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Cross Platform Gaming – What’s the Hold-Up?

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Those of us who were old enough to experience the heyday of local multiplayer gaming hold our experiences close to our hearts. Jumping into a game of GoldenEye, Halo, or TimeSplitters and talking crap with a bunch of friends is some of the best fun which video games can provide, yet today this specific form of gaming has mostly fallen by the wayside. Sure, a few games still provide split-screen experiences, and a few like A Way Out even make this a core component of their gameplay, but today the focus is overwhelmingly on online gaming. While great in its own way, this is not without its caveats.

Apart from the loss of not being seated with your friends, perhaps the most obvious issue is that of incompatible systems. Owning the same game as your friends usually isn’t enough in the current climate, you also have to own the same game on the same system. The alternative to this is the allowance of games over different systems to allow what is called cross-platform play. This has been in slow development over the years, and while the demand has always been there, the will of developers to create these systems often falls behind. Where did cross-platform gaming come from, why are we still facing problems with adoption, and what might we expect from these systems in the future? In this article, we aim to take a look.

The Early Days

Before there can be a cross-platform game, there needs to be the infrastructure to support online play. This is one of the reasons why it took so long for these games to appear, as we first needed to push into the era of fast and reliable internet. Among the earliest attempts here were those of Final Fantasy 11 and Quake 3 Arena.

Halo 3: Pistol Bark by commorancy, on Flickr
“Halo 3: Pistol Bark” (CC BY 2.0) by commorancy

Final Fantasy 11 was released primarily on PC and PS2, and was met with significant commercial and critical success. As you might expect with an MMO on a PlayStation, there were issues which first needed to be addressed, and this is an issue that Square approached with a very forward-thinking attitude. While the traditional keyboard and mouse setup was supported through USB connections on the console, the real inspiration came from the much-simplified controller layout which allowed PS2 players to not only play on a similar field but communicate with players both foreign and domestic. Aided by various inbuilt translation helpers, Square had managed to create an experience which many had previously thought impossible.

The Quake III experience on the Sega Dreamcast was another beast entirely, yet an important one when you consider its place in history. The online for Quake III was one of the biggest selling points, and the online ability of the Dreamcast mirrored this. There was a lot of passion and hype leading up to this release, as many magazines went with claims of finally throwing down the gauntlet between console and PC players. When this did eventually go live, however, it became evident that the input disparity was far too great to allow real competition.

PC players with a mouse and keyboard could move and shoot with far greater speed and accuracy than what could be achieved through the use of a controller, and this let the air out of the experience in a big way. Of course, the improved controllers and better aim assists of today do mitigate this problem, but not anywhere near enough to completely level the playing field.

The State of Affairs

As we stand at the time of writing, there are really five different avenues which could be used to properly integrate cross-platform play. These are the PC, PS4, Xbox One, Switch, and mobile devices. Yet, of all these, actual cross-platform experiences are few and far between. There are a few different reasons for this, and one, in particular, makes perfect sense.

Finally gave in to PS4 by Leon Terra, on Flickr
“Finally gave in to PS4” (CC BY 2.0) by Leon Terra

Firstly, we need to take a look at the types of games which will never receive any sort of cross-platform support. These are platform exclusives and first-party games. Mario Kart and Smash Bro’s are some of the most popular and fun multiplayer games in the world, yet since they are tied to a single system there is no possibility for a cross-platform experience.

When it comes to other obstacles to cross-platform play, the focus is split over both technological limitations and the will of the major console developers.
Technical limitations show their head because not all developers have the money or expertise to craft a translatable experience. Getting games to work the same over different systems can be a colossal undertaking, and getting them to work in the same manner and also communicate accurately over different online networking systems can be a problem almost insurmountable. Think of all the problems we still see today with online connectivity, even in games built around it, and then add the additional complexity of different interfacing systems and computing power, and you start to see why this can be anything but cheap and easy.

The will of the console developers stands as the biggest obstacle and is one whose arguments for exclusion bring about major eye-rolling from the gaming community. In this generation, at least at this point in time, it is Sony who stands in the way of a real PC-Xbox-PlayStation shared online environment. The stated reason for this, as reported by Kotaku, is that Sony desires a very tight hand on their systems. They want to be able to control and ensure the player experience, they say. While this is obviously completely within their rights, it also ignores the fact that the issues that cross-platform games today face can be heavily mitigated. It is often not easy or cheap, but it has also been proven possible.

