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Review: Prey Mooncrash DLC

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2017’s Prey was a rarity in the modern AAA gaming market. As a first-person science fiction RPG directly inspired by the likes of System Shock, it’s the exact game that many genre fans were waiting for, intrigued but ultimately dissatisfied by the relativity simplicity we saw in the Bioshock trilogy. Here was a game with far more freedom than many modern interpretations of the genre feel fit to give, and we loved Prey all the more for it. Now with the first major DLC Mooncrash in circulation, we finally have another excuse to jump into the world of Prey again, and what a hell of a jump it’s been.

Story

The basic backstory as revealed by the 2017 game comes from the idea that JFK was never assassinated, and that the space race ended up more collaborative than combative. Aided as this was by the secretive discovery and research of an alien race, the Typhon, things ended up turning to crap as some of the Typhon on the space-based research vessel escaped captivity and got a little murdery with the crew. Following an abandonment of the project by the United States, who gained full ownership after the collapse of the Soviet Union, the vessel was obtained by the TranStar organization, and renamed from the Kletka to Talos 1. This DLC is not set within Talos 1, but rather revolves around the moon based support system, called the Pytheas Moonbase.

Prey / Typhon Warning by Stefans02, on Flickr
Prey / Typhon Warning by Stefans02, on Flickr

Mooncrash starts out with our playable character waking in their tiny little space pod. Nearing the end of long off world working shift, orders come in over the radio of one last mission, after which you will finally be sent back home to your family. The idea, as laid out by your support, is to replay a simulation based off of the memories of various survivors of the Pytheas Moonbase disaster, in an attempt to understand what really happened before things turned to space custard.

Gameplay

Much of what was loved in 2017’s Prey comes back in full force with the Mooncrash DLC, but the kicker really comes in how the game contextualizes this gameplay. There is still a multitude of imaginative weapons, tools, and abilities, but unlike the first game, these are separated between an eventual roster of five different characters.

The idea here is that when you start a run on the simulation you get to choose between the different unlocked characters, and do your best to complete as many objectives as you can and finally escape. The longer you play before your character succumbs or escapes the higher the slowly increasing threat level reaches, bringing with it stronger alien spawns and environmental hazards. Once one character either dies or escapes the next one is brought in, until all characters have taken part, and the simulation resets.

Prey-Mooncrash-130618-001 by instacodez, on Flickr

This gameplay loop is rare in first person games, though any fans of roguelikes will see the inspiration as fairly obvious. Each new loop changes enemy and item locations, modifies levels in ways which block off certain paths, and can power down some sections or sucks the air out of others, just to name a few of the possibilities. All of this means that no two play-throughs ever feel exactly the same, and you never feel safe in a dangerously unpredictable world. This is aided by the slowly increasingly base difficulty which rises as you manage to unlock all of the five playable characters and complete their various story-based objectives. While this does mean that the game gets harder the longer you play, both in terms of individual sessions and overall difficulty, there are other elements of the roguelike genre which help maintain difficulty balance.

Prey offers a couple of main elements which persist through resets, allowing your team of characters to slowly evolve and keep pace with the similarly evolving Typhon threat. First is the point system, which is based on how many enemies you kill, how many objectives you complete, and how many skill-based moves you make during a character’s run through. These can be spent between characters or rounds to purchase items and equipment, meaning you can customize your loadout for what you want to achieve. Going for an exploratory run? Don’t bother spending much, other than what keeps you alive. Want to seriously try escaping? Fully deck out your character with high-level gear, and blast your way to success.

The persistent element comes from what is essentially the same skill and leveling system of the base game, the Neuromods. Unlike in the base game, the skill trees available to each character are far more limited, meaning that each character has a specific role to play, with their skill selection reflecting their personality, and their position within the base. One of the characters is better with repairing and can summon turrets, while another focusses on straight shooting and another on casting psionic attacks. These varied gameplay types all benefit from the fact that the general running and shooting minute to minute type stuff is far superior to the gunplay and feel of many RPG based first-person shooters, putting the likes of even the vastly improved Fallout 4 to shame.

What really sets the game apart is how all these different elements combine into one incredibly satisfying loop of exploration, progress, understanding, and repetition. Progress within runs is maintained, with character abilities being able to perform tasks which open up further options for the others. As an example, one of the escape options is a Typhon tech portal. To use this portal it first must be repaired by one character, and the computer controls must be hacked by another. This creates a rare feeling of teamwork not easily possible for single-player experiences.

