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Author Spotlight: Samantha Allen, Patricia Wants to Cuddle

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Told from multiple perspectives, journalist and author Samantha Allen’s fiction debut Patricia Wants to Cuddle centers around women competing on The Catch, a Bachelor-type show. The final four contestants occupy different levels of competitiveness to get the titular Catch, Jeremy Blackstone; Renee struggles with her sexuality, Amanda is there to up her “Glamstapix” followers, and Lilah-Mae is there to change the perception of devout Christians on reality television.

The narrative is interspersed with a behind-the-scenes look at the currently filming The Catch, with CatchChat.com forums where fans discuss recent updates on the show, or one woman’s blog to find her sister who recently vanished in Otters Island, where the show takes place. It’s clear Allen wonders about what happens in the off-camera moments; the production and film crew are given ample perspective and plot.

Things take a turn, though, with a creature named Patricia, who wants to protect the island from visitors, especially a noisy crew filming a low-brow reality competition show. What was once a look into influencer culture and wavering identities becomes a full-on slasher romp, fueled by one determined Lady Sasquatch. 

We had a chance to catch up with Samantha Allen about her visions for reality television, capitalism and social media influencing, and the crafting of a story.

I loved this book because I’m totally obsessed with reality TV; Survivor is my favorite show ever. I’ve never seen The Bachelor, but was this show (or any other reality TV shows) the idea behind the book?

It’s definitely inspired by The Bachelor, Survivor, Love Island, Too Hot to Handle, more recently. I’d say reality dating shows are the heaviest influences, but I’m also a big Survivor-head. I thought the most recent season was really really good. I feel like Survivor, too, over the past five years, from Zeke Smith[‘s coming out as trans] to the present season, has been a really interesting window in the heart of American culture on social issues. I think you can learn more about American society from a Survivor tribal council than you can from focus groups and New York Times reporting from diners and that kind of thing. Reality TV is just this fascinating window into our cultural consciousness.

I also thought that the CatchChat.com forums were so clever. Not only do we see audience reaction and discussion, but it’s all based on rumors as the show is filming. I’m guilty of this too — I looked at the Survivor 43 cast that’s filming right now.

Do you spoil yourself on Survivor

Not the placements. For me, if it’s not an All-Stars season, why not know who they are? I never wanna know who wins before the season airs, because it’s not fun. But I like seeing who they are. Do you spoil yourself?

I spoil myself on any reality TV show where spoilers are available. Because to me, it’s more about the process than who wins. Once the artifice of it has been stripped away a little bit… I mean, Survivor preserves some feeling of unpredictability because there’s legitimate physical challenges that determine how far you go in the game and the social gameplay is really thrilling to watch. I feel like dating shows are more heavily produced and edited, and so to me, it feels like watching a multi-part TV/movie with non-professionally trained actors. Sometimes I just wanna Google and see how it ends.

But yeah, the CatchChat.com sections for me were a reflection of Reddit fan culture around reality TV. Kind of a tribute to how in-depth fans get with these shows, but also, from a craft perspective, it was an easy way to move all the exposition somewhere it wouldn’t clutter up the storytelling. Because I could talk about who the contestants are, what their backgrounds are and their ages, instead of being, like, ‘Renee Irons is a ___-year old former HR rep.’ You can have the fans talk about that on the fan forum.

And also it was important to establish, in-universe, The Catch is a huge universal temple, which is sometimes hard to do when you’re inventing a property and expecting the reader to take it seriously. I thought, ‘Why not show people talking about it?’

The Final Four women currently on the show — Amanda, Vanessa, Renee, and Lilah-Mae — all have such different personalities. What was the process in crafting this group of women?

Certainly there are archetypes you would see on contemporary reality TV. For me, it was like taking every contestant on every dating show I’ve ever seen and putting them all into a blender and seeing what dominant themes emerge. It was really important for me to explore religion and Christianity with Lilah-Mae, because I feel like that’s often unspoken. Even on Survivor, I feel like it’s the unspoken background of a lot of contestants. You know, they do tend to be fairly religious, a lot of folks who compete on American reality TV shows.

With Renee, I was exploring queerness and race; Vanessa was kind of my ‘pick-me girl’ — is that Gen Z slang I’m learning? And then Amanda is my portal into the way in which under late capitalism, social media has been like a profit engine. I think if you want to make money from it, it requires you to sell your entire life to ‘influencing.’ Each contestant gave me a path into exploring a different aspect into modern life and modern media culture.