Their assurances that their tight grip is also based on quality control is also brought into question when you consider that their online storefront is becoming increasingly flooded with shovelware on a level that is beginning to rival the notorious former Steam Greenlight.

A Homogenous Future?

We expect the next generation of consoles to be announced sometime around 2019, if rumors are to be believed, and with this comes questions regarding the future acceptance of cross-platform play. While console developers have a vested interest in keeping their consumer base happy, they also have a habit of anti-consumer practices when resting on their laurels. After the domination of the PlayStation 2, we saw an overpriced PS3 with Sony somehow puzzled at the pushback. Likewise, after that generation saw the climbing success of the Xbox 360, Microsoft became so confident that the original design of the Xbox One was crippled by overzealous DRM.

XBOX ONE X Gamescom by dronepicr, on Flickr
“XBOX ONE X Gamescom” (CC BY 2.0) by dronepicr

While this behaviour by the larger companies does leave us with doubts, there is the other side of the equation which comes with a more standardized console system. In basic terms, many of the consoles are approaching hardware systems which are less about bizarre reaches, like the former Emotion Engine or Cell Processor, and more about taking into account viability and programmer friendliness. This means that on the technological side at least, Sony and Microsoft are likely to face less hardware bound roadblocks to proper cross-platform development.

Progress versus stubbornness in gaming, like in many forms of media, is a difficult fight to predict. We know which would be best for the consumer, yet this alone is a poor indicator of trajectory. Gaming would be, will be, unquestionably better with a higher degree of cross-play experiences, but whether or not this translates to real changes remains to be seen. We sure know we hope for though.

Review: Dogman (2018)

Matteo Garrone’s Dogman is a beautifully grimy, masterpiece of cinema.

Premiering at the Cannes Film Festival, Garrone’s Dogman follows the story of Marcello (Marcello Fonte), a tender dog groomer who has an instant rapport with dogs and nearly all his fellow townsfolk alike. He has a great deal of compassion and shows naivety in tough situations. Marcello cannot manage to shun the neighbourhood’s subjecting crook, Simone. One favour too many for him leaves Marcello’s life and reputation hanging in the balance. Dogman is Garrone’s first film since Tale of Tales (2015). However, Garrone’s direction is most similar to Gomorrah (2008). Brutality, a grimy setting and the eventual non-existence of the protagonist being deemed “good” or “bad”. Garrone, with Ugo Chiti and Massimo Gaudioso, have written an excellent multi-dimensional character in Marcello. He begins as a gentle Father attempting to live a peaceful and prosperous life with his daughter Sofia (Alida Baldari Calabria) and dogs, to becoming focused on respect and redemption. Dogman is a stunning evaluation of what relationships one has lost and continue to, with very captivating cinematography from Nicolai Brüel.

Fonte’s portrayal of Marcello is a tour de force. Marcello’s journey is an uncomfortably accurate representation of the repercussions of our decision making and having to live on with the life choices that have evolved us into who we now are. Originally, the bond with his daughter in the first act is undeniable but results in neither having the tools necessary even to attempt to rebuild their relationship. Fonte’s range from sheer compassion, hopelessness, and his resulting pitiless outlook help to captivate a loaded character journey that gets to the very core of the human condition. As Marcello’s journey concludes, we’re thinking about the heart-warming scenes where his affection helps to save and preserve the dogs. We envision his gazing stare following broken rapport with his daughter; We remember Marcello’s wicked plan to try and gain redemption from Simone thus visualising Marcello as a character with countless of layers to his personality.

Often, the quality of some filmmaker’s previous work and Cannes’ prestigious atmosphere can lead to a brief over-reaching from critics and audiences alike. Dogman, however, is not one of those films. Frankly, Dogman is a masterpiece of cinema and left viewers with an overwhelming sense of fulfilment. Garrone was visibly honoured with the reaction of the viewers inside the Lumiere. However, I’m sure Garrone would be even more honoured with the 2018 Palme d’Or, as he deserves nothing less.

