The viewers don’t always notice the beautiful art of costume design, even though it is vital in the process of production. Sex/Life, a series that recently came on Netflix, relied on costume design as a critical element to make the show emotional, spicy and sensual.
In an interview with us, costume designer Avery Plewes talks about the process of creating the series’ costumes.
Hi, how are you and what have you been up to in the past year?
Hi! I am well. Busy! I am on my third project within the past year, I have also gotten really into quilting. After covid hit and we could come back to work I took on the attitude of “work as much as possible now, so when things open up proper I can go on a major vacation.” At the end of last year I wrapped Sex/Life, after that I started a movie for HBOMax called 8-Bit Christmas set in the 1980s, and am now doing a mini series for Netflix directed by Peter Berg.
So, how did you get into costume design?
It was very by chance, which I think is the case for most people. I was working in retail at Betsey Johnson in Toronto and trying to make it as a fashion designer at the same time. We had a woman who did our alterations who kept telling me I should try costume. My career felt like it was going nowhere so I decided to take her up on it. My uncle is also a scenic painter so when I chose to take the leap he helped me navigate the industry. One of my first real jobs was as a costume buyer on Suits. I realized on that show I wanted to design and started designing short films from there. After that it all sort of unfolded very organically and I have never looked back!
You recently worked on Netflix’s Sex/Life. How did the role come about?
Miles Dale who produced it asked Luis Sequira (Guilermo Del Toro and J. Miles Dale’s go-to costume designer) to suggest someone he thought could pull off the series. I met Miles for lunch and then he set up a meeting with Stacy Rukeyser, our showrunner. Stacy and I really hit it off from the start and I was hired!
What influenced the costume style for the series?
I was really inspired by the idea of creating a character that had many identities. So many times in media we see women who are one dimensional. I wanted Billie to really show the many identities women can possess, and lives lived. For Billie’s younger looks, Sarah Shahi and I really love Miley Cyrus and Cher. I wanted the flashbacks to feel very glittery and saturated and the present more pastelly, soft and borderline dull but still stylish.
Is there any particular costume that you feel stands out in the series?
I loved the Proenza Schouler dress and boots Billie wears to meet Brad’s mom. I was a bit of a party girl during the time this is set and during that time I really wanted that dress but could never afford it. When I got the job and finally got Sarah’s sizes I went directly onto The Real Real and found the dress and boots. Additionally I think the Pink leather jacket she wears is a stand out… mostly because I get so many DMs about it!
What advice would you give to someone looking to become a costume designer?
I always tell people to find other people making short films or music videos. Network with upcoming directors and producers. I still work with the people I started with.
Finally, what type of projects are you working on at the moment?
I am designing a mini series for Netflix called Painkiller directed by Peter Berg and that is about it!
“It’s been 1 year since we escaped the real world together and imagined ourselves someplace simpler,” Swift wrote on Instagram. “With tall trees & salt air. Where you can wear lace nightgowns that make you look like a Victorian ghost & no one will side eye you cause no one is around. To say thank you for all you have done to make this album what it was, I wanted to give you the original version of The Lakes. Happy 1 year anniversary to Rebekah, Betty, Inez, James, Augustine and the stories we all created around them. Happy Anniversary, folklore.”
In a recent interview with Billboard, the song’s producer Jack Antonoff explained, “On one of my favorite songs on folklore, ‘The Lakes,’ there was this big orchestral version, and Taylor was like, ‘Eh, make it small.’ I had gotten lost in the string arrangements and all this stuff, and I took everything out. I was just like, ‘Oh, my God!’ We were not together because that record was made [remotely], but I remember being in the studio alone like, ‘Holy shit, this is so perfect.’”
Released on July 24, 2020, folklore would go on to become the best-selling album of the year. A sister album, evermore, followed in December 2020. Swift is currently in the process of re-recording her first six albums, sharing Fearless (Taylor’s Version) back in April, with Red (Taylor’s Version) set to arrive later this year.
Liz Phair has canceled her summer tour dates with Alanis Morissette and Garbage due to “unforeseen circumstances.” The singer-songwriter, who released her latest album Soberish in June, announced the news on Twitter, noting that Cat Power would take her place in the lineup. “I’m incredibly disappointed as I was looking forward to seeing all of your beautiful faces,” she wrote. Find her statement below.
The US tour, which commemorates the 25th anniversary of Morissette’s album Jagged Little Pill, is set to begin August 12 in Austin, Texas, followed by a run of UK and Ireland dates in October. Garbage and Phair had both previously supported Morissette on tour in 1998.
24th July 2021 marks the fiftieth anniversary of Godzilla vs. Hedorah, the eleventh film in Toho’s famous franchise. For years, it was reviled by fans and critics alike before receiving a critical reappraisal over the last decade or so. Whether or not one likes the film, it’s difficult to argue that it isn’t a significant entry in the series. Tonally and visually, it is distinct, comparable to the 1954 Godzillain how forceful it is with its thematic content.
Fifty years on, what is it that makes Godzilla vs. Hedorah more relevant than ever? And what is it that makes it so deserving of the critical praise it now receives? Join me as we celebrate and explore Yoshimitsu Banno’s unique take on Godzilla.