So we start off with a pretty normal concept, a look at a popular dating show, then quickly turns into a slasher swayed by the presence of a Lady Sasquatch. It reminded me of one of my favorite normal books that quickly converted after an intense change, A Touch of Jen. Was your idea always to introduce this twist, or did this come later in the planning?

I love the Jen comparison — and fact-check me on this, but I believe my cover was by the same illustrator for A Touch of Jen, Richard A. Chance.

But it was a horror concept from the start. I love reality dating shows and I love horror movies. It was probably five years ago that I got the idea to combine them. My wife and I were like, ‘We should do it as a screenplay!’ And that idea faded into the backdrop. I think at the time, it was also, ‘Let’s have a human killer, have it be more similar in tone to Scream.’ And then, years later, when I revisited the idea and took it up as a book project, it just seemed like I wanted to go bigger with it. I wanted it to be big and bold and campy and gory. It was definitely influenced by watching Halloween movies and Friday the 13th movies, slasher DNA, all the way down. I wasn’t quite as into slashers when I got into the idea. It’s sort of been incubated in Jason’s lake a little bit, in Crystal Lake.

To me, I kind of love the idea of the book throwing people a curveball partway through. I’ve seen a lot of early reactions of people saying, ‘This is bonkers,’ or ‘bananas,’ or ‘unhinged,’ and it’s like, ‘God, it made you feel something!’ For better or for worse, it grabs you by the shoulders and says, ‘This is happening. Are you on board with it?’ I think I love that feeling and getting that reaction from a reader. I feel like so much stuff can be boiled down to, ‘Oh, this book is this plus this.’ I love how complicated the equation is for Patricia. It’s unreal plus Friday the 13th plus cryptage plus lore and all that kind of stuff.

With all the Glamstapix promotion, the carefully curated selves, and the sometimes apathetic host Dex Derickson, the book seems to tell people, ‘Look how silly this all is!’ about reality TV and identity on the internet. Was this something you set out to do?

Yeah. I feel like I have of sense that, not the social media era coming to a close, but there’s certainly been a lot of conversation about the influencer bubble bursting, or creator burnout, that sort of thing. I feel like at one time, people thought this was exciting, you can go on social media and build a brand, and your life can just be to live your life, aspirationally, and isn’t that cool and unique and new? For a time, it can feel that way, but capital comes for everything. And it just eventually turns people into glorified infomercial spokespeople. That life isn’t necessarily fun. 

So for me, it’s sort of my take on this dystopian moment of the ways in which we squeeze money or personal worth or profitability out of social media. And we’re all complicit in this system, you know, as a writer, it matters to publishers whether you have a social media following or not. No one’s immune to the realities of this, but this book is kind of a way of condemning that culture. 

To me, one of the throughlines of the book, with Renee’s character especially, is to point out the artifice of social media isn’t necessarily that much different from the artifice of white collar professional life in the United States. Some staggering percentage of people in white collar jobs feel like their work is essentially meaningless; it doesn’t need to exist.

For me, the book is my way of grappling with how artificial and alienating how all of modern life feels, and imagining what it would be like to escape that, even if that escape looks brutal and visceral and gory. 

This is your fiction debut — how was the process different from your nonfiction or journalist work like Real Queer America?

It was certainly more challenging. It’s much easier to write when it’s real people with real things that have happened to them that you can relay.

This is really nitpicky, but I found that the hardest thing with writing fiction is moving people around. Like, doing the blocking and choreography. If someone is standing here, and they need to get across the mountaintop, or into the cave — how much you have to physically move people around like a chess board and how much print space that can take up if you’re not tracking it elegantly. Just some basics, I think were tricky to figure out, but once I had the characters in my head as fully realized people, it felt almost as easy as reporting on them, because I felt like I knew who they were and how they’d react and what they’d say in certain situations.

I’m always interested in the behind-the-scenes of writing a book — much like how it seems you are with reality TV. What was your go-to writing process, which musicians did you put on, did you go anywhere to write?

I wrote the book on an iPad with a keyboard; it was easier to look at the revision on a laptop — I realized how constrained it felt. I worked late at night from midnight to 4 a.m. and I write in bursts. I do my other work on a more normal timeframe, but when it comes to something like a book, I need a total lack of distraction. I need everyone to be asleep, basically, for me to be able to think clearly. And that can be frustrating, because it definitely restricts the usable time.