Presentation

As much as we respect what the CryEngine can do, we can be a little hesitant when it comes to performance. Fortunately, Prey and the Mooncrash DLC stand as some of the best examples of CryEngine done well, with looks and performance both operating at the highest levels. The game might not set itself to the highest heights, but it is still a great looking and sounding game, and this is aided all the more by the steady performance.

The general aesthetic is perfectly reflective of the base game, appearing as a unique blend of the obviously Typhon-inspired alien technology and science fiction tech which carries with it obvious attention to early real-life American and Soviet space exploration. These elements combine to create an experience far more believable that it has the right to, and this alone makes it a fantastic experience for sci-fi fanboys like myself. The sound work here can also be fantastic as well, with the muffled silence of vented areas only transmitting sound through the vibrations directly felt by your suit coming across as especially brilliant and terrifying.

Conclusion

If you enjoyed the base game then you owe it to yourself to play Prey: Mooncrash. If you enjoy first-person RPGs and haven’t yet tried the game out then there is no better time to start, with Prey being in many player’s minds the best shock game since System Shock 2, this reviewer included.

Mooncrash is not just a great DLC, it’s a rare and fantastic combination of different genres into a new whole which we can easily see other companies copying outright. A great follow-up to one of the best in the genre we have seen in a very long time, and one which is hopefully indicative of where Arkane Studios aims to take the Prey IP in the future.

Interview: Michael Perera

London-based composer Michael Perera is making some noise in the sphere of music.

Having released his single, ‘Time and Memory’, the ear-pleasing Michael Perera joined us for an interview to talk about music and culture.

Hi, how are you?

Hi there, I’m fine thanks. How are you?

I am great, thank you. So, how did you find music in your life and when did you decide to become an artist?

I started learning the piano from a young age. When practicing I gradually became more fascinated with creating ideas, rather than focusing on the pieces I was supposed to learn.  However, as I entered my teens, the music I had more of a connection with at the time was guitar music. So, through my twenties I was in and out of bands, singing and playing mostly guitar. Only after years when those projects came to an end did I rediscover the piano.

After coming across more modern composers such as Nils Frahm and Jon Hopkins, I felt more inclined to work on ideas that eventually turned into songs. Through some encouragement from musical peers, I finally had the courage to record some of the songs, hearing them take shape was the catalyst for me to keep making piano music.

What inspired ‘Time and Memory’?

Time and Memory is one of the first pieces that I finished; genuinely it stemmed from me just aimlessly noodling away at the keys. Looking back, I can see that it’s influenced by Vessel by Jon Hopkins in parts, in terms of how it progresses, but nowhere near as good or accomplished haha.

What’s the biggest challenge you face when creating music?

Focusing and not procrastinating. I find it very hard to have the discipline to focus, constantly work and finish songs. There’s always a convenient distraction that scuppers me making the most of being ‘in the zone’ and finishing songs quicker. I’m not sure what the remedy is, maybe gaffer taping myself to my chair.

Do you have an artist you look up to when creating your work?

There’s quite a few really. I’d be lying if I said that Nils Frahm wasn’t the catalyst. He made me realise that piano ideas could be layered and completed songs outright. Chilly Gonzales and Yann Tiersen write the most melodically rich stuff, some of their songs I consider masterpieces.

I’ve recently tried to take example from other modern composers such as Goldmund and Joep Beving; both have a real knack for making the simple very impacting. Though the biggest ambition would be to create anything close to La Ritournelle by Sebastian Tellier.

We love Beving, Tiersen, and Frahm at Our Culture Mag. So, what three words describe your music?

Continuous, spherical, pianoey.

What about three words that describe yourself?

Random, immature, lad.

What do you hope to achieve with your music, what is your mission?

Not sure to be honest, I’m just happy having a new project and to be making music at the moment. I like the idea of people listening. I guess the next step would be to make another EP or album, then work out how to incorporate the music into a live context.

Our final question, what is your definition of culture?

If you have a spare month or so, I feel the best and most extensive definition of culture I’ve come across was illustrated by Yuval Noah Harari in his book ‘Sapiens’.

 

Japanese Woodblock Print Inspired Illustrations by Andrew Archer

Andrew Archer an illustrator based in Melbourne, Australia merges pop culture and futurism with traditional Japanese woodblock print aesthetic in his ridiculously awesome illustrations.