GODZILLA FOR A NEW GENERATION
Godzilla “for a new generation” was the instruction laid out by long-time Godzilla producer Tomoyuki Tanaka to then forty-year-old director Yoshimitsu Banno. Impressed with how Banno had handled The Birth of the Japanese Islands, a film made for Expo ‘70 (a world’s fair held in Osaka between March and September of that year), Tanaka hired him to direct the next Godzilla film. For those acquainted with Japanese monster films, you can see bits of Expo ‘70 in Gamera vs. Jiger, released that same year.
Although the 1960s marked a high point for the Godzilla series, with some of the most audacious and imaginative entries ever produced, ticket sales fluctuated and then decreased as the decade wore on. Starting with 1969’s All Monsters Attack, the ‘70s Godzilla films were released directly through the Toho Champions Festival. This children’s entertainment event saw dozens of films and television programmes released to coincide with the school holidays. Along with Godzilla films, the festival also saw the re-release of older Toho titles, re-edited with shorter runtimes. Episodes of Tsuburaya Productions’ Mirrorman and Return of Ultramanprogrammes were theatrically screened as well. Suffice to say, Godzilla’s audience and box office draw had changed. So, Banno set to work imagining Godzilla “for a new generation.”
Japan had also changed by the early ‘70s. The politically tumultuous years of the U.S. Occupation (with no fewer than three general elections before its end in 1952) gave way to the beginnings of the Liberal Democratic Party’s hegemony in the mid-’50s, and then to the rapid economic growth of the ‘60s. Indeed, the 1960s saw an absurd 10% growth rate in Gross National Product every year (compared with an average 5% growth in Europe), and industrialisation boomed. Part of this is front and centre in the preceding film, All Monsters Attack, which revolves around a little boy, Ichiro, who grows up near an industrial site. Although pollution is not the key focus of that film, it nonetheless paints a picture of how that unparalleled economic growth had come at a very human cost. Godzilla vs. Hedorah would take that idea to the next level.
The film follows Ken Yanno, a young boy who loves Godzilla. His father, a scientist, has been monitoring the fish in the polluted waters of Suruga Bay, and soon becomes one of the first victims of Hedorah, a mineral monster menace. Images of a poisoned sea, smog-laden cities, and countless smokestacks frame the appearance of this new monster. As the film continues, Hedorah goes through a number of transformations, climbing from the sea and onto land, and then into the sky. Wherever Hedorah goes, thousands die from its toxic mist. Children and animals are hit with Hedorah’s sludge, adults and teenagers are drowned and splattered by its filth, and corrosion and decay are left in its wake. As if drawn to protect mankind, Godzilla appears to fend off Hedorah.
Godzilla faces off against the smog monster, Hedorah.
POST-WAR HORROR
To contextualise some of the horrifying ideas that Hedorah plays with, it’s worth considering some of Japan’s contemporary environmental crises. Japan’s staggering post-war recovery led to terrible ecological harm. Even without considering the damage inflicted by the Little Boy and Fat Man atomic bombs dropped over Hiroshima and Nagasaki, the Allied fight against Imperial Japan had decimated its environment. Both flora and fauna suffered, with mass deforestation wiping out 15% of Japan’s forest cover for raw materials. With the nation facing malnutrition at home, the Imperial government instructed civilians to catch song birds for food. So dire was the situation that when U.S. servicemen arrived during the Occupation, only crows and sparrows were commonly seen. The reconstruction and recovery of the post-war years meant that rapid industrialisation only deepened the nation’s pre-existing environmental wounds.
In the ‘50s and ‘60s, at least four industrially-induced diseases were discovered: Itai-Itai Disease, Minamata Syndrome, Niigata Minamata Syndrome, and Yokkaichi Asthma. All four of these ailments were caused by chemical and air pollution from factory waste. Of particularly grim note is Minamata Syndrome, sometimes called Chisso-Minamata Disease. That name comes from the Chisso Corporation, whose industrial plant began dumping methylmercury into the sea near the fishing town of Minamata. The mercury entered the local ecosystem and contaminated the seafood caught by the locals, poisoning them in the process. Horrific stories emerged of “cats turned into demons”, pets that had consumed the tainted fish only to convulse and slowly die from mercury poisoning. As early as 1956, a young girl was examined with symptoms including convulsions, difficulty speaking, and walking problems. Cases only rose from then on as Chisso’s pollution led to severe neurological damage, with paralysis and death occurring in extreme cases. Photographer Shisei Kuwabara has documented the effects of the disease in Minamata for over sixty years. His striking black-and-white photographs depict the awful human cost of industrial growth.
Whether intentional or not, Godzilla vs. Hedorah’simage of a cat drenched in sludge is chilling given the injustice of Minamata.
Nobody escapes the creeping horror of pollution.
In the case of Yokkaichi Asthma, the Showa Oil Refinery plant had released so much sulfur into the air around Yokkaichi between 1960 and 1972 that it hung over the port town as thick smog – an image that appears repeatedly throughout Godzilla vs. Hedorah.
The Yokkaichi petrochemical complex – of which the Showa Oil Refinery was a part – also contained a petrochemical plant, an ethylene plant, and a power station. The first complex had been established in 1959, but a second went into operation in 1963. This came on the heels of Prime Minister Hayato Ikeda’s income doubling plan, which had partly placed an emphasis on the expansion of petrochemical production. Perhaps unsurprisingly, more than 600 patients in the Yokkaichi area began to display all manner of respiratory ailments – from chronic bronchitis, pulmonary emphysema, and bronchial asthma – between 1960 and 1969.
