Elderbrook, the music producer known for tracks such as ‘Cola’ and ‘Talking,’ joined us for an interview to talk about his latest release ‘Old Friend’ and culture.
Hi, How are you?
I’m great thanks! Just came back from a huge European tour supporting Jungle.
So, how did you get into music and when did you realise you wanted to become a musician?
I got into music when I was around 13 or 14. I was watching something stupid on Nickelodeon and there was a guy on there playing guitar. I thought he looked really cool, so I got myself a guitar and turned out I was alright at it. It kind of went from there. I started a band then left. I eventually started doing stuff by myself and began using computers which shaped my music into what it is today.
How did ‘Old Friend’ come about and what were the challenges of making it?
‘Old Friend’ came about when I was in a session with two other musicians that I work really well with. It was at a Shoreditch coffee shop called The Grind which has a studio upstairs. It came together super quickly. It starts off with that nostalgic-sounding bass at the beginning which I absolutely love. It reminds me of the early 2000s era which is a period in music not often greatly explored.
Do you plan to create EPs or do they just come about?
I guess they just come about naturally. It was only a month or two ago that I saw a pattern forming with the music I was writing over the last year. I thought it was best to release these 4 songs together until next year when we’re planning to release the debut album which will be a little bit different.
If you could collaborate with any artist, dead or alive, who would it be and why?
Muddy Waters because I absolutely love his voice and I think I could sample it well.
What are your plans for 2019?
2019 will be album time.
Our final question we ask everyone, what is your definition of culture?
Culture is whatever is going on right now. That’s the only way I could answer that without sounding pretentious!
Marcus Grimm’s latest track Wild is one for the playlists.
Marcus Grimm, the neo-classical and instrumental artist, has recently released his latest ear-pleasing track ‘Wild.’ The track has already reached over 10,000 plays on Spotify and was recorded in Teatro delle Voci in the city of Treviso and mastered at the Abbey Road studios in London.
“A simply stunning song”
The music video was directed by Gasta, an award-winning London-based visual artist. The song was released via La Valigetta.
Daniel Shaffer, a Brooklyn based illustrator, creates fun imaginative landscapes.
Shaffers surreal landscapes are filled with imaginative characters and lots of interesting details. This combined with his fun, bright colour palette invites the viewer to immerse themselves within his work and see what else they might find.
I, Aeronaut ‘Symbol, You Hold Onto The Wrong Things’
The first piece of music to enter this edition of Sound Selection is by I, Aeronaut who delivers tuneful vocals with equally ear-pleasing production in his latest track ‘Symbol, You Hold Onto The Wrong Things.’ With this song released, we are excited to see what’s next for I, Aeronaut. This one is for the playlists.
Tom B. ‘Someday’
Another melodious track to enter our Sound Selection is by Tom B. named ‘Someday’ who presents us with dramatic-driven melody and dynamic production that will have you listening for a fortnight to come. ‘Someday’ is faultless and one for your playlists.
The Rocket, a Belgian pop-punk band, has presented us with a music video for their latest single ‘Lost At Sea,’ which comes from their upcoming album ‘Another Reason Not To Fear The Sky,’ which is scheduled to be out on the 30th November.
Talking about the single ‘Lost At Sea’ the band said “Lost at Sea might be one of the most personal songs our singer Tom has ever written. Although he’s this great charismatic dude who fills every room with joy, he’s not always great with expressing his feelings and thoughts. When he does so in lyrics like these, it’s always so poignant. He went through a bad breakup when we were writing the album, and Lost at Sea is about coming to terms with his own feelings.
We’re really proud of the clip we did for this one too; we fully directed and edited it ourselves, which was a painstaking process with lots of post-production and effects. For not being a high budget production, we really feel like we were able to stay true to our original concept and idea and the images just complete the song so well. The video shows a kid astronaut getting stuck on a planet without people, which to us seemed like a great metaphor for the loneliness depicted by the lyrics.”