Luboku presents ‘Without You’

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Luboku is once again back with a hit.

Luboku, the electronic artist from Melbourne Australia known for ‘The Surface’, has released his latest progressive and simply fantastic single, ‘Without You’.

After last song ‘The Surface’ reached over 50,000 streams on Spotify alone there was no doubt that Luboku will be releasing more music in the future. To no surprise, Luboku, just a few days ago released his latest single ‘Without You’, a single that drives on warm themes and tones that truly define the vibrantly heartfelt sounds of Luboku.

‘Without You’ was released independently and is available to be streamed and downloaded here.

Luboku is also scheduled to have several releases coming out throughout the year.

Delta Sleep share new single ‘El Pastor’

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Delta Sleep is back with a music video for their new single El Pastor.

After being idle for the past three years, Brighton math-rock band, Delta Sleep have shared their latest single ‘El Pastor’ with a music video. The single is part of Delta Sleep’s upcoming 2nd LP with further details yet to be announced around it.

With their latest single released, Delta Sleep also announced dates for their upcoming tour where they will tour around the US, UK and Spain.

Tour Dates

June 
9th – Arundo de Festival // Torello // Spain
16th – Portals Festival // London // UK

July 
22nd – Truck Festival – Oxford // UK

August 
16th – Arctangent // Bristol // UK
23rd – Chicago // Beat Kitchen // US
25th – Columbus // Big Room // US
26th – Pittsburgh // The Fun House // US
27th – State College, Pennsylvania // House Party // US
29th – New Jersey // Flemington DIY // US
30th – Philly // Johnny Brenda’s // US
31st – Boston // House Show // US

September
1st – New York //  Gold Sounds // US

Fergus shares single ‘Sinking’

Following his previous release You or Nothing, the gifted Fergus has followed up with Sinking.

After a successful debut release, the much-admired and magnificent Fergus has released his latest single, ‘Sinking’. In his latest single, Fergus showcases true maturity as an artist as he waves through a dynamic slow-burning journey of a song with goose bumping vocals. Thus, it is clear to us that Fergus is the name to keep hold of as he possesses a calibre of vocals many could only envy.

With this single released, we are sure to hear more touching music from Fergus in the months to come as he looks to grow in the world of music and one day reach the top.

‘Sinking’ can be streamed via Spotify and is available for download via major digital stores.

PUBG, Hackers and Modern Monetization Strategies

Every now and then a new game is released which shifts the designs and momentum of the greater gaming industry.

This has taken many forms over the years, with different games informing different avenues of popularisation. While these might do something new, something strange, or something we never imagined before, they also commonly simply elevate previously existing ideas into mainstream success and consciousness. We saw this with open world games after GTA 3, we saw more cohesive online worlds following the release of WoW, and we saw an increase in simple counter-heavy combat after the Arkham games, just to name a few. The most recent of these to reach the forefront of gaming, to inspire what might be considered a new genre, is the large-scale single-life battleground idea championed by Player Unknown’s Battlegrounds (PUBG).

"PUBG hits yet another milestone--this ti"--by BagoGames, on Flickr
“PUBG hits yet another milestone–this ti” (CC BY 2.0) by BagoGames

While a fantastic game in its own right, and an idea which many of us have been eager to experience for years, this game is not without its issues. Some of these issues, such as the lack of content and prevalence of glitches, will be naturally addressed over time. Others, like the problem of hacking, and the issue of monetization, stand to be much longer-lasting and can have a major inhibiting effect to the reputation of the game, and the maintenance of its player base. So how has the greater gaming industry reached this point, and why is it than many claim the current situation to be the inevitable result of uncontained avarice? In this article, we explain the bed which the gaming industry made, and why it seems so content to sleep in it.

Modern Monetisation

For those younger readers out there or those who are new to the gaming industry, we need to point out that the types of monetization which we commonly see today did not arrive without complaint. Time was, we used to rely on a much simpler system of the main game, and then possible expansion content somewhere down the line. While the exact starting position of these changes is difficult to pinpoint, many list the much-maligned Horse Armour for The Elder Scrolls 4: Oblivion as being the first crack in the floodgates.

A small extra charge for something so superfluous? Nobody will ever pay for that! Of course, people did pay for that, and major game publishers now had a new and untapped revenue stream to explore.