I feel almost reverse athletic about it, where I need to be in the zone, not too thirsty, not too hungry, not too sleepy, and then I can write for two hours before something happens and I need to be snapped out of it. But I go quickly in that time, so that’s the trade-off for me. Very concentrated weird bursts and random weekends where I’ll write 10,000 words or something, but then a lot of dead time and waiting for my moment to strike, or the stars to align.

After Patricia is published later this month, what are your future plans? A new book or project that you’re working on coming up on the horizon?

I’m hoping it does well enough to work on another fiction book; I have an idea for a romantic thriller that I can’t super expand on yet. It’s there and I feel like I can see it in my head in that way, which for me is the turning point in writing a book — when can you see it, and imagine it in its final shape in your head even when you haven’t written it yet? Once you get that, to me, writing can feel like fill-in-the-blanks, once you know how you want it to make someone feel and what beats you want it to hit. So I feel like I’m there with that, and just waiting to see if Patricia flops or soars before pitching it around.


Patricia Wants to Cuddle is on sale June 28th, 2022.

What is the reason for the popularity of eSports?

A couple of years ago, none of us could have imagined that video game entertainment would be so popular and recognized around the world, and in addition, would be considered a sport. Today, however, that is exactly what it is. Every day eSports attracts more and more attention, just like casinos, for example, https://www.newonline-casinos.co.uk/10-deposit-casinos/ . More and more people are interested in it, it is recognized all over the world, and also tournaments on it are held regularly. And such incredible popularity scares and puzzles many people because the older generation is still living in the last century and does not accept this kind of entertainment.

That’s why we decided to save you from searching for the answer to these questions and decided to tell you why eSports has become so popular today.

Why is eSports popular?

So, undoubtedly, the main reason for the demand and increasing popularity of eSports discipline is a huge number of people who love and play different types of games. Such people are also interested not only to participate in themselves but also to act as a spectator. Mostly it is gamers who are fans of the sport and regularly watch the broadcast matches.

As in any other sport, eSportsmen demonstrate all their skills, abilities and experience during the games. That’s why many spectators like to follow matches to watch the quality of the game, learn new strategies, and tactics and generally learn something from watching the big names. This way spectators can take some of the chips to the game and develop as eSports athletes themselves. Of course, such people usually have little success trying to apply what they see in practice, as athletes practice their tricks for years, nevertheless, it gives them motivation and an additional opportunity to become better eSports athletes.

In eSports, as in absolutely any major sport, there is often a prize fund or quite valuable prizes. This fact attracts even those who are indifferent to video games and other computer entertainment. Many are simply interested in watching the battle of several teams on a virtual gaming battlefield, trying to get a valuable trophy. Such gifts even motivate many viewers to start practising this discipline on their own, just like the bonuses that https://www.newonline-casinos.co.uk/casino-welcome-bonus/ bring.

In addition, some people are indifferent to the usual sports disciplines. This is often due to the monotony of most games. People simply do not have enough entertainment. And the entertainment of eSports just bypasses any other sports discipline. After all, there are many varieties of entertainment with more multifaceted outcomes, rules and challenges. This means that the viewer will be able to watch the action teams in colourful locations with lots of special effects and cool developments. It’s like watching a cool TV series or an action movie.

The last reason is the qualitative organization of the tournaments. Major championships take place in large pavilions with a capacity almost equal to sports stadiums. Thanks to these wonderful conditions, many people come to watch teams play just out of interest and later become real fans of the sport.

Reasons for the popularity of eSports

First of all, video games themselves have millions of fans around the world: for many gamers gaming has become a hobby that brings a lot of pleasure. Naturally, many gamers seek to turn such a pleasant hobby into a professional activity – a kind of “dream job”.

Secondly, nowadays taking part and winning in eSports tournaments can bring a lot of money, and this naturally attracts the fans of video games. For example, the prize pool of one of the last The International tournaments on the game DOTA, which took place in 2021, was $40,018,195!

Thirdly – the variety of games in the eSports discipline will never disappoint you because there are dozens of types of entertainment, so anyone can find any game options to suit their tastes and preferences.

And fourthly, eSports is no longer just an interesting hobby, but an international official sport with all the implications. Like soccer and basketball, it gathers a huge number of fans and professional athletes, is constantly covered in the media, and eSports teams have global sponsorship.