In 1985, a study examining the death certificates of Yokkaichi citizens between 1963 and 1983 stated that, “in response to worsening air pollution, mortality for bronchial asthma and chronic bronchitis began to increase.” Chillingly, the study also detailed an increase in deaths from bronchial asthma in twenty-year-olds during the periods in which sulfur dioxide was most present in the air. Given the number of young people slaughtered on screen in Banno’s film, this unfortunate reality haunts its images like a ghost. Again, growth comes at an awful cost.
While Banno was instructed to produce a Godzilla for a “new generation”, it’s interesting how the crises his film speaks to were a direct result of the country’s post-war recovery. The economic explosion spurred on consumer growth, and the number of factories rose to meet demand and provide more employment. Pollution simply ran amok in their wake. Whether or not Banno was successful in crafting a new take in Godzilla vs. Hedorah, the film is as much a result of Japan’s post-war experience as the original Godzilla. As the old saying goes: the more things change, the more they stay the same.
CONNECTED TO MANKIND
Godzilla vs. Hedorah is a striking experience whether one enjoys the film or not. No other live-action Godzilla film (as of 2021) features animated segues, scenes of drug-induced hallucinations, human bodies dissolving on screen, or Godzilla flying.
Given that the series’ viewership had become younger, the film’s darker imagery may raise questions over its audience. Godzilla’s highly anthropomorphised characterisation (developed over the preceding films for the enjoyment of children) befits a children’s film, but the scenes of bodily destruction and mass death challenge that assessment. During a 2014 interview, Banno acknowledged Godzilla’s younger audience at the time, but explained that he had, “wanted to include a message about pollution for adults to enjoy.” Suffice to say, the uneven tone may well be because the film is trying to appeal as broadly as possible, recognising the children in the audience while appreciating that Godzilla appeals to all ages.
Godzilla’s son, Minya, had maintained a friendship with Ichiro, the little boy from 1969’s All Monsters Attack, but such sequences are merely the character’s dreams. In Godzilla vs. Hedorah, Godzilla has an overt connection with mankind for the first time. Ken harbours an unspoken link, seeing Godzilla in his dreams before quite literally sensing Godzilla’s movement before he appears. Godzilla is connected with humanity in that he saves us from Hedorah, but the link is even more significant because the scars he sustains are felt by the human cast as well. Ken’s father receives awful facial burns from Hedorah’s sludge, much as Godzilla’s left eye is put out of action later on. Many people are slaughtered and dissolved, just as Godzilla’s hand begins to turn to bone (though this is not clearly realised in the finished film). Godzilla, just as humanity, is not impervious to Hedorah’s danger. In turn, this chimes with the observations of the film’s special effects director, Teruyoshi Nakano, who said that pollution is, “a different kind of murder.”
Godzilla and humanity, a shared struggle.
Godzilla, once that spectre haunting Japan like an ever-present mushroom cloud, is superseded by another kind of devastation. It isn’t one that can vaporise thousands or wipe a city off a map in seconds, but it creeps and grows until even the Bomb’s spawn (Godzilla) is at its mercy. Interestingly, in a scene in which he recites a poem he wrote for school, Ken speaks of atomic and hydrogen weapons casting their fallout into the sea. Pollution is clearly far-reaching, from that piece of litter on the pavement to the proliferation of nuclear testing.
What makes Godzilla vs. Hedorah work so well is that it is often very frightening. Throughout the film, nobody escapes judgement. The military are shown as incompetent; the Japanese youth flaunt a cavalier attitude totally unprepared for Hedorah’s horror; and the film’s ending replays shots of polluted waters and thick smog – has anything changed? That Godzilla was nearly vanquished by personified pollution is sobering. Victory is not assured. When Godzilla walks off into the wilderness at the film’s end, Riichiro Manabe’s upbeat score masks something deeply unpleasant. Godzilla leaves the film beaten and scarred. What happens next time? What happens when Godzilla isn’t there to save us?
Sadly, in our real world, Godzilla will never come to save us.
50 YEARS ON
To say that Godzilla vs. Hedorah resonates today seems somewhat redundant because it feels so obvious. Pollution, climate change, and ecological collapse are still extremely pressing issues. While the horror of Hedorah’s sulfuric mist relates to real-life instances of air pollution in post-war Japan, one can still find a modern urgency even if unfamiliar with such contexts. In 2019, a Public Health England review found that air pollution is, “the biggest environmental threat to health in the UK, with between 28,000 and 36,000 deaths a year attributed to long-term exposure.”More recently, in 2020, the Office for National Statistics looked at air pollution as a possible accelerant for COVID-19 mortality. If further pandemics are on the horizon, as some scientists have theorised, and if they are respiratory in nature as with COVID-19, then air pollution will continue to plague us. Much as Hedorah takes advantage of the pollution we perpetuate, so too will future biological terrors gain a foothold from our ecological mistakes.
Even without international introspection, the ghosts of Japan’s industrial and nuclear past linger today. Earlier this year, it was announced that the Japanese government would soon discharge treated radioactive water from the destroyed Fukushima Nuclear Plant into the sea. Japanese Prime Minister Yoshihide Suga has stated that the water’s discharge is an “unavoidable issue”, insisting that the contaminated water will be treated so as to be safe. However, Greenpeace has argued that, “water that contains large quantities of radioactive carbon-14 (as well as the other radioactive isotopes including strontium-90 and tritium) can only be described as contaminated.”
