. This type of representation makes a significant difference when pursuing compensation for recovery.
Workplace and Construction Accidents
Beverly Hills has many businesses and construction projects where employees face risks on the job. Workplace accidents can include equipment failures, falls, or exposure to unsafe conditions. In construction zones, heavy machinery and hazardous materials increase the potential for severe injuries. Victims may qualify for workers’ compensation, but in some cases, additional claims against third parties are possible. Personal injury lawyers guide clients through these complex cases, ensuring all responsible parties are identified. This thorough approach provides the best chance for a fair resolution.
Medical Malpractice Cases
Mistakes in medical treatment can have serious consequences. Patients may experience complications from surgical errors, misdiagnosis, or medication mistakes. These cases require detailed evidence and expert testimony to prove negligence. Lawyers with experience in medical malpractice understand how to present these claims effectively. They work to ensure that patients and families receive justice for harm caused by medical professionals. Compensation in these cases often helps cover both medical costs and the emotional impact of the error.
Wrongful Death Claims
When negligence leads to the death of a loved one, the impact on families is profound. Wrongful death claims seek justice as well as financial support for surviving relatives. These cases may arise from car accidents, workplace incidents, medical mistakes, or dangerous property conditions. Compensation can include funeral costs, lost income, and recognition of the emotional loss suffered by the family. Lawyers handling wrongful death cases provide both legal guidance and compassionate support during a difficult time. Their role ensures that families have the resources needed to move forward while honoring their loved one’s memory.
Beverly Hills personal injury lawyers handle many kinds of cases, including traffic accidents, medical mistakes, and wrongful death. Each case reflects the need to hold negligent parties accountable while helping victims rebuild their lives. Legal representation ensures that claims are properly supported, evidence is gathered, and fair compensation is pursued. With the right guidance, victims and families can focus on healing rather than the stress of legal battles. Working with trusted professionals provides both the advocacy and reassurance needed during times of hardship.
In an age of fast-moving technology, we might ask a question with a quiet anxiety: how do we remember, how do we understand who we are when reality feels so fluid? Can photographic and moving image practices watch us not merely as a record, but as spaces to consider, to make us ask who we are when the physical and the digital seem increasingly indistinguishable?
These are questions at the heart of the work of London-based artist Tianyun Zhao whose practice crosses moving image, stills and aesthetics. Born in China in 1997, Tianyun was trained in both China and the UK. Her practice is rooted in Eastern philosophy and contemporary digital culture, and her works span AI imagery, fragmented memory and surreal narrative to create spaces of reflection that are poetic, rebellious and quietly unsettling
The Silent Labour
One of Tianyun’s key works is the photographic series They Stay When Planes Leave, in which she turns her lens not on the romanticised act of departure, but on those who stay behind.
Here, Tianyun asks us to reconsider what it means to move. If flight is seen as freedom, then here are the photographs that remind us that motion is sustained by those who never leave. The series is a visual elegy for forgotten labour. She insists that meaning cannot be found only in what is physically travelled, but also in the dignified stillness. In the other, we find meaning. The photographs are quiet, but insistent. They ask us to notice dignity in stillness. They ask us to see labour not as background, but as presence.
At the same time, the work exceeds the airport scene to allude to deeper histories of belonging. It is those who stay that the work does not depict, but to whom it is owed: they are the memory, the continuity, the place, in which everyday rhythms of making and maintaining, preparing food, holding a home together, keeping people with it, are discernible but rarely visible in the spectacle of leaving. Tianyun’s photographs unveil the building structure of stay, to remind us that every leave is supported by people who do not leave. What stays can be just as formative as what leaves. It is this elegy for the unsung hands on which we depend that reminds us how necessary it is to see what is in place.
Another significant photographic series, Pointed Away, expands this investigation of stillness further still by focusing on the often invisible presence of Shanghai’s streets at night. In these images, a scavenger collecting fragile foam on a bicycle and an old street vendor sit beneath massive directional arrows. Pointing in directions of the future they’re shut out of, pointing away from the city’s centre, its consideration, its concern. Here, Tianyun is interested in the visual grammar of power and how those on the margins of society are inscribed within it unseen. We are asked to dwell in the quiet dignity of those who are stationary, to notice the lives that cross paths with these invisible systems wordlessly and to see where they are unseen.
One of the Pointed Away Photographic Series
If They Stay When Planes Leave is a lament for all the unseen who keep things moving, then Pointed Away is a reminder that stillness itself can be an architecture of exclusion, a reminder to see what is unseen.
Expanding the Notion of Movement
Tianyun’s They Stay When Planes Leave documents the labour of stillness, but Journey/2.0 broadens this scene of enquiry into the psychological and digital space. In this work, journeys are made, but there are no maps. Past and present collapse, digital bits split the body apart in space. But more than this, anchoring this work is a quiet radical gesture that is also an opportunity for artistic redress: through AI, the narrative voice (a male by default) has been recalibrated to female, an attempt to reclaim authorship over the absence of female agency in subject-telling. It rejects any form of linear narrative, instead, situating like memory itself: fractured, unstable, resonating with dissonant clocks and calendars. By confusing travel with perception and identity, Journey/2.0 is not only a work about movement, but also a work that is a reclaimation of voice in the digital age.
In these series, Tianyun translates gestures of personal emotions into something culturally resonant. Each resists the spectacle of narrative and instead dwells in gestures that feel familiar but estranged: gestures in which recognition is courted but not concluded. Tianyun also continues her inquiry into tradition and modernity. Whether obsessive or healing, become spaces of suspension in which the viewer is invited to dwell in gestures that resist commodification but resonate with deep cultural significance.
Mediums in Flux
Across her practice, Tianyun refuses to either fear or embrace technology. While her narrower practice moves fluidly between photography, moving image and experimental art, and often incorporates culture and technologies, her works tend to resist treating these as novelties or curios. She belongs naturally to a global dialogue on the moving image, but her roots in Eastern philosophy place her in a specific inquiry into impermanence, selfhood, and cultural fluidity. Her images are not declarations but questions. How do digital fragments reconfigure memory? How do ideas around Eastern philosophical thought adapt to a globalised, hyper-digital society? What happens when the self is split across the material and the immaterial?