Andrew Archer has great control over his line work and knows his colour pallets which make the subjects of his illustrations that much more striking. Even though the work is digital the subtle texture effect added to the images give a great call back to the traditional print aesthetic. All this really demonstrating his eye for design and serves as a great example of merging old and new.

Dark Lord Day 2018

 

 

 

 

 

 

Sound Selection 036

The beloved Sound Selection is back for the 36th time.

Swardy ‘Here On My Own’

The first song to enter this edition of Sound Selection is by Swardy named ‘Here On My Own.’ In his latest track which is part of a bigger EP also titled ‘Here On My Own’, Swardy, showcases a progressive-house orientated structure with mellow vocals and stunning vintage-like bass. With this song released, we are sure to hear more great things from the exciting and promising artist known as Swardy.

Tendendo ‘Ghost’ feat. Blasko

The next song to enter our Sound Selection is by Tendendo featuring Blasko. In this song named ‘Ghost’, the two gifted artists combine beautiful vocals and vivid bass elements to form ear-pleasing dynamics that makes this song a must for any playlist. This one is for the playlists.

Gina Brooklyn ‘Normal’

By shifting our frequencies, we have ‘Normal’ by the teenage sensation Gina Brooklyn. In this song, Brooklyn showcases her authentic and genuinely exciting vocals with a layer of authenticity and avidity. While Brooklyn is still a young artist, the heaps of potential and talent she presents in her song gives us no doubt that we will hear more from her shortly.

Feelø ‘Adios’ feat. Harman

Another magnificent song to enter our Sound Selection is by Feelø named ‘Adios’ featuring Harman. In this fresh collaboration, the two artists combine an energetic commercially-driven beat with booming vocals that will make this song a much-loved repeater for your playlists.

Ivey ‘Always’

Previously featured four-piece band Ivey are back, but this time with their fun-driven song ‘Always.’ In this lively anthem, Ivey, bring a wave of catchy and well-memorable lyrics that will keep you dancing for a fortnight to come. ‘Always’ is a perfect party song and one we recommend.

ZOLA ‘Too Fast Too Soon’

The final song to enter our Sound Selection is by ZOLA, who brings us a wave of solid and purely superb vocals in her new unforgettable song ‘Too Fast Too Soon.’ With this song released, we are sure to hear more majestic music from ZOLA who looks to become a household name in the world of music.

Meg Blumberg shares ‘Marks’

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Meg Blumberg who is becoming known for her stunning ear-pleasing compositions has once again delivered well, however, this time with her project ‘Marks’ featuring Shawn Williams.

With artists such as Dustin O’Halloran and Max Richter inspiring her work, one might expect a lot. Luckily, for us, Blumberg delivers a lot. Blumberg merges compassionate and kind-hearted notes into an emotional journey driven composition that flows with its core melody flawlessly.

“Majestic music that deserves countless praise”

Having released several compositions this year already, we are certain to hear more heart-filling projects from Blumberg in the months to come.

You can stream ‘Marks’ here.

Conner Youngblood presents ‘Los Angeles’

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Conner Youngblood, whose music has been championed by Zane Lowe, has shared his song ‘Los Angeles.’ The song comes before the release of his debut album ‘Cheyenne’, which is due to be released on the 17th of August via Counter Records.

The song is accompanied by a visually stunning video. Youngblood said this about the creation of the video “The idea of the video came about as Johannes and I were discussing the lyrics of the song and sending pictures back and forth to each other. We both gravitated towards pictures of Soviet-style architecture as well as of concept photos of refractions through crystal. There was never any treatment written for it, but once we decided on the tone, we both decided that Armenia was the perfect place to film. The story is Johannes’ interpretation of my lyrics, which deal with a fleeting, yet peaceful relationship I once had”

‘Los Angeles’ is available to be streamed here.

Full Tracklist for “Cheyenne”

  1. Cheyenne
  2. Los Angeles
  3. Lemonade
  4. The Birds of Finland
  5. Stockholm
  6. vp (an interlude)
  7. 12 lbs
  8. Red.23
  9. My Brother’s Brother
  10. Bear River Migratory Bird Refuge
  11. Sulphur Springs
  12. Pizza Body
  13. Yellowknife

Paul Thomas Anderson Ranked

There is no doubt that Paul Thomas Anderson is one of the most praised filmmakers in the last 25 years. His films stretch from romantic comedies, crime thrillers to period dramas, and with each of his films gaining critical and audience acclaim, PTA can seem to do no wrong. His short film Cigarettes & Coffee, made on a budget of $20,000, was accepted to the 1993 Sundance Festival Shorts Program and after achieving high praise, it was time to make it into a feature-length film, which takes us into the number eight slot.