The Japanese government’s decision comes as space runs out to store the contaminated water – an argument that Greenpeace disputes. It has already drawn the protest of activists in South Korea and Japan, as well as broader concern from nearby China and Taiwan. A piece like this, focusing on a Japanese science-fiction film from 1971, cannot begin to offer nuanced observations on Japan’s current ecological trajectory or an answer to its current predicament. That said, with Greenpeace arguing that the contaminated water could damage human DNA, there are haunting possible similarities with the kind of bodily harm inflicted by Minamata Syndrome and the dumping of methylmercury that caused it – let alone the fictionalised bodily destruction depicted in Banno’s film.
In one of the film’s several animated sequences, we see a personified factory snatching up greenery, only for Hedorah to fly over and consume the industrial site entirely. It is perhaps the simplest – and maybe the most unsettling – depiction of what the film has to say. If our sad devotion to the nebulous idea of “growth” continuous unabated, what are we setting ourselves up for?
At fifty years old, Godzilla vs. Hedorah is more frightening than ever before. Rest in peace, Yoshimitsu Banno.
Powerful images abound in the film’s many animated sequences.
A huge thank you to Revised Fiasco Design for creating the fabulous header image for this piece. Please visit their Instagram page to see more of their impressive work.
Vince Staples is the latest artist to perform a ‘Tiny Desk (Home) Concert’ for NPR. The Long Beach rapper and his band set up in a cabin in the Hollywood Hills to play tracks from his new self-titled album, including lead cut ‘Law of Averages’ and the Fousheé collaboration ‘Take Me Home’, for which the R&B artist made an in-person appearance. “I don’t live here,” the 28-year-old remarked halfway through his performance. “I would never live here, but it’s an amazing view.” Watch it below.
Staples’ latest LP, his first since 2018’s FM!, was produced by Kenny Beats (who played bass during the performance) and arrived earlier this month via Blacksmith/Motown. Recent Tiny Desk guests include The Weather Station, Dry Cleaning, and more.
Kanye West has reportedly delayed the release of his album Donda to August 6. The news was shared on Twitter by internet personality Justin Laboy, who attended a private listening party at a Las Vegas church last week and was the first person to report the album was ready for release. “KANYE WEST WILL MOVE THE RELEASE DATE OF DONDA TO AUGUST 6TH,” he wrote. “THANKS FOR YOUR PATIENCE. HE WANTS TO GIVE HIS FANS THE BEST POSSIBLE PRODUCT WITHOUT RUSHING ANYTHING. HE LOVES YALL WITH ALL OF HIS HEART. GOD BLESS.”
West premiered Donda, the follow-up to 2019’s Jesus Is King, at a massive listening event broadcast live from a sold-out stadium in Atlanta on Thursday night. The album was supposed to be formally released the following day, but no album materialized. During the event, fans were able to hear a new collaboration with JAY-Z – their first since they both featured on Drake’s 2016 track ‘Pop Style’ – as well as guest appearances from Pop Smoke, Travis Scott, Pusha T, Baby Keem, Lil Baby, Lil Durk, and more. West previously said Donda would drop in July 2020.
KANYE WEST WILL MOVE THE RELEASE DATE OF DONDA TO AUGUST 6TH. THANKS FOR YOUR PATIENCE ❤️ HE WANTS TO GIVE HIS FANS THE BEST POSSIBLE PRODUCT WITHOUT RUSHING ANYTHING. HE LOVES YALL WITH ALL OF HIS HEART. GOD BLESS 🙏🏾 #DONDA#RESPECTFULLY
Moin is a London outfit comprised of Raime’s Joe Andrews and Tom Halstead as well as percussionist and longtime collaborator Valentina Magaletti, who contributed drums for both Raimealbums and has been part the band’s touring lineup for several years. Their music under this name trades the shadowy electronics of Raime for the sinewy, guitar-driven sounds of post-punk and post-hardcore, but a similar darkness pulses through the group’s debut full-length album, Moot! – which arrives almost a decade after their originalEPs. More than just a different set of influences, what makes Moin stand out is their relatively straightforward approach to composition: there’s an immediacy to the way they combine live recordings and studio techniques that yields thrilling and often surprising results. With its thunderous guitars, dynamic grooves, and intriguing vocal samples, Moot! is an album of visceral intensity generated through unconventional means – an assortment of familiar sounds that manages to feel wholly refreshing.
We caught up with Moin for this edition of our Artist Spotlight interview series to talk about the origins of the project, the process of making their debut album Moot!, and more.
What was the initial inspiration for Moin?
Joe Andrews: The initial inspiration was kind of the same inspiration as this one, really. Tom and I had been getting into guitar-based music a bit more around that period; when we started the project, that included things like post-punk and industrial, and to be honest, the whole American alternative scene from the late ’70s through the ’80s and ’90s. We’d been into electronic music pretty strictly for a long time before that, so it’s a bit of a reawakening for us, finding that amazing stuff that we got really into. So it came out of just being like a little release from our main project, and sort of simultaneously we met Valentina, and Valentina had done some work with us on our first record for the Raime project, Quarter TurnsOver a Living Line. With the outtakes from that, we kind of just put it together. It came very easy, very much like this project.
Tom Halstead: There’s a degree of naivety in the making side of it, which is actually exciting, because we’d been working on electronic stuff and so it’s quite freeing to make that switch.
