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Review: Marvel’s Spider-Man

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After months of building anticipation, we finally have in our hands the latest in a line of PlayStation exclusives, this time from the developers over at Insomniac Games. Having built a considerable reputation ever since stating in the PS1 era with the well-received Spyro series, then moving onto the similarly fantastic Ratchet and Clank games, expectations for Spider-Man were incredibly high. Have Insomniac and Sony brought us a superhero game which can measure up to the brilliance of the Arkham series, or is this one going to be remembered as the Superman 64 of the eighth generation?

Put on your best crime-fighting outfit, and let’s find out.

Story

Spider-man takes place in the modern day, with a 23-year-old Peter Parker entering his eighth year on the job as the friendly neighborhood Spider-Man. Starting with the arrest of super-villain Wilson Fisk, also known as Kingpin (and commonly a Daredevil villain), Spidey teams up with his unofficial NYPD liaison Yuri Watanabe to combat the power-struggle left in his wake. Combining this with the balance of working with Otto Octavius as a scientist and volunteering at the shelter called F.E.A.S.T, we have a look into many different elements of Peter’s life, both as a hero and as a person.

Rather than jump in and tell an origin story, Spider-Man opts to give us a more experienced and confident Peter Parker. While this does leave some questions when it comes to the backstory of this incarnation, multiple character bios and histories collected through the game help shed light on which of his rogues’ gallery he has faced so far, and who has yet to receive a sweet dose of sticky justice.

There are some developments here which might be a little confusing to those unfamiliar with the Spider-Man canon, though ultimately they serve an important purpose. Just as setting the story with a developed Spider-Man, the prior loss of Uncle Ben and split from Mary Jane serve to cut down on the unnecessary, to streamline the experience without getting bogged down in pathos. That is not to say that the game doesn’t have its darker moments, but even then it maintains the levity for which Spider-Man is known, effectively settling in a place which, for most players at least, should give the best of both worlds.

While we can’t go into much more without giving away the story, suffice to say that we were pleasantly surprised by the story and characterization within Spider-Man. Having never been an especially big fan of Peter Parker or Spider-Man in past, this game has effectively changed this reviewers opinions of the character entirely and leaves me eager to see where Insomniac and Sony intend to take the Spider-Man character and video game franchise in the future.

Gameplay

We saw it in the previews, and the comparisons are just as apt now that we have played the games for ourselves – a lot of what makes this game special comes from the influence of Rocksteady Studios and the Arkham series. Time in Spider-Man is split between two main elements, traversal and combat. Traversal owes more to prior Spider-Man games than anything else, with web-swinging mechanics not only reiterating the best but building upon them with a fluid animation system which makes just getting around a total joy.

Flinging around the city can be as simple as holding the R2 button, though there are a multitude of other options like the web zip and boost jump which help with the more precise elements of movement and targeting. As fans requested Spidey again connects his web to actual buildings, and while there is one specific combat move which breaks this illusion, the overall effect makes travel that much more organic and consistent. No more attaching straight up while going through Central Park, this time you need to swing through the trees. Sure, occasionally this looks a little funky, and it brings aspects of momentum into question, but the overall effect in making the gameplay fun far exceeds our concerns for pedantic accuracy.

When it comes to combat, quality and design have been given a similarly high level of love and attention. This is where the Arkham influence shines, with precise controls and incredible fluidity being modified to better reflect the style and abilities of the super-powered Spidey. Spidey prefers to dodge rather than counter, and with a web-grapple tied to the triangle button he can easily pull himself to an enemy, and vice versa. Combine this with an arsenal of web-themed quick-fire gadgets and you have a system which is fast, fluid, beautiful, and far more precise than the group-based combat might have you initially believe possible.

Putting these two systems to use is a mission system which combines an interesting rotation of individually tailored side-missions, and larger collect and findathon type busy work. This includes unlocking towers ala Ubisoft, and there will be the kind of go here and beat up everyone type missions for which we are so accustomed, but the variety here is still above what many games manage or bother to implement. It might not measure up to the likes of the Witcher or even Horizon Zero Dawn when it comes to open-world content, but it still manages to sit among the upper echelons of what open-world games commonly include.