8. Hard Eight

The film that kick-started PTA’s career and brought him onto the main circuit, Hard Eight follows the story of Sydney (Philip Baker Hall) a professional gambler who meets John (John C. Reilly) a young man who is trying to pay for his mothers funeral. Sydney decides to teach John the tricks of gambling in Vegas, and in two years John becomes Sydney’s protégé. Everything is good until John meets a security worker called Jimmy (Samuel L. Jackson) and falls for a waitress called Clementine (Gwyneth Paltrow). With gambling, hostage situations and bloody violence the film has the makings of a fast-paced, action-packed thriller, but is more subtle than that. The actors are compelling and their aims understandable. Sydney’s motives are remarkably pure and wise; he is there to help in a time of need, no questions asked as he is trying to correct his wrongdoing from the past.

Hard Eight (1996)

7. Inherent Vice

PTA’s 2014 neo-noir comedy-drama crime film (it’s a lot) follows stoner hippie PI Larry “Doc” Sportello (Joaquin Phoenix) who investigates three cases (it’s a lot) relating to the disappearance of his ex-girlfriend, meeting an incredible amount of crazy characters and becoming entangled in the LA crime world. I’m not too sure Doc has any idea what is happening half the time, he is strung from person to person, drifting in and out of cases, Joaquin Phoenix smashes the role and allows for us to just drift with him, the humour is weird and unique, but the story is exceedingly complex, it is a lot. The film is challenging and needs multiple viewings with an immensely rewarding feeling after the 20th viewing.

Inherent Vice (2014)

6. Magnolia

Running at over 3 hours, Magnolia is PTA’s longest film. A convoluted story filled with an ensemble cast playing broken and fragile characters. The film follows multiple characters ranging from a famous motivational speaker, a police officer, a boy genius and an ex-boy genius, a game show host, a fragmented daughter, a terribly ill father, and his caretaker; their stories all connect under the themes of regret and lost family relationships. Magnolia is indeed a heavy and dragging film that could have been shortened (As PTA said himself) but that doesn’t take away its meanings and feelings, loneliness hangs over every character, and their past never escapes them.

Magnolia (1999)

5. Phantom Thread

PTA latest release sees him take on not only writing and directing but also as a cinematographer, providing us with proof of his filmmaking abilities. Set in 1954 London, we follow Reynolds Woodcock (Daniel Day-Lewis) a distinguished fashion designer who falls for waitress Alma Elson (Vicky Krieps) and takes her on as his muse and lover, but he does not fair well to her sudden want of control and new ways. A slow and elegant film, PTA yet again shows his isolated characters coming to terms with companionship, the set design, costume, and cinematography are outstanding and puts you straight into the 1950s alongside astonishing acting from the cast.

Phantom Thread (2017)

4. The Master

PTA regards ‘The Master’ as the favourite film he has made and for a good reason. The film follows WW2 veteran Freddie Quell (Joaquin Phoenix) who is unable to adapt to post-war society, with no one back home to help him he finds support from Lancaster Dodd (Philip Seymour Hoffman) leader of the religious movement known as “The Cause”. With acceptance into the movement, Quell begins to spread the teachings but struggles with people denouncing Dodd’s lies and begins to question his ‘family’. ‘The Master’ is ultimately heartbreaking, as someone who has just been through the horror of the war he has come back to isolation only to find some comfort in girls he has picked up from in bars. It’s difficult to listen to someone berate your only family, the only people who have taken you in and tried to contain your chaotic side, bringing purpose. It is another challenging film that again features broken characters proven in the famous Processing scene, now often cited as one of the greatest scenes in cinema history.

The Master (2012)

3. Boogie Nights

An expansion of Anderson’s mockumentary ‘The Dirk Diggler Story’, Boogie Nights follows young Eddie Adams (Mark Wahlberg) who is working in a nightclub washing dishes when he is eventually found by Jack Horner (Burt Reynolds) who offers him the chance to star in pornographic films during the golden age of the 1970s through to his downfall in the 1980s. A hilarious overlook at the behind the scenes of the pornographic film industry we see an array of eccentric 70’s characters, a great balance of violence and comedy and again a story of finding purpose and control.