Whether frozen on a camera screen or exhibited in a gallery, her works belong to a dialogue in which the imperative is to hold contradictions across scales without resolving them. To turn images into spaces in which to dwell. Her practice invites us to dwell in questions. To hold recognition without resolution. To court estrangement. To dwell in uncertainty. To recognise the unseen. To embrace the instability of identity as a space of possibility.
Across her photography and moving image, Tianyun builds what might be termed contemplative architectures. Rooms in which identity, memory, body and technology intersect. In a society in which immediacy and image saturation are dominant currencies, her works are an alternative. Tianyun’s strength as a maker of contemporary moving image is precisely this: her capacity to get us to slow down, to look, to dwell in those spaces in between. Inhabiting a space between the traditional and the modern, the material and the digital, her work resists easy classification. They are propositions, fragile and persistent, that prompt us to rethink not only the image, but ourselves.
The photography of Tetiana Udovychenko? In a visual culture dominated by speed, her images are deliberate, quiet, and profound, asking the viewer to look beyond the surface and into the rich, inner world of her subjects. Her journey has been remarkable, taking her from a foundational photography school in Ukraine to the most respected platforms of the global art stage.
With a list of accolades that includes a nomination in the prestigious Fine Art Photography Awards and major exhibitions in Venice, Rome, London, and Miami, her work has garnered significant international attention. As an active member of both the Los Angeles Art Association (LAAA) and Ukraine’s Professional Association of Photographers (MIFART), Udovychenko bridges cultures and continents with her singular vision. Her recent feature in ELLE magazine for an evocative series on the ancient Turkish city of Mardin further solidified her status as a vital voice in contemporary photography. Our Culture Mag had the privilege of sitting down with the artist for an extensive conversation about the philosophy that guides her lens and the stories behind her powerful images.
Tetiana, thank you for joining us. Your passion for photography began with a fascination for old family photographs. What did those silent, black-and-white images teach you about storytelling that you couldn’t have learned in a formal school?
Tetiana Udovychenko: It’s my pleasure. Those old photographs were my first, and perhaps most important, teachers in the art of implication. A school can teach you composition, lighting, and technique, but those albums taught me about what is left unsaid. I remember one photograph of my great-grandfather, a man I never met. He was looking slightly away from the camera, caught in a moment of thought. From that single image-his posture, the expression in his eyes-I could imagine his personality, his life, his world. I learned that a photograph’s power often lies in the questions it raises, not the answers it provides. It’s a vessel for a moment, and by preserving that moment, it preserves the history and spirit of a person. That is a lesson I carry with me into every session.
Your feature in ELLE Turkey for the Mardin series is one of your recent outstanding achievements. How do you navigate bringing your deep, contemplative work to a platform often associated with fast-paced, commercial trends?
Tetiana Udovychenko: I was honored by the feature, and I believe it speaks to a growing desire for authenticity, even within the world of high fashion. The key was to stay true to my vision. I didn’t try to make Mardin look like a fashion editorial. I approached it with reverence, focusing on its soul and its history. The series was about light, time, and the human spirit that echoes in its ancient stones. I think the editors at ELLE recognized that a powerful story, beautifully told, has universal appeal. It suggests that a sincere, soulful image can be just as arresting and influential as a glossy commercial one. My goal is always to create a connection, and that principle remains the same, whether the image appears in a gallery or a magazine.
You were nominated in the Fine Art Photography Awards for your work “Serendipity.” It’s a title that suggests a fortunate, unplanned discovery. Was that the case with this photograph?
Tetiana Udovychenko: “Serendipity” is the perfect word for it. That photograph was a gift. It happened during a private shoot, in a quiet moment between the planned shots. The subject was lost in her own world, a look of profound introspection on her face, and the light caught her in a way that felt almost sacred. It was a fleeting instant of pure, unscripted honesty. I raised my camera and captured it. To have that specific image recognized by the FAPA jury was deeply meaningful. It reaffirmed my belief that the most powerful portraits are often not the ones we construct, but the ones we are open enough to receive. It is in these unposed, genuine moments that a person’s inner world truly becomes visible.
Your biography notes that you began as an amateur and studied at a foundational photography school. How did your passion evolve into a professional path?
Tetiana Udovychenko: Photography has always been a part of my life, starting with a simple film camera at home. For me, it has always been a powerful way to tell stories. I believe every person carries a unique experience and deserves to be heard.
I have been learning throughout my life: from a foundational photography school to private masterclasses with leading artists and industry experts. They gave me the technical language and tools of the craft, but I realized that the most important part of photography is not technique—it’s the story we want to tell.
I continue to grow constantly, because I see my true gift as the ability to speak for those who cannot speak for themselves, or to be a guide for those who have something to share. This, I believe, is essential for the wholeness of the world. We are all here to tell stories.
You’ve described your method as centered around soft lighting and a focus on details. Can you elaborate on your relationship with light? Do you see it as a technical tool, a subject in its own right, or something more?
Tetiana Udovychenko: For me, light is the other character in the photograph. It is never just a technical tool for illumination. Light is an emotional substance. Soft light, which I prefer, wraps itself around a subject. It forgives, it reveals gently, and it creates an atmosphere of intimacy and calm. It allows the subtle details-the texture of skin, a loose strand of hair, the faint glimmer in an eye-to emerge without harshness. In Mardin, the light was ancient and heavy. In Miami, it’s humid and playful. Each location, each person, has a unique dialogue with light, and my job is to listen to that conversation and capture it. Light sculpts the form, but more importantly, it shapes the feeling.
Your bio notes that street photography is a personal hobby. How does that practice-capturing candid, unplanned public life-inform your more intimate, curated portrait sessions?