When Elsie, an orphan on the streets of Victorian London, hears about the mysterious Ice Monster – a woolly mammoth found at the North Pole – she’s determined to discover more…
A chance encounter brings Elsie face to face with the creature, and sparks the adventure of a lifetime – from London to the heart of the Arctic!
Jack Reacher plans to follow the autumn sun on an epic road trip across America, from Maine to California. He doesn’t get far. On a country road deep in the New England woods, he sees a sign to a place he has never been – the town where his father was born. He thinks, what’s one extra day? He takes the detour.
At the very same moment, close by, a car breaks down. Two young Canadians are trying to get to New York City to sell a treasure. They’re stranded at a lonely motel in the middle of nowhere. It’s a strange place … but it’s all there is.
The next morning in the city clerk’s office, Reacher asks about the old family home. He’s told no one named Reacher ever lived in that town. He knows his father never went back. Now he wonders, was he ever there in the first place?
So begins another nail-biting, adrenaline-fuelled adventure for Reacher. The present can be tense, but the past can be worse. That’s for damn sure.
In the bestselling How To Be Right, James provides a hilarious and invigorating guide to talking to people with faulty opinions. With chapters on every lightning-rod issue, James shows how people have been fooled into thinking the way they do, and in each case outlines the key questions to ask to reveal fallacies, inconsistencies and double standards.
Alexander Karpenko is no ordinary child, and from an early age, it is clear he is destined to lead his countrymen. But when his father is assassinated by the KGB for defying the state, he and his mother will have to escape from Russia if they hope to survive. At the docks, they are confronted with an irreversible choice: should they board a container ship bound for America, or Great Britain? Alexander leaves that choice to the toss of a coin . . .
In a single moment, a double twist decides Alexander’s future. During an epic tale of fate and fortune, spanning two continents and thirty years, we follow his triumphs and defeats as he struggles as an immigrant to conquer his new world. As this unique story unfolds, Alexander comes to realize where his destiny lies, and accepts that he must face the past he left behind in Russia.
Pete Banning was Clanton’s favourite son, a returning war hero, the patriarch of a prominent family, a farmer, father, neighbour, and a faithful member of the Methodist Church. Then one cool October morning in 1946. he rose early, drove into town, walked into the church, and calmly shot and killed the Reverend Dexter Bell.
As if the murder wasn’t shocking enough, it was even more baffling that Pete’s only statement about it – to the sheriff, to his defense attorney, to the judge, to his family and friends, and to the people of Clanton – was ‘I have nothing to say’.
And so the murder of the esteemed Reverend Bell became the most mysterious and unforgettable crime Ford County had ever known.
Few mere mortals have ever embarked on such bold and heart-stirring adventures, overcome myriad monstrous perils, or outwitted scheming vengeful gods, quite as stylishly and triumphantly as Greek heroes.
In this companion to his bestselling Mythos, Stephen Fry brilliantly retells these dramatic, funny, tragic and timeless tales. Join Jason aboard the Argo as he quests for the Golden Fleece. See Atalanta – who was raised by bears – outrun any man before being tricked with golden apples. Witness wily Oedipus solve the riddle of the Sphinx and discover how Bellerophon captures the winged horse Pegasus to help him slay the monster Chimera.
Filled with white-knuckle chases and battles, impossible puzzles and riddles, acts of base cowardice and real bravery, not to mention murders and selfless sacrifices, Heroes is the story of what we mortals are truly capable of – at our worst and our very best.
Martin Chorley, aka the Faceless Man, wanted for multiple counts of murder, fraud and crimes against humanity, has been unmasked and is on the run.
Peter Grant, Detective Constable and apprentice wizard, now plays a key role in an unprecedented joint operation to bring Chorley to justice.
But even as the unwieldy might of the Metropolitan Police bears down on its foe, Peter uncovers clues that Chorley, far from being finished, is executing the final stages of a long term plan.