Presentation

Whether on a base PS4 or a PS4 Pro, Spider-Man is one of the best looking games on the system. Largely locked at 30fps, this is one of the best implementations of open world performance we have ever seen, while also managing to output visuals which put many linear games to shame. We’ve seen a lot of digitized versions of New York in the past, and while perhaps not the most accurate, Spider-Man gives us one of the most beautiful.

The high-quality anti-aliasing and ambient occlusion do a lot here to keep the image presentable, but it is really the reflections and depth of the cities sky-scrapers which push this game into the territory of beautiful. If you stop and examine these elements closely you can easily see that Insomniac used a variety of tricks which don’t stand up to stationary scrutiny, but when sailing through the city these will go unnoticed by all but the most eagle-eyed player.

Also surprisingly impressive are some of the character models on display. We’ve already gushed enough about the animations, but some of the facial animation and design, especially for Peter Parker and Otto Octavius stand a head above their gaming contemporaries when it comes to overall believability, though some of the side characters and pedestrians are far from this level of quality, for obvious reasons.

Conclusion

Normally we try to avoid hype when it comes to new game releases, but this is one for we believe the hype is entirely justified. Not just content in continuing the legacy left by the Arkham games, Spider-Man puts its own spin on a genre which history has proven is difficult to get right. Fun, gorgeous, and compelling, this game stands as one of the best of this console generation, and will hopefully be the basis of a few sequels yet to come.

 

Charming Doll Characters by Marina Glebova

Marina Glebova, an artist based in Russia, creates unique dolls full of charm and personality.

Glebova brings her charming characters to life through the art of doll making. In contrast to a lot of our modern day imagery of bright colours and filters, Glebova gives the characters a sense of realism and nostalgia through her selection of fabrics, mediums and attention to detail.

Leia, Peter and Taika

Sonja and Annika

Doll Animal Art Sculpture Fox Erik Jönsson

Little Red Riding Hood

Jamie Wei Huang shines at the London Fashion Week

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Jamie Wei Huang has returned with a splendid 2019 Spring Summer show at the London Fashion Week.

Jamie Wei Huang, a luxury womenswear designer and founder of eponymous label Jamie Wei Huang, delivered a terrific show at the London Fashion Week. It was all about 2007 in this collection for Jamie Wei Huang. The designer incorporated various symbols, narrative objects, and collected materials to create a truly eye-pleasing collection.

The label itself launched in 2013 after winning the award for ‘Designer For Tomorrow.’ Now with more than numerous years of experience, Jamie flourishes with her beautiful designs and looks to develop into a household name in the world of luxury fashion.

ODESZA share fan-loved ‘Loyal’

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The beloved ODESZA have finally released their fan-favourite song ‘Loyal.’

ODESZA, an American electronic music duo, who are known for such songs as ‘Bloom’ and ‘Higher Ground’ have finally released their fan-loved song ‘Loyal.’

The release of the song comes one year after the release of their GRAMMY-nominated latest album ‘A Moment Apart’ which peaked at number one on Billboard Top US Top Dance/Electronic Albums.

‘Loyal’ achieved its special status back in 2015 at Coachella when it debuted. From then on many bootleg versions have been leaked by fans and names have been speculated.

You can stream ‘Loyal’ via Spotify here. The song was released via Foreign Family Collective/Ninja Tune.

Top Reads – September

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Normal People by Sally Rooney

Normal People

Connell and Marianne grow up in the same small town in rural Ireland. The similarities end there; they are from very different worlds. When they both earn places at Trinity College in Dublin, a connection that has grown between them lasts long into the following years.

Transcription by Kate Atkinson

In 1940, eighteen-year-old Juliet Armstrong is reluctantly recruited into the world of espionage. Sent to an obscure department of MI5 tasked with monitoring the comings and goings of British Fascist sympathisers, she discovers the work to be by turns both tedious and terrifying. But after the war has ended, she presumes the events of those years have been relegated to the past for ever.