Conclusion

After studying the market offerings among the eSports disciplines, it becomes obvious why so many people are into it because there are so many offerings that eSports can touch the interests of almost every person on earth. Imagine adding an awesome atmosphere, big prizes and the motivation to be better than everyone else to your favourite pastime. Then you willy-nilly want to participate yourself, well, after that you will be involved so that you do not want to stop. This happens to many players, and then we share and each of us begins to participate as well, wanting to experience the same emotions. This is how eSports has gained the attention of half of the world’s population, and it doesn’t think to stop.

4 Benefits Of CBD Oil – Is It Safe and Why Should You Try It?

Cannabidiol, or CBD oil, is a natural remedy that has been used for centuries to treat a variety of medical conditions. Recently, it has become popular as a treatment for anxiety and other mental health disorders. But what are the benefits of CBD oil? Is it safe? And why should you try it? This article will discuss the benefits of CBD oil, including its potential to alleviate anxiety and promote mental well-being. If you’re interested in exploring the therapeutic effects of CBD, you can conveniently buy CBD softgels online. Let’s get started.

Relieves Pain

One of the most well-known benefits of CBD oil is its ability to relieve pain. CBD oil is an effective treatment for chronic pain, as it helps reduce inflammation and relax muscle spasms. You can also use it to treat acute pain, such as that caused by a headache or injury.

This means that CBD is an essential addition to athletes and individuals who suffer from chronic pain, as it can help reduce the amount of pain they feel and improve their quality of life. If you are worried if CBD can show on a drug test, don’t be. CBD is not psychoactive and will not show up on a drug test. No athlete has been suspended for using CBD.

Reduces Anxiety

CBD oil is also effective in reducing anxiety. It works by interacting with the body’s endocannabinoid system, responsible for regulating mood and stress levels. You can reduce your anxiety levels and feel calmer by taking CBD oil. This makes it an excellent treatment for those who suffer from anxiety disorders, such as generalized anxiety disorder, social anxiety disorder, and panic disorder.

In addition to reducing anxiety, CBD oil can also improve sleep. If you are struggling to get a good night’s sleep, CBD oil may be able to help. It works by reducing the time it takes to fall asleep and improving sleep quality. This makes it an effective treatment for insomnia.

Improves Heart Health

CBD oil can also improve heart health. It works by reducing the risk of high blood pressure and heart disease. In addition, CBD oil can also lower cholesterol levels and reduce the risk of stroke. These effects are due to the ability of CBD to reduce inflammation and improve blood flow.

If you are looking for a natural way to improve your heart health, CBD oil is a great option. It is safe and can be used by people of all ages. You only need to take a small CBD oil to see these benefits.

Can Alleviate Cancer-Related Symptoms

Cannabis has been used to treat cancer for centuries. CBD oil can also be effective in treating cancer-related symptoms. It can help to reduce pain, nausea, and vomiting. In addition, CBD oil can also improve sleep and appetite.

If you are looking for a natural way to alleviate cancer-related symptoms, CBD oil is a good option. It is safe and can be used by people of all ages. You only need to take a small amount of CBD oil to see these benefits.

CBD oil is a safe and effective treatment for various medical conditions. It can relieve pain, reduce anxiety, improve sleep, and improve heart health. In addition, CBD oil can also alleviate cancer-related symptoms. If you are looking for a natural remedy, CBD oil is a great option. You only need to take a small amount of CBD oil to see these benefits.

Regina Spektor Unveils New Song ‘Loveology’

Regina Spektor has today released a new song, ‘Loveology’, taken from her forthcoming album Home, before and after. The track follows the previously shared singles ‘Becoming All Alone’ and ‘Up The Mountain’. Check it out below.

“With ‘Loveology,’ I wrote it and then played it once or twice live,” Spektor explained in a press release. “Sometimes I’ll have a song that I’m really glad exists, but I can’t record it because every time I try, it just doesn’t feel right coming out of my mouth. But for whatever reason both ‘Loveology’ and ‘Raindrops’ felt so right this time and I’m so glad I was finally able to put them on a record.”

Home, before and after, Spektor’s 8th studio LP, is slated for release on June 24 via Warner Records.

Shygirl Drops New Arca-Produced Single ‘Come for Me’

Shygirl has shared new song called ‘Come for Me’, which was produced by Arca. It’s taken from her upcoming debut record, Nymph, which includes the previously released track ‘Firefly’. Take a listen below.