Why did this feel like the right time to revive the project? Was there a specific reason you were drawn back to these sounds?
JA: We felt like we just wanted to work within a framework – you know, the framework of this record is bass, guitar, drums. Obviously we put some of our own slightly stranger touches in there, which is the electronic stuff and some of the samples. But working in electronic music, there’s a lot of options. Electronic music a lot of the time is about finding worlds to inhabit and to explore that are not necessarily completely new, but you’re trying to find some difference, I guess. Whereas this one, we just enjoy taking that pressure off and just working within a band framework. It’s like the other way to come at creativity: you start at a very established point and you see how you can mess around with that, rather than necessarily doing it the other way of trying to explore unknown territory.
You used the word framework, and I was wondering how you contextualized the sound of the band this time around – was the space post-punk is occupying within the current music landscape at all on your mind, or was it more oriented towards your own individual tastes and impulses?
JA: I think it is very individual. It was all about a little cocoon, man. We were just like, “Let’s not worry about what the world is doing, let’s not worry about what other people are doing or what’s happening anywhere. Let’s just put ourselves in a little cocoon and make whatever we want to make and not be worried about how that fits in and we’ll see what happens at the end of it.”
Valentina Magaletti: It’s approached like post-rock, but it really is like electronic music. I’m having loads of people texting me constantly, because I think they’re like, “What the fuck is it?” You know, they can’t really place it, which is the freshness that he’s describing; it’s just like, “Let’s play,” and then they produce it according to the values that they really like at the time – what they’re listening to, what they’re absorbing, what they want to transmit. And that really comes across. I think it’s part of why this has been so far very successful in terms of how it’s been received, because people just gain exactly what Joe described.
At the same time, there’s such a singular focus when it comes to your performances. How locked-in do you feel when you’re playing together during those sessions?
TH: The sessions are actually more constructed. We do sessions with Valentina and do drums first, and we construct it around that afterwards, post-production-wise, rather than all of us playing in a room at the same time. But the idea is to get across that we are all playing in a room together. [laughs]
JA: I think that’s what makes it interesting, right? You know, we come from a production background and we love spending time making things balanced and making a composition. It’s like, Valentina goes in there and essentially does an amazing improv session, and then we get to use our production ear, which is always about picking the parts we like and finding the bits that inspire us and then almost building the composition out from there. So it’s a really weird way to come to the sound that it comes to, and that’s what gives it a slightly different feel. It’s not a straightforward band in the traditional way; it’s taking those pieces, rearranging them, putting them back together in a bit of a different way.
How did you go about maintaining a balance between the directness or the live dynamic of those sessions and the production that came afterwards?
JA: That’s a really good question, because it’s a really tricky balance. Too much electronic stuff sounds pretty gross and a bit odd and unreal and kind of cheesy, but the right bit at the right time inspires in the listener a sense of the Other, which actually transcends the band. So you’re kind of looking for those moments where you’re like, “Shit, that really adds, but it doesn’t take your eye off the ball.” And that’s just trial and error. [laughs] That’s pure trial and error. We have a huge amount of improv electronic stuff, sounds that we have created and we go through, and it’s about finding those moments that you didn’t expect but actually really make a difference.
TH: Both Joe and I come from more of an electronic dance music background, growing up with that, and when you start building stuff afterwards, you can take the life out of something by being too – your natural inclination will be, like, 16 bars of this and then 16 bars of that, and it can be quite blocky. You’ve got this incredible rhythm, the drums underneath, and that can get swallowed if you’re too systematic. So we do have to keep our ear to make sure it doesn’t sound laboured.
Were there any moments during the making of the album that you were surprised with an idea that came up?
VM: For me it’s like a major, beautiful surprise when I actually hear the tunes. Because we go from the drum sessions to just plan and scheme and take it into songs, so it’s like, you’re telling a lot of things and then your speech just gets back the one thing that you want people to hear. But if I just hear what’s ready at the end, it’s like, “That’s quite good, actually.” [laughs]
Tom and Joe, for you, were there any moments where you were surprised either by what Valentina had come up with in the first place or by your own production, in that you felt like you were stepping out of the mode that you’re used to working in?
TH: We’re always surprised by Valentina, because we go in with ideas and then she always supersedes those. And there were bits that we didn’t expect we’d do, like ‘I Can’t Help But Melt’, that has a guitar solo at the end. Joe was like, “This needs something else, I don’t know what it is. Have you ever done a guitar solo?” I was like, “I don’t think I’ve ever done that, let’s give it a go.” So that was that was a surprise, I didn’t think that would be coming out of the woodwork.
JA: That’s my favorite moment on the whole record, hands down, the most fantastic moment. ‘Cause if you know us, a guitar solo is absolutely anathema to everything that we have ever thought we stood for. [laughs] Also, the actual guitar solo, Tom did it first take, no re-recording – we actually did a mess about, re-recorded it, but we re-recorded it to try and be as accurate as possible to that first take. Which is kind of amazing, because again, as Tom says, he doesn’t do guitar solos in his room on his own a lot, you know what I mean? [laughs] So it was just a wonderful moment, because when you’ve been producing for a long time, you obviously have habits as a creative, and those moments where you’re able to step outside of those and to rest some of the rules that you have placed yourself in your head about what you do and how you do it – for that to work and also inspire you a little bit, to show you that you can always do that and it’s not that much of a risk to do it. You’ve just got to give it a go.