Ten years later, now a producer at the BBC, Juliet is unexpectedly confronted by figures from her past. A different war is being fought now, on a different battleground, but Juliet finds herself once more under threat. A bill of reckoning is due, and she finally begins to realize that there is no action without consequence.

Transcription is a work of rare depth and texture, a bravura modern novel of extraordinary power, wit and empathy. It is a triumphant work of fiction from one of this country’s most exceptional writers.

21 Lessons for the 21st Century by Yuval Noah Harari

Yuval Noah Harari takes us on a thrilling journey through today’s most urgent issues. The golden thread running through his exhilarating new book is the challenge of maintaining our collective and individual focus in the face of constant and disorienting change. Are we still capable of understanding the world we have created?

One Day in December by Josie Silver

Laurie is pretty sure love at first sight doesn’t exist. After all, life isn’t a scene from the movies, is it? But then, through a misted-up bus window one snowy December day, she sees a man she knows instantly is the one. Their eyes meet, there’s a moment of pure magic…and then her bus drives away.

Laurie thinks she’ll never see the boy from the bus again. But at their Christmas party a year later, her best friend Sarah introduces her to the new love of her life. Who is, of course, the boy from the bus.

Determined to let him go, Laurie gets on with her life. But what if fate has other plans?

The Silence of the Girls by Pat Barker

Briseis was a queen until her city was destroyed. Now she is slave to Achilles, the man who butchered her husband and brothers. Trapped in a world defined by men, can she survive to become the author of her own story?

Discover the greatest Greek myth of all – retold by the witness history forgot.

Leverage in Death by J. D. Robb

When Paul Rogan sets off a bomb at his office, killing eleven people, no one can understand why. He was a loving husband and father, with everything to live for. Then his wife and daughter are found chained up in the family home, and everything becomes clear. Rogan had been given a horrifying choice – set off the bomb, or see his loved ones suffer and die.

Lieutenant Eve Dallas knows the violence won’t end here. The men behind the attack are determined, organised and utterly ruthless. In this shocking and challenging case, both Eve and husband Roarke are heading into serious danger.

Sea Prayer by Khaled Hosseini

On a moonlit beach a father cradles his sleeping son as they wait for dawn to break and a boat to arrive. He speaks to his boy of the long summers of his childhood, recalling his grandfather’s house in Syria, the stirring of olive trees in the breeze, the bleating of his grandmother’s goat, the clanking of her cooking pots. And he remembers, too, the bustling city of Homs with its crowded lanes, its mosque and grand souk, in the days before the sky spat bombs and they had to flee.

When the sun rises they and those around them will gather their possessions and embark on a perilous sea journey in search of a new home.

A Fatal Mistake by Faith Martin

In the glorious sunshine of Oxford, on a day when everyone should be celebrating, tragedy strikes when a university student is found floating in the river, dead.

The Ghost Tree by Barbara Erskine

Ruth has returned to Edinburgh after many years of exile, left rootless by the end of her marriage, career and now the death of her father. She is now faced with the daunting task of clearing his house.

Hidden away in a barely used top-floor room, she finds he had secretly kept a cupboard full of her mother’s possessions. Sifting through the ancient papers, Ruth discovers the diary and letters written by her ancestor from the eighteenth century, Thomas Erskine.

As the youngest son of a noble family now living in genteel poverty, Thomas always knew he would have to make his own way in the world. Unable to follow his brothers to university, instead he joins the navy, rising through the ranks, travelling the world. When he is finally able to study law, his extraordinary experiences and abilities propel him to the very top and he becomes Lord Chancellor. Yet he has made a powerful enemy on his voyages, who will hound him and his family to the death.

Ruth becomes ever more aware of Thomas as she is gripped by his story, and slowly senses that not only is his presence with her, but so is his enemy’s. Ruth will have to draw upon new friends and old in what becomes a battle for her very survival – and discover an inner power beyond anything she has imagined.

Run and Hide by Alan McDermott

Eva Driscoll is used to chasing down bad guys, but now the bad guys are chasing her. She knows they won’t stop until she’s dead.