Nymph is set for release on September 30 via Because Music. It features collaborations with Mura Masa, Danny L Harle, Sega Bodega, Karma Kid, Vegyn, and more.

Watch Angel Olsen Perform ‘Big Time’ on ‘Kimmel’

Angel Olsen was the musical guest on Jimmy Kimmel Live! last night (June 6), where she performed ‘Big Time’, the title track off her new album. Watch it below.

Big Time came out earlier this month via Jagjaguwar. Olsen will tour in support of the LP as a part of the Wild Hearts Tour with Sharon Van Etten and Julien Baker, which kicks off July 21 in Vienna, Virginia and concludes on August 21 in New York City, before Olsen embarks on a tour of Europe and the UK.

Art Inspiring Games

Although this cannot be said of our distinguished readers, for many people in 2022, art is something which has been secluded to dusty and tired old museums. Of course, to understand the essence of many famous paintings and modern art, an explanation is needed of what the artist is trying to convey. Unfortunately, many people are not interested in such explanations so they remain out in the cold. This is a travesty which continues to grow, to the detriment of us all. On the other hand, many are simply ignorant to the fact that art continues to inspire popular culture, albeit many are not aware of it. In this article, Our Culture Magazine will take a specific look into one of the largest drivers of popular culture in 2022 – video games – and the ways in which art has been a profound influence on individual games and the industry as a whole.

Video Game Designers are Artists

The artist stereotype is perhaps a dishevelled, slightly crazy man with a paintbrush in one hand and his pallet in another. Whilst this is a rather comical view of an artist, it remains a view nonetheless. A modern day artist takes many forms, one of them being a designer of video games. The modern day artist is in front of his/her computer using a variety of web applications and tools to help design and bring together a world in which potentially millions of people from all over the world will see.

However, the question is, does such art offer any depth and meaning? I would like to say yes. Video games, when they are played in a balanced and stable way, can offer fun and a pleasant alternative to the often hardities of life. Millions of people enjoy video games, which we can define as modern art. Video games are designed to take people to the edge of imagination and to give a cure to our inherent human desire for adventure. Video games are very carefully calibrated to keep players on the edge of exploration, they give players meaning.

In Elden Ring (released in 2022), the designers even implemented puzzles based on paintings in the aptly named, Artist’s shack. Around the world, there are several paintings for players to find which were painted by artists. If the player finds the paintings and then takes them back to the artists, they will be rewarded. The paintings seem to be based on real art works with several landscape paintings as well as rather distinct portraits.

Learning from Old Masters to Create more Varied and Emotionally Meaningful Gaming Experiences

According to an article from GameDeveloper.com, video games rely on the same design principles which classical artists employed to create the illusion that the canvas is a screen into an imagined world. These elements being perspective, form and value. The explanation is that a better understanding of such artistic techniques will lead to richer gaming experiences. Composition, dynamic composition and the psychological effects of these are also present in both classical painting and game design.

The GameDeveloper article is an extremely well-written and researched piece that really showcases how video game art has taken inspiration from both modern and classical standpoints on aesthetics using examples from the likes of Vermeer, Reubens and Kandinsky. There is also a fantastic quote from the French artist Eugene Delacroix:

“There may be ten different people in one [person], and sometimes all ten appear within a single hour.”

Delecroix’s remarks extend to narratives and the fact that characters never start and finish in the same state. The journey of the protagonist in a video game often conveys a huge change in the character as he actively goes through his/her adventure. The hero’s journey is a constant theme in video games and video game designers use art in order to showcase the journey to players in a way which is both meaningful and inspiring.

Are Video Games the New Modern Art?

Video games are certainly a form of modern art and certainly take elements from classical art. 90% of the time, video game designers use these elements in order to make their art form better and more representative of real people and their emotions and adventures.

The most famous artists are still used by video game artists in many different ways. From learning from the composition of The Baptism of Christ by Piero della Francesca to simply using Leonardo Da Vinci as a title character within different online slots, artworks could certainly be deemed as the precursor to video games.

Which Addiction is More Hazardous, Streaming or Gaming?

Addiction has become a hot-button topic in recent years. Compulsion has a grappling effect on the human mind.

It inhibits personal growth, and thinking capabilities causes depression and health concerns, and induces anti-social behaviors. Ask any group of people whether streaming or gaming is more addictive and hazardous to one’s health, and you will likely get a variety of answers.