A plan that has its roots in London’s two thousand bloody years of history, and could literally bring the city to its knees.
To save his beloved city Peter’s going to need help from his former best friend and colleague – Lesley May – who brutally betrayed him and everything he thought she believed in. And, far worse, he might even have to come to terms with the malevolent supernatural killer and agent of chaos known as Mr Punch . . .
Beginning eight years ago on the outskirts of Birmingham, where car factories have been replaced by Poundland, and London, where frenzied riots give way to Olympic fever, Middle England follows a brilliantly vivid cast of characters through a time of immense change.
Its very existence is controversial, and to the demonstrators who barricade the building every day, the service it offers is no different from legalised murder.
Now life and death decisions are being made horrifyingly real: a lone protester with a gun has taken the staff, patients and visitors hostage.
Starting at the tensest moment in the negotiations for their release, A Spark of Light unravels backwards, revealing hour by urgent hour what brought each of these people – the gunman, the negotiator, the doctors, nurses and women who have come to them for treatment – to this point
Once in a blue moon, a book comes along that changes the world. The Origin of Species. War and Peace. 1984. The World According to Danny Dyer. And now, Cunk on Everything: The Encyclopedia Philomena, by Philomena Cunk.
Taos is back with another chart-promiser ‘Control.’
Aaron Taos, the US-based artist, has just recently put out his latest song ‘Control,’ which is part of a bigger project named ‘Birthday Boy.’ The song drives on its monotonous theme and relatable lyrics that will have you listening from the get-go. Additionally, the song features a video which focuses on an odd-creature as he goes through his daily life, even look-wise reminding us of the creature from The Shape of Water. Patrick Golan directed the music video.
Talking about the song Aaron Taos said “‘Control’ is about the monotony and malaise of daily life in the suburbs. It’s about going through the motions day to day and falling in a pattern where you lose some agency… a “Truman Show” type situation.”
JOLYN, a highly-talented independent artist, has joined us to premiere her brilliant song ‘Millennial Blues’ which features an eye-catching music video. Jolyn and gifted videographer James Polley directed the video which features striking visuals and poetic editing that will have you watching and listening for weeks to come.
“An eye-pleasing video to match equally wonderful music”
It took a while, but after a few dozen hours within the Red Dead Redemption 2 campaign I finally managed to reach the end-game. I’ve been burned before, but even so, my hype for this one was the highest I’ve had since Doom 2016. Although the game is not without its hiccups, I’m happy to report that this is one well worth the purchase.
Story
RDR2 is a prequel to Red Dead Redemption, following alongside Dutch’s gang as they do their best to escape the authorities, and attempt to establish themselves as free-folk in an increasingly lawful world. Players who remember the original will note a few of the characters who were mentioned or appeared playing an important part. Chief among these are the leader Dutch Van Der Linde, the loyal Bill Williamson and Javier Escuella and, most importantly, the former playable character John Marston.
We don’t want to run any spoilers for those who have not played the original but suffice to say that those who did should understand going a little about the inevitable attitudes and fates of these key players. While this does give a greater appreciation of how their characters evolve throughout the experience, it also runs the issue of many prequels have of laying bare a somewhat predictable path for these known few.
Not that this is inherently problematic, as it also gives an interesting case of giving depth to those whose fates we know, those who have changed, and those who remain fundamentally the same throughout both games.
In RDR2 the player controls Arthur Morgan, a founding member of Dutch’s growing family of gangsters, and one of his most dedicated and trusted followers. Morgan understands his place as an outlaw and a killer, and while he doesn’t consider himself a good man by any means, he still strives to rise about the chaos of the worst examples of the Old West.
This runs an interesting dichotomy, with Morgan doing his best to stick to his moral code among the ever-worsening situations he and the gang find themselves in, and the growing unpredictability and occasional brutality of Dutch himself. As the gang start the game just having failed in their attempt at their one last big score, Morgan’s weariness is a driver of his character growth throughout the game, as each twist along the path makes it increasingly difficult to hold himself to his code, testing his loyalty both to Dutch and the supporting members of the gang who rely on his guidance and leadership.