After her brother is killed in a faked suicide, Driscoll teams up with ex-soldier Rees Colback, the one person who can help her find answers. Together they’re determined to uncover why members of his Special Forces squad are dying in mysterious circumstances.

But with every agency in the country in hot pursuit, their only choice is to flee.

The clock is ticking. They can’t run forever. It’s time to make a choice: kill or be killed…

*All book descriptions are taken from Amazon*

KASPERG presents ‘Show You’

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Coming back with a flourishing hit is the fantastic KASPERG.

KASPERG, a Finnish music producer who is known for his splendid song ‘Take Over You’, has joined hands with Moli to produce a true chart-promising wonder ‘Show You,’ which enthuses with its brilliant dynamics and ear-pleasing production. Alongside the top-notch production, smooth and vivid voice of Moli emerges and flows throughout the song. Moli is a Berlin-based singer-songwriter.

With this song released we are sure to hear more great things from KASPERG and Moli in the months to come, individually or collaboratively. Either way, exciting projects are to come.

‘Show You’ was released under Lost Favourite Recordings and has quickly gained over six thousand streams via Spotify alone.

You can stream ‘Show You’ via Spotify here.

Biggest Positive Surprises in Gaming

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Gaming as a form of media suffers many of the same problems which plague other artistic professions. One of the biggest issues here, and the one on which we want to focus today, is the idea of hype culture and the reverse thereof. As an industry revolving around billions of dollars and thousands of jobs, it makes perfect sense that gaming would inevitably become entwined with publicity and that for good or bad, this publicity and the public opinion which it generates would set certain expectations for a new product approaching release.

Sometimes we expect great things and end up disappointed, other times we expect a mess and end up with a gem. So with that in mind, we want to take a look at the latter – the games which for some reason were held to low expectations, yet managed to succeed in spite of this negativity. What happened to set the bar low, and how did they manage to raise it above and beyond what was expected?

Sonic Mania

To say that Sonic games since the Mega Drive have run the gambit of quality would qualify as an absurd understatement. Mostly these have been on the terrible side of the scale, with the team over at Sega apparently fundamentally opposed to learning from their mistakes and giving their fans what they want. From the absolutely terrible Sonic the Hedgehog 2006 to the partially terrible more modern 3D efforts, fans kept screaming for one thing – a real return to classic 2D goodness.

On the handheld systems they actually saw some progress in this regard, but in terms of console mainstream entries into the franchise, efforts were not so well-received. Sonic 4, which many longtime fans like myself were looking forward to, ended up playing terribly and feeling more like a fan-game by people who understood only the most basic elements of Sonic, while having no concept of playability. Funny, then, that the big savior to 2D Sonic would start as a fan game.

The Sonic Cycle

Sonic Mania had the attention of the gaming public, but by this point, decades of disappointment had left all but the most faithful (or hopelessly delusional) with the lowest of expectations. As it turns out, a game created by fans who loved the classics and understood what made them great ended up far superior to any 2D efforts made by the actual Sonic Team since Sonic 3 and Knuckles. Sonic Mania was met with almost worldwide acclaim, winning many game of the year awards and acting as one of the best examples of modern games appealing to classic sensibilities.

As it turned out, giving fans exactly what we wanted ended up being a fairly decent business decision, who would have guessed? Not Sega. At least, not for a very long time.

Batman Arkham Asylum

Media translation into other forms has carried a significant stigma since the early days of video games. Some of what we consider the worst games in history, such as E.T. The Extra Terrestrial and Superman 64, are still hugely hated, with many grown adults feeling the red mist descend when they recount their money wasted, and childhood expectations dashed. It’s because of this that, just as with Sonic games, comic and film adaptions are met with a healthy dose of skepticism, and in this Batman Arkham Asylum was following course.

What we ended up with was not only one of the best adaptions of comic media into video games but a revolutionary game which many hold as one of the best of all time. Not only did Arkham Asylum let players feel part of the Batman mythos, it did so in a way which helped raise the standard for 3D Metroidvania style exploration and fisticuff combat to a level which really showed us what the new world of technology could bring.