However, what’s more undisputed is that excessive use of either medium can be detrimental. It’s no secret that the digital age has steered into a new era of addiction. 

We can now become hooked on things that never existed before, like gaming and streaming services.

There’s no doubt that both of these activities can be enjoyable and provide a sense of satisfaction. But can also be harmful if taken to an extreme.

So, which addiction is more hazardous: streaming or gaming? Let’s take a look!

What is Streaming Addiction?

Netflix, Hulu, and Amazon Prime have conditioned us to expect instant gratification. We can now watch entire seasons of our favorite TV shows in a matter of days or even hours.

Also, www.howtowatch.com.au makes it incredibly effortless to watch the content of any country. Now geographical boundaries do not matter much — technology has surpassed them.

We have so much content rolling out each week; if one show was a disappointing watch, there’s always another waiting for us right around the corner.

It’s no wonder that so many of us struggle with streaming addiction. We’re constantly rewarded with new content, and our brains are also rewired to crave it. An average person now spends more than two hours a day streaming videos, and that number will only go up.

Streaming is now one of the most widespread forms of entertainment. And there’s no sign of it slowing down. But with that increased popularity comes an increased risk of addiction.

Many people find themselves unable to stop watching even when they know they should.

What is Gaming Addiction?

Gaming addiction is a real problem that is starting to get more attention. But unfortunately, many people seem to think that it isn’t a real addiction.

But that’s not the case. Instead, studies have shown that gaming addiction can be as dangerous and harmful as any other type of addiction.

Read More: Explore ways to get deeper into the gaming world with OurCultureMag

People mostly addicted to gaming may also spend excessive time playing games. It is often detrimental to their relationships and work or school life. They may also feel an intense need to continue even when they are aware of the consequences on their life.

While video games are essentially not bad, too much of anything can be harmful. When a person develops an addiction to gaming, they can lose touch with the real world and become alienated.

Comparing and Contrasting Streaming and Gaming Addictions

There is no doubt that gaming and streaming can be addictive activities. Both can provide hours of entertainment and blissful escapism from the real world. 

But some differences between the two can make one or the other more addictive for certain people:

  • With gaming addiction, the motivator is usually the thrill of the game. And the sense of achievement of completing levels or unlocking new content. On the other hand, streaming addiction may be more about wanting to be part of a community and feel connected with other people.
  • Between these addictions, gaming ones are more solitary. But streaming addiction leads people to form social circles around their shared love of streaming. It is likely because streaming is a more communal experience than gaming.
  • Gaming addiction can also lead to players losing sleep and even dropping out of school or work. Likewise, streaming addiction, while similar in that case. But it can also lead to sleep deprivation and missed obligations.
  • Gaming addiction can often be more hazardous as it can involve spending excessive amounts of money on games. On the other hand, while still harmful, streaming addiction is not usually as costly compared to gaming.
  • Gaming can be addictive in a way that streaming cannot, as it often involves an element of competition with other players. It can make it harder to break the habit than streaming, which can often be done in isolation.

Which Addiction is More Hazardous?

Sadly there is no straightforward answer to this question — it depends on the person’s circumstances. 

For example, some people may find that gaming addiction is more hazardous. At the same time, others may find that streaming addiction has substantial repercussions.

Hence, it is important to consider the following factors when determining which addiction is more hazardous:

  • The number of hours spent in a day on particular activity?
  • What are the consequences of excessive involvement in the activity?
  • How does the activity make the person feel?
  • What are the spoils and risks associated with the activity?
  • Is the activity causing problems in other areas of the person’s life?

Summing up, there is indeed no one-size-fits-all answer to this question. Yet, the truth is that gaming and streaming can both be addictive and hazardous to health – depending on time spent on each.

Conclusion

With technology becoming more advanced, people have turned to different types of entertainment to relax.

Some argue that gaming is more hazardous than streaming. Because when gaming, one is entirely absorbed in the game.

They may not be mindful of their surroundings and could get injured. Yet, people who stream argue that they are still connected to the real world because they are streaming. Therefore, they are alert and responsive to their surroundings.

Both gaming and streaming can be addictive, but which addiction is more hazardous? The answer is both.

When we look at nature, everything is in equilibrium, maintaining a healthy balance. Similarly, one can enjoy their pursuits in moderation. The key is to maintain a healthy routine. If one keeps the time consumed to limited hours, no hobby can be a harm.