Tetiana Udovychenko: Street photography is my training ground for seeing. It sharpens my instincts and forces me to find stories in motion, often in a fraction of a second. There are no second chances. That discipline has been invaluable for my portrait work. When I am in a session, even though the setting is controlled, I am still searching for that same kind of candid, authentic moment I hunt for on the street. It teaches me to anticipate-to see a smile forming before it breaks, to notice a flicker of doubt in someone’s eyes. It keeps me from over-directing my subjects and reminds me that the most beautiful moments are almost always the ones that are unplanned.
You often speak of capturing “true emotions” and “authenticity.” In a medium where the photographer is always an active participant, what does an “authentic” moment truly mean to you? Is it something you discover or something you help create?
Tetiana Udovychenko: That is an excellent and crucial question. I believe it is both. An authentic moment cannot be entirely manufactured, but it must be cultivated. My role is to create an environment of absolute trust and calm, a space where a person feels safe enough to let their guard down. The authenticity I seek is not about catching someone unaware; it’s about reaching a point of collaboration where the subject is free to simply be. The final image is an interpretation, of course, it is seen through my eyes, my lens. But my goal is for that interpretation to be an honest reflection of the emotion that was genuinely present. So, I don’t discover it like finding a lost object. I create the conditions for it to reveal itself.
Your membership in both the LAAA and Ukraine’s MIFART suggests an extraordinary ability to resonate with different artistic communities. How do you balance the connection to your Ukrainian heritage with your engagement in the contemporary American art scene?
Tetiana Udovychenko: I don’t see them as things to be balanced, but rather as two parts of my whole identity. My Ukrainian heritage is the root system of my art. The American art scene, particularly in Los Angeles, provides the energy, the forward-thinking dynamism, and the multicultural dialogue that helps my work grow and evolve. One informs the other. I can bring a Ukrainian perspective to an American audience, and I can take the lessons from the dynamic L.A. art world and integrate them into my practice. Being part of both communities is an immense privilege. It allows my work to live in a constant, fruitful conversation between the past and the present, between where I come from and where I am.
You are a member of both LAAA and Ukraine’s MIFART. How do you connect your Ukrainian roots with the American art scene?
Tetiana Udovychenko: I don’t see it as balancing, but as two parts of my identity. My Ukrainian roots give me a profound sense of history, resilience, and freedom of spirit. The influence of Ukrainian nature and the beauty I grew up with shaped the foundation of my aesthetic vision of the world—no matter where I am. The American art scene, on the other hand, offers energy, dynamism, and a multicultural dialogue. One nourishes the other. It is a true privilege to live between these two worlds.
Finally, when you look beyond your next project, what do you hope the legacy of your body of work will be? When viewers look at a Tetiana Udovychenko photograph in 50 years, what story do you hope it tells them, not just about the subject, but about the world you saw?
Tetiana Udovychenko:Finally, what do you hope the legacy of your work will be?
Tetiana Udovychenko: I want people to feel more deeply. I hope that in my photographs, they will see dignity, beauty, individuality, and at the same time the shared humanity that connects us all. I want my work to be a voice of the light that lives within each of us. To remind people that everyone carries a profound story, that vulnerability is a form of strength, and that true beauty lies in our shared humanity. If my images help someone feel that connection, then I have fulfilled my purpose.
There was a time when video games were dismissed as solitary escapes, reserved for people who chose pixels over people. That perception feels outdated now. The rise of community-driven gaming has flipped the script, transforming what was once considered a private pastime into one of the most inclusive and social activities of our time. Whether through casual mobile games or large-scale multiplayer tournaments, the landscape has shifted toward experiences designed to bring people together, regardless of their background or location, rather than pull them apart.
What makes this shift so compelling is how naturally it has grown out of the way we connect online. The internet dissolved the old limitations of gathering around the same console in one room. Instead, players across the world can instantly meet up, collaborate, and compete. This global reach proved especially valuable during periods of widespread isolation, and its popularity has only accelerated since. Community games now stand as a counter-argument to the idea that digital spaces leave us disconnected. On the contrary, these titles show that players crave collective joy, shared wins, and even the occasional heated debate with teammates.
The formats themselves are as diverse as the audiences they attract. MMORPGs like World of Warcraft and Final Fantasy 14 create sprawling fantasy universes where friendships form in guilds and quests turn into social rituals. Team-based competitive titles such as League of Legends or Fortnite thrive on real-time communication, letting groups of friends coordinate seamlessly no matter where they live. Even the more casual end of the spectrum has proven its staying power. Social casino platforms recreate the energy of in-person tables, offering digital poker nights and blackjack sessions that feel every bit as interactive as their offline counterparts. This has been proven with the fact that online bingo games have been able to enhance their player experience, capturing the same thrill of collective play while broadening accessibility.
Technology has played a crucial role in shaping this environment. The accessibility of smartphones means that quick-fire, sociable games are always within reach, drawing in players who may never have picked up a controller before. Meanwhile, hardware like gaming headsets makes banter and collaboration effortless, breaking down barriers between the physical and digital. Social media integration has further boosted this trend, with games once tied to platforms like Facebook introducing entire generations to online play. What began as casual matches of Farmville or Words With Friends eventually became the gateway to richer and more immersive communities. The future of gaming is bright, with technology continually enhancing the gaming experience and bringing people together in new and exciting ways.
Streaming has added yet another layer of connectivity. Platforms like Twitch and YouTube have transformed gaming into a shared spectacle, allowing viewers to experience matches in real time and participate in a broader cultural conversation. Esports, once a niche interest, now fills stadiums and commands multimillion-dollar prize pools, cementing gaming as both an entertainment industry and a communal movement. Watching together, reacting in sync, and supporting favourite teams underscores how powerful these shared moments can be. Streaming has not only made gaming more accessible. Still, it has also created a sense of community and shared experience among gamers, making them feel more engaged and connected than ever before.