Aside from the main story, players will find themselves given side-activities from both camp members and strangers out in the world. These run the gambit from heartbreaking to hilariously ridiculous, and some can be tied to camp locations, so completionists should be sure do all they can before continuing the main story. Also included are little random events which players will stumble across in the world, the range of which continued to surprise even into the endgame.
There was some concern going into this game that the characters might end up going the way of GTA, as more ridiculous caricatures rather than relatable people, but this concern has largely proven moot. Of course, there are still issues of the dreaded ludo-narrative dissonance, with Morgan racking up a body-count reaching into four digits, but this is aided by his established nature as a self-conscious outlaw. Morgan knows he isn’t a good man, he knows he’s a killer, and that makes it so much easier to consider story-action consistency that that many other popular heroes.
Gameplay
RDR2 is huge, and I don’t just mean the map itself. Relying on many of the same systems as the original, and taking evolved aspects from GTA 5, RDR2 is full of major gameplay features which many will find initially overwhelming.
The gunplay itself is fantastic, with a variety of old-timey revolvers, rifles, and shotguns, among many others, allowing for players to choose their own loadout for their preference, or for the mission ahead. The shooting here relies on a lock-on mechanic, which allows for faster and easier precision shots, but which might prove overly aggressive for some players. This can be amped up or down or turned off completely in the options at least, so those unhappy with this system can change it to their preference.
There is an issue here, however, in that your weapons are saved to your horse. As this will be your primary mode of transport throughout the game you will usually always have your horse nearby, but getting off a horse means manually selecting two weapons to carry, alongside your auto-equipped pistols. It’s easy at first to forget this in the carnage or in surprise action, and the game sometimes forgets what you have equipped or changes your loadout without warning. It would be nice to have a loadout which you could set as default at all times, but so far the game seems lacking this feature.
Speaking of horses, these play a huge part, and can be customized to suit your preferred look, and upgraded with various tack. These can be purchased, broken in from the wild, or even stolen from others. It’s hard not to form a bond with these fella’s and ladies, which makes it all the more devastating when you lose one to a tree, cliff, or gunfire.
Just be careful, otherwise, you might end up like me, losing a great new horse the first time you leave a city to an ambush. $500 I’ll never see again.
The supporting aspects of this game come in the form of RPG-lite features which can be more frustrating and distracting than anything else. Some, like hunting, tie in well, with each creature being able to be reduced to useable parts. Even better, or worse depending on your perspective, is that these require methodical tracking, and the use of clean shots and the correct weapon and or ammunition to retrieve the best quality components. There are even a few legendary versions out there which can net special gear and trinket bonuses, though these can be safely dispatched with any overwhelming firepower.
Other additions, like hunger and stamina, come across as more busywork than anything else. Aside from the standard health, stamina, and slow-mo deadeye meters, these three aspects also have cores. These will regenerate your meters whenever they are completely or partially filled but ultimately offer little in the way of enjoyment. Your horse also has the health and stamina cores, which brings us to the next point.
There are parts of RDR2 which bring up the question of whether realism is preferable if it is not enjoyable. Sure, eating is realistic, but managing five different cores is not what many of us would consider enjoyable, so does it really warrant inclusion? The same could be said of the limitations which are often imposed on movement speed when inside camp or within mission locations. Again, sprinting around camp or up to a person before talking to them is silly, but being forced to move around at a snail’s pace sacrifices playability in favor of realism, and that is something which I and many players take issue.
Of course, many players won’t mind this, but it would have been nice to be able to at least toggle this, or simply allow it anyway. People who want to role-play could still walk around slowly if they wanted, and it wouldn’t come at a cost to those of us after a little more speed. The same can be said for skinning and harvesting. These are incredibly well animated and are actually very impressive the first couple of times you see them, but tenth? The hundredth? Not so much.