Top 10 Tips to Winning at Online Slots

On a good day, slot machines can make you a lot of money. Despite their popularity in casinos, few people know how to win big money from slot machines. After a string of losses, you may have cursed the machines. It’s an understandable resort, given the ruined fun and, more importantly, the agony of losing hard-earned money.

This does not have to be the case all of the time. While luck is not something that you can count on every day, you can court it occasionally and win large sums of money when playing slot machines. Over the years, expert gamblers have learned and tested numerous strategies for beating the money-making machines at their own game. The following is a hand-picked list of the best slots tips and tricks for 2022.

1. Learn and Understand the Slot Machines

Slots, or pokies as they are called in Australia, is a game of outwitting the machine or succumbing to its programming. In most cases, winning is as simple as understanding the machine and applying what you’ve learned to make the right moves. However, it would be beneficial if you learned how to use the machines. Punters with undeniable expertise advise against selecting any theory within reach because it may have been specifically doctored to defraud players. Internalizing the inner workings of the random number generator on which it is based is the best way to understand a slot machine. When operating the pokies machine, your understanding and intuition will guide your instincts, prompting constructive actions.

2. Learn about the game developers as well as their payout percentages

Understanding the machine is essential, as is knowing who created it. Knowing the manufacturer provides you with various complementary tidbits that will increase your chances of winning even more. It is especially important to familiarize yourself with the marked RTP percentages for the games of your choice, as well as how they compare to other manufacturers’. The data will assist you in making potentially profitable decisions based on your current slots preferences and reasons for playing individual games. Fortunately, you are only a Google search away from credible sources, including experienced players with extensive histories.

3. Examine the pay tables thoroughly

Pay tables display various winning combinations, bonuses, and operating instructions. Studying them before choosing one to play on can help maximize winning odds and amounts won.

4. Make use of free spins

Free spins are part of the casino’s marketing campaigns and allow you to play for free and keep what you win. You can expect to find offers of free spins on all of the most popular online slot games. Free spins are considered growth opportunities by players. They provide an excellent opportunity to put your skills to the test and learn about slot machines that have accumulated losses. It is best to use free spins before putting your money at risk. 

5. Begin with small sums of money

Suffering from losses should be part of the overall strategy. Expert gamblers advise against chasing large amounts early in the game. Players who begin with small bets typically play for a longer period of time. By playing more games, they protect their wallets from large losses and increase their chances of winning multiple times.

6. Keep an eye out for special bonuses

If you take advantage of special offers, you can significantly increase the size of your wallet. However, if you are not attentive to the offers that appear on the screen, you may miss out on special opportunities to increase your winnings. Players who win big keep an eye out for free spins, bonuses, reloads, and other promotions that slot machines offer to keep players engrossed. By subscribing to special offer notifications, online users have a good chance of taking advantage of these opportunities.

7. Cap Betting Limits

Playing pokies can be addictive and lead to mindless behavior. Creating and sticking to a budget and betting limits, on the other hand, can protect you from regrettable human tendencies. Pokies can be a lot of fun if you play them responsibly.

8. Only play at licensed casinos

The risk of losing money to scammers remains high, particularly in this day and age of mushrooming online casinos. Some unscrupulous casino operators conceal their stings behind ostentatious requirements, such as mandatory deposits. However, while not foolproof, scrutinizing the casino’s fine print reduces the likelihood of a rip-off.

9. Avoid Suspicious Transactions

Beyond the fine print, successful players remain wary of being duped. They are aware that they could lose money with a single click. Avoiding shady deals can save you a lot of grief, especially when playing online.

10. Seek Reviews

Online slot reviews provide trustworthy tips and advice from knowledgeable individuals. Reading online slot reviews can provide you with potentially useful information, such as triggering bonuses, utilizing new game features, and determining the best games to play at a given time. It is strongly advised to conduct such research on a regular basis.

Slot machines, when used properly, can provide hours of entertainment and fun. If you follow these dos and don’ts religiously, you will be entertained and earn a lot of money.

Online casino games for all

Gambling has a particular economic definition, which is the wagering of money or other material values on a specific event with an uncertain conclusion with the primary goal of gaining extra money or material goods. After a short length of time, the ultimate result is usually known.