At the heart of it all lies something simple: the human need to connect. Community games succeed not just because they are entertaining, but because they create spaces where friendships can thrive and strangers can bond over common goals. Whether in sprawling virtual landscapes, on quick mobile breaks, or through live-streamed tournaments, these digital arenas are rewriting what it means to play together. And if the momentum is anything to go by, community gaming isn’t just a trend. It’s the future of how we come together, laugh, and compete in the digital age.
On ‘Saturation Driver’, a highlight from La Dispute’s new album No One Was Driving the Car, disaster flicks play on a muted TV while nobody’s watching – except, that is, Jordan Dreyer’s camera-wielding narrator. Disaster – whether exploited for entertainment, untangling through time, or lost to history – is a fact of life; earlier on the record, Dreyer goes as far as to sing, “Every moment we’re alive a disaster/ A tragedy to be and breathe.” It is also a miracle, he later exalts; the follow-up to 2019’s Panorama is revelatory and windingly rapturous in that way, knotting the vicious truths and transcendent joys its characters are driven towards around the veil of memory, progress, and Christian fundamentalism. That looming specter of religion is tied not just to the film that most heavily inspired the album, First Reformed, but the band members’ own upbringing – they are all from Grand Rapids, Michigan, though they now live in different places, and worked on the songs there as well as in the UK, Australia, and the Philippines. No matter where you grew up, or how acquainted you are with La Dispute’s catalog, Dreyer’s piercing, meandering, masterful language – illuminated by the crew that reliably and relentlessly brings it to life – hits close to home. Turn the sound up, and let the beam of light take you there.
We caught up with La Dispute’s Jordan Dreyer to talk about Paul Schrader’s First Reformed, Édouard Levé’s Suicide, isolation, and other inspirations behind No One Was Driving the Car, which is out in full this Friday.
The work of Paul Schrader
Let’s start with First Reformed. What weight did it take on for you over the years, from when you first watched it to it becoming a reference point for No One Was Driving the Car?
I saw the film when it was in theaters. I was familiar with Paul Schrader, but primarily as a screenwriter and not as a film director. I love Ethan Hawke, so I felt pushed to go experience it in a cinema. More than any film I’d watched in quite a few years, I found myself thinking of it repeatedly in everyday life – maybe less even about its specifics than the sense of unease I felt throughout the film. Not only through Ethan Hawke’s character, but also the climate activist at the beginning of the film. I think that, in general – and this is probably true of the majority of people who pay attention to the world around them – I had been feeling a tension, an underlying unease about the state of the world. Not just on a micro level, with the stress of conflict in relationships and existing in the world, experiencing trauma first-hand or second-hand, but just the specter of climate catastrophe, political turmoil, and the way the pandemic altered our lives in ways I’m still processing. I felt like First Reformed captured something profound about the contemporary world.
I also felt a connection to it on a personal history level. There’s a Reformed church in Grand Rapids, Michigan, where we were born and raised, most of us anyway. I think the more I interacted with Paul Schrader’s films and writing, the closer I got to understanding its origin points, given a shared history. He’s from the same city we’re from originally and grew up in an earlier, what I’d call a more fundamental version of the church I grew up in, one that still holds a lot of sway in West Michigan historically and to this day. That connection helped me understand myself a bit better, and some of the themes I’ve returned to over the years. I found similarities and overlap between what Schrader discusses in most of his films – in a much better way than I do, I think. The underlying subtext of growing up in a Calvinist church, in Reformed ideology, established a personal connection I don’t have with every artist I love.
I have a lot of respect for people in my life who remain religious and practice in a principled, loving way. My parents are like that. I saw a lot of that urgency in First Reformed – in how desperate and affected Ernst Toller is after his experience with the young climate activist. I think I had the “Will God forgive us?” sign in the church burned itself into my brain as I interacted with a world that seems increasingly volatile. Purely as storytelling, the way you’re introduced to Ernst Toller’s traumas is pretty astonishing. It’s not so directly discussed – you don’t see his marriage ending, his son dying. Instead, it’s introduced in bits of overlaid narration, in the way he self-medicates, the sparseness of his apartment. I find his character so compelling because he’s managed his trauma through a deeply held fundamental belief, a faith. And the doubt he experiences – the contemplation when confronted with misrepresentations of how he aligns with the Bible, with the teachings of Christ. Having grown up around a lot of people who are rooted in their faith, as a person who is not, but holds pretty close to these fundamental principles of equality and compassion and the power of are – all these different things that I utilize in my life to make sense of what doesn’t – that really spoke to me.
Beyond just the fact that I initially pitched First Reformed as a kind of structural map, I was thinking of some of the themes explored, but I didn’t want to write a climate change record. I didn’t want to write something that direct, but I wanted to capture how we find a way to establish control, or to believe that somebody has it, in order to lessen the violence of existing and to find joy. I love that transcendent moment where you escape reality through Ethan Hawke and Amanda Seyfried’s characters floating through outer space, witnessing the effects, or the possible future outcomes, of climate change and our unwillingness to approach it productively when the balance of the world feels at stake.
I had no concrete memory of the levitation scene until listening to the album and hearing those lines about the camera rising through the ceiling – that image crept back immediately. I’m curious how challenging it was to write through that filmic lens.
We’ve always used an outside medium as a structural guide for our big projects, and I wanted to use film for this record. It proved considerably more difficult than I’d imagined to write something cinematic without a visual accompaniment. But I did want to cue into that in a literal way at points on the record – hence including camera directions in some songs. It also harkens back to something we did early in our history, specifically on ‘King Park’, where you’re experiencing events from an impossible place. You see it through a lens you’re incapable of seeing it through replaying it in your head. Writing about something that happened in proximity but not directly to you comes with a concern for how you treat another person’s experience. I’ve always operated at a remove, intentionally, to treat the subject matter with a degree of respect, and to not put my thumb on the scale for whoever’s interacting with it after the fact. Because I find it difficult to take a stance on the stories that interest me and that I enjoy telling.