Combat was counter-heavy and more precise than it had any business being, making you really feel the fact that no one man was a match for Batman. The gadgets and exploration opened up third-person travel possibilities which measured up to even Zelda games in its quality.

Not only did this go on to inspire some of the best sequels (Arkham City should not be missed), it also set a framework which many games follow today. Even in 2018, nine years later, Spider-Man for PS4 borrows heavily from Arkham Asylum and its sequels, which isn’t bad for a something that originally started life as a rhythm game.

Doom 2016

Seems silly to think about it now, that before the release of 2016’s Doom many had written the game off as little more than a bland cash-grab. Of course, now we know that the game kicks serious demon butt (cloaca?), but right up until release people were wary, and with good cause.

For a start, there was the idea that the game might have changed its fundamental feel in a way to appeal to the sensibilities of the modern gaming era. This is how many people saw Doom 3, which moved away from the intense combat of the first two games in order to push a more claustrophobic atmosphere only recently made possible with newer tech and the genius of John Carmack. Doom 3 was received positively, sure, but with the caveat that most people saw it as a good game, just not a good Doom game.

In 2016 Doom had lost Carmack, the driving force behind the ID Tech engines since the company was founded in 1991, which made long-time fans nervous. Bolstering these nerves was the known fact that the game has been stuck in development hell for a while, with a previous version having been scrapped entirely as the team changed tack. The kicker? The previous version had been unofficially dubbed “Call of Doom”, a series which ran antithesis to what many dedicated slayers wanted from Doom.

This wasn’t helped by the frankly bizarre marketing efforts by Bethesda and Zenimax, with focus on showing multiplayer first, and console-based single-player content second. For fans, Doom was about single-player and absurdly paced combat, yet marketing had seemingly ignored this.

Staying up with popular forums at the time was certainly interesting, as we saw gamers go through several stages. From the base hate and doubt came surprise, which then turned to adulation. Doom had effectively modernized FPS games in a way few of us thought possible, evolving and introducing the idea of push-forward combat into what we can only hope will be the inspiration for many games to come. There is a reason why many games after the release of the original Doom were called Doom Clones, and ID have shown they still have that influence, even 20 years later.

So, ID, maybe in the future you should let companies like NVidia do your gameplay videos, god knows the likes of Polygon didn’t do it any justice.

Now let’s compare and contrast with this:

Can you spot the subtle differences in gameplay?

 

 

Chaney shares a catchy song named ‘My House’

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Brit-newcomer known as Chaney is back with an ear-pleasing EP named ‘#saveswindon.’

Chaney, a promising British artist, has recently released his EP ‘#saveswindon’ which features four tracks including the chart-promising ‘My House.’

With the cornerstone track, ‘My House,’ the highly-exciting Chaney delivers smooth radio-ready vocals with fitting production that will keep you listening for a fortnight to come.

This EP comes after the release of his song ‘Dixons’ which has gained over 70,000 streams via Spotify alone. Dixon’s most-streamed song is currently ‘Let U Know,’ which nearly has 300,000 streams via Spotify. While his re-fix of Tom Walker’s ‘Leave a Light On’ has over 585,000 streams.

The EP ‘#saveswindon’ is available to be streamed here.

Kaytranada shares a remix of Sade’s ‘Kiss Of Life’

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Kaytranada is back with more magical music. This time with an edit of a classic.

Kaytranada, a Haitian-Canadian music producer and DJ, has shared his remix of Sade’s ‘Kiss of Life,’ a single which was originally released back in 1993 under Epic Records.

Sade, a band which formed in 1982, will be glad to hear of this remix, as they have announced their seventh studio album is in the process of recording.

The edit lasts around five minutes in length and features smooth kicks with splendid dynamics -two features that have become closely related to the discography of Kaytranada.

The song is streamable via Soundcloud and is available for free download.

Tom Rosenthal presents artistic video for ‘It Won’t Be Me’

Chloe Jackson, a Bristol-based motion designer and illustrator, created an incredibly creatively animated music video taking us on an adventure through a beautiful dreamland all while accompanied by Tom Rosenthal’s ‘It Won’t Be Me.’

Here is the music video for ‘It Won’t Be Me.’