This is how it started for many major ongoing franchises. Small microtransactions for small goods, cheats, boosts, and cosmetics. All things which would have been included in the base package years ago, before the pull of further profit became too enticing to the publishers, and the developers bore the brunt. This continued to evolve as the years passed, with different developers discovering new ideas and methods to squeeze increasingly more from their customers. This included practices like on disk DLC, where content was already finished and shipped with the game, yet was still locked behind additional paywalls. While there was pushback, it never proved enough to convince the industry as a whole to question its trajectory.

The Good

We would be remiss if we discarded the entirely of non-traditional funding structures out of hand. While we, and many older gamers and critics, are staunch opponents to these systems being placed on classically designed games, there are those games which rely on newer systems like free-to-play (F2P) which adopt different monetization strategies through necessity. In these systems, the microtransactions and other forms of financing are the only realistic source of revenue, and as such, they become expected.

Some of these, like those utilized in the very popular space-ninja shooter Warframe, have a heavy interest in customer enjoyment and player engagement over sheer profit, and this is often reflected in their treatment of their monetization strategies. In a recent interview for the fantastic documentary YouTube channel NoClip, designers over at Warframe lamented at how their system essentially ended as a slot machine, and this was so contrary to how they thought customers should be treated that it prompted a redesign.

The Bad, and the Ugly

You might have read recently about the PR disaster which was Star Wars Battlefront 2, a game with a lot of promise which was ultimately disappointed. This system included what was, quite literally, a pay-to-win slot machine system. In this game, players could spend real money to spin the reels, and chance an actual in-game advantage over those who chose to only pay for the base game. Not only did this tip the balance of power towards those who were willing to continuously pay out the nose for a product they had already bought, it also directly harmed and preyed on children and those who suffered from gambling addiction.

Naturally, these companies like EA continue to try and save face by claiming these sorts of systems aren’t gambling, though even a surface level understanding of psychology would show otherwise. In reality, this is a scheme which has performed so well because governing laws for such practices have never had to exist yet, and so EA and their contemporaries are taking advantage of systems which have been playing catch-up. As for how much longer this will continue, we don’t yet know.

While EA still maintains it doesn’t think of these systems as gambling, Belgium disagrees, and many other countries are gearing up to follow similar amendments to their gambling laws. On a side note, this makes us wonder who they have working in PR over at EA, as the gaming public certainly remains unconvinced by their platitudes and hand waving.

Of all of the different systems which create controversy, there are two which have remained as prime examples of problematic profiteering. The first is the slot machine loot box system, and the second is the advent and popularisation of item trading. Item trading is a simple idea to understand, being just what it sounds like, but it is the greater effects behind the scenes which lend themselves to harmful outcomes for consumers. With older games like Counterstrike: Global Offensive, this has reared its ugly head as a skin economy, which while not necessarily an issue on its own terms, introduces similar issues to loot boxes when the greater skin economy is factored in.

The most popular way this has manifested is with skin gambling websites, which again have no trouble with targeting problem gamblers and children. The supporting industry of slot-like machines to win skins with high actual monetary value is almost entirely unregulated, and the complications this can cause to an actual game, like in PUBG, can run much deeper.

Boxes, Keys, Counterstrike and PUBG

Item drops in some games with skin economies like Team Fortress 2 and CS:GO at least have similar drop rates for any regularly playing users. Play a certain amount of time and get a drop, a nice and easy start. Then, factor in that not all boxes have the same items, and that some boxes can only be opened through the use of specially bought keys, and the first hints of the real issue start to emerge. PUBG, while a fantastic game in many ways, has created an environment which takes in the worst components in many different systems, leading to a system which many consider as nothing short of rapacious.

Loot crates in PUBG change based on season and time, containing different items of differing rarities and worth. While obviously anecdotal, none of the last 8 boxes claimed in PUBG by this writer are accessible without the purchase of additional keys, and this is just the start.

You see, unlike CS:GO and Team Fortress 2, crates in PUBG can be bought through the use of in-game currency, and are not simply handed out in regular intervals. This currency is earned through gameplay, with the amount which is earned being dependent on where the player placed in the match, and how many kills and hits they made along the way. Can you see where this is going, because the developers of PUBG, Bluehole Studios Inc., apparently did not.