So I transcended time and space in that song, as the narrator does. Using that as a storytelling device I think worked well. I ended up assimilating that approach into how I used cinematic language in constructing songs across the record. There’s a level of voyeurism you’re able to accomplish when you frame a story through a camera, as opposed to being on the ground as a character in the events. It also teased out another thought that has carried with me at least since the beginning of the pandemic: the way we live under constant surveillance. It was a way to cue into our marriage to technology, our belief in its benevolence. That became another motivating factor – introducing an additional character, that character being how we collectively engage with each other in the 21st century.
Conversations with his partner at night
The song that instantly comes to mind is ‘Self-Portrait Backwards.’
Yeah. I think there are two levels in which conversations with my partner really impacted this record. One of them is the subject matter in ‘Self-Portrait Backwards’ – the resetting at night, shutting your brain off, blending into the scenery of contemporary life, and the conflict I feel about that process at times. On one hand, it feels pretty essential, and the best part of my day. On the other, it can feel escapist or under-stimulating on an intellectual level. Which might sound derogatory, but it is a time I cherish and a space I require to feel healthy and to lessen the sting of every day.
But also, my partner works at a trauma hospital in acute care. She’s witness to life’s mundane violence every day. Having the opportunity to hear about her experiences daily on drives back home or at night when she feels compelled to talk about it – I’m struck by how little most of us, myself included, actually see of the tragedies that befall people everywhere, all the time. Even though we consume so much more through the news and social media, we’re insulated from how regular violence really is – those of us, anyway, with a degree of privilege. I think that there are ways that that veil has fallen because of the way that information is communicated in the 21st century; I also think that there’s still so much that we don’t see. To spend every day of my life, at least that I’m not traveling on tour or recording, with a person who every day sees people who have fallen through the cracks and are living at the mercy of the streets – her hospital takes all patients, all the low-income and unhoused patients – I’m having a hard time narrowing on one thought I have, because there’s so much.
I’ve always been fascinated with trauma – what we learn from people’s tragedies, our own tragedies, the beauty and truth we find, the pain we work through. I can’t speak in extremely knowledgeable terms about what that means philosophically, how life has changed in the internet age, but I do think there’s a degree to which we separate ourselves from the fact of our lives because we’re not forced to confront the bad – if we’re lucky. And I think we lose something when we refuse to acknowledge the fact that there are people suffering, not just on the other side of the world through our phones, but in our own neighborhoods. Seeing how she processes and manages that information opens me up to understanding, again, the fact of our lives: they are fraught with tension and volatile, and they could end now, tomorrow. Everything could change in an instant because I walk out on my front door, slip on ice on my concrete steps, and lose my ability to speak or communicate.
History and memory
These are broad concepts, but to me, they’re entangled in a tangible way throughout the album, where personal narratives trigger threads of history, and history widens our view of the characters.
Yeah, definitely. I think I’ve spent a lot more time in the past few years really thinking about how I arrived at this point – my station in life. Part of the impetus was COVID, quarantine, and things changing and I don’t think returning. It compelled me to consider how my environment has affected who I am, and how my previous environments affected who I became. Pretty early on, I knew I wanted to talk about history – how we’re either shaped by the events of our lives or adopt an idea of who we are based on what’s happened to us. The older I’ve gotten, the more I’ve thought back to my personal history, where I come from, how I was raised, what my family means to me. I considered it in earnest considerably more than I have at any previous era in my life. It was important to me from the outset to speak on the city of Grand Rapids, where we’re from, as, in some ways, a love letter, but also a way to process, and a storytelling device to narrows the record’s scope to focus on a handful of ways in which people cope with life’s volatility and uncertainty.
I thought a lot about the church I was raised in – something I hadn’t done in a long time, outside of conversations with my bandmates Brad and Chad, who shared the same experience. I started to see how much of an impact that’s had on my worldview and how I interact with people. I wanted to explore that. It’s not a new idea, even in our catalog – it shares some DNA with Rooms of the House, where I used highways to symbolize the paths we take and where they diverge, what going down one instead of the other might have done to change the outcome of your life. On this record, it was creeks and rivers, and that was pretty intentional to signify the city we come from, which is built on a river. That became a way to set up the conversation about control – what we have or don’t – and how outside factors influence how we move through the world.
I had to think back to earlier times in my life, people and moments that really did, if not pushed me in one direction or another, taught me some essential truth about what it means to be alive. We even went through the archives at the main library branch in our hometown. It was pretty interesting. And Paul Schrader – looking at his oeuvre, and seeing how many repeated conversations there are about the same topics that, to my mind, arrive in his world via his upbringing and the city of Grand Rapids. That process was one of the most satisfying parts of making this record – fixing my eyes intently on parts of my life that, since moving away, I’d put in the back of the closet, so to speak.
Vortex by Gaspar Noé
This one’s trickier to articulate. I went to see Vortex at a small cinema in Seattle with my partner. It was shot during COVID and takes place in a small apartment in France. It’s about a married couple: the wife is suffering from dementia, and the husband is attempting to finish a book of art criticism, if I remember correctly. The entire film is told in split screen – except for the first and last shot – so you see each character’s perspective as they navigate the end of life in this lovely space filled with books and art collected over the years. You really feel like you’re experiencing something deeply intimate and deeply tragic, but also beautiful.
At the end of the movie, you see their apartment emptied put in frames. You’re in this space with these two people who clearly loved each other for a very long time and are drifting away – they’re forced to drift away by the circumstances of life and aging. She’s disappearing from the world, and it feels so vivid, intimate, and relatable. When you share a space with someone, or even just have your own space, you accumulate things, you build this life with objects. They represent the years of you doing so and the memories attached to everything within four walls. When that ends, when you die, those things return to the world sort of unceremoniously. They’re given to family members, donated, or thrown in a landfill, and someone else moves into the space where you once lived. And the process begins again. It’s just a profound meditation on impermanence.