That moment definitely took me by surprise as well, I’m glad you mentioned it. I was wondering if you could go a little bit more into the guitar sound on the record – what were you aiming for and how did you go about getting there?
TH: There’s a lot of guitar influences, but the actual quality of sound, there’s always a balance of wanting to get the bite, really have it – not being too distorted or it sounding too macho. We went into the studio and tried a few different amps, actually – there’s basically one pedal to give a little bit of bite to the guitar sound, but it’s actually the amps and the way that the guitars are played to get the sentiment that feels right for whatever track.
JA: I think our parameters are always – minimal is a really difficult word and not something I would probably apply to this, but the idea of like, we know that the guitar is never supposed to outweigh any of the other elements. You know, Valentina’s drums are equally if not more important in some aspects, so we’re always trying to keep things balanced.
What was your general approach to the vocal samples on the record?
JA: Vocal samples kind of work in two ways: the most obvious way is, they’re a counterpoint, and they work in a very similar way to electronic and dance music. They are there at the right time to usually say a short enigmatic phrase or sentence at a particular time in the composition, which drives the narrative. They’re often more enigmatic than they are definitive, so they often suggest something but don’t quite define it. And the other part of it is that that they basically provide the human element of the singer; they take that space of the singer, but because we never wanted a singer, that’s not what this music is about, we wanted to have that human presence at the right time. But it’s also great for that never to establish itself to the point where it feels like this is a song, because these are not songs in our minds, these are pieces of music or tracks. And I know that might sound – I’m not trying to belittle the music, I’m trying to say how we contextualize it in our heads.
Why was it important for it to still have that human presence?
JA: Because we’re playing with the format of a band – and also, it’s kind of fun finding those samples and putting them in. They make different things happen in the tune.
VM: It really sets the mood that people can relate to, really carefully selected to create and put you in [a specific mood].
TH: It took a while actually finding the right cover. We’re very visually-based and we work with designers, and there were a lot of suggestions floating around. This was a picture I took maybe six years ago. It was a laundrette in Hackney that had been vandalised, but in a very painterly way. And that picture, Joe did a crop of it, and we were like, “Actually, that is pretty strong.” It felt right by that point.
VM: I feel it’s incredibly strong to put a washing machine – you know, it’s trying to clean the urban filth, but it’s just vandalised.
Have you had any conversations about where you’d like to take the project next?
JA: We’re pretty much finishing record two now. It’s already written, we are pretty much in the final mixing stages and it probably will be finished within the next few weeks or so.
Are you able to give any details on it?
VM: I think it’s a bit early to talk about album two. We might change everything as well, so…
JA: [laughs] We might trash it all and start again.
This interview has been edited and condensed for clarity and length.
In this segment, we showcase the most notable albums out each week. As of this writing, Kanye West’s long-delayed Donda has yet to materialize, and so here are the albums out on July 23, 2021:
Darkside, the duo of Nicolás Jaar and Dave Harrington, have returned with their long-awaited sophomore album. Out now via Matador, the follow-up to 2013’s Psychic is called Spiraland it includes the advance tracks ‘Liberty Bell’ and ‘The Limit’. “From the beginning, Darkside has been our jam band. Something we did on days off,” Jaar said in a statement. “When we reconvened, it was because we really couldn’t wait to jam together again.” Harrington added: “It felt like it was time again. We do things in this band that we would never do on our own. Darkside is the third being in the room that just kind of occurs when we make music together.”
Anika is back with her first new album in 11 years, Change, out now via Sacred Bones/Invada. The Berlin-based artist previewed the follow-up to her 2010 self-titled LP with the singles ‘Finger Pies’, ‘Rights’, and the title track. “This album had been planned for a little while and the circumstances of its inception were quite different to what had been expected,” she said of the album, which was co-produced by Exploded View’s Martin Thulin and recorded during the pandemic. “This colored the album quite significantly. The lyrics were all written there on the spot. It’s a vomit of emotions, anxieties, empowerment, and of thoughts like—How can this go on? How can we go on?”
Dave has followed up his Mercury Prize-winning album Psychodrama with the new LP We’re All Alone in This Together. The South London rapper’s latest features guest spots from Stormzy, James Blake, WizKid, Boj, and Snoh Aalegra. “I feel like Psychodrama was me aged zero to 20,” Dave said in an interview with Ciaran Thapar for British GQ. “Now, I get to go from zero backwards in time and explore stories from before, stuff that led up to the events of the first album: heritage, history, culture, my family, the countries that we come from, the regressive state of humanity in where we are now. Migration is a massive thing for me – boats, freedom of movement. The artwork represents that – the journey – all at the same time, as delivering life from the perspective of someone who has just come off the back of all this… It’s a massive change in character.”
Erin Birgy’s latest Mega Bog album, Life, and Another, is out now via Paradise of Bachelors. The new record, which follows 2019’s Dolphine, was recorded in various studios: the Unknown in Anacortes, Washington, Way Out in Woodinville, Washington, and Tropico Beauty in Glendale, California. The 14-track LP features contributions from Aaron Otheim, Zach Burba of iji, Will Segerstrom, Matt Bachmann, Andrew Dorset of Lake, James Krivchenia of Big Thief (who co-produced the album), Hand Habits’ Meg Duffy, Jade Tcimpidis, Alex Liebman, and co-engineers Geoff Treager and Phil Hartunian.