This also ties into the weight which is so synonymous with Rockstar games characters. This gives a great deal of realism when it comes to movement, that is undeniable, but it also means that rapid adaption to an unpredicted scenario can be unfortunately difficult. While some of this can be alleviated by switching to the fantastic first-person viewpoint, it is still an issue which is harsh on beginning players and held my performance down a dozen or so hours in.
Presentation
RDR2 is the best looking multiplatform game so far, that much I can state with confidence. In fact had I not experienced it for myself, I would have doubted my humble standard PS4 capable of such feats. While the standard Xbox One version lacks behind somewhat, the PS4 Pro and Xbox One X stand as even more impressive achievements.
Draw distance here is especially impressive, aided by a fantastic LOD scaling systems which is second to none. Distracting pop-in is almost invisible to all but the most eagle-eyed players, which is probably helped by the fact that there is little in the way of air-based viewpoints, creating easier viewpoints to predict. Also among the most impressive here are the fog effects which, while I am not usually a personal fan of, are so amazingly managed that I couldn’t help but stop in some areas in awe.
Animations are similarly impressive, as you would expect from Rockstar Games. Sure, I messed up my horse a few times by crashing it into a tree or ten, but watching Arthur come tumbling off and down a hill was a hell of a spectacle to behold.
Aiding in all the amazing atmospheric work is the range of environments available within the game. From deep snow to the desert, into lush grasslands and even alligator-infested swamps, the graphics engine in use by Rockstar has plenty of room to flex its muscles, and it rarely disappoints.
In fact, the only real disappointment I had with RDR2 when it comes to graphics is the framerate in the game’s major city. While this area tended to avoid taxing action-heavy gameplay sequences, it was disappointing to see drops in what was otherwise a fantastically stable 30 FPS experience. It really makes me hunger for what the inevitable (though not announced, I would place good money on this) PC release could look like, whenever it eventually hits shelves.
Conclusion
RDR2 is a rare game which upholds the early promises of what this generation could manage. Offering a story which sits among the top tier of open world games, and gaming in general, engaging gameplay which draws the player into the experience, and presentation at the very top of its class, this is an experience which proved well worth the wait. While it is not without a few issues, in overall scheme of things these annoyances are minor, though they could detract more easily frustrated players from the fun.
Not done yet, players still have the open world of Red Dead Redemption 2 Online to go. Hopefully not ruined by hackers and gameplay creep as GTA Online was, I’m personally so happy with the base game that I care little about the online portion performs.
A must have for any gamer’s library, and one which should find a place of honour high in your current-gen gaming stack.
Imperial Daze, now a four-piece quartet after originally starting from three members, has released a tuneful single under the name of ‘Man Out Of Myself.’ The song features ear-pleasing vocals with matching production that will have you listening for weeks to come. Luckily for us, the song also features a recently released music video which was directed by Nathan Sam Long starring Sylvain Levitte and Nahel Tzegai. The video has some striking and genuinely unique visuals.
“A terrific music video for an ear-catching song”
‘Man Out Of Myself’ is available to be streamed via Spotify here. The song was premiered on Clash.
Watch the music video for ‘Man Out Of Myself’ below.
Music Video credits
Starring – Sylvain Levitte & Nahel Tzegai
Director – Nathan Sam Long
Producer – Gareth Williams
Cinematographer – Aaron Rogers
Colour – Simona Cristea and Katie Dymmock (Coffee and TV Post)
Art Direction / Wardrobe – Thibault Maas
1st AD – Luis Issermann
Focus Puller – Andrej Rybar
1st AC – Tanmoye Khan
Gaffer – Kupa Warner
Spark – Joel Ward
Gimble Tech – Ibrahim Serra-Mohammed
MOVI Op – James Yeomans
Production Design – Héloïse Perignon
Make-up Artist – Kirsty Graham