There’s a Carl Sagan quote talking about the satellite that drifted into space and the last image that it captured is the pale blue dot, and that’s all there is of Earth. You understand, on one hand, how brief and inconsequential our existences end up being in the course of human history, which is also a blip. But how beautiful the time we have is. I felt floored with sadness after watching Vortex, and my partner even more so – it was a hard film for her to watch. I walked away feeling that as well, but also feeling a strange beauty in seeing these lives so intimately, how much they meant to each other and to the people in their sphere. More than anything, it had an effect on articulating my worldview and the end of the record. After the rapture moment, you fast-forward to a place in time in the future unknown, and the note of resignation, if there is one, is the feeling of comfort in partnership. Having somebody asleep on your shoulder makes the uncertainty of what lies ahead less terrifying. That’s the way Vortex left a fingerprint on the record.
László Krasznahorkai’s long sentences
In a lot of ways, this was a practical one when we were writing the record. I generally go in with a complete idea of what I want to accomplish thematically, and a dynamic map to accompany the stories that I’ve attached myself to over the years where I’m thinking about what the next record might be. In the past, I’ve pitched those ideas to my bandmates by an explanation of whatever narrative arc and sonic direction it might require. I would take one of the ideas that I had, and I would just sort of free-write. Rather than saying, “Here’s point A, here’s point B, and here’s point C, I need space to articulate all three of those parts to present a structure,” I just wrote to see where it would take me, and then I would read what I’d written. Before we started rehearsal, before we started to write the actual song, I would open my notebook and read a thing that I’d written.
I was reading Krasznahorkai pretty heavily during the process of writing the record. I need an angle for any writing that I do, generally speaking. I don’t tend to accomplish a whole lot if I just start. So rather than plotting the writing out, I cribbed his long sentences, and I just tried to write each idea, each story, out without periods, without punctuating, for the most part, beyond commas and colons and em dashes. And it was a really fruitful angle for me. I think there’s a rhythm to writing in that capacity that helps encourage little revelations, when you’re just trying to figure out how to carry on a thought in a non-static way — to incorporate character growth, and scene changes, and build a sort of narrative structure without, “Here’s a sentence, here’s the next sentence, here’s how we accelerate, here’s how we get from here to there.”
It really inspired a lot of little moments of illumination about the subject matter. I think you get a real sense of that reading his writing too, where a paragraph begins in one place, and the next paragraph begins in another place – often, but with Krasznahorkai, you’re moved through so much in the course of a half-page sentence, and sometimes the place where you begin is dramatically different than the place where you end. And seeing that happen not in the course of a chapter or a handful of paragraphs, but in one bizarre, meandering sentence is pretty fascinating. I tried, at least in one place on the record, to keep that feeling. The whole first section of the song ‘Environmental Catastrophe Film’, which was first written as what we were calling prompts during the writing process — I really tried to capture that meandering feeling.
I think it works well in song, too, maybe even more so with my bandmates accompanying my voice. You begin with a boy catching turtles next to a creek, and you end up in the 1840s, with people settling an area. I think it was a great way to accomplish the abbreviated history of the record, to try to keep them as – not stream of consciousness so much, but one running thought.
Suicide by Édouard Levé
This is another one that I had forgotten that I’d read during this process. I was trying to find a book in my apartment that would fit in my jacket pocket before I went to work a door shift at a friend’s venue, and that was the only book I could find that would fit in my pocket. I started reading it again and was pretty struck by it. It’s the writer processing the suicide of an old friend, or a fictional old friend, and it was the last book I think he published before he himself committed suicide, which gives it another level of heaviness.
I had, a couple years ago, lost a friend to suicide, a friend that I had lost touch with quite a few years ago. And I think I spent a lot of time trying to learn something about myself in the way that I had reacted to the news of somebody who had played a pretty important part of my life at an earlier age, but had since moved elsewhere. We had drifted apart over years, and there’s the immediate reaction where you wonder what might have been different had that friendship not dissolved, how could I have been a positive influence in this person’s life, etc. – which is all stupid and unproductive. But you move past that feeling to just a resignation about the reality of what had happened, and what had led to it, and the fact that it happens to people relatively often. It’s not a unique experience, and I think it forced me to really contemplate the decision that he made in a way that maybe at an earlier age I wouldn’t have been capable of.
The older I get, the more I understand the inevitability of violence writ large, the easier it is to accept and incorporate moments of tragedy into being. When I read Levé’s Suicide, I think that it was a meditation on suicide that I had not considered, and it comes from a place of remove as well. It’s very powerful and beautifully written, but it also challenges your perception of suicide in a way. Not the decision itself, but the way you process it as somebody who feels its reverberations. It really helped me, because I had some reservations about writing about somebody’s suicide in song, partly for reasons I listed earlier – you want to treat it with a certain level of sanctity and respect, and you certainly don’t want to mine trauma for art in a voyeuristic, exploitative way. But I had a hard time keeping it out of my head, and the more certain I felt it was worth discussing, the more deliberate I had to be about the manner in which I would. I think reading Suicide really helped me understand a way to do so.
I’m really proud of the song on the record, ‘Steve’. I do think that it was very helpful that I came across that book at the time I did – not just for finding something that showed me there was a way to do it, but also because it helped me understand my reaction and what to do with – not a void left in my immediate life, but a void left in memory. For a person to disappear from Earth who has already disappeared in any meaningful way from my life in adulthood leaves you in an interesting position for grieving, because you’re not really feeling the immediate sadness you expect from something so tragic occurring to somebody that you know or once knew. But it makes you think back to the life you shared, to color interactions you had and experiences you had together, in a new way. It changes the saturation of how you visualize your experience. I think the book Suicide does that in a really powerful way.
You mentioned ‘King Park’, and listening to ‘Steve’ kind of coloured my own perception of that song, one I first heard over a decade ago. When you write a song you’re really proud of, that maybe captures a recurring subject in a different light, does it affect your view of older songs?
Yeah, definitely. Sorry to keep harkening back to this, and I think I’m maybe overplaying one specific influence, but that’s another thing I learned from Paul Schrader. We as a band have always felt like our principal motivating factor was to move in a new direction, to find a new idea, and really try to capture that specific new idea in any way possible. Going back and watching all of Schrader’s movies, seeing how often he approaches the same subject in a similar way – even down to structure – but from different perspectives, with a different set of experiences. I think you learn new things when you approach something you’ve already explored, from a different era and a new headspace.