Hackers, China, and the Gameplay Experience

Through its combination of systems, Bluehole has created an experience where winners earn more in-game currency. More in-game currency means the ability to purchase more loot crates. More loot crates mean a greater chance to randomly uncover high-value items, which translates to more money on the real money marketplace. In fact, at the time of writing this article, some of these items can be worth more than a thousand dollars.

While hackers can and do come from almost every country in the world, it is China that is commonly blamed for the constant game-ruining hackers who appear in PUBG, and with good reasons. While the released statements from anti-cheat provider BattlEye tell that ‘The vast majority’ of hackers in this game are located within China, it’s also important to understand the fundamental structures which caused this development to take place.

Hacker @Coding by wuestenigel, on Flickr
Hacker @Coding by wuestenigel, on Flickr

China is an obviously immense and developed country, though its labour laws and career opportunities can leave a lot to be desired for persons underqualified. In essence, this means a lot of people can be left doing a lot of less-than-desirable work because it might be the only means of supporting themselves or their families. We can see this in many industries, though the one we are focussed on is based on the general concept of gold-farming. While this has its basis in MMORPGs like WoW, developments in other games also offer significant opportunities to generate a considerable profit, if it is approached on a large enough scale. Combine this with a lower cost of the base game in China than in many other nations, and you start to see the inevitability of this outcome.

  1. Buy a cheap copy of the game
  2. Hack your way to as many victories as possible
  3. Use the won currency to purchase loot crates
  4. Sell these loot crates on the real money marketplace
  5. If banned then use part of the money earned to return to step one

There has been a considerable outcry from the player-base over Chinese hackers in the game, which has been enough to drive many players away from the experience until something is done. Nobody likes coming down to the final ten and then being gunned down by a single headshot through a wall, yet this happens far more often than it should. While part of this is down to the ingenuity of the hackers who create programs, the primary blame, in many people’s minds, needs to be placed on Bluehole itself. It is Bluehole who lacks the anti-cheat programs good enough to combat the problem, it has been Bluehole who creates the surrounding systems which guarantee this behaviour will occur, and it has been Bluehole who is yet to address the issue in any effective way.

The Way of the Future

If the future of PUBG is anything like the past, then things might be looking grim. Bluehole, while eager to assure their customers of behind-the-scenes consideration and action, are yet to instigate any policies which affect real change. No IP wide blocks are in place to lock out those who cheat, and ideas like region locking have been waved away as ‘a bit reactive’. Nobody is claiming these methods are perfect, yet Bluehole’s inability to commit to anything considerable to combat a considerable threat is not an attitude which has gone over well with gamers or fans of PUBG.

As for the future of PUBG, this remains in question. The game is undoubtedly still incredibly popular, though other additions to the genre such as Fortnite have been making progress in usurping the previously unchallenged king. With recent developments concerning gambling monetization only now reaching the mainstream, it leaves PUBG on the tipping point. As many already point to PUBG and Bluehole as being openly avaricious and valuing money over customer satisfaction or the gameplay experience, we have to wonder which direction their next steps will take.

Fortnite Receives PUBG Inspired Battle R by BagoGames, on Flickr
Fortnite Receives PUBG Inspired Battle R by BagoGames, on Flickr

With the player-base on a shrinking trajectory, it’s becoming apparent that something needs to be done. Whether Bluehole has the care or capacity to fix the bed they made for themselves, well that remains to be seen. They already have generated, and continue to generate, more money through their practices than almost any other company in the industry, and from a purely short-term and capitalistic point of view, it makes sense to stay the course. Long-term, however, they have to consider their viability and the legacy they leave behind as the popularizer of this new genre. Will we look back in ten years and see PUBG as a warning of what not to do, or will it remain strong and effective within the public eye and cultural zeitgeist? The ball is in Bluehole’s court, and you can bet we’ll be keeping a close eye on what they do next.

 

Stylish Men’s Shorts For Summer 2018

With summer underway, we have compiled a list of great shorts for summer.

For many men, shorts are not something they plan to buy. However, everyone loves to wear them on a hot summer’s day. This list should help you decide on the style you should go for your summer look.