Producer, multi-instrumentalist, and singer Emma-Jean Thackray has released her debut album Yellow via her own label Movementt. The 14-song LP draws influence from ’70s jazz fusion and P-funk, as well as artists including Sun Ra and Alice Coltrane. “I wanted the whole thing to sound like a psychedelic trip,” Thackray explained in a statement. “You put on the first track, it takes you through this intense thing for almost an hour, and then you emerge on the other side transformed.” The album, which follows Thackray’s 2020 EPs Um Yang 음 양 and Rain Dance, was promoted with the singles ‘Our People’, ‘Spectre’, and ‘Say Something’.
yes/and is the project of singer-songwriter and guitarist Meg Duffy aka Hand Habits and producer Joel Ford (Oneohtrix, Jacques Greene, North Americans). Today, they’ve unveiled their debut self-titled record via Driftless Recordings. The pair made the 10-track LP during the pandemic and announced it back in April with the release of the singles ‘Ugly Orange’ and ‘Centered Shell’.
LA-born, Austin-based artist Molly Burch has released a new album called Romantic Images, out now via Captured Tracks. The follow-up to 2018’s First Flower includes the previously unveiled singles ‘Control’ and the Wild Nothing collaboration ‘Emotion’. Recorded in Denver with Tennis’ Alaina Moore and Pat Riley, the 10-track LP reflects Burch’s “radical choice to shed the anxiety and insecurity of her twenties and embark upon a confident embrace of her truest self,” according to a press release.
Leon Bridges has dropped Gold-Diggers Sound, his third full-length album following 2018’s Good Thing (via Columbia). The 11-track LP features the Terrace Martin collaboration ‘Sweeter’ as well as the promotional singles ‘Motorbike’ (which was accompanied by an Anderson .Paak-directed video) and ‘Why Don’t You Touch Me’. “I spent two years jamming in what often felt like a musician’s paradise,” Bridges said in a statement. “We effortlessly moved from the dance floor to the studio. We would be finishing our tequilas at 10:00 AM and waking up with coffee and getting to work at 10:00 PM. It was all for the love of R&B and musicianship. This is my most sensual and confident album to date, and I cannot wait to unleash it.”
Other albums out today:
Jackson Browne, Downhill From Everywhere; Alexis Marshall, House of Lull. House of When; David Crosby, For Free; Maxine Funke, Seance; Piroshka, Love Drips and Gathers; Peyton, PSA; Dusted, III; Taphari, Blind Obedience; LOLAA, La Marea.
Games are available in various formats, ranging from apps for tablets and smartphones to game consoles, and other internet platforms. However, one thing is certain: the growing capacity to talk, transmit files, share cameras, and other online activities enhances the potential for cyber thieves to exploit children. As a result, parents and guardians must speak with their children about how to stay safe online, what to look out for, and how to respond if they feel threatened.
There’s a game for everyone out there. Some people may like sports games, such as FIFA and NBA. Others prefer to play adventure games like Fortnite or Minecraft. Virtually all video games now allow you to play online with pals, making them better than ever. But, of course, young folks aren’t the only ones that play internet games. Did you realise there are more than 2 billion gamers on the planet? These gamers aren’t just wasting their time; gaming has been shown to increase coordination, problem-solving skills, and cognitive speed, to mention a few perks.
Every time you play, gaming may take you on incredible experiences, form lifelong friendships, and provide opportunities for creativity and fun. When gaming online, though, it’s critical to be aware of the available safety features and settings. The problem here isn’t just the brutality in some of these games; it’s also the danger posed by other people playing online. A child is prone to damaging influences if they are playing a game with random people. The majority of online games attract players of all ages. As a result, it’s possible that 10-year-olds will be playing with 20-year-olds. And, unfortunately, this puts youngsters at risk of being exploited by strangers.
Because of this, children are in danger of being bullied and being subjected to inappropriate language. In addition, children may carry this behaviour into the actual world due to the knock-on effect. Another significant issue with youngsters using the internet is that they may mistakenly reveal personal information to strangers. Here are some valuable tips to ensure that our children and young adults are gaming safely.
Who are you playing?
Because most online games are open to everyone, you may find yourself playing with people who are much younger or older than you. You could be significantly better or worse at the game than the folks with whom you’re playing. People have been known to utilise games to entice youngsters and teenagers to exchange sexual images or nudes. People who do this may make you feel safe and ask you to keep things private or offer you presents or accolades. This is referred to as grooming. You lose control of something you disclose online, even in private communication. If you’re chatting with someone online and they urge you to share sexual photographs or personal information, it’s a good idea to first speak with someone you trust.
Arranging contact
Meeting someone you’ve only communicated with over the internet might be risky. Only do so with your parents’ or caregivers’ permission, and only when they are available. Even if you’ve been chatting with someone online for a long time, keep in mind that they’re still strangers.
Game content
Because of their subjects, most games have an age rating. Violent and sexually explicit games will receive a higher rating. PEGI’s age rating system provides an overview of each game, allowing you to determine whether or not they are acceptable. Because the ratings do not consider communication elements, a game with a low age rating may enable children to communicate with strangers.
Personal information
A fellow player who wants to access your personal information doesn’t always have to breach your account. You may not believe that using your real name on your account when gaming or chatting with other gamers about where you live is a big concern, but it is. On the other hand, bad people can use your information to track you down on other websites, harass you, or worse, impersonate you and steal your identity. Ensure your account name doesn’t contain any personal information, such as your first or last name, location, or birth year. When interacting with strangers online, always be cautious.