Boogie Nights (1997)

2. Punch-Drunk Love

Probably PTA’s most underappreciated film, ‘Punch-Drunk Love’ follows entrepreneur Barry Egan (Adam Sandler) with social anxiety who is set up for a date with Lena Leonard (Emily Watson). While the two fall in love, Barry is obligatory to maintain his love interest while finding confidence in defending himself from thugs threatening to steal his identity all while trying to exploit a loophole in a pudding promotion deal and acquire unlimited air miles. This film is a short (95 minutes) sweet, strange and unique romantic comedy that brings the absolute best out of Adam Sandler’s comedic abilities, as someone who blends in with the world, appearing to hide his ability to find love now brings him to new heights and is now able to face reality. I would pay top money to see Sandler and PTA reunite.

Punch-Drunk Love (2002)

1. There Will Be Blood

The greatest film of the 21st Century so far. ‘There Will Be Blood’ is simply a masterpiece, everything from Daniel Day-Lewis’s acting to Elswit’s cinematography to Greenwood’s score to PTA’s writing and directing. The story follows Daniel Plainview, a merciless oilman who does whatever he can to find oil and begin drilling; he does not take into account his family, friends, religion or anyone else, just himself. His hatred and anger compel one of the most heartless characters ever put on the screen provided by the greatest performance ever. The film is about greed, betrayal, competition, capitalism, religion, and family, how Plainview only takes for himself, he does not consider anyone around him to be of importance to him unless he is there for his gain only, he sees himself as a God, someone who has control over whoever he wants. It combines all the techniques and themes that PTA has presented in the past and is why I consider it to be his best work yet.

There Will Be Blood (2007)

Stranger Things Tease Season 3 with a Nostalgic Mall Advert

Stranger Things, a series which is a love letter to ‘80s cinema, has received a nostalgia-driven teaser for its highly anticipated season three.

Nostalgia is an element that drives viewers to their screens, and it looks like Netflix is once again using just that with their series Stranger Things.  The series which has become known and criticised for using a vast amount of nostalgic references has not settled down and has once again given their viewers a glimpse of the past with a fun one-minute teaser.

While the teaser does not give away much about the upcoming season, it gives us more of an overview of what is life in Hawkins, Indiana and shows Steve Harrington played by Joe Keery working in an ice cream store alongside Maya Hawke who will be playing the character of Robyn.

Four Examples of Major Developer Incompetence

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People are fallible. As trite as that statement may be, it also happens to be the undeniable truth. We see this in almost every aspect of our daily lives, full of minor frustrations as they are over the trivial mistakes of others. Sometimes, though, these mistakes end up being larger than we anticipate, and in interesting, dangerous, or hilarious ways. Video games are no different, as an industry rife with modern and historical examples of minor and major mistakes, some of which can ultimately undermine large portions of an experience. In this article, we want to take a look at a few examples of disasters or annoyances only brought about by the incompetence of major developers.

We’d consider going into the likes of Steam shovelware, but that would require us to work until the heat death of the universe, and we are sadly mortal.

Aliens Colornial Latrines

Oh what a game, oh what a legacy. There are good reasons why Randy Pitchford is much-maligned when it comes to video game development, and this game is a major part of that. At this point, we all know the game was a disaster. Starting with unrepresentative trailers and outright lies about the game’s development to the underwhelming release of a game which suffered from, shall we say, less than threatening AI.

While we felt fine in placing the game firmly in the bins of history, a recent discovery by modder jamesdickinson963 has uncovered a big part of the reason why the AI is so terrible, and it was a mistake so hilarious that it inspired the creation of this article.

The way that the Alien AI is supposed to work is based off a system of tethering. An enemy can be tethered to certain actors like the player character, and from here the instructions guide the enemy on how to act. The problem, as it turns out, is that one of the coders happened to make what we in the writing industry call a ‘spelling mistake’. This, for those unaware, is the technical term for when a word is not, well, spelled correctly.

By changing an entry of tether in the game’s code to teather, the enemies would only be following partial AI instructions, leading to hilarious clips like the one above. We understand that spell checking is often ignored in game code as unnecessary, but to think that the game made it past quality control in this condition, and that the actual developers never uncovered the problem themselves, well, let’s just say Gearbox has a long way to go before they make up for this mess.