Burton Menswear London Men’s Grey Chino Shorts

Burton’s grey chino shorts are a must for anyone looking for a casual mix classy look that can crossover with numerous other pieces in your wardrobe. Our recommendation would be wearing these shorts with a classic white t-shirt and a navy suede western jacket. With the price tag of £16, these shorts should end up in everyone’s basket.

Available on Amazon – £16

Tom Tailor Men’s Cotton Linen Shorts

German clothing brand Tom Tailor’s cotton-linen shorts are another great addition to anyone’s summer wardrobe. These shorts come in two different colours ivory and grey, both seeming to present a classic look that will go a long way in the summer. If you are going for a solid look, try matching these shorts with a navy blue henley t-shirt.

Available on Amazon – £44

Tommy Jeans Men’s Short

Another great addition to this list is Tommy Jeans shorts which come in four colours including red, blue, white and grey. These shorts are cut a tad shorter than some of the others on the list, hence are perfect for the beach on a mighty summer’s day.

Available on Amazon – £34-68

Lacoste Men’s Shorts

Another fantastic selection to this list is Lacoste’s shorts which are in a wide-legged style. These shorts look fantastic with a textured polo shirt and come with colour variations including beige, blue, navy, rose and black.

Available on Amazon – £80

Tommy Hilfiger Men’s John Light Twill Shorts

Hilfiger’s shorts seem to become a favourite on this list, and once again they tick all the boxes with their John Light twill shorts which match well with solid t-shirt colours and define the classic chill-look. These shorts come in seven different colours including blue, brown, green (four-leaf clover), green (grape leaf), grey, grey (dark gull) and white.

Available on Amazon – £80

FIND Mens Straight Leg Cotton Shorts

Another terrific addition to this list is FIND’s straight leg cotton shorts which come in three variations black, blue and beige. With a likeable casual appearance to them and a great price tag, these are a must for any summer wardrobe.

Available on Amazon – £17

Tom Tailor Denim Men’s Slim Chino Stretch Shorts

The final addition to our list is Tom Tailor’s denim chino shorts which come in three different variations blue, green and grey. These shorts are slim fit, thus are great for a leaner body type and go well with a polo shirt. With a reasonable price tag, these shorts are definitely to be considered.

Available on Amazon – £30-35

Troye Sivan shares new single ‘Bloom’

Troye Sivan has shared Bloom, a song part of his forthcoming album.

Australian singer-songwriter and YouTube personality, Troye Sivan, shared his song ‘Bloom’ Last night. The song is set to appear in Sivan’s forthcoming album, which has not been fully detailed or scheduled. Sivan’s upcoming album looks to become his second after his debut album ‘Blue Neighbourhood’ which was released in 2015 and which earned him an ARIA award for song of the year, ‘Youth’.

‘Bloom’ was uploaded yesterday on Sivan’s official Vevo account and is in the form of a lyric video. It currently ranks fifth on YouTube trending. The music video was animated by 3D artist, Jason Ebeyer.

‘Bloom’ trails recent singles ‘The Good Side’ and ‘My My My!’.

Surreal pencil drawings by Thomas Cian

Thomas Cian an artist based in Italy creates incredible black and white drawings.

Thomas uses the combination of pencil and ink to create his incredibly well-rendered pieces. Thus giving his work its unique textures and marks. Furthermore, the organic and washed out aesthetic of his technique combined with the creative subject matter like the ‘flowers over a portrait’ make his work a window to a surreal reality.

Flowers

Nebula

Laura

Post Malone releases long-awaited ‘Beerbongs & Bentleys’

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Post Malone’s highly anticipated album Beerbongs & Bentleys has been finally released.

Eagerly waiting fans of Post Malone, have been finally treated to an eighteen-track album that features singles ‘Rockstar’ and ‘Psycho’. Malone’s latest album looks to climb the Billboard charts and join the previous success his album ‘Stoney’ had which hit the 4th place on the Billboard Top 200 chart.

‘Beerbongs & Bentleys’ marks the second album released by the hip-hop wonder Post Malone and looks to become the most successful yet.

The album is available to be streamed and downloaded via all major digital stores and has been released via Republic (Universal).