The origins of gambling are unknown. Although the Chinese claim to have been the first to record gambling in 2300 BC, it is thought that the activity has been performed in all human communities from the dawn of time. History is filled with tales of amusement including gambling, from the ancient Greeks and Romans through Napoleon’s France and Elizabethan England. There are firms that (legally) provide gambling as a public activity that can be controlled by one or more regulatory agencies, and the name gambling is not dissociated from legality. The Gambling Commission, for example, is the gambling regulator in the United Kingdom. Gambling is a significant international business activity.

The well-known game of Poker

Poker is a card game and the most popular game of chance, in which each player with a partial or final number of cards bids for a pot. The game is won by the person with the best combination of cards or the player who remains in the game after the others have quit. In the last couple of years online poker generated a lot of hype, states like New Jersey legalizing online gambling.

The initial round of betting in most modern poker games begins with some players placing forced bets (antes). In traditional poker, each player wagers on becoming the highest-ranked player. The action goes around the table clockwise, and each player must either add the previous maximum bet (sec) to the pot or fold and lose the amount staked thus far.

When a player raises a straight, he or she might also raise the bet. The betting round concludes when all players have either matched or folded their last wager.

If everyone but one player has folded, the pot is collected and the surviving player has the option to show or fold. If there is more than one player left in the game after the last betting round, the hands are revealed, and the player with the best hand wins the pot.

Casino gambling

Most of authorities across the world limit gambling to those who have reached the age of majority (between 16 and 21 in most countries that allow the operation of casinos). Craps, roulette, baccarat, blackjack, and video poker are examples of games of chance that can be impacted to some extent by a player’s ability.

Most games have predetermined winning probability that can be calculated analytically, making sure that the house has an overall edge over the players at all times.

The concept of anticipated value, which is consistently negative (from the player’s perspective), can be used to explain this more clearly. The house edge refers to this advantage. In other games, such as poker, where players compete against one another, the house takes a cut. Casinos occasionally provide players with complimentary items.

The payout is the amount gained by the players in terms of a percentage. In American casinos, a player who has earned money from the casino is considered to be playing with casino money.

One of the most common kinds of casino gaming is video lottery machines (also known as slot machines or slot machines). Since 2011, investigative investigations have begun to raise concerns about the addictiveness of today’s slot machines.

Slot machines

A slot machine, often known as a poker machine or a fruit machine, is a casino game; A mechanical or electrical device that provides a game in which the outcome is determined by chance and/or the players’ actions.

Three or four reels spin when a side lever is pulled on traditional coin-operated devices. A money detector is included in the machines (the vending machine is sometimes known as a “cash machine”). Due to its resemblance and propensity to leave the player without a penny in his pocket, it is also known as the one-armed bandit.) When the reels stop spinning, the machine normally pays out based on specified combinations of symbols shown on the front of the machine. Slot machines can be found at arcades, restaurants, and other unique venues. However, the term has a broader definition and can refer to:

– conventional, mechanical-arm slot machines, which may be found in casinos and can be used to win money.

– amusement devices that do not pay out money, such as pinball machines, arcade machines, and mechanical machines

– a combination of mechanical and vending games.

The desire to win may be found in both entertainment and gaming. Commercial benefits of the machines are mainly the operators and the state, which receive a significant percentage of the wins acquired as amusement through taxes when they are lawfully run.

What about Blackjack?

One of the most popular card games in the world is blackjack, often known as 21. Blackjack’s success arises from the combination of chance and skill, as well as the notoriety surrounding the concept of card counting (memorizing cards played).

21 (“twenty-one”), which originated in French casinos about 1700 but did not give the 3:2 bonus for two 21 cards, was the predecessor to blackjack. When blackjack was initially launched in the United States, game was not very popular, so casinos sought to entice players by offering various incentives.

When seated at the table, the player’s purpose is to construct a hand that is 21 or greater than the dealer’s, as long as the total does not exceed 21. With the exception of “faces” (jacks, queens, and kings), which all have a value of 10, and aces (A), which have a value of either 11 or 1, each card has a face value. You can also win with a hand that is lower than the dealer’s, as long as the dealer does not finish a hand with a total higher than 21, in which case the game is “BUST.”

Conclusion

There is a wide variety of games in the casinos that can bring you moments of fun and sometimes a considerable sum of money. We hope you got your attention with the above games and that you`ll continue doing your research. After all, it is about luck, but knowledge can make a huge impact.