Uninstall with a Capital U

Back before Steam used to take care of everything for us, many games came with dedicated uninstallers. These programs were just what they sounded like, they would take everything the game had put on your computer and remove it. A necessary component, and one which could reliably be programmed by a second-year programming student. Unfortunately for Myth II on pc, they apparently only had a first-year student on hand.

When most uninstallers run they simply delete the directory of where the game was installed, and this is exactly what would happen if Myth II was installed in the default directory. If it was not installed in the default directory, however, things would get a little hairier. If the original uninstaller was run in any directory other than the default it would take not only the game with it but the host directory which contained the game folder would also be taken along for the ride.

See where this is going?

As some users installed the game to their root C:\, an unusual but not unheard of action, the uninstalled would remove the game, and then every single thing on the hard drive it could.

Rootkit Fighter 5

Official name Street Fighter 5, this is another game which was released to significant controversy. The general thought was the Street Fighter 5 was a prime example of major AAA games being released in what was essentially an early access state. Chief of these concerns was an unacceptable amount of input lag for a competitive level fighting game, perhaps the biggest fighting game series in the world, and the actual lack of an arcade mode. Fans of the series were frustrated with many aspects of this game, though hopes were high that the PC version might at least be able to overcome some of the serious limitations.

SF5 Input Lag

Eventhubs takes a look at the m/s of input lag

One of the updates released in September of 2016 seemed to be slowly pushing the game into a more complete state, that was until players managed to get a closer look at the code. What did they find? Well, Street Fighter 5 saw fit to include what is called a rootkit. While the details of this are complicated, the general idea is that this would give the game access to base parts of Windows, which would usually be protected. Normally this would allow the developers an easier way to cut down on issues like input lag, but in this case, it was so poorly designed that it also acted as a backdoor for a variety of harmful programs.

Capcom had served their player’s computers up on a platter, and given how much criticism the game had seen already, another tatsumaki senpukyaku in the ribs didn’t go down especially well.

The Original Xbox One (the third Xbox)

Today the third Xbox is doing quite well, but a lot of this is owing to walk backs Microsoft performed after the less than enthusiastic response many had for their original vision. We see a pattern in major gaming hardware developers, in that success in one generation leads them to overestimate themselves in the next. We saw this with how Sony bungled the initial PlayStation 3 launch after the overwhelming success of the PS2, we saw it with how far Nintendo failed with the Wii U after the dominance of the Wii, and we saw it again with the Microsoft after the success of the Xbox 360.

A major part of this ties into how Microsoft saw the Xbox One as the collective source for modern entertainment. It would not just be a game console, it would be the media center of your home. They knew the direction the future was going in, and they knew what you wanted. The alternative explanation is that they saw a future rife for exploitation, and they wanted to see if they could get away with the endgame they had been planning for years.

Unfortunately for Microsoft, they delved too greedily and too deep.

Gamers didn’t want media centers which stomped out their freedoms with overzealous DRM. Gamers, as it turns out, wanted to be able to share and play games. Despite initial claims that this would be good for gamers, that this was the natural evolution of consoles, and that what they had designed could not be ‘switched off’, Microsoft would eventually succumb to public pressure and humiliation.

At least they had the grace to pat themselves on the back for how much their change of plans would work to benefit gamers, by doing the thing that they should have done in the first place, and after they pulled the ostensibly impossible act of switching their DRM off. At least it gave us one of the best corporate burns of all time.

 

The Molochs release a music video for ‘I Wanna Say to You’

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The Molochs, who are a two-person band, have released a music video for their latest song ‘I Wanna Say to You.’ This release comes after the announcement of their upcoming album ‘Flowers In The Spring,’ which is due to be released on the 7th of September via Innovative Leisure.

Juan P Waters, the director of the music video, said “In I Wanna Say To You I wanted to show The Molochs in their natural environment. Both Lucas and Ryan grew up in the Los Angeles area so I thought it would be good to make a video that showcases them and their city. I was aware of all the clichés related to the aesthetics of L.A., so I looked for an angle that allowed me to show their qualities without falling into redundancy. I thank the band and Innovative Leisure for giving me free rein in my creative process.”

You can stream ‘I Wanna Say to You’ here.