Charges
We hear stories about young people getting into financial trouble by unwittingly racking up bills while playing internet games. Some online games, known as advergames, are designed to promote specific products and may tempt you to buy items within the game/app. In-app purchases can be disabled on smartphones by heading to the settings menu.
Settings
It can be tough to keep up with the current games’ privacy and security settings. Still, several games allow users to disable communications, mute voice chat and report other misbehaving players. In addition, all of the major video game consoles feature settings that restrict kids from playing inappropriate games. For example, you can limit the amount of time a child can play and prevent them from communicating with strangers. It’s a good idea to look into these options before allowing your youngster to play the game.
It’s not enough to just know how to play the games. You should also know how to play them online for the best odds. Here are some ways you can avoid getting ripped off when playing casino games and live casinos. If you’ve ever fantasized about gambling, but are put off by the high cost of a casino vacation, read on for some great tips and tricks to avoid getting ripped off at live casinos.
This list has been compiled from extensive research and interviews of casino owners, industry experts and customer service representatives. From the best place to find potentials live casinos to rules that all players should know before playing at any venue, this article will be an invaluable resource for anyone thinking about visiting one of these venues for the first time.
Decide what you’d like to do before you enter the live casino
Choose your game and then go to the 888 casino website and learn about the rules of blackjack, roulette, poker or whatever else you choose to play. There are websites that list all live casino games for different types of players. If you want a better chance of winning, read up on the rules of each game before you play.
Always play with a card counter
If you like to try your hand at the rest of the table, especially if you’re playing live blackjack, you need to learn how to play without a card counter. Any time you’re dealing 7 or more in blackjack, the house edge is 3.88%. A skilled player can beat this amount by adjusting their bets every two hours while their opponent makes adjustments only every hour.
Pay attention to the house’s edge
Most casinos have an edge percentage posted somewhere in the casino. Check it out before you play so that you know what kind of odds you’re playing against.
Evenness is important
A casino with a 6% house edge will pay out more than a lower-edge one, but it depends on whether or not you get the same reward for winning. If you win regularly, take a closer look at the game where most people lose money and play there instead.
Find the best casino bonus codes
There’s nothing quite like a free-money offer. A lot of casinos will give you a free $50 or $100 when you sign up for their player rewards program, and even more, they will have a welcome bonus that lets you play with real money before you deposit any of your own. These are usually for new players only, so make sure you sign up soon after signing up.
Find a good live online casino for your type of game
If you like to play just one game or are looking for the best live casino bonus, you’ll want to make sure you’re playing at a casino that has great odds for that game. Online roulette fans who want to get the best odds should always play at European Roulette, while high rollers in Las Vegas may want to choose between the MGM Grand or Caesars Palace.
Be careful of bonuses with a lot of strings attached
Not all live casino bonuses are worth it. If you’re getting a bonus with 50X playthrough requirements, you may as well not even bother. Many online casinos have much better bonuses, including ones that just have a 20X playthrough requirement or even none at all. Always go for the best option!
Dealer is human, and sometimes she’s off her game
If the dealer is showing a lot of emotion, apologize for her mistakes and be extra nice to her. You don’t want to make her angry when she has the best hand and you’ve just got nothing.
Know the difference between a good dealer and a bad one
If you always win when the dealer is good, she’s probably not a very good dealer and will probably show emotion when you lose. Watch her hand before putting it in order to make sure she doesn’t have any kind of tell.
Avoid talking to the dealer
Many casinos have a rule that players can’t talk to the dealer during a hand. This seems like a great rule, but it’s actually a bad one as you could be making the dealer angry, and she could mess up your play. Just let her take her time.
Look for alternative strategies in case you don’t know what to do
Casino rules change every single day and may be completely different from what you were taught at home. Always keep an open mind and consider the dealer’s strategy if you don’t know what to do.
Know how to spot a good or bad online live casino
The first thing you should do is check out the welcome offer. Bad casinos will let you play just a few spins or use your bonus funds just once, good casinos will have deposit bonuses with 20X playthrough requirements, and great ones will have wagering requirements that are very similar to the deposit bonuses so that you can double your money by making two deposits instead of one.
Know the rules before you play
As stated previously, read up on the rules of each game that you want to play. For instance, Pai Gow poker is a lot different from regular poker, and live blackjack is a lot different from video blackjack. Practice at home until you’re ready to take your game to the next level.
Pay attention to the live dealer’s hand
If you’re playing any kind of table game, make sure you watch the dealer’s hand and not just your own. The worst thing that a live dealer can do is ask the pit boss if he should bust someone, and if you’re not watching out for this, you could get caught up in an awkward situation.
Look out for multiple bets on a single bet
Many people play multiple hands because they’re afraid of getting stuck in a 100X blackjack game or something like that. This is a bad idea because the house edge is still very high depending on the number of games you play. If you want to play multiple hands, find out what your odds are and keep it down to one or two per hour.
Closing Notes
The best way to ensure that you’re always playing a live casino game with the lowest possible house edge is to learn how to play and then find an online casino with the best possible payoff. If you learn one thing from this article, make sure it’s this: You can’t have fun if you’re losing money. The idea behind going into a live online casino is to get “high” on gambling, not “drunk” on it.