I do think that this record, in a lot of ways, was part Wildlife, part Rooms of the House, part Panorama. It’s interesting to compare and contrast now, to look at the through lines between all four of our most recent records, and see the change in thought, the maturation of approach. There’s a noticeable contrast between how ‘Steve’ is told lyrically and how earlier songs in our catalog dealt with similar subjects. There’s an urgency and immediacy – and drama, especially – in songs we wrote in our early or mid-20s, but now there’s a perspective shift. It’s been fun to go back to some of the same things and see how I feel about them now.
Bandmates
The fact that you self-produced the record must have allowed you to focus on the ways you inspire each other in a new, more focused way.
Yeah, that’s spot on. Every recording experience we’ve had has been immensely rewarding, and everything we’ve done with help from someone else needed help from someone else. Those people were extremely important in realizing a project from start to finish. I’m proud of every record we’ve done. But for this record, we were committed to keeping everything in-house. Part of that was coming back from not being able to play music for a long time, or even being in the same place for a long time. When we could rehearse, tour, and write again, we had grown individually and collectively quite a lot, and were reinvigorated by each other’s presence. It felt new and recentered on the joy and fulfillment we get from playing together, and the ways we know each other after almost 20 years, almost, of making music together. It felt right to maintain that dynamic in the studio, to trust our instincts and each other’s instincts. From the writing process to recording, this is the most we’ve allowed ourselves to accept that we are good at doing this together. We know each other extraordinarily well, our tendencies and talents, and I think that’s what made the record what it is. It was just the five of us from beginning to end, really, working excitedly toward realizing an idea after some uncertainty – whether we’d be able to, how the world would change, what touring would be like, if we’d want to do it anymore.
It’s the only creative relationship any of us have that approaches it, and I don’t imagine we could replicate it in any other way if we decided to work with other people or whatever. I just think that we are family. There were so many moments in the studio where I’d be recording a part and feel unable to commit to how I had heard it in my head, because it was different from something I’d done in the past. And I think in other instances, I might have moved into a more familiar place if something didn’t work at the beginning, when I first went to the control room to record. But it’s the faith that your bandmates have in you that allows you to have it in yourself, and I felt that a lot throughout the process. From introducing a story to my bandmates – thinking I had an idea of where it would go and how it would transpire – to hearing how they interpreted something I’d read, changes your perspective on what you’re going to write, how you think of the story. It’s just this back-and-forth collaboration, where things end up in the right place.
Isolation
It’s almost antithetical to this next inspiration, which makes sense from both a creative and thematic standpoint. A lot of the characters find themselves alone at pivotal moments of the story. But you also mentioned the pandemic.
Yeah, I think it’s both. When I included that, I was trying to cover multiple things. The record has a lot of conversation about dissociation, especially at the beginning, and in many ways the subject matter is a product of personal, emotional withdrawal. I think in the course of making this record, I sort of understood better how much I had withdrawn from people in my life and from the world in general, and how much I was using that as a coping mechanism for depression I felt, or even just how uncomfortable it felt to feel without control. So I think there’s a threat of personal, self-imposed isolation that set the ball rolling for the record, and you see it through various moments on the record – even outside of the first three songs, where someone experiences a night in crisis alone, but elsewhere, in the stories told, people find themselves without support. That was a big influence thematically.
But I also think there’s a practical level to it. The writing and recording process was very collaborative, and the five of us lived in a studio for a month – there’s really no isolation in that respect, at least not physically. But I really benefited from where we recorded and how we wrote, too. We were all scattered about, so we wrote the record around playing shows for Wildlife and Rooms of the House, tacking on extra time wherever we were so that we could be together for a period of time to work on writing. Every one of those instances isolated us from everyday comforts and the normalcy of home.
When we recorded, we were in a studio out in the fucking jungle in Australia, and there was nothing else – you’re just in the studio, constantly surrounded by people doing creative work. I struggle with self-discipline at home, consistently trying to balance creative work – what I would love to be focusing my efforts on – and everyday considerations – the bills you need to pay, the relationships you need to maintain, domestic responsibilities. I’ve never been very good at carving out time to work… until I have to. [laughs] Being in the studio, writing the record the way we did in different places, and then being in the studio in Australia – actual physical isolation from the world outside – was really beneficial to me. It helped me fixate how I needed to and obsess over writing in a way that was harder on Panorama, because we wrote that in our hometown.
It’s a weird thing – everything that happened during the course of a record, in hindsight, was essential because it made the record what the record was. I don’t lament the struggles we had writing Panorama, because I think it really informed the way the record is and feels, and we’re very proud of it. But this one, I think I needed that separation. Being forced to be away, it was really all I could think about. I needed to be picked up and dropped somewhere for me to be able to commit that time without thinking about everything else.
This interview has been edited and condensed for clarity and length.
Farming games have been a real feel-good genre for years. Whether on PC, Switch, or console – if you feel like tending fields, feeding animals, and relaxing by the campfire in the evening, there’s now a wide selection of titles. Two games stand out in particular: Stardew Valley, the indie hit from Eric Barone, and the fairly new Fae Farm from Phoenix Labs. Both games promise hours of fun, but which one suits you better? That’s exactly what we’re going to take a closer look at today.
Stardew Valley – the indie classic
When it comes to farming games, you can’t avoid Stardew Valley. The game was released in 2016, developed by just one person, and has since sold millions of copies. It’s kind of the standard against which all other farming games are measured.
The basic idea is simple: You move to the countryside, inherit a run-down farm, and have to rebuild it step by step. Along the way you plant vegetables, raise animals, go fishing, chop wood, mine stone, and connect with the villagers. Over time, your farm grows and you discover new secrets.
What’s especially exciting: Stardew Valley has more depth than you might think at first glance. In addition to classic farm life, there are mines full of monsters you can fight, village festivals that provide variety, and even relationships you can pursue – including marriage and family. It’s a game you can easily play for hundreds of hours without it getting boring.
Fae Farm – the magical counterpart
While Stardew Valley takes place in a more traditional rural setting, Fae Farm goes in a slightly different direction. Here, farm life is combined with a dose of magic and fantasy. Right from the start you notice: the whole thing is more colorful, playful, and much more fairytale-like.
You start in the world of Azoria, which is inhabited by mythical creatures, magical beings, and mysterious forces. Of course, you also have your farm here, can plant vegetables, keep animals, and decorate your house. But everything is expanded with magical elements. For example, you can cast spells that make farm life easier or open doors to new areas.
Another difference to Stardew Valley: Fae Farm puts a stronger focus on multiplayer. You can play with up to three friends and build your farm together in co-op mode. That creates a lot of fun, especially when you gather resources together or help each other with tasks.
Differences in gameplay
At first glance, both games seem similar – farm, animals, fishing, village life. But when you look closer, you notice the differences:
Graphics & atmosphere: Stardew Valley has the typical retro pixel style, full of charm and nostalgia. Fae Farm, on the other hand, uses a modern, colorful 3D look that almost feels like Disney. It looks friendlier and more beginner-friendly.
Magic vs. reality: In Stardew Valley everything is fairly down-to-earth, even though there are monsters in the mines. Fae Farm, however, is magical through and through. So if you enjoy fairies, spells, and fairytale environments, this is the better fit.
Complexity: Stardew Valley has more depth in terms of mechanics. The relationships with villagers, the quests, the mines – there’s a lot packed in. Fae Farm, on the other hand, is a bit more digestible, perfect for those who don’t want to feel overwhelmed right away.
Multiplayer: Both games offer co-op, but Fae Farm makes it noticeably easier and puts much more emphasis on playing together. Stardew Valley in co-op is great, but more like an add-on.
Who is each game for?
The big question is: which game is better for you?
If you love pixel graphics, enjoy lots of depth, and want to immerse yourself in a village community, then Stardew Valley is the better choice. Here you can lose yourself for months and always discover new things.
If you want something more modern, like magic, and maybe want to play with friends, then Fae Farm is your game. It’s more colorful, playful, and especially great for beginners.
In the end, it depends on whether you want to experience a “classic” farm life or explore a magical world.
My conclusion – and why you should try both
Honestly: it’s hard to say which game is “better.” Both have their appeal, and it really depends on what you’re personally looking for. Stardew Valley is the undisputed king of farming games – with huge scope, a passionate community, and regular updates.
Fae Farm, on the other hand, brings fresh air to the genre. The combination of farming and fantasy is charming, and especially in multiplayer it’s a blast. If you’re looking for a bit of variety, you should definitely try a Fae Farm Test.
In the end, you don’t necessarily have to decide. Many fans of the genre just keep both games in their collection – and switch depending on their mood. Sometimes relaxing retro pixel vibes with Stardew Valley, sometimes colorful magical action with Fae Farm.
Final words
So whether you go for the nostalgia of Stardew Valley or the magical charm of Fae Farm – you can’t go wrong with either of the two games. Both are absolute feel-good games that can keep you hooked for hours. The only question is: do you want to live in a small village community or in a magical world full of secrets?
Try it out – and maybe you’ll find that one game is perfect for you, while the other excites you in a completely different way. That’s what makes this genre so exciting: there’s no “right” or “wrong,” just lots of fun.
Complicated small-town romances seem to be like catnip to Netflix viewers, even those of a young adult variety. Season 2 of My Life with the Walter Boys currently occupies the top spot on the streamer’s global top 10 list, with 11.8 million views this week.
Not only that, but it’s the number one show in 22 countries, and season 1 has also made a respectable comeback in the charts. With such a big viewership, it’s pretty much a given that more episodes are on the way, right? Thankfully, you can breathe easy.
My Life with the Walter Boys Season 3 Release Date
Netflix has already renewed My Life with the Walter Boys, so the season 2 cliffhangers will eventually be resolved.
In fact, there’s a chance the show could go on for years. Speaking to Swoon, showrunner Melanie Halsall admitted she has no plans to wrap things up just yet.
“We have a little bit of time yet before we lose our characters to college, but I would love to continue the story as they get older and mature in these schools,” she said.
While we don’t have an official release date yet, we expect My Life with the Walter Boys season 3 to arrive sometime in the second half of 2026.
My Life with the Walter Boys Cast
Nikki Rodriguez as Jackie Howard
Noah LaLonde as Cole Walter
Ashby Gentry as Alex Walter
Johnny Link as Will Walter
Corey Fogelmanis as Nathan Walter
Connor Stanhope as Danny Walter
Marc Blucas as George Walter
Sarah Rafferty as Katherine Walter
What Could Happen in Season 3?
My Life with the Walter Boys centres on Jackie, a teen from Manhattan who loses her family in a tragic accident. She goes to live in rural Colorado with her mother’s best friend, Katherine, joining the chaotic Walter household.
Besides having to suddenly adjust to life with a bunch of siblings, Jackie also becomes entangled in a love triangle with two of the brothers. Alex, the dependable one, and Cole, who is more brooding and intense.
By the end of season 2, the love triangle intensifies, and Jackie is still torn between her suitors. Cole tells Jackie he loves her, and she admits she has feelings too, but Alex overhears the conversation and confronts them in disbelief.
At the same time, the family patriarch suffers a medical emergency, and viewers are left wondering about what might happen next.
My Life with the Walter Boys season 3 is likely to pick up immediately after, and follow the family as they navigate the crisis. We also expect the love triangle to continue, given that it’s the show’s bread and butter.
Are There Other Shows Like My Life with the WalterBoys?
If you’re into the love triangle trope, you might enjoy popular series The Summer I Turned Pretty and The Vampire Diaries.
Alternatively, check out some of the other romance shows available on Netflix. We recommend Too Much, Nobody Wants This, Forever